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Liontamer

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Everything posted by Liontamer

  1. Tweek Brian Arnold bmarnold@uga.edu www.tweekmusic.com Absolutely no idea what my forum number is. Tetris Attack Bowser's Stage and Panic Mode This is Bowser's theme from his stage in Tetris Attack. It is a remix of both his normal stage and his panic mode. The song is a mixture of percussion inspired from Tan Dun and orchestration from Klaus Badelt. I'm actually quite happy with how the fusion worked. If nothing else, I look forward to the comments and suggestions that you guys have to offer. I request that the link to my mix be kept in the judges post. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ta - "Bowser's Stage" (ta-33.spc) & "Bowser's Stage - Critical" (ta-34.spc) The encoding's a bit lossy sounding/muddy, moreso than other tracks we have at 128kbps. I'd love to hear this in a VBR encoding to push our 6MB filesize limit. In any case, the track is wonderful. Who are you and why haven't I heard of you before? The orchestration is excellent, the part writing sophisticated. Brian's got a really strong sense of dynamics here, varying both the instrumentation and intensity of the track many times over the course of the 4 1/2 minutes. The woodwinds from 1:50-2:15 were excellent, and I loved the brass and piano doing their own iterations of those phrases immediately afterward. Nice change in the intensity at 3:18, moving into the very active drums. The arrangement was relatively straightforward, but you see how Brian really built new ideas and phrases from the base of the original to really expand the piece. And to be honest, look at how completely goofball the original track sounds compared with this epic goodness. Production could be cleaned up a lil', but otherwise sweeet with 3 Es. Nigga, I KNOW you gets da YES.
  2. Hey, This is a track I did for the OUS "Bad Dudes" EP ( http://www.oneupstudios.com/BD/ ) that nobody downloaded. The theme of the project was boss, villain, and other generally evil tunes, so I did a medley of "Sub-castle" from SMW and my favorite excerpt from "Dancing Mad." I wasn't planning on doing a track for the project at first, but changed my mind at the last minute and pounded this out in about 8 straight hours the day before the deadline. I didn't really have OCR in mind when I made it though, so I decided to have a little fun and experiment a little with multitracking and punching in. So who knows, this might be my first rejection. In any case, I had fun making this, and I hope you guys like it. Thanks again to Mustin for doing the production. Enjoy, fgts. - Dhsu
  3. Intelligent mitochondria, my ass. Thanks, Kunal Majmudar Composer | www.ktriton.com ------------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/ParasiteEve_psf.rar - 119 "Theme of Aya" & 116 "Influence of the Deep" Been a fan of the Parasite Eve soundtrack ever since I used it as BGM for VGF38 for Halloween '04. Tracks like "Influence of the Deep" I always found funny. The whole soundtrack has all this egregiously synthetic vox in there. The premise seems to be that the jumpy note movements are supposed to complement the ghostly and paranormal feel of the game, but it just sounds cheap. Onto Kunal's mix though. Not the most effective use of static I've ever heard, for the intro here. The piano sounding more lo-fi and distant would have complemented that idea more. As is, the static just sounded gratuitous. Good escalation at :33 with the brass and strings (playing the supporting piano's part at :11 of "Theme of Aya"), along with a nicely-paced groove at :43. The overall texture at :54 when the "Influence of the Deep" melody came in seemed a lot quieter and less impactful than what it sounds like you were going for, particularly the strings. Was waiting for that "punch the listener in the face moment" that the buildup alluded to, and it never arrived. Great job though on making your take on "Influence" more melodious than the original. Brass swells at 1:38 & 2:26 seemed like they had some minor audio deformations going on; was a problem in the low end for some parts, but I dunno what was causing it. In any case, nothing significantly impactful. Nice reference to "Theme of Aya" from 1:38-1:47. Cool stuff with the strings, piano and later woodwind (I believe) at 1:48 continuing with Aya's theme. Awesome piano run from 2:07-2:26, bolstered by the subtle percussion, beats, and strings. Loved the piano writing from 2:46-3:11 as well, arranged from a quiet supporting part first found in 1:22 of "Influence". Strong arrangement, with good textures and solid dynamics. Good luck on the rest of the vote though, as this one may get divisive. I remember talking with pixietricks about it and she said "PMS sucks. I feel all cramped and bloated." It just sounded to me like she was biased against these Bad Dudes. No need to worry about that from me though. Nothing to hate here. YES
  4. Hello OCR Community. I made a cool Remix and many people already liked it, so I found your site to show this song to more people out there. YOU'LL LOVE IT! (even if you never played HoMM3) Song already uploaded on my website -> check it out! SONG DATA: Author: Paul Ograbisz Album (not finished): The Unrecognized Powers Song: Knights and Magic Genre: House Size: 1.650 MB Lenght: 1:45 min Bitrate: 128 kbps Location: (click on number "01" at bottom -> Download) Link to this site or http://people.freenet.de/vultracide" if you want, but please do not link directly to my mp3. Info: http://people.freenet.de/vultracide/pdateien/The_Unrecognized_Powers.txt Thanks. Yours Faithfully, Paul Roman Ograbisz. vultracider_jadison@hotmail.de http://people.freenet.de/vultracide ----------------------------------------------------- Bah. Really hate subs like these where the submitter gives no source tune information for an obscure game with a large soundtrack. Checked out all 48 tracks (absolutely excellent soundtrack, I'll add), and nothing sounds like this. Based on the notes about this track from your site, it looks like you may have just made some sparse original music & beats, then added several direct sampled in-game music cues and SFX on top. Since I don't know for sure, I can't treat this as if it were a violation. But I can treat this as an obvious NO. Not gonna waste further time on this one.
