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Everything posted by Liontamer
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Remixer Name: WallyThePenguin (I'm a new ReMixer) Real Name: Ryan Bailey Email: WallyThePenguin@gmail.com Website: None UserID on Forums: None Remixed Game: Super Mario 64 Remixed Songs: Main Theme and Hazy Maze Cave Link to Remix: Own Comments: This is my first remix I've written. This wasn't made on a computer, I played this on my digital piano and recorded it via a line in port on my computer. The instruments are simply Grand Piano and Wood Bass in the same channel. I've always liked the music on video games because of the creativity put into them. I started playing the Mario theme song and this mix was made. That's about all I have to say about the song itself. I added as much of the ID3v2 tag that I could do with my computer. Let me know if anything is missing, I'll be sure to change it. ----------------------------------------------------- http://www.zophar.net/usf/sm64usf.rar - 02 "Title Theme" & 14 "Cave Dungeon" Hate to glib you, but the performance could stand to be more fluid, and the composition itself needs something more in the left hand to actually fill the piece out. The arrangement is fairly interpretive, but the pacing & rhythms are really plodding and sap the energy right out of this one. NO
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ReMixer name: Fefo from the band "No somos nada" real name: Federico Serra email address: serradef@gmail.com website: don´t have userid (number, not name) on our forums: don´t have Name of game(s) ReMixed: Double Dragon Name of individual song(s) ReMixed: City Slum What's in it for me? Fame, Glory, and a lifetime supply of the ability to say "I helped djpretzel!" ------------------------------------------------------ http://www.zophar.net/nsf/doubledr.zip - Track 3 ("City Slum") The title's just the name of the source tune. The drums are near-completely uncreative. There's no ending. The arrangement is too brief, conservative, repetitive, and boring. Pretty much everything the standards and guidelines encourage you not to be. The soloing during the chorus was alright, but not much to speak of. Sequence more interesting drumwork, and expand & personalize the arrangement with your own interpretive ideas. Listen to some of the recent arrangements here to understand what typically gets posted. NO
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Marble Zone Remix By The Cynic Project I tried really hard doing this one just for OCREMIX…I hope you like it! Alex Smith
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Hey hey, Dave and/or Judges! Been an eternity since I submitted a remix, but I finally created one I'm satisfied with. Seems so hard to do these days. This is a dark, angry, brooding remix of the Magus battle theme from Chrono Trigger. This was actually one of the first songs I ever attempted to remix, and the version I made back in 2001 is, well, pure unadulterated shit. This version, on the other hand, is pretty tasty. But that's subjective, so I'll leave it up to the ears and minds of whoever ends up reading this. Pulled on a lot of inspiration from Concord Dawn for this. They are one of the truly great names in drum 'n' bass music today, always outdoing themselves. Anyway, similar in style to the kind of stuff they've been doing lately, I wanted to make something with humongous bass synths. So here it is. Enjoy, Dain Olsen // Beatdrop
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This theme takes the main field theme from The Legend of Zelda: A Link to the Past (SNES) and Ocarina of Time (N64) and creates a totally different feel for the game. Though kindly short, this theme feels happy and exuberant--more like an overture. I hope you enjoy my first submission to OCRemix! (OC Remix ID#: 28720, ReMixed by smartpoetic. Copywrite Nintendo: 1996 and 1998. Games: The Legend of Zelda: A Link to the Past (SNES), and Ocarina of Time (N64). Composer: Koji Kondo.) Thank you! ~smartpoetic
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Hello OC ReMix. This is my first submission and I hope you will like this remix. This remix is inspired of the song "Lemon tree" and of the Swedish piano player Robert Wells. The remix was made in my own studio located in a village named Gnarp in Sweden. Here is the link to the song Contact info: Remixer name: Sanimo Real name: Samuel Nilsson Email: sanimo.nilsson@gmail.com Remix info: Game: The Legend of Zelda Ocarina of time Individual song: Zelda´s Theme
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My name is Jonathan Ferrari, also known as Albino Skullfuck. I understand that could be inappropriate, so i'll gladly go by DJ 6-String. My song is titled "Belmont Triumphant" and is a remake of the opening theme to Super Castlevania 4. The song can be heard at www.myspace.com/albinoskullfuck Thanks for your consideration. - Jon Ferrari ------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=scv4 - "Theme of Simon" (scv4-04.spc) Decent stuff, albeit not well-produced and not entirely cohesive. Why is this track at 96kbps/22kHz anyway? Synths opening up the piece were pretty weak. Pretty straightforward geetar coverage of the source tune without very much in the way of personalizing it (or having interesting drums). 1:48 merely rinses and repeats the previous stuff. Good idea for that second guitar complimenting the melody, but there really should be more personalization and interpretation beyond that. NO
