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Everything posted by Liontamer
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"ROMance" - geek lovesong 80s synth megahit - feat. me
Liontamer replied to zircon's topic in Post Your Original Music!
Nice work. Lyrics were really creative, and I noticed the autobiographical nature of 'em back when I heard the WIP. That chip-style solo from 2:08-2:20 was swanky. ... j00 stupid nerd. -
Ha, we've got a TON of those. If we ever get to a point where the queue is thinned down to almost the very end, I've got about 75 arrangements already where I would contact the creator and see if they'd like to submit it. There are so many strong tracks out there.
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In the event this makes it onto OCR, please don't post it until the radical dreamers project is complete. remixer name: OA real name: Andrew Luers email address: andrewluers@ gmail.com website: oceansend.com userid: 14963 [ edit] ReMix Info game remixed: radical dreamers song remixed: snakebone mansion original soundtrack: http://www.ocremix.org/songs/original/Radical%20Dreamers.rsn my comments: The Radical Dreamers soundtrack is a collection of a few songs with beautiful melodies, and then several really boring BGM tracks. Snakebone Mansion is firmly entrenched in the latter catagory, but I worked really hard to turn a generic "sneaking around" song into something a little sexier, a little darker, and more like a super spy or something. I learned a lot during this mix, and hope you all like it. The title is a play on words, some people might get it. --------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=rd - "Snakebone Mansion" ( rd-06.spc) This is a classic! DON'T MESS IT UP! Alright, now that I've jinxed it... Opening is alright. The bowed strings at :07 sounded pretty rigidly sequenced, which hurt this one right out of the gate. I didn't feel the drum tone fit (but do I ever? ). Along with that, the texture, once things were supposed to be full at :15, was empty. There's a boatload of empty space waiting for something a lot more substantial than that lonely weak string at :30 to pad it out. You probably thought the bass & drums would do the job, but c'mon, flesh this out. Track switched up to some electric geetar stuffs at :46 that filled up the space much better. The bassline and drums still didn't fill this out enough; there was too much reliance on the guitar's effects to occupy the soundfield. Meanwhile, the strings were barely audible. The guitar playing was really stiff and robotic-sounding (and again at 1:33). Until zircon told me otherwise, I thought it was sequenced; not really much else to say on that level. :'-( Aside from some nitpicks coming out of the gate, the production was fine. I still feel the drums could have a sound that better meshes with the other instruments. But what's more mission critical is that you've gotta learn how to finesse things so that the note movements are smoother and more natural sounding. It's too bad, because velocity variation is clearly paid attention to in order to create a more realistic feel, like with the bowed strings. However, that's only 1 part of the equation. The arrangement itself is a solid enough pass, and has good energy and development, but the sequencing on everything is jarringly inhuman. It's almost annoying how many different parts you have at once all doing the robot, including the live guitar. You need to refine things to give it a smoother feel. It don't gotta be perfect, but it's gotta be way better than this. Definitely get feedback from someone you trust, then revise this and send it on back, Andy. NO (resubmit)
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Superpwnt. I say that because some others have been having the same problems. It might just be a Firefox issue.
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Square needs a vocalist for FF4 DS
Liontamer replied to Shonen Samurai's topic in General Discussion
Where abouts? -
Square needs a vocalist for FF4 DS
Liontamer replied to Shonen Samurai's topic in General Discussion
We must train you to do so, like monkeys. -
Square needs a vocalist for FF4 DS
Liontamer replied to Shonen Samurai's topic in General Discussion
Don't give us any ideas. We're crazy! -
OCR01581 - Final Fantasy V "Dark Butz"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Yeah, not to slight Derek & Jeremy's piece, but I was disappointed in the lack of reviews as well. Can't help but think that if this was labeled Zelda 3 (the other corresponding game in the arrangement) then this would have gotten more attention. That's just the nature of the unwashed masses. I really hope more people, especially lurkers, can come on board and comment on this one. It's definitely a unique piece relative to others on the site, and AeroZ's a name to watch. -
And there you have it.
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Bleh, not one of my favorites. I always remembered that one as 96kbps, so the 192kbps version definitely threw me off; why did Sonic Blade never submit that higher encoding. In any case, the rest are definitely not from here, so the trail ends there. Man, that virt mix sounds dated as hell. Hitting that VGMix thread mentioned earlier would be a much better bet if you haven't done so already.
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Dunno any of them, but I can definitively say that none of the tracks are or were (as in removed) OC ReMixes, including that Metroid one you were suspicious about. The quality on most of those is so lousy (sorry to bag on them, I'm sure the nostalgia factor or what have you is high) that they're likely VGMix1 pieces if they were ever hosted anywhere large.