  5. Ahh... Hi there. I've improved greatly since the last time I submitted, I hope you can hear the changes. ^^ I'm not quite sure who the original composer is... I've looked almost everywhere. Oh, and my ReMixer name is cornandbeans. Nice to meet you. I hope you enjoy this one, I'm trying to add a bit more meat to the Donkey Kong Country 3 section. ~cornandbeans ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkdt - "Hot Pursuit" (kdt-23.spc) The composer of the original was Eveline Novakovic, FYI. LIGHTNING ROUND! (stolen from The Wingless) *Bitrate is too low for no reason *Good energy to start off with *Nice breakdown from 1:22-1:49 *Faux guitar lead at 2:05 is a bit too loud, but used creatively *The breakbeats used until 2:20 are too repetitive; vary them up more so the energy isn't so static *Love the string work; nothing flashy, but it was done well *Way too much delay on the synth guitar from 2:47-3:02; you can tone it down without losing the overall feel you're going for *Many of the sounds (melodic lead, drums) are bland; could use stronger effects/processing work to achieve the energy the writing intends *Phat groove (abruptly, IMO) brought in at 3:15 that reminded me of Benny Benassi's "Satisfaction" Lots of promising stuff here that needs to be polished up on the production side before I can feel strongly on passing it. NO (resubmit)
  6. ReMixer name - exTension Name of game ReMixed - Tsukihime Name of individual song ReMixed - track 5, "Seperation" Additional info about the game: composter - KATE system - PC copyright - Type-Moon, 2000 A picture of the game's cover art: http://www.geocities.com/max3075/moon.jpg And finally a link to the game's OST: The song rearranged is the fifth track on this site. Comments: I have always been a fan of Tsukihime's music, and with the release of the the game's english patch in Novemeber 2006, I was finally inspired to finish this rearrangement. ----------------------------------------------------- Ever After: Music from Tsukihime Reproduction - (05) "Ketsubetsu" LIGHTNING ROUND! (stolen from The Wingless) *String movements were a bit awkward, but otherwise serviceable *Piano accompaniment was decent, but felt pretty mechanical and plodding after a while *Guitar and drums entering at 1:57 created an imbalanced texture with the orchestrated parts *Guitar performance wasn't expressive *Cymbals sizzled *Rigid timing hampered the track's expressiveness *Though some new ideas were there, the arrangement was fairly conservative, and many of the instrumentation and song structure ideas were basically identical to the source (e.g. supporting piano, strings) Work on throwing further interpretation into the arrangement, making the overall sound stand apart more from the original, and sprucing up the details in the performance. NO