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http://www.ocremix.org has my permission to create a link to my song. I've heard stuff about how people forgot to give you guys permission to host a link, also it wasn't in the submissions but oh well, there is my official permission. Link to Remix: http://media.putfile.com/Metroid-Prime-2-Echoes-Stir-of-Echoes-OC-Remix Link for downloadable version (will only be up for 7 days): Contact Info: ReMixer Name: avaris Email: swallace21@hotmail.com UserID: 88369 ReMix Info: Game: Metroid Prime 2: Echoes Songs: Main Theme Source Tune Link: Midi File: http://www.vgmusic.com/music/console/nintendo/gamecube/index-gr.html System GameCube Composer: Kenji Yamamato Year: 2004 Alrighty, I took a year off from mixing and music completely, mainly bc I lost my version of Fruity Loops 3 and I moved 6 times (don't ask). During that period I came across this site, and well you know how the rest of it goes. Recently I got my hands on FL Studio 6, and decided it was time to get back in the game. I chose this mix for two main reasons, the source tune sounded completely wicked on my bro's home theater system, and nobody has done it yet. Ironically I wanted to be original. I decided to take an ambient approach and slow everything down, while still keeping the melody relevant and in the foreground. You can only listen to a mix so many times before everything in it just sounds the same to you, so I really gotta thank everyone in the WIP forums and #ocrwip for providing me with good feedback or swift kicks in the ass when I could no longer provide feedback or kicks for myself.
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I can't believe I'm actually doing this. Well, I'm a new remixer, so if I get accepted (right...), you'll have to add me or whatever. I hope I filled out all the tags correctly. Here we go... ---------------------------------------------- ReMixer name: Hylian Lemon Real name: Benjamin Hoffman Email address: zeldafan364@hotmail.com Forum userid: 13156 Link to ReMix: Game ReMixed: Metroid Song ReMixed: Norfair Comments: I was working on a Metroid medley a while back, and when I came to the Norfair theme I realized it would make great remixing material on its own. I wanted to do it in a style different from the medley I was working on, so I decided to start this. Whatever style you would call it. Um, yeah. Anyway, I hope somebody enjoys listening as much as I enjoyed making it. It may not be the best quality, but I had fun. ---------------------------------------------- Something's telling me I forgot something, but I always tell myself that, and I don't know of anything I left out. I'll just have to ignore myself and send it now. I've already checked everything a hundred times. Something's probably missing anyway. XD ----------------------------------------------------- http://www.zophar.net/nsf/metroid.zip - Track 4 ("Norfair") Very fake drumkit opened things up here. Melody's handled by some poorly-sequenced woodwinds. The strings being used to pad the track seemed too loud and were causing some mud. Gotta look at the sound balance for this one. Everything was in-yo-face loud at the same time; you need to have more distinct background and foreground players; IMO, pull the drums and supporting instrumentation back. I'd point out specific times, but it's simply a constant problem through out the 4 minutes. Making everything loud just exposed how the performance didn't sound realistic/organic; it's up to you to refine the presentation. As is, I think you've got a great arrangement concept and solid enough writing. I dunno how you managed to come up with something so solid from such a bland, empty source. (I like "Norfair", BTW, it just doesn't sound very inspiring as a standalone track.) But you gotta work on the execution by better balancing the sounds and humanizing the performance more. Keep on it, Ben; get feedback from Works and ask specific questions on determining levels and humanizing drums, winds & piano in ReMixing. NO (resubmit)
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Posted with reservations, only because I've entirely never heard of the artist before. The quality's surprisingly good. Anyone know if this one check's out? - LT Hey, this is a mix from Hydropolis from Tales of Phantasia (original : http://www.kylejcrb.com/talesproject/Phantasia/Hydropolis.spc) You can download it from here: However, for consideration, I need to state (and I state!) that the song is part of the Tales of Phantasia / Symphonia project, and that it shouldn't be publicly available until the project is released It is an orchestral rendition of that venice alike city, with a new epic touch, as if you were setting sail for new adventures. Hope you like it. Remixer: TheDeath (35310) Site: http://thedeath.sytes.net/ email: xaviergonz@hotmail.com