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I'm suspecting too much direct sampling, but don't know the soundtracks (or arranged soundtracks) well enough; I can ask around - LT THE LEGEND OF ZELDA - SWELL SESSION REMIX. * Your ReMixer name ---- Swell Session * Your real name ---- Andreas Saag * Your email address ---- andreas@swellsession.org * Your website ---- www.swellsession.org * Your userid (number, not name) ---- http://www.ocremix.org/forums/member.php?u=20700 * Name of game(s) ReMixed ----- Legend of Zelda, LOZ Twilight princess, LOZ Ocarina of time, LOZ A link to the past, LOZ The Wind waker. * Name of individual song(s) ReMixed ---- All the intros + various bits. * Additional information about game, if it has not yet been added to the site, including composer, system, etc. * Link to the original soundtrack, if it is not one of the sound archives already available on the site * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This mix was made in collaboration with the swedish nintendo magazine called +N. http://kotaku.com/gaming/literal/kotaku-magu-paper-mario-papercraft-263773.php It's a tribute to the Legend of Zelda series. It was made by Swell Session, an artist from Sweden who has previously released a lot of electronic music and toured in Japan. It can also be found on http://www.myspace.com/swellplusoneremixes The mix has created a bit of a buzz already and we thought that it would be a good idea to post it here too. -------------------------------------------------------------------------------------- There are some funny comments over at Kotaku regarding this mix. Lots hated the approach. I thought this was a cool track myself, but standards-wise we have a problem. Intro seems fine. It's certainly different than anything we normally get, but it's produced well. The choir vox sounds pretty cheap, but that could be a result of it being chopped up rather than sequenced, I couldn't be sure. At least it's couched well in the soundscape and works in tandem with the chiptune-ish sounds in arranging the familiar melody. Some seemingly pitch-shifted direct sampling of the Wind Waker "Staff Credits" theme mixed in starting at 1:23, finally heard at length at 1:51. Rather sloppy work fitting it to the tempo of the beatwork, I thought it was awkward the whole way. Some really badass Zelda 3 arrangement showed up at 2:15 with a different choir, but it sounds like it was direct sampled from something else. If this was made for the arrangement, then it's badass, but the odds seem low for a mix of this nature. The fact that the choir's badass here but lame in the beginning doesn't sounds like something not chosen, but inherited. BUT...they're badass enough where it could be the vocals of frequent collaborator Elsa Esmeralda though (e.g. the intro vocals of Andreas's "A Heart to Cover For" remix), or the same choir patch or vocalist(s) from the end of Andreas's "Masa's Theme" remix. Bottom line, I'll need to know more information. I'd prefer a smoking gun, but based on the material I've heard from Andreas's site, this may not groove with the site standards. OC ReMixes are contingent upon building the major majority of the arrangement on your own, not by direct sampling. I'll have to reserve judgement until I know more sampling details from the artist or another panelist.
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I'll come back at you guys with comments either tonight or tomorrow night. Thanks for the progress so far.
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If y'all wanna get this all out before August and the game's 10th anniversary, those remaining tracks have gotta get a move-on. Looking forward to everything!
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VGMix has a Lost & Found thread that may be able to help you. I'll take some time and go through these tonight. Good luck in the meantime.
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*NO* Legend of Zelda: Ocarina of Time 'Dreaming at the Shore'
Liontamer replied to Liontamer's topic in Judges Decisions
Say it with me: "Koji. Kondo." Koji Kondo. Encode the piece at a higher bitrate next time or that Lex Luger YouTube clip will return!!! Not often you see Jesse going "guh?" That was definitely worth it. And your T-shirts are too tight too, Billy! http://www.zophar.net/usf/lozusf.rar - 26 "Zelda's Theme" Decent usage of sound effects. A little cheesy & n00bish, and they could blend in more seamlessly (e.g. the ocean fading out too quickly at :27 & cutting off at 2:36), but still a cool idea. I liked the melodic interpretation here on the source. I'm not as put off by the lack of major emphasis on beat 1 as pixietricks is. Convention is well and good, but not something I hold on strongly to; this seems to be fine without the convention. By 1:46, the repetition of the melodic arrangement dragged, but then 2:02 moved on into some new territory. Tempo change from 2:13-2:21 was decent. All in all, a decent work-in-progress. The major complaint I had was the lack of dynamic contrast. Right now, the energy level hovers at one place and the pacing is very plodding. Like pixie alluded to, it would help if the instruments sounded more fluid, and I also agreed with her that the textures were on the sparse side. You've got some good initial ideas in place and just need to work on refining your sounds. The ReMixing & Works forums should be your next stops, particularly ReMixing. NO (resubmit) -
Part 4, a brief summation of the 3 years of the VG Frequency radio show, is up and available for perusal at the VGF blog. If you have thoughts or memories of the VGF radio show to share, I'd love to hear them over at the blog or here in the thread. Your memories are sure to differ from mine. I took a couple of weeks off from the blog and OCR in general (though with OCR, a couple of weeks off might well be about 20 hours a week) to focus on my job search, which has turned out excellent. I recently obtained a position at a law firm with a great working environment, a nice salary and strong benefits. I'm looking forward to paying off my student loans in the next 5 years so I can finally be debt free. Once I get my bearings in terms of how much free time I'll have at the end of a normal day, I'll be able to devote more time to the hobby work of VGF. Excellent. Once Part 5 of my scintillating hobby's life story is out there, hopefully the blog will be moved to a new home and I can follow through with adding on staff members to provide the lion's share of the blog's content. Y'all enjoy what's there for now, and my sincere thanks for reading.