  7. If it's not a rearrangement of anything, it definitely wouldn't pass. That being said, awesome track, Danny.
  8. Hello! Here i come with a smoking fresh tune i wrote a couple of days ago, its a Remix from : Castlevania II : Belmont´s Revenge to Gameboy (Old school, black and white) version. In a refreshed sound of course. And im a newcomer to OC-Remix and i wish to add my Remix to the collection of outstanding music. Alias: [MusicWizard] Webpage: www.musicwizard.biz Email: (only used for music stuff only) This adress i send this email from is my other common adress, so please dont add it. Best Wishes, MusicWizard / Taurus1979
  9. Contact Info: Mixer Name: E Bison Real Name: Eliot Britton E-mail: eliot@tentoomany.com web: www.tentoomany.com Track Info: Game: Final Fantasy 6 Song: Devil's Lab Remix Name: Allfactory Link: About the track: My last submission (4 years ago) was all about clocks. This one is all about machines. Over the last few years I have recorded a lot of industrial equipment for use in sound art projects. I've been working on a Max/MSP project that combines Vectory synthesis, FM and granular synthesis. I wanted to make a synth that sounds like a malfunctioning machine. So I did. What better way test it out than a Devil's Lab glitch track? The majority of the material used is derived from factory noises and radio static. I wated the track to sound like the product of a bunch of factory robots. Things to listen for: 1. All the machines power down, recharge and power back up during the breakdown. 2. Kefka quote 3. A few FF6 OST magitech sounds tucked in there for good measure. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff6 - "Devil's Lab" (ff6-214.spc) Very fucking cool. "Devil's Lab" is one of my favorite original VGM tunes, just because of the energy. McVaffe's "DevilSLAB" and especially Khalal's "Devil's Lab (Acid Mix)" are the two mixes that got this theme stuck in my head when I first sat down and listened to every OC ReMix in three days back in mid-2002. Great to see E-Bison back after a huge layoff from the community here. He's been keeping busy with some catchy stuff with Ten Too Many. Eliot really digs into this one with some nice SFX choices as instruments, a more deliberate tempo than the original, and some creatively understated arrangement of the "Devil's Lab" melody. This was a fairly conservative, but hugely personalized and unique arrangement. Dynamically, he also pulled this off well in light of his stated goal to keep this at one tempo throughout. I liked the fact that this was part of a similar motif to "Time Management," with machines rather than clocks like you mentioned. Nice stuff, and professional arrange album quality. Got nothing much left to say. This is chock full of mechanized spices. Grab some WD-40 to get some of the squeaks out, and enjoy. YES
  10. Hey, this is my first remix here, so, here's hoping I get this right: Remix Title: As The Storm Fades Remix Link: ReMixer name: Yllek Real Name: Benjamin M Kelly Email Address: yllek666@gmail.com Game Remixed: Legend Of Zelda: Ocarina Of Time Song Remixed: Song of Time Comments: "As one of my favourite songs in the game, I was rather disappointed (and stunned) to find that nobody had yet remixed the Song of Storms from OoT, so I set about remixing it. I was originally going to go for something more upbeat, but somehow, it got slowed right down in my mind, and into my mind came this image of the aftermath of a storm... Then I thought this was kind of metaphorical for the games ending... Ganon's defeat and sealing... It's like the passing of a storm, Hyrule is ravaged, but the worst is over and the rebuilding can begin. "When the storm fades, All is still and silent Save for the beauty of life and love Which is declared loud as thunder." Arranged and sequenced in Cubase SX3, this has been so much fun to write, and I can only hope that others find similar enjoyment listening to the fruits of my labour (if such a word can be used!)!" I hope everything's here and present, and that the remix is considered appropriate. It may be my first fully fledged remix, but I'm very proud of it and a lot of work has gone into writing it; but either way, as I said, it's been fun to write, and I hope others get as much enjoyment from it! Thank you, Ben
