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Everything posted by Liontamer
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Once the new stuff gets added, the sorting will be significantly better. Unfortunately CAN'T do categories like we had with phpBB (Games, Movies/TV, Anime, Other), but otherwise everything should be grouped well.
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What license are the remixes under?
Liontamer replied to atomicthumbs's topic in Site Issues & Feedback
That's not gonna apply to the companies that own the original music. http://en.wikipedia.org/wiki/United_States_copyright_law#Duration_of_copyright -
What license are the remixes under?
Liontamer replied to atomicthumbs's topic in Site Issues & Feedback
Original passages would be copyright of the arranger, but generally speaking, the ReMixes are all copyright of the copyright holders of the games. Don't wanna get into legal ambiguities? Mix something from a game where the copyright is expired. Like Zero Wing. Which we still don't have a single mix of. -
Original Decision: http://ocremix.org/forums/showthread.php?t=4606 Track Name: Harmony of Destruction. Your ReMixer name: Ellywu2 Your real name: Chris Elliott Your email address: ellywu2@hotmail.com Name of game(s) ReMixed: Final Fantasy 7, Super Metroid Name of individual song(s) ReMixed: Those chosen by the planet, Lower Norfair. Well, i've taken it away and added more stuff, cut down the length, beefed up the brass etc. Hope you like the revised version. Still going for the media ventures sound of course Pretty much any original bit in the piece is underlined by something from one of the two source tunes now. -Chris
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OCR01743 - *YES* Doom 2 'Crushing Headache'
Liontamer replied to The Orichalcon's topic in Judges Decisions
After voting on Evil Horde's mix and now this one, I better understand how threadbare some of the Doom series' soundtracks are. Man, lemme tell you, this source tune has next to nothing. Practically speaking, I'm not sure of what other way there is to go about arranging this without primarily going the expansion route. Loved the original writing on that countermelodic synth (first heard loudly) at :51 that worked in tandem with the bassline. Nice dropping of the energy level at 1:55 for the dynamic contrast. Really great groove so far. That sound effect at 2:19 was pretty loud and unexpected; kind of a weird sound admist the more industrial style instrumentation. I thought the e-piano-sounding thing at 2:43 (Lee confirmed it as the same bassline merely shifted an octave; definitely fooled me) sounded too samey with the velocity levels, which hurt the flow a little bit, but wasn't a big deal on any level. Like I said, there's seemingly not many substantive ways in which to approach a mix of this source. Lee came out swinging with a slew of expansionist goodies to really get this one movin' and personalize the arrangement extensively. Loads of sexcellent Aussie herbs & spices in this one. j00 got the groove, son. DELTA-Q-YES -
OCR01741 - *YES* Doom 2 'Running from Evil Horde'
Liontamer replied to The Orichalcon's topic in Judges Decisions
The overall energy is actually a bit tamer than I expected. Maybe just more volume would help it. Lead from :37-:56 actually feels a bit sloppier than I remember; it kinds of bleeds into itself. The track definitely needed the subtly arranged lead guitar from 2:02-2:21. That was followed by the personalized chorus from 2:30-3:12 taken from 2:12-end of the source, then some nice freestyling from 3:12-3:51. I agreed with TO about the beatwork needing to be stronger & more varied and the idea of a key change to keep things fresher over the long haul. The cymbal patterns being so similar to the original is one aspect that could have been changed to really make the overall feel more different. In any case, good expansion of the original; Prince's stuff is good, but the sounds are definitely only MIDI quality, and this take it to a higher level. Definitely could use more punch, and more interpretation with the arrangement itself would have made it an easier sell with me, but the live performance, added parts, personalized touch and later interpretation help it squeak by. YES (borderline) -
Haha! You had to do the legwork for once??? Hope you had fun, rook!
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You're an old man. You smell like cod...piece.