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Contact info: - Primee133 - Chris - primee133@hotmail.com - http://primee133.deviantart.com/ ReMix info: - The Legend of Zelda 2: Link's adventure - Temple theme I had just recieved Fruity Loops not too long ago, and I was ready to experiment. I started out with simple stuff, as in copying the notes from my video game music sheets to the computer, and this song kinda just... stuck.. I liked it, and had an idea. See, I've been a fan of OCReMix.org for quite a while, and always wanted to constribute something to here, so I decided to make a ReMix of this song. took a while to make, even longer because of a little problem... you see, my program had a bug; I couldn't save projects *jubilations* So I started it out, after around 14 hours of work, it was time to go to bed, so I put the computer in sleep mode. I later got up for something to eat, and lo behold, SOMEONE had turned off the computer, erasing ALL my data! Thank god I exported an early version and was able to regain most of it by ear, at the cost of absolutely no sleep that night, that is. So another 14 hours later, I got it finished. And just in time, the computer had been turned off AGAIN. Now here's where there's the second twist; I listen to some of the other remixes, which I should have done before starting this, and noticed something strange. I missed out an entire section of the song, which apparently wasn't written in my music sheet for some reason *More jubilations* I really can't be arsed to redo it all again... so I'ma just gonna post it... maybe someday I'll finish it (Not likely though.) I think it turned out pretty well for my first try at a remix and at FL. ------------------------------------------------------------ http://www.zophar.net/nsf/zelda2.zip - Track 8 Hmm. You've got an ethereal intro with pads (some light pops at :09, :12 & :14, possibly at a loop point for the pad), but then...some thin sounding guitar work. It clearly has some reverb on it to thicken it up, but it's not strong enough to carry the piece along with the pads. The textures were thin until :55 despite all the activity, IMO. The sequencing was way too rigid, well evidenced by the transition from 1:05-1:12. Everything with the timing sounded stiff and robotic, especially the acoustic guitar sample handling the countermelody. Meanwhile, the textures were too simplistic and the the interpretation of the melody played it too straightforward. Get more creative there. That one bass drum hit first brought in at :41 was used so excessively, it was going out of style. I also didn't like the sound disparity between the background (meant to sound washed), and the sequenced acoustic guitar (sounding way too clean), especially when exposed at various points during the chorus (1:27-1:36). Things should sound like they're in the same soundscape. The sequenced electric guitar brought in around 2:10 was a good concept in terms of changing the dynamics. The execution was no good though. Afterward, the arrangement got more creative in some places, in terms of interpreting the theme as well as adding original sections. But the rigid sequencing and production from beforehand simply carried over. The textures lacked meat, and the timing was too perfect and unrealistic. If you wanna get your music flowing better and sounding more cohesive, you're gonna have to invest more time in addressing those issues. NO
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Remixer Name: Jewbei Remixer E-Mail: jjoyner17@yahoo.com Remixer Website(s): www.myspace.com/jewbeii and jewbeii.googlepages.com Name of Game(s): Sonic The Hedgehog 2 Song: Emerald Hill Comments: My man Jewbei didn't give me any comments... although this song was created as a battle against DJ Econcerto to see who can do a better mix Link to the higher quality version is: Link to Mix: -SkullFire PS: I have permission from Jewbei himself, feel free to email him and ask if SkullFire has permission ;D ----------------------------------------------------------- Pretty decent power to open things up, though the encoding being so lossy hindered it a bit. Not a good idea to sub this long of a mix and somehow not expect the sound quality to suffer. Not sure if there was a little bit of distortion going on, but the volume was a bit rough. At around 9 minutes long, this definitely has a ways to build, so it gets leeway in those respects. 2:18's worth of buildup that had nothing to do with the source at all sounds like a dealbreaker, but we'll hear how it all turns out. Source came in at 2:18. Decent stuff with the synth pads in back, as well as the buildup fading in starting at 2:34. The melody's treated pretty uncreatively, so the focus is on the other elements to carry the weight. Once the beats came in at 2:46, things felt distorted and cluttered. 