  11. I wanted to do something new and fresh. With the ddr feeling. So i composed this little thing with cv4 themes I hope you like it! // NoppZ ------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=scv4 - "Bloody Tears" (scv4-19.spc) Definitely feeling the lo-fi intro, though a bit too "verby". Nice groove coming in at :17. Love the way it gradually went from lo-fi to clean, but it started to get way too trebly and blistering around :38. The treble's over the top and needs to be pulled back. Much like "Hyrule Party Mix", this has a simple clap groove supplementing things that doesn't integrate well with the rest of the arrangement. When I first heard it, I said "what the fuck is this?" IMO, with "Hyrule Party" it worked better than it does here. It does indeed sound pasted on, especially given how loud it is. DDR songs, as brief as some of them are, tend to have more sophisticated and better produced beatwork. Nonetheless, the negative effect of the claps not meshing well lessened over time. Much like "Hyrule Party Mix", the arrangement of the source material was strong. I really appreciated all the work put into the bassline and supporting instrumentation; most people don't bother so much with those details. Things were so interpretive and comprehensive on that level, that I can't vote it down just due to the claps not gelling with the rest of the song. It's almost like reverse groove bias. I'll hit up Filip about a possible re-encoded version that tones the treble down a bit, but otherwise I'm feeling it. It took a while to come around to the strengths of the arrangement and not be so put off by that overbearing, bread-and-butter clap pattern, but I'm glad that I did. YES
  12. Where's the rest? - LT Remixer: Psycho Scapegoat Song: Forest Fortress Game: UN Squadron System: SNES Copyright: Capcom My second time submitting, my first did not succeed, but after reviewing the comments, I know it needs work. I applied what I learned and tried again with a separate composition. The link is: My Link: www.myspace.com/psychoscapegoat ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=a88 - "Forest Fortress 2" (a88-07.spc) Didn't even name this differently than the source, already a bad sign. Straightforward guitar cover with two playthroughs, making it nearly 1-for-1 with the source. Hell, the non-guitar parts having to do with the source may even be MIDI ripped. Decent guitar coverage, good harmonization. Drum writing is alright, but the sounds of the kit are pretty tame compared with those wailing guitars. :38 hits the second playthrough of the source, only with some rhythm guitar added that pretty much buried the MIDI-ripped foundation of the original. Ends after only 1:21. Cool cover, but you need to do a lot more vis-a-vis the standards around here to pass. More expansion and/or interpretation is needed, and practically MIDI-ripping parts is counterproductive to those ends. Compare some of the recently posted mixes to the originals to get more of an idea of what we're looking for. (Good example of the closest you're gonna get to a cover nowadays, Sonic the Hedgehog 3 "Walk on Water".) NO
  13. I'd enter, but I don't wanna ruin if for y'all, completely winning it and everything.
  14. The link was changed, and it works. You just haven't updated whatever link you're using.
  15. Yeah. But nice try though. You guys stop bumping the damn threads though. Bump an UnMod thread instead.
  16. Gyakuten Saiban Yomigaeru Gyakuten Original Soundtrack - (25) "Victory! ~ The First Victory" Thanks for providing the source. Not to diss Andy (OA)'s arrangement at all, because the arrangement portion is clearly above the bar, but this mix also goes to show how a well-produced arrangement can shine even when the samples don't sound ultra-realistic; things are balanced well and spacious here and that helps mitigate the realism issues. Not enough to prevent me from being tentative, but it still helps. Piano could have sounded a bit more realistic and richer, and I would have liked the beats scaled back a bit to let the other parts shine through more. I felt like the first verse from :37-1:00 by the e-piano wasn't nearly audible enough to really be enjoyed, so I think zirc could have pushed that up more; minor issue in the big scheme of things. Piano & harp breakdown at 1:00 was noticeably mechanical with the timing. Some of the piano's velocity changes from note to note were pretty jarring, not helped by the piano not even playing any chords. Synth guitar at 1:44 was pretty abrupt with the note changes, and didn't sound smooth at all either; I could have done without it to be honest. Ending exposes that bland saw-like sound at 3:42, and the track abruptly cuts off during the fadeout at 3:46. The arrangement had solid enough dynamic contrast given the pretty consistent tempo. Andrew definitely lent a lot more energy and drive to the original, which coincidentally didn't sound like anything I expected from the Phoenix Wright soundtrack. C'mon, it's a fucking court sim! Then again, it's a Japanese court sim. Expansive and, later, interpretive stuff. I feel working on touching up the mechanical timing going on from :12-:34, 1:00-1:22, 1:44-2:31 & 2:56-3:42 (piano/harp/electric guitar) would help put this on more solid ground for me. The e-piano has the same issue, but it didn't really hinder the e-piano's presentation like it did for the other instruments. The robotic timing's a minor detail for most, but it stood out more and more upon repeated listens. The rigid sequencing made an otherwise fine package seem that much shakier. Best of luck with the rest of the vote, but I'd need some tweaks to feel really secure on it. /Larry Butz NO (refine/resubmit)
  17. um...yeah...
