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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. This one's getting lost in the shuffle. More votes plz.
  2. Get your own website, and you can run it the way you want. You can write about Oscar the Grouch instead.
  3. Starting early tonight, at 8:30PM EST. Tell yo friends and/or momma.
  4. Not if I choose not to play any of your music! THINLY VEILED LIES! #81 & #82 playlists are ready. Feel free to check 'em out in anticipation for tonight's shows: http://oc.ormgas.com/forum_viewtopic.php?18.15420 http://oc.ormgas.com/forum_viewtopic.php?18.15421
  5. http://www.zophar.net/nsf/magician.zip - Track 12 The overall feel here isn't terrible, but the texture is definitely lacking. There's really no density here; the soundfield feels awfully sparse for something that's supposed to sound orchestrated. This is meant to sound epic, but doesn't sound rich enough or powerful enough to make it happen. The piano sounded really thin/fake as well, with a very mechanical performance. String's were decent, but also thin and mechanical in the performance. Very little of the note-to-note movement sounded smooth. Just need more experience working with all of these samples to flesh them out and use them at their best. See what you can find at the ReMixing forum to give more body to the instruments and more realism to the sequencing. At only 2:29-long, you're really gonna find it difficult to submit something that sounds like a fully developed, complete piece of music. It's halfway decent ok on that level, but still ends before it really has a chance to get off the ground and needs more ideas. Right now, this is a fairly straightforward orchestral adaptation, and could use more ideas to extend the piece as well as interpretation to lend more personalization to it. NO
  6. Resub it, bro. We want it!
  7. Very swanky mix; a real pleasure to hear. Jimmy really got things on lock here, somewhat similar to zircon's style and also to tefnek. I particularly liked when the string lead was in play; it could have cut through more of the beatwork, but it sounded very airy and sophisticated nonetheless. Great stuff, and it means a lot more that Jimmy's one of the nicest guys in the community I've interacted with back when I just started out on the judges panel. Certainly want to wish he and his wife the very best, and I'm glad he's still involved in whatever way he can be with the community. Keep 'em coming!
  8. No worries about this week. It's looking like I'll be leaving sometime shortly after the 25th, but I haven't bought my ticket yet (that'll be before the end of this weekend). So I'll be able to say for sure in the next few days.
  9. Hahahaha! I still have the copy somewhere in a box of Emory stuff in CT. I'll be making that video at some point. Consider it a 30th birthday present, sir! And if you can get here, you can booze it during a show, no doubt.
  10. Looks like the studio's not free tonight, but since it's so close to Saturday, I figure I'll do a double shot of shows instead. Time to go do some situps.
  11. http://www.pojirecords.com/djoji/ http://www.undergroundfiles.com/djoji.html http://www.pulsation.com/mixes/djoji.php If you only knew.
  12. Email sub file Other Side of the Mountain.mp3 404 recovery: ----------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 407 "On the Other Side of the Mountain" Well, this is a violation of the site guidelines, but I put it up here since it would have made the panel anyway. To elaborate, I thought the performance here was pretty good. It's cool that you learned how to play the song, and the recording was well-done as well. But this is nothing more than a straight playthrough of the original tune. The original tune itself is already made with a solo synthetic string instrument. So your solo acoustic guitar version with the verbatim melody and the same tempo sounds practically the same. Your title's even the same as the original. You're, more likely than not, completely new to the site, but this site is a rearrangement site. We don't accept any straightforward covers. If you want to personalize the arrangement, read the Submission Instructions & Standards linked to above and get an idea of what you need to do. Listen to the most recent Final Fantasy 7 ReMixes (or anything from any game you're familiar with) and you'll get more of an idea of the interpretation and personalization factor that's necessary to get something accepted. Put your own substantial spin and additional ideas on the source material you choose. NO OVERRIDE Feel free to post any of your work in our Works forum in order to get feedback from the community. But please submit only unique, personalized, interpretive arrangements. Your guitar skills would easily translate well to more comprehensive rearrangements, so I hope you stick around the community, Scott.