3:14-3:42 dropped out the melody in favor of a minimalist section based off the progression of the original. 3:42-4:24 went for an original section loosely based on a Sonic the Hedgehog feel for the lead synths. 4:24 went into some completely original material that had 0 to do with Sonic 2 featuring sampled Kate Lesing vocals. Some very cursory research showed that the vocals are royalty-free and sold for uses like this, so that's on the up-and-up. But still, what the hell's up with this section? This is supposed to be a Sonic 2 rearrangement, not a trance mix with only a couple of minutes of Sonic even in it. When you have original ideas, they need to seamlessly connect with the parts that are arrangement. This here was just a sloppy cut-and-paste quality addition. Went like this all the way until 7:12, with an equally poor transition back to the "Emerald Hill Zone" material. Sonic 2 stuff at 7:12 arranged the chorus, again treating the melody with little interpretation, until 7:40 went for something more interpretive within the structure of the genre and stayed there. Everything was cluttered and distorted on the production side for the last couple of minutes as well. Well, if you cut the fat out of this one (i.e. 3 minutes of stuff in the middle having nothing to do with Sonic 2) you get a lot more leeway to bump up the encoding quality. The production needs an overhaul; right now this is really messy, especially when things kick into high gear. The arrangement is pretty weak. You have some observable base ideas in trying to adapt the Emerald Hill Zone to trance, but they're not nearly interpretive or sophisticated/complex enough. Keep working toward improvement, you've got the initial skills and need to develop them. NO
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Katamari Damacy: 'Katamari on the Rocks' (marching band) DONE!
Liontamer replied to Steben's topic in Post Your Game ReMixes!
Pretty old stuff. Hope this one isn't DOA, since it's been a long time anything's been updated. Well, being performed live would be a plus, but the arrangement does seem really conservative, as indicated in the first post. Depends how well the overall execution is personalized. Doing a cover is cool, and it'll be well received no matter what. But as far as OCR's standards on interpretation, I'm not feeling how most of the arrangement is so straightforward. More could be done to add a unique flavor to the fact that a marching band would be performing this. I'd suggest more structural leeway and creativity with the supporting instrumentation or a lot more expansion in the part-writing if you plan to keep the melody near 1-for-1. In any case, I'm just basing it off the MIDI sketch, so it remains to be seen what else is brought to the table by the sheer number of performers involved. -
Original Decision: http://ocremix.org/forums/showthread.php?t=8867 Your ReMixer name: Digital Element (formerly Section 3 Studios) Your real name: Maurice Willems and Sanjay Sampatsing. Your email address: NemesisTheory@gmail.com Your website: N/A Your userid: I forgot (still). Name of game(s) ReMixed: Sonic 3 Name of individual song(s) ReMixed: Ice Cap Zone Your own comments about the mix : Hey! Resubmitting time. =D We've listened to your comments and tried to recreate what we've tried to do in Polar Groove, only with a lot more smoosh and woosh this time around. ;p In other words, tried to combine both sides of the fence into one whole package. Hopefully this will be, in your eyes, better than Polar Groove. If not, we'll be back at the drawing boards once more! Formerly known as Polar Groove, now known as Breaking the Ice. Has a better ring to it. ;o Hope you'll enjoy. Additional suggestion: Pump up the volume... again!
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The new content policy says you must offer zircon your first-born child as an indentured servant as payment.
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What's a Stemm? Bribery! It should have been Armcannon!
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OverClocked ReMix Content Policy - Final Enacted 6/12/2007
Liontamer replied to djpretzel's topic in Site Issues & Feedback
He may show up later, but it's Memorial Day weekend, so AFAIK he's out for now. -
Dunno who you can blame, but feel free to try blaming Best Buy if you're sure the cord wasn't messing up beforehand. Honestly, if it was close to fraying, you should have noticed. No matter what, you'll have to make sure you know the model # and purchase a new one.