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Requests for the link to be left up, but sent it by email. Uhhh... - LT Hello again Judge’s Panel from OC ReMix. I’m sending you another old game music remix I’ve made it, this time back from 1995. The tones are from an old PSR-510 from Yamaha I used to have at that time. It’s from a great game with some really good Sega music, hope you enjoy it. CONTACT INFO ReMixer name: Cosmonal Real Name: Eric Fraga Email: cosmonal@terra.com.br REMIX INFO Game Remixed: Sword Of Vermillion Song: Last City System: Mega Drive / Sega Genesis See you, Cosmonal PS: you may leave the link for others to download if it’s rejected. --------------------------------------------------- http://project2612.org/download.php?id=180 - 29 "Last City" Didn't even name the track anything different from the source tune. Always a bad sign. (I completely cut/pasted.) Sounds like a grade-up album version. Very reminiscent and authentic to the style of the SST Band with the synth choices, but hardly any interpretation to speak of. The loop point is even that same at 1:14. Much like my previous NO Override, the arrangement does feature some minor embellishments compared to the original. In this case, you have some minor additional parts, for example the bells. All in all, negligible additions and not a reinterpretation of the theme on any meaningful level. 2 MIDI rip/verbatim loops of the original, followed by a vox fade at 2:29. NO Override
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Game Info -------------------------------------------------------- Game: Super Mario World Platform: Super Nintendo Entertainment System Song: Castle ------------------------------------------------------- Remix Info ------------------------------------------------------- Remix: Crashing Castle Length: 4'13" Link: ------------------------------------------------------- Remixer Info ------------------------------------------------------- Name: Electric Concerto (AKA DJ E-Concerto) Forum Username: electric concerto E-Mail: Website: http://www.e-concerto.net ------------------------------------------------------- Comments ------------------------------------------------------- Been working on this project for a while, finally happy with the final result. Few details about the song: - I wanted a techno based song, but with the creepy feel that the Castle theme in SMW is meant to produce. I used lead synths with fine pitch bending to help give them that creepy sound. - My favorite part of the song is after the climax in the middle, it drops down to a mellow trans. The e-piano makes it work. - The orchestral instruments used were used because it's my style. I love dumping all kinds of orchestral instruments in all my songs, so I feel it brings more personality into the remix. -- ~DJ Econcerto ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=smw - "Sub Castle BGM" (smw-15.spc) Weird string sequencing during the intro; it tires to sound realistic, but was merely awkward and not very fluid. Some overbearing beats joined in at :15. Use of the melody (and countermelody) at :38 was pretty conservative, and relied on the other parts to carry the track, which they weren't able to do. Decent genre adaptation but you have to roll with something more interpretive. Back to the jerky strings and loud beats at 1:08, with another subtler iteration of the source at 1:24 that faded up at 1:32. Varied up the synth at 1:40 to change the feel for a bit, which was good. The overall groove gets too static after a while; some more varied beat patterns would help. Randomly click anywhere you have beats going on in the track, and they're basically the same. The original being such a sparse track is something you can work to your advantage by writing more creative, evolving parts to fill in the gaps. Some more noticeable interpretation via the woodwind at 2:25 on top of the conservative melody, but the soundfield was really cluttered up until 2:48. The lead synth and woodwind are basically buried under the beats while also competing with whatever pad you had going on there. You really gotta reassess the sound balance. More of the same writing (and clutter) from 3:19-3:42. WAY too jarring of a transition at 2:48 as half the sounds cut out abruptly in one moment; make things smoother. Nonetheless, good original writing based off the progression of the source from 2:48-3:19. What the hell? I complained about a lack of more interpretive arrangement, then you wheel out the ending section at 3:42? Where was this type of creative stuff before, where you really play around with the theme? You need to explore more along this interpretive route with your composition; don't tease the potential like that. Very weak resolution with that crappy string sample at 4:05. Anyway, this has some promising stuff, but you gotta get better with your sound balance, whittle down the more "conservative melody + b33tz" sections in favor of more substantive interpretation, and press on with the more interpretive ideas you had later on. Good potential. NO (rework/resubmit)