  13. http://snesmusic.org/spcsets/smrpg.rsn - "Beware the Forest's Mushrooms" (smr-128.spc) http://snesmusic.org/spcsets/ff6.rsn - "Gau" (ff6-118.spc) Meh. Dammit, I hate when I have to listen to stuff with gratuitous and patently cheesy usage of SFX and voice samples. Seriously, why do people think going this route sounds great? Do we even have a single mix like that here? ("Welcome to Quake 3 Arena!") Anyway, trying to mentally block that crud out, the first section's instrumentation right off the bad was lacking texture. Sounded like some of the really cruddy Genesis soundtracks that clearly didn't take full use of the sound capabilities. For all those "Figaro Chiptune"/"See Sixty Funk" haters, THIS is an example of using throwback synths to poor effect, you assholes. Segued at 1:06 to a decent piano sample with really beginner-ish, tacky lyrics sung to "Gau". At least you had some harmonization going on at 1:57 for that RAY OF LIGHT amongst the terribleness. ROOOOFL, right back into the synth crud at 2:39. You had me LOLing right there, I'll give you that. MASSIVE CLIPPING at 3:18 right before the typical "Thanka you so much for to playing my game." Wow, I mean, I'd legit critique this and all, but c'mon. NO way. You need to break this off on OverLooked instead.
  14. You gonna cry, bro? Nah, we don't need any o' that. I should be able to have VGF81 Friday at midnight, but that's tentative in case someone actually has the timeslot. If so, I'll just do the show later, like 2 AM. VGF82 should be Saturday 10PM EST per the usual, so be sure to be there as we wind the show down.
  15. Wait, your birthday was on my birthday? What the fuck??? That's not allowed, bro.
  16. Myst ~ The Soundtrack - (22) Un-Finale Well, I can say thanks kindly for providing the source. Why would you make a 1:15-long arrangement of a 1:56-long original? You just know it's gonna be no good. Can you blame anyone for saying it ended before it started? Instrumentation was decent but clearly too synthetic. Arrangement was conservative and undeveloped, but at least had some varying instrumentation ideas, as well as ornamentation within the writing, and a performance style that made it more overtly melodic than the original. Honestly, way better than one would think given the brevity (and the typical nature of what we usually get that this long). Now try fashioning something longer, more complex and more realistic-sounding. Nothing terrible, but way below anything acceptable. Use ReMixing and Works to improve your skills and get feedback from the community. NO
  17. Dead or Alive 2 Original Sound Trax PlayStation 2 Version - (10) "Blazed up Melpomene" Covered this way back in early July for VGF. What took you so long, bro? Synth tone opening things up was pretty generic, but I had to see where it was going to go from there. I did like the mix going right into the source tune at :13. Immediately, it proved how the original could be a good fit for the trance genre. With the original's melody being strings and the mix being nearly the same with its instrumentation, I was waiting for something else to happen. Strings also could have afforded to be a bit fuller/richer. The melody changed to some more familiar trance synths at :53, which were ok but didn't really stand out from lots of other club music I've heard. Better stuff at 1:47 going for piano on the lead to change things up followed by the woodwind style synth on support at 2:01. Around 2:23 it went into some somewhat awkward comping stuff until 2:40 that seemed REALLY out of place and adversely affected the finish. Overall the arrangement ideas were there, but the overall approach was fairly conservative and could get riskier and more interpretive. The boom-tss beats felt too straightforward and repetitive, going non-stop for a little over 2 minutes. The energy was good, but again somewhat vanilla/cookie cutter for the genre and I think it could be upped a little bit. When it comes to active listening, it's kind of a "failing" of the genre here if you can call it that. Besides zircon, I'd be most interested in bLiNd's feedback on this. If you'd be willing to tinker a little more in terms of either creating some slightly more creative processing, or providing more variation or creativity in the beatwork, or providing further interpretation of the source melody, this would sound all the more dynamic and exiciting. Right now, this is perfectly standard club trance but needs a boost to become more than that. Can you give it that nudge, Jase? I sincerely hope you're willing to revist this. It's some of the your best work ever in the community, I'll say that for sure. NO (refine/resubmit)