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* Remixer name: VQ * 'Real' Name: V * Eamil: VMeissner@gmail.com * URL: Workin on it * User ID: 8223 * Game: Tetris Attack (SNES) * Song: Flower Stage (aka, Wigglers Stage) * Additional info: Already on site * LINK: http://www.vgmusic.com/music/console/nintendo/snes/TA-flying_wiggler.mid Well, this has been a while in the making, only my 3rd submission in ... 2 years I think (round that).... (Id' submit more, but in the time I spend tagging the songs and writing this email, Im usually disenchanted to the music itself and loose the confidence that it'l pass)... I kept getting feedback on this but all of it revolved around sound quality and semi-structure, and I think the arrangement is the stronger point here , so wasnt feeling it was well critiqued. Hence the submit! Umm what else.... Oh yeh!! This was originally for the Tetris Attack project (which I have another song for) but the project failed. Enjoy! LINK!!!
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Fan Art Comptition 9: Metroid [Results]
Liontamer replied to The Lone Gunman's topic in Competitions
/vote Good deal. -
*NO* Pokémon Red Version 'Rocket's Carnival'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/gbs/pokemonb.zip - Track 36 Wow, that's an ugly source tune, I'll say. Interested to see where you go with it. Opens up with a shrill lead and some beats. Wow, those string runs entering at :16 sound ultra-fake and spastic. Off the bat, this sounds kind of ugly to be honest, and it stays like that the whole way through. I didn't mind the cymbals being on 1; it was different. Right now the overall texture is relatively simplistic as well as really sparse despite the effects in play. There was some decent dynamic contrast from section to section, though that was mitigated by the thin soundscape. Keeping in mind the genre change and the additional writing here, arrangement-wise the melodic work itself is too structurally similar to the original. You definitely need more depth with the melody, like Vigilante mentioned, plus further interpretation. NO -
Let me know if there is a problem with the links. Song Title: Nightmare on Cemetery Lane Artist: Random Hero Game: The Addams Family (Primarily SNES but also Genesis and Amiga Versions) Source Music: Main Theme (aka Addams Family Residence) Other Inspiration: “Hard to Starboard” by James Horner from “Titanic” Composition Period: March 16 to 24, 07 Email: cc971751@hotmail.com I always wanted to do something from this game. I used to rent it along with Super Mario World when the SNES first came out and I always love it. I did try to get this one to work a while back but I guess my skills hadn’t developed far enough and it was quickly abandoned but not forgotten. I also wanted to do something with a similar, high energy, ‘clanging’ sound like that found on the disaster sequences from Titanic (and Courage Under Fire) by James Horner. This, surprisingly, turned out to be it. Hope you guys like it. Ryan ------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=adf - "Exploring the House" (adf-04a.spc) http://project2612.org/download.php?id=429 - 03 "Outside" http://www.exotica.org.uk/tunes/archive/Authors/Game/Dunn_Jonathan/Addams_Family.lha - med.ingame_1 Thanks a lot to Vigilante for his knowledge of the game soundtrack; it talked me down from suggesting a DP on this one since he was more familiar with the source. For reference, the three themes linked above are all just variations of each other; I was feeling the SNES version the most. Ryan had me (really) scared for a while on account of the first few minutes being so structurally close to the original, but the interpretation came in spades from 2:27-onward. If there had been more pronounced interpretation, this would have been gold for a direct post. From 2:27-on, it was a case of holding to the general structure of the original, but adding lots of embellishments, altering the rhythms, creating more dynamics, and whatnot. Loved the way the track got quieter at 2:49, only to build back up at 3:10. One of those tracks where the arrangement gradually (but literally) gets only more interpretive as it goes on; the final section at 3:46 sealed the deal nicely. Beautiful, very personalized piece of work that revealed more and more substance as it chugged along. YES