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OMG MROE CHRONO TRIGGAR?!?!?!?!?!? I love this song. Perhaps my absolute favorite video game piece. Ah...stuff! -Xenon Odyssey -Bobby Keller -xenonodyssey22@netscape.net -OR- xenonodyssey@hotmail.com -I don't have one -10277 -CHRONO TRIGGER -Wind Scene -Heh, like there is anything that hasn't been documented about this game... -Liontamer has that covered -I've nothing to say My credit card number is...wait, I don't have one; nevermind... LINKAGE: should be the only thing on there... UHH...yeah. that's it. BOO SUBMISSION QUEUE LINE! HOORAY BEER! ----------------------------------------------------- Nice intro. The orchestration's thin and dry IMO, but the arrangement possessed interpretation via the changes in the supporting instrumentation. Wish the melody was more substantially played around with early on, though things got more liberal at 1:43. However, the lead and countermelodic writing from 1:43-2:03 seemed meandering and "different for the sake of being different" rather than having much other purpose. Snuck in a "Chrono Trigger" reference at 2:23, I see. 2:03, 2:45 & 3:06 marked some additional instrumentation ideas, and I like how you worked to vary up the instrument choices/combinations the whole way through. But the texture was still way too sparse with the production not compensating for the very synthetic-sounding samples. Everything sounds so dry and upfront, with almost no depth or richness to it. Even with the varied instrumentation, the arrangement structure was ultimately boring, as it just went verse-chorus-verse-chorus-verse-chorus without much of anything else to break the pattern. Throw in some original writing or make the melodic writing more liberal and varied over the course of the track to keep things fresh. Some potential and not a bad concept, but the execution was only part of the way there. Gotta work on production to add more meat and spatial depth to the sounds, plus add more unique flavor to the arrangement by daring to tinker more with the actual "Wind Scene" melody and/or adding some original passages. Keep at it, Bobby. NO
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To djpretzel and the judges panel: I am presenting to you my first attempt at remixing. I have no background in music (aside from the eight years I played in my school's orchestra), and have not read a piece of sheet music in over seven years. I'm quite certain that information is irrelevant, but I thought perhaps it might be worth noting when making your judgments. I have been a fan of this site for years now, and have always been impressed by the quality of submissions here. Now I find myself a bit more intimidated, and hoping that my efforts are good enough to be among those worthy of inclusion. When I first started this remix project, I was committed to a single track from Ninja Gaiden (the NES version, of course). However, like most Ninja Gaiden tracks, it was short and repetitive, and needed something more. I ended up remixing three different tracks from the game, and layered them in a way that seemed very complimentary to me. The underlying "melody" of this remix is the Nails of Lukifell song from level 5-3. This is also where the title "Nailed" came from, as you can surely imagine. The accompanying "melody" that appears twice in the song is the Basilisk Mine track from level 4-2. Sadly, because I transcribed all of the game tracks by ear, and also by using just the touchpad mouse on my PowerBook (I don't have a keyboard), I was unable to include all of the Basilisk track because it was just too difficult. The last track I remixed for this song was the Masked Devil theme, which I opted to use as more of a harmony than a melody. In the end, I think all three tracks match well with one another, which I tried to make apparent at 2:24 when I combined all three tracks at once. As for the song itself, given my lack of musical background and knowledge, I can't really comment on things like transitions and phrasing and whatnot. I'm not even entirely sure what sort of genre the song would fit into, but I think I was going for something in the trance/dance categories. In any event, I am happy with the end result, and am proud of myself for actually going through with the whole mess, despite the setbacks of not having a keyboard or a mixing program other than GarageBand. I hope you find the song enjoyable, and I would greatly appreciate any feedback you have. I'm also hoping that this isn't my last remix, so any suggestions you have are well taken. Thank you for your time and consideration. Sincerely, David Greenspan ("G-Speezy") mrdgspan@gmail.com P.S.- I apologize for submitting my song in this particular manner, but since I have no website or hosting mechanism currently, attaching it to this e-mail was the only way possible to submit.
