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Level 99

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Posts posted by Level 99

  1. I think this mix has flaws that most other mixes get NO'd for today... A re-vote considering the age may have been good to make sure the song was up to quality standards. It's a good arrangement and source and I know Fishy is still around, to let this go through with 2006-era production is a shame... I do think it's a good arrangement so don't get me wrong there

    Every single time a person questions the judges panel with votes like this, its basically spitting in the face of the hard work these people do, and questioning their qualifications to do what they do best.

    Shut the fuck up, Brandon.

    Fishy, this shows that you rocked hardcore back then, and only got better with time as you began to hone your skills. Great job.

  2. Speaking of Sony legal issues, the one they have with LG took an interesting turn.

    http://www.destructoid.com/all-ps3s-blocked-from-entering-europe-195289.phtml

    Sony only has so much money and so many lawyers. I'm skeptical about their ability to pool the resources on all fronts right now, especially with the NGP hype-train trying to get started. I realize the legal and marketing departments are separate entities, but how much money is Sony willing to burn simultaneously with all this going on? I'm quite surprised that customs really IS holding the PS3 shipments, and it could be the wake-up call Sony has been hitting the snooze button on for a while.

  3. I really like OverClocked ReMix, but there have been problems with some of their big releases. You would think that with all the time they have to prepare these projects that it wouldn't be an issue, but in some of their latest releases some tracks aren't in .flac, some .flac files don't decompress correctly, and in this case an incorrect version of the remix was used in the final release.

    From what I've seen in the project threads the person in charge asks for .wav files from the people working on remixes (at least for the final submission), so why do only some tracks come in .flac and others don't? I understand lossy for the day-to-day remixes, but you would think for the big releases they would have everything in .flac and not just some.

    Well, the project is 4 years old. I don't have the projects files for my track that I finished in 2007 anymore. I can't make a wav, so we can't make a flac. It happens.

    Fishy pretty much nailed it. The project has been going on for so long that some people submitted finals to the project director in MP3 form and, when the time came that WAVs were requested, the raw project files or WAV renders no longer existed. The project was released with what lossless files existed.

    I can't speak to the issue with flac decompression because I've never had that issue whatsoever.

    --------------------

    I'll likely be going through and doing a track-by-track review at some point, but I'll also say a few things now.

    This album serves to show me the extent to which people have grown, changed, and improved over the last four-to-five years. With a project that ran as long as this, you can hear how "old" some songs sound. It's an album that shows its age but it's not a bad album in the least.

    In fact, I think the album serves a parallel to the actual Pokemon game series. It started somewhat humbly