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Contact Info * ReMixer name: billysk8r * real name: Billy Lee * email address: billysk8r@socal.rr.com * website: http://www.myspace.com/billyleet * userid: 20046 ReMix Info * Name of game(s) ReMixed: Super Mario Bros. 3 * Name of individual song(s) ReMixed: Bowser * Your own comments about the mix: I wanted to see if I could make this repetive smb3 song listenable for an extended period of time. ------------------------------------------------------------------------- http://www.zophar.net/nsf/smb3.zip - Track 24 Started out pretty hot, making me wonder what direction it was gonna go in, but that bland electrosynth at :16 started killing things off, followed that that lead at :31. You have some good (albeit basic) countermelodic stuff going on that could stand to be fleshed out further. The beatwork is decent (albeit basic, again), but you need to flesh out the background more; what's here is too sparse. The arrangement got more interpretive from 1:56-on with some cool freestylish stuff. Could have used more of that earlier, but that's neither here nor there; the important thing was that it was at least present in some form. Track ended in a completely abrupt manner and didn't resolve nicely at all. I can't stress enough how much in the right direction you're in for a new submitter. You have all the right basic ideas in place, in terms of varying the instrumentation, creating dynamics, adding grace notes and original sections, and otherwise personalizing the arrangement. At only 2:20 long, the arrangement really needs to be developed further. You need more sophisticated textures and some more melodic interpretation for the first few minutes, but this was nice for a first sub, Billy. Definitely don't be discouraged. Even if you can't get this to pass with a resubmission, you should stick around the community and use the resources here to learn more about ReMixing and improve your game. NO
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Hi, Ive recently made a submission of a mix that recieved an instant rejection. As per your letter, Ive made a few changes, consulted the WIP forums and IMed some of the remixers (including a judge). The feedback ive recieved has been extremely positive. The only criticisms are on minor technical aspects of the song, which all my critics agree shouldnt prevent it from reaching the judges. Ive gone through all of the various venues for improvement (WIP forums, IMing remixers/judges), and I havent found why my ReMix isnt reaching panel...more than anything, if this update doesnt reach the panel, Id like to know why specifically so I can work on whatever that area of weakness is. I would love to contribute my ideas to the OCR community. Heres all my information: * Dr. Rod * Rod Turpin * LightningRT@AOL.com * http://lightningrt.googlepages.com/home * User ID: 19945 ReMix Info * Pokemon Red/Blue/Yellow * Team Rocket Hideout * Composer: * System: Game Boy * URL of the original track: * URL of MIDI of the original track: http://www.vgmusic.com/music/console/nintendo/gameboy/PkmRB-Hideout.mid My mix is "Rocket's Carnival". It has an eerie ghost carnival sound to it (a bit halloween-sounding in many places). Ive spent a good amount of time on it now, and with all the good comments Ive gotten so far, Im ready to submit it. Heres the URL to the mix:
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That was Arek's title. Blame him. Didn't he quit the evil interwebs anyway? You're not the first "victim". That's very ego-centric. And yes, we are mad with pow4r. You knew this already. As for that movie...