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You know when something just pops into your head and it just doesn't wanna leave? That's exactly what happened. Once I was browsing through the Project Chaos thread and I noticed Ice Cap was still free after a long time. The original track just stuck in my mind, and I started to develop some ideas for it. The hardest part actually was to make these ideas into actual music. So, after some time, here's what I got. A piano solo arrangement, a completely different pace from the original, and quick cameos of two other Sonic themes. I hope you enjoy listening to it as much as I did composing it. Link: http://hetcenus.vgpiano.com/TFF.mp3 Remixer Name: Hetcenus User ID: 22065 Real Name: Jefferson Elbert E-mail: hetcenus@yahoo.com.br Website: http://hetcenus.vgpiano.com Song Name: That Freezing Feeling Source Tunes: Ice Cap - Sonic the Hedgehog 3 - Sega Genesis Volcano Valley - Sonic 3D Blast - Sega Genesis Scrap Brain - Sonic the Hedgehog - Sega Master System (soundtrack at http://www.zophar.net/vgm/sonic.zip) Note: This track is part of the Project Chaos. Please, if it hits the panel before the project's release and gets accepted, hold it until the project is also released. LT EDIT (9/10): I had no idea what the formal breakdown of the sources was, so I PMed Jefferson for the info:
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Hello there; my remixer name is Sukotto42, and my real name is Scott Hannay(http://www.myspace.com/scotthannay, my original music site), and I've got a track here for you that I did a little while back, and just went over and re-EQed, re-tooled, re-whatever. Anyway, it's a medley from Mega Man 3 for the NES. It goes first from the title screen into Shadow Man, into Snake man, then the boss battle. After that, it goes to the 2nd half of the credits music to close it out. Oh yeah, and it's all crunchy prog-rock. I chose to do this because the first MIDI work I ever did was transcribing all the music from the game note-for-note, like 5 years ago or something. Kind of a labor of love! Thanks for your time! -Sukotto42 Scott Hannay
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Remixername: AeroZ Real name: Sebastian Freij E-mail: Homepage: www.soundclick.com/aeroz Original Track: Megaman 2 - Heatman's Theme Remixname: Too Hot For Heatman Comments: Made this one during my vacation on the coast. Brought my laptop and this is the result. / Best Wishes Sebastian
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Recording quality is bad, but the arrangement/performance is decently executed. Picks up later on, at least. - LT * Remixer name: Man_of_Curry * Real name: Conner VanderBeek * Email: Paahthepancake@hotmail.com * Game of remix: Sonic the Hedgehog 2 * Name of song: (I don't know, but it's the final boss song.) * Additional information: The game is for the Sega Genesis! * Link to ost: Zophar's Domain? * Comments: This is my first official remix, so don't be light on me. I'm 13, so if accepted, I MIGHT be the youngest remixer on the site. I've been taking piano since February of 2000. The method of recording was using a red box (a Fostex Digital Multitracker MR-8 aka a red box). The inspiration was... I don't know. The first major theme with the octaves in the left hand just happened and the rest was through some remixes on the site (such as JigginJonT's remix of Big Blue) and my own personal style. I've been composing for a while, so remixing was close enough to composing. The sound quality I hope is acceptable, as we didn't record in a studio; we recorded with a red box at my house. Enjoy. ------------------------------------------------------ http://project2612.org/download.php?id=37 - "Final Boss" So yeah, the recording is awful. Lots of hiss, clicks, pops, and artifacts to be found. Yeah, pretty bad. Now that that's been established... The performance at the very beginning was VERY rough. As the track moved on, things got noticeably more fluid, although you simply need more practice playing the piece for a smoother performance, as things sounded rough the whole way through. JJT and zircon would have more specific tips in terms of refining your technique. Though the arrangement gets a bit repetitive, a top-flight player could further embellish upon this and get this arrangement passed. At your current skill level however, Conner, it's just not happening, and that's not taking into account the production as well. NO
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link (best i could do): --Remixer Details-- Remixer Name: NocturneDeMorte Real Name: Thomas Stiegler Email: UserID: 47318 --Remix Details-- Game: Chrono Trigger Name of Song: The Day the World Revived --Comments-- Song written in FL Studio 5 using: -A couple of drum samples for the hiphop style beat and the marching snare -Vanguard for the deep bass pad -Zeta+ for the muffled supersaw synth -Piano Soundfont for the piano (duh) -Edirol Orchestral for the strings and the orchestra percussion. -Rain Effect