  18. Taucer's criticism is fair. However, the only parts that are "note-for-note" are the intro (source), outtro (source), and some of the structure and underscoring of the main theme. If you listen closer though there is a lot of added harmony; at that time I didn't want to touch the melody. In all fairness, I've considered how lucky I was to get this passed then. I'm sure it wouldn't get passed now, and I'm not clueless as to why, don't worry. If it stays on the site, score. If it gets dropped for QA, that's cool too. I would love to remake something more my own with my new equipment. Technologically, I couldn't do it then (AWE32, need I say more). I owe this mix getting posted to Vegas and a good engineering class, not to my equipment. Que sera sera. It's definitely well-executed. I would love to hear more of your stuff. What a coincidence... Is this going where I think it is? I hope so. To Alaska? I think not. You got some strange hopes, Jeremy
  19. Taucer's criticism is fair. However, the only parts that are "note-for-note" are the intro (source), outtro (source), and some of the structure and underscoring of the main theme. If you listen closer though there is a lot of added harmony; at that time I didn't want to touch the melody. In all fairness, I've considered how lucky I was to get this passed then. I'm sure it wouldn't get passed now, and I'm not clueless as to why, don't worry. If it stays on the site, score. If it gets dropped for QA, that's cool too. I would love to remake something more my own with my new equipment. Technologically, I couldn't do it then (AWE32, need I say more). I owe this mix getting posted to Vegas and a good engineering class, not to my equipment. Que sera sera. It's definitely well-executed. I would love to hear more of your stuff. What a coincidence...
  20. For that time, that level of coverage was fine due to the personalization involved in James's instrumentation and new writing added during those sections. They also didn't take up the majority of the track, the majority being James's own arrangement ideas. I agree that nowadays, something like this probably wouldn't pass, due to borrowing too much from an existing arrangement. But it's not as if James wasn't upfront about the mix also being inspired by the Michael Huang/"Fantasy Reborn" arrangement of Forever Rachel! in the first place.
  21. Wait a second... Yeah, sorry to bag, Tom, but there's just no way that even sounds sequenced. No way.
  22. Yeah, a glib NO = a hardon. You must have it BAD for about 99% of the people that send stuff in.
  23. Original decision: http://www.ocremix.org/forums/showthread.php?t=2910 Hi, Larry! Yup, those are the 2 words, anyway, sorry about sending you another pm, but I got my track hosted here's the details again. It's a resub, so hopefully it'll get passed this time! Link: Contact Info Remixer Name: The Joker, DragonAvenger Email Address: jtown_music AT yahoo DOT com Forum ID: 16059(Joker), 33038(DA) Remix Info Remix Name: In The Darkness Lies Game: Banjo Kazooie Songs Remix: Mad Monster Mansion Original Link: Comments: The Joker - I always liked the MMM music from Banjo Kazooie. It just had this really catchy melody. I always wondered what that melody would sound like if it were darker, more "serious" in tone. So, I ended up making a really dark, gothy take on the song. I used every part of the song I could, even rearranging certain parts to make them sound more ominous. I also had the idea to use vocals, as the arrangement was rather minimalist, & I felt the song would be better fir it. So I contacted DragonAvenger, who came through in spades. DragonAvenger - -The Joker contacted me asking for vocals to his piece. I tried to focus on some elements of the stage, mainly hands that are playing a piano and a ghost that won't turn it's back to you. I wanted to contrast the higher part, the "angels", and using "demons" in a lower part seemed the obvious choice. Vocal lines (in mostly chronological order) Play your song Serenade the angels Don't turn away Don't leave me all alone Demons are watching the shadows Demons are waiting for you Play your song Serenade the heavenly angels Demons are watching the shadows Demons are waiting for you ------------------------------------------------------ Big Adventures of Banjo and Kazooie - (10) "Mad Monster Mansion (Exterior)" Thanks for providing the original, David. Except for the vocals, the soundfield was pretty balanced, and the textures clicked more with nothing ridiculously fake-sounding like the last time around. The string work in particular I harped on the last time, but here it comes through fairly well. The arrangement was already a pass to me, and the original vocals helped add another dimension to it, especially compared to the first version being sparse. Dragon's lyrics were loud enough where they added to the overall feel and weren't exposed (as some of the stuff didn't harmonize well with the music, IMO), but were too low to really be appreciated. If lyrics hadn't been provided, I would have guessed that it was just gibberish. I would have pushed 'em up a bit higher, without crowding out the music (or exposing the vocals) of course. The current levels could be tweaked but were reasonable given the style of the track, nonetheless. Nice arrangement, taking something hokey and tongue-in-cheek spooky, and giving it a much more serious edge. Best of luck on the rest of the vote. YES
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