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Name: Joey Troup (joeytroup@gmail.com) Submission: "World Domination" Game: Chrono Trigger Taken from: "World Revolution" (Lavos battle) Thank you, and I hope you enjoy it. Sincerely, Joey Troup ------------------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ct - "World Revolution" (ct-3-13.spc) & "Chrono Trigger (part 1)" (ct-1-02a.spc) Closest analog to this one is LuIzA's "Fire Cross" (which uses CT's "World Revolution" for a small piece). That's not saying that she sets the bar, but this mix is most similar to her in style. When you compare the two side by side, it underscores a lot of the issues with this arrangement. There's some interpretative portions in terms of changing up the melodies, but the arrangement is too straightforward overall. Beyond 1:48, it also ended up feeling repetitive once you started replaying sections near-wholesale until around 2:58, so to me things were underdeveloped. On the production side, the lead guitar could be played tighter and also has 0 meat on it, the performance on it has some personal flair but needs more, and, as your lead, it doesn't even cut through the rest of the instrumentation to take the foreground. There's little meaningful rhythm or harmonization writing (it's buried) and the backing parts are too simple. All you really hear are those drums, which are louder than everything else, and that's basically it. They definitely don't compensate for the lack of any other prominent parts. You gotta provide more balance and substance than that. NO
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If you & Chad are willing to take a raincheck while things continue moving on the music side, I'd love to speak with you together about the site design. I'll flag y'all down as things get closer. Not a problem with me, Scott, so don't feel bad. I definitely wanna hear what you'd come up with. Post WIPs in this thread at some point, even at just a sketch level so I can see what direction you're going in. I definitely wanna hear a WIP of that, David, as it's one of my favorite themes. Hope you take it in a great new direction. That's "right" per se, Ken, though you're more likely to get me at Liontamer.VGF@gmail.com. I saw your Equinox mix at both boxes. Overall, the mix sounds great. I think the production would need to be refined a bit, as some of the frequencies seem a bit piercing. I'll try and run it by some Js for the opinions of some different ears, but as is, this is very close to being called a done deal. I really appreciate you coming through like this, bro; this'll be a nice addition to the project! Always in sell mode, this is a really unique project in my opinion, Doug. It'd be a priviledge to have you on board if you're feeling anything from Follin's discog. Lemme know if you'd like any suggestions or anything of the sort. You remind me of Israfel, Cain. Too modest. Of course you qualify, bro, and yes I've heard your Pokemon sub. For the record, I hate Pokemon. Silver Surfer, track 1 is a hugely popular choice. Definitely take it on, bro.
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This is just a common tune. You know it of course. I did it all with Garage Band. Hope you like it Title: Plumber's Sonata Arranger: Chase P. --------------------------------------------------------- http://www.zophar.net/nsf/smb1.zip - A few of 'em You had some decent bass & perc embellishments and sound effects under the melody, but the melodic stuff was very uninterpretive. Nowhere near what makes it on an interpretation or personalized arrangement level. The textures here were also too sparse. Production-wise, things at least sounded clean, so that was good. I chose to panel this, because you tried to add some extra touches to make this a little different from the original, and I wanted to let you know that you at least had some ideas, small as they were, on the right track. The countermelodic stuff behind the "Underground BGM" (1:43-1:57) was brief but good. The way you tried to vary up the sounds from section to section was in the right direction, but ultimately not thorough enough. Listen to recent ReMixes vs. their source tunes, and you'll get more an understanding of what level of creativity and interpretation is necessary. NO
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Remixer: Palpable Game: Final Fantasy X Song: People of the North Pole I realize you already have a couple remixes of this song, but I've chosen some more obscure songs to remix before so cut me some slack. This remix is quite a bit different from the other ones on the site. It's a bit spooky and minimal and in 6/8 time. ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FFX_psf2.rar - 405 "People of the Far North" Didn't focus on arranging the source melody like I'd expected. Rather, the arrangement evolves while touching upon various aspects of the source, which was a good idea. Yeah, this was decidedly minimalist in terms of some of the textures. There were some nice bright spots for the first couple of minutes, with the mix starting off emptier, but gradually filling out more and escalating the energy. In this context, i.e. seeing where the track initially plans to go, the minimalism works alright. But once the melody kicked in at 1:48, I felt the textures were vanilla and relatively empty for too much of the piece. Comparably, something like Quinn Fox's Shining Force CD "Five-Sided Square" goes for a minimalist approach while better filling up the soundfield in the long run. The underlying beat structure ended up dragging out as the piece went on, which was a significant drawback to the minimalist approach. Dynamically speaking, almost everything from 2:25-onward was basically hovering around the same energy level and textural complexity. Cuts off in the middle of the fadeout at 4:51. I know you had one narrow Mario Paint rejection that you never attempted to resubmit, which I hope isn't the case for this one (RESUBMIT!!!! The other one too!). But I gotta go NO on it. The base here is good, but the potential here isn't realized. The sounds need more fleshing out (which can be done without sacrificing the minimalist concept), and the song structure could use more dynamic contrast for the latter half. NO (resubmit)
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http://snesmusic.org/v2/download.php?spcNow=rd - "Requiem ~ Dream Shore (2)" [rd-09.spc] http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Interesting opening; woodwind vibrato was a bit awkward, but a cool idea. Segue to the next section via the drums fading in around :34 was a decent idea, but not very smooth as a transition. Didn't do much to make the two parts seem anything other than completely disconnected. Drums exposed on their own around :50-:56 just showed how flimsy the textures were. The source countermelody and pads at :56 helped flesh the soundfield out, but the beats were really thin and the texture sounded completely awkward. These sounds aren't really gelling together at all, and some of the instrumental changeup just come across as awkward. Like at 1:19 when DA's vocals arrive, you have some slightly harder percussion and the electric bassline all of a sudden shift back for some mallet percussion and woodwind, and the combinations don't gel together. Sounded like the background fell apart from 1:52-2:03. All of a sudden the music fucking melted and the instrumentation got all sparse and unfocused. Even the tempo didn't seem like it was holding still. Woodwind seemingly resolves ok, but the phrasing on it wfelt wakward. One of the other Js can elborate or correct me, but it seems like the backing instrumentation isn't complementing the vocals properly much of the time. 2:34 stays too sparse with the instrumentation, but the music keep changing seemingly at random. These ideas are just bouncing from one to the next too quickly. I mean, I love variation and development, but there's no development. And when there's no development, variation for the sake of variation means nothing. Wish I could be more specific about where this all goes off the rails, but you need the instrumentation to develop and evolve more naturally, and it needs to be fleshed out more. Right now, the end result is sloppy. NO
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*NO* Beatmania 2DX 3rd Style 'Schlagwerk (9mm Mix)'
Liontamer replied to Liontamer's topic in Judges Decisions
beatmania IIDX 3rd style Original Soundtracks - (17) "Schlagwerk" Badass source tune choice. Tough to match in on a production level, as Beatmania's stuff is pretty slick. Any J can correct me if I'm wrong, but any melody here was only very loosely derived from the source. I didn't hear anything melodic in the source; rather the beats under the melody, starting at :28, were taken from the beat pattern of the source tune. That's the only significant connection I hear. Always pays to check first. I liked the energy, but the texture could stand to be beefed up and volume in general needs to be raised. Stuff like 1:06-1:18 was unbelieveably scrawny. Arrangement retreads a little bit, but the instrumental combinations are varied a bit. At 2:04-long, the arrangement iself just isn't very developed, and, again, the connections to the source material were very tenuous. NO -
(may need to copy and paste that into a browser) Greetings, my Remixer Name is Heruwath Lomgil. This is a remix of Metroid Prime 2: Echoes and it includes bits of Shala's Theme from Chrono Trigger. I know the music from the Metroid series primarily from having played most of them several times through, so I don't know the names of the tracks, sorry. This is a scrap-and-start-over second attempt at a remix I tried to make a while ago that I called Echoes of the Past. It was originally a mix of the original Metroid Title Screen theme, but I incorporated bits of the track corresponding to the Emperor Ing from Metroid Prime 2 and brought in Shala's Theme from Chrono Trigger (I just couldn't help it). I tossed some funeral sounding church bells and a sad sounding oboe into the pot, and this mix is what came out. I've been trying to put the Metroid main theme into pipe organ for a couple of years now, and I think I've finally nailed it down. I hope this remix meets your expectations. Heruwath -------------------------------------------- Though it didn't impact my decision, there were several light pops all over the place (:12, :14-:17, :32, :39, 1:16-1:17, 1:20-1:22, 1:40, 2:08, 2:26) that need to be eliminated. Metroid Prime 2 (Game Rip) - 01 "Title Theme", & 56 "Vs. Emperor Ing 1 (Long)" or 57 "Vs. Emperor Ing 2 (Long)" http://snesmusic.org/v2/download.php?spcNow=ct - "Sara's Theme" (ct-3-06.spc) Can't tell which Emperor Ing theme was involved here, but it doesn't really matter. The arrangement ideas are decent, and I think the Chrono Trigger references were combined well. Though the results were teetering on serviceable, the instrumentation was pretty bland. There's a certain depth missing to all of it. Everything should sound richer, and the texture feels empty as if this could use one more element. I'd need some second opinions on what approach would better remedy the emptiness, i.e. beefing the existing sounds up or adding more elements. It could even need both. But the bottom line is that the textures were too simple, specifically for the organ-driven sections that were meant to sound full. NO (refine/resubmit)
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# Your ReMixer name - Electric Concerto # Your email address - djeconcerto@gmail.com # Your website - http://www.e-concerto.net # Your userid (number, not name) on our forums, found by viewing your forum profile - 14517 # Name of game(s) ReMixed - Sonic Adventure # Name of individual song(s) ReMixed - Azure Blue World # Additional information about game, if it has not yet been added to the site, including composer, system, etc. - Jun Senoue, Sega Dreamcast # Remix Link - http://www.e-concerto.net/submissions/Sonic_Adventure_Oceans_Turntables_OCRemix.mp3 # Link to the original soundtrack, if it is not one of the sound archives already available on the site - # Your own comments about the mix, for example the inspiration behind it, how it was made, etc- I've always been a big fan of Jun Senoue, following his work since Sonic the Hedgehog to now with his work in Crush 40. One song stood out from the rest, and that was in Sega Dreamcast's first Sonic game, Sonic Adventure. The very first level in the game, Emerald Coast, snagged my love right away, with an awesome melody and chordline. I remember listening to the song over and over in the game's BGM menu. One day I finally decided, "Hey, why don't I just remix the song?", and began work on Ocean's Turntables. After 6 years of music creation, I hope I can do this incredible song some justice. Note - I wish that the link to the remix remain for judgement reference. -- ~DJ Econcerto -------------------------------------------------------------------------------- Sonic Adventure OST - (105) "Azure Blue World" Sweet source tune. That's some catchy stuff. Pan whistle opening things up is pretty fakey/rigidly sequenced for too extended a period of time. Joined by some simple synth pads at :27. Going the full electronic route at :41. The bass beatwork at :54 was pretty weak despite the attempt to make it sound powerful, because there's 0 depth to the sounds. When those beats pick up more at 1:08, it's just more annoying and ends up crowding out other sounds, especially the melody and countermelody until the changeup at 1:36. Decent stuff with the mallet percussion sequencing; that has IMO more leeway in sounding more perfect with the timing. The texture was simple, but seemed a lot more agreeable thanks to the hand drums, ocean SFX, and the electrosynth not being overbearing. The beats and pad added in at 1:49 weren't OMG, but served to thicken the soundscape and get the energy up. Moving into the chorus at 2:17, the beatwork and synths are again really thin-sounding. The synth countermelody brought in at 2:30 had some effects on it to give it some depth, but otherwise this track is ultra-dry and ends up flimsy sounding. Goes back for a softer close at 3:25 with another fairly good texture with the pan flute, mallet percussion, and bass synth. Wasn't feeling the electrosynth lead, but not a big deal. The boom-tss beat structure brought back at 2:30 definitely dragged after a while. The processing and effects were vanilla, and because the beats overpower the track, the basic pattern gets really repetitive. You gotta go for something more involved in either the foreground (to compensate for the existing beats) or the background (by varying the beats). The arrangement is alright, but "too dry and flimsy sounding" is summing this up pretty well to me on the production side. Without overcompensating by supersaturating the track, you need to flesh out these sounds and build more sophisticated textures to eliminate some of this gapingly empty space. NO (resubmit)
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Not at all, Ken. Shoot it my way again though and I'll let you know what I think. Thanks a lot!
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Try and show me some WIP action soon, just to see what ideas you've got.