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Shadow at the Falls http://burns212.googlepages.com/Mega_Man_III_Shadow_at_the_Falls_OC_ReMix.mp3 (It's GooglePages... no need to remove the link) This is a house/breakbeat (what else?) rendition of Shadow Man's stage from Mega Man III for the GameBoy (The GameBoy version included 4 levels from MM3 for the NES and 4 levels from MM4 for the NES). This has been a long time coming, and I am glad it is finished because I am sick of it Here is the gbs file: http://www.zophar.net/gbs/megaman3.zip Tracks covered: 3: Shadow Man's stage 24: password theme (short) 23: title theme (short) I know everybody knows this song from the NES version, but I've only played the GB version. The songs are virtually the same, but there are a few minor differences. Also, I modeled one of the synths to sound like the GB lead. You guys decide which game to put it under (if you pass it, that is). remixer info: real name / remixer name: Patrick Burns email: userid: 21406 (I just copied that # at the end of my profile url) website: burns212.googlepages.com ^ Check out my Revisiting the Ruins WIP (my resub of sorts for Raindance in the Ruins). I'll be sending it in about 3 weeks from now I guess. -Patrick Burns PS I'd be more than willing to adjust any of the levels if it be desired. ---------------------------------------------------- http://www.zophar.net/gbs/megaman3.zip - Tracks 3 ("Shadow Man Stage"), 24 ("Pass Word") & 23 ("Title") As far as I'm concerned, you were inspired by the Game Boy version, thereby the GB version would be the credited game. Opening is rather flat, but the bubbly synth at :08 has some spice. Nice effect fading in at :14 and :22 before the arrangement kicked in. I'm rather skeptical on using the Game Boy-style lead; makes the melody seem rip-ish, but it's alright. Good bassline though and nice supporting instrumentation, though a lot of the rhythms on everything seem completely cribbed from the original (like the more belltone-ish part from :39-:55). Chorus at :59 was pretty lame for a few seconds with just those weak claps proving the background. That thin/flimsy stuff won't do. Even trying to layer them from 1:07-1:15 didn't prove to be enough; gotta beef it up. New iteration of the melody with some different synths to change up the flavor at 1:28; FL, eh? Reminds me of DarkeSword's "The Father of All". Percussion was a little on the thin side, though reasonably well-produced. IMO, poor segue into the "Pass Word" theme from 2:19-2:35; the theme somehow manages to sound completely out of place within the rest of the composition. It's also a little disappointing on the arrangement side to hear you basically 1-for-1 that source tune, except now with a bassline added. Percussion also lacks energy, particularly the snare tone. "Title" theme was woven much more seamlessly and creatively into the arrangement at 2:35. Nice job gradually fading out the supporting instrumentation from to 2:54 to 3:07. "Title" theme was referenced again at 3:08, but the lead synth seemed to be carrying too much of the sonic space without enough support in the background, leaving 3:08-3:47 feeling very vacant. Pause at 3:38 probably didn't have to drop all the way out. Lead synths for the last section sounded a bit flat, and the percussion needed to be stronger than those claps. Ending at 4:13 was too simple (and dry; at least use some light delay during the fade for a bit better resolution to the piece). The attempt to personalize the arrangement approach was clearly there, but the execution could have been stronger. Ultimately, I think you played the arrangement too straight for this genre adaptation. With the melody and countermelodic source elements used conservatively, the expansionist writing here generally wasn't filling out the space sonically enough or creatively enough to compensate; gotta flesh the sounds out more and realize the potential energy here. Everything on the arrangement and production side could be developed a bit more, but this was a good start bro. NO (resubmit)
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This is a cover of "Dead Beat" from the Castlevania 3 project I'm working on. It's the first song I've done in awhile that's short enough to submit! Thanks, Chris