  18. Xenosaga Original Soundtrack - (214) "Albedo" Heh. Certainly an interesting original. I liked it. Nice opening with the buzzy noise, lo-fi claps and crud, though the beat coming in at :10 didn't sound as good. Neither did the groaning at :21; it's a genuinely cool idea, but too lo-fi. Some decidedly naked vocals with white-boy delivery came in at :30. Beyond raising the levels on 'em, you need to do something more with the lyrical delivery to give it more of an edge. Could be as straightforward as doubling the lyrics most of the way through. It gets better with multiple listens, so I'm not shitting on you or anything. These skimpy claps and hats are no longer cutting it as well by :30. You need to layer more shit for the percussion to beef it up, and you should have done that either at :11 or :30. Some really loud guitar stuff came in at :40 and crowded the soundfield a bit, drowning down the lyrics. Watch the vocal volume at :45. Chorus at :49 was actually pretty fucking cool with the wailing vocals, but those should have stood out more vs. the other elements; needs some more separation and attention to EQing. Strings from 1:18-1:28 sounded overly defaulty and synthetic. They're not supposed to sound real in this context, but tweak those samples so they don't sound so thin and cookie-cutter, cuz right now they just sound too poorly used. Lyrical delivery/flow felt smoother at 1:28, not to mention fuller via more extensive doubling (see, there you go), but the beats were still way too sparse and continued to dramatically undermine the energy you were going for. Everything has too lo-fi/dull of a sound as well. With a cleaner overall sound, the power here would sound exceptional. Some voice sample came in at 2:41 from the close; not a bad sound; neither was the cackle at the very end for the close. Man, if this had better production and some meatier beats, this would be one of the sickest, most unique things anyone's ever heard on OCR. The arrangement here was pretty damn intelligent and surprisingly comprehensive once I made all the connections to the source material; you were definitely referencing everything from the original at one point or another. Keep working on it Vaughn, and get some serious additional feedback and criticism on how to spruce it up. I feel like zyko would be pretty high on the ideas here, but you'd have to ask him. Impressive so far; I'll be keeping this. NO (refine/resubmit)
  19. Fusion2004 is "Oh, hush you" in RayzaMix. Aurora is "Oh God, yeah" in AuroraMix. Good stuff on pixieMix, Dan. Now we just need a female to mix Wing, and you and her will eventually be the new co-hosts.
  20. Look, this was sent in December, and this wait time for Mike (or anyone else) is ridiculous. The vote's split, you're gonna have to weigh in anyway. The guy's been waiting for over 3 months since he sent it in. He's not God or anything, but he's a regular. We shouldn't be treating our regulars like this. What's the holdup, kids? Get your votes in.
  21. ROFL Man, I wasn't expecting that.
  22. As far as I know, we're sticking with the current avatar structure when the forums are migrated to vBulletin. Same size restrictions and limited only to the avatars that are available on-site rather than any custom avatars. I've added instructions/background to the beginning of Joyzilla's post up top and Stickied the thread. This is basically a non-music Site Project. I leave it up to DarkeSword to determine what forum the thread will go in, but for now it'll remain in GD where it'll get the most attention. Thanks for getting this started again, Joyzilla.
  23. We can't add song titles for every mix. Some games have no soundtracks and no official basis for naming the game's music. If a recent ReMix has a judges decision, read the decision. Nowadays, I say what the source tune every time I vote. AND GOOD MIX Y'ALL, STAYING ON TOPIC. I VOTED NO, BUT I WAS IMMUNE TO THE INTENSENESS AT THE TIME. BUT SINCE I'M COLORED, I SWITCHED TO YES.
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