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Mixer Name: EccoBlackfin Real Name: Timothy Masters E-mail: moonblade777@gmail.com No forum ID ~ReMix Info~ Game Name: Kirby 64-The Crystal Shards Original Title: Ruins Game Info: The composers were Jun Ishikawa and Hirokazu Ando. I'm not exactly sure which one made this song, but Jun's name is in the ID3v2 tag of the song so I used him as the composer. Original soundtrack link: Original song link: Remix link: Comments: I used to listen to this song frequently on console, leaving it on overnight at times. I found it as a MIDI someplace, and basically thought, "Hmm, how hard could it be to make a real and decent version of this song?" Intending at first to give it an 'underwater' feel, I recently found that what you originally intend on doing and what the finished product is are usually quite different. After 13 1/2 months(first time actually making a full song), this is what I created, and I'm rather proud of it. Enjoy! ----------------------------------------------------- So you've managed to give the original more of an underwater feel; that's certainly good, but where's the rest? The arrangement's basically a genre adaptation that's just as repetitive as the original. Right down to adapting the supporting instrumentation; there's nothing unique about adapting all of the parts nearly verbatim to another genre. Some pads came in at :58, and that was about the only (subtle) change in dynamics the whole way. No big deal, but the fadeout at the end didn't actually fade out, leaving the track to cut out abruptly at 3:32. Interpretation and variation, plz. The source tune submitted as an OC ReMix wouldn't pass. Using the same formula in a conservative arrangement wouldn't fare any differently. I may seem harsh here, but that's just holding up the track to the standards. Nothing wrong with taking those initial baby steps, but now you gotta get more creative on the arrangement side. Sorry, bro; better luck next sub though. NO
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Hello. Kriko here! Here's one of my latest recordings. It's from the game Transport Tycoon. Since I play the piano, I've always loved this tune, so I put together a little recording of it. Remixers name: Kriko Game remixed: Transport Tycoon Link: (Rapidshare) ----------------------------------------------------- http://users.tt-forums.net/jfs/14-sawyers-tune.mp3 - 14 "Sawyer's Tune" Didn't even name the track anything different from the source tune. Always a bad sign. Firstly, the bitrate's too big... If the track's actually played, it's likely played out on MIDI keyboard but without the tedious refinement of hand-editing the notes for the performance to sound more organic. Along with the piano, the drumkit was really thin as well, leaving the soundscape pretty sparse, relatively speaking. A lot of the elements here could have been beefed up and further humanized for a much livelier sound. But onto the more important part, the arrangement... Read it, learn it, love it. The piece is a little expanded with some new parts, but that's about it, and it definitely doesn't constitute meaningful interpretation. NO Override
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Please include the following links if/when this gets to the Judges' Panel forum (so everyone can have a listen ) Song download link: http://rapidshare.de/files/27229661/Legend_of_Legaia_At_World_s_Rim_OC_ReMix.mp3.html Song stream link: http://media.putfile.com/Legend-of-Legaia-At-Worlds-Rim-OC-Remix Title of song: Legend of Legaia At World's Rim OC ReMix Game remixed: Legend of Legaia Songs remixed: 'Conkram' and 'Rim Elm' Composer: Michiru Ohshima System: Playstation Original soundtrack link (zophar): http://www.zophar.net/psf/LoL_psf.rar Remixed song links (vgmusic): Conkram and Rim Elm Year published: 1998 This song was heavily inspired by the "Pirates of the Caribbean" soundtracks, especially the first. I had always wanted to remix Legend of Legaia (considering the huge esteem I hold for it), and I decided this was as good a time as any to do it. The title is a play both on the suspected title of the third PotC movie, "At World's End", as well as the source tune 'Rim Elm'. The song itself narrates a ship's (and her crew's) journey from the relative comfort of charted waters, then an unexpected passage through strange terrain to a mystical forest-type land inhabited by natives. It continues on its way, eventually meeting with some tribal resistance, more and more frantic, until some strange force seems to overtake the crew and the song comes to an end, reality fading, the vessel no longer in this world. Sorta cheesy, I know, but whatev. Admittedly, a lot of the song is original material, but it's almost all based around the source tunes. Here's a more detailed breakdown of the arrangement, so you don't have to dig through the 5:00 of music a dozen times to figure it out. 0:00-0:22 - the five-note-at-a-time piano portion of 'Conkram' makes up the melody here 0:23-0:45 - the main melody of 'Conkram' is used 0:46-0:57 - the third portion of 'Conkram' comes in 0:58-1:08 - the last three notes of the original five-note-at-a-time portion are extended and played 1:09-1:31 - the same three-note motif continues 1:32-2:28 - almost all original material, though the viola stabs were inspired by the brass underpinning of 'Rim Elm' (revamped, yes, but it's still true) 2:29-3:13 - mostly original material, but the harp line from 'Rim Elm' plays throughout 3:14-3:55 - the main melody of 'Rim Elm' dominates 3:56-4:14 - original material 4:15-4:27 - the harp line from 'Rim Elm' reenters, double-time 4:28-4:47 - the brass portion of 'Rim Elm' is introduced by the low strings, slightly altered 4:48-5:00 - again, original material/ending A lot of the time I see critiques on the panel for not enough interpretation, but I hope you think I haven't given you too much. I guess I should just let the song speak for itself, eh? Hope you enjoy. ~.C.S.~ ---------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/LoL_psf.rar - 041 "Juno's Funeral" & 016 "Rim Elm" Cool soundtrack; should have looked more heavily into it the last time I judged from it. Thanks for the source breakdown, although the originals (IMO) are memorable enough (yay!) where I didn't have much trouble picking up the connections. Ooooh, opening is REALLY rigidly sequenced and doesn't flow smoothly at all. Same with the strings brought in at :26 as well. Good idea layering the woodwind and string, although everything sounds rather inadvertently dry; the space is filled up moderately well, but the background definitely feels empty most of the way through. So yeah, the sample articulation is pretty bad, and the track needs more meat on the existing sounds as well as the addition of something in the back to pad out the piece. Drums from 1:30-2:10 repeated for way too long; probably wouldn't have been a problem if the track had been full enough to keep me from focusing on them. Decent transition at 2:29 into "Rim's End," though the string movements were exposed too many times. I hate to cut the eval short, because the arrangement is fairly interesting and thorough, and is creatively strong enough. But the soundfield feels relatively dry, the sequencing is really inhuman and jerky for the most part, and things don't sound organic at all (the sounds or the performance, the latter being more important). Some instrumentation, like the brass and percussion, sounds markedly better than others, like all of the strings and the female vox. I'm glad, Andrew, that this isn't a case where a creatively bankrupt track has great sounds and an excellent performance. But you've really gotta hone in on these issues, get all the feedback and advice you can from the forums, and use your spare time to bolster your execution. Hope some other Js have more specific suggestions they can offer your way. NO (resubmit)
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"Casting Out Demons" - Your ReMixer name: nepsus Your email address: nepsusocremix@aol.com Name of game(s) ReMixed: Demon's Crest Name of individual song(s) ReMixed: "Beyond The Colosseum," "Memorial Of The Fallen Ones," "Dance Of The Snowy Barrens" Link to the original soundtrack: http://www.zophar.net/zsnes/spc/dcrest.rar Comments: I liked the soundtrack to this game a whole lot more than the game itself. The main melody always impressed me as being perfect for a 6/8 metal tune, but it took forever to work up the resolve to actually attempt it. I hope I did it justice here. -------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dc - "Beyond the Colosseum" (dc-06.spc), "Memorial of the Fallen Ones" (dc-24.spc) & "Dance of the Snowy Barrens" (dc-16.spc) "Memorial of the Fallen Ones" is basically the same as "Beyond the Colosseum" for whatever it's worth. Cool soundtrack; need to check out more of that Ghosts'n Goblins series stuff anyway. Interesting piano intro, somewhat liberally inspired from "Beyond the Colosseum". Synth from :17-:33 is really rigidly sequenced. Same with the piano, but there's some decent attention paid to velocities. Nice combination of the piano and harpsichord for a very beautiful texture. Some light strings faded in and hovered in the background to help pad the track out. The atmosphere seemed slightly muddy, but was certainly fine. That odd synth returned from 1:08-1:26, but you needed something to sounds more organic and realistically performed. Serviceable transition to the rock section at 1:26, but the synth guitar parts in here had awful tone and were rigidly sequenced. The sounds also kind of bled into each other, though that wasn't a significant hit; possibly a bit heavy in the midrange, but the others would know better. Connection to the source material after 1:28 felt a bit liberal and tenuous, but perhaps someone else will make a better connection. Guitar synths at 2:48 were really flat; rather a shame about the sample quality and production, as the arrangement seems fairly creative. Bad transition back to the intro section initially repeated verbatim with the piano at 3:34. Sounded more like the beginning of the track had merely crossfaded into the (seeming) ending. At least you changed up the instrumentation of the melody and had the string pad out the background, but I'd change the tone of the piano as well to really create a different feel for that ending. Promising arrangement, but too rough in the execution. Work on making some of the transitions smoother. I'd research like a madman to find more serviceable guitar synths, and use the ReMixing forums to see what you can do to bring out a more realistic sound to synth guitar in both tone and sequencing/performance. I realize it's tough, but a stronger result is definitely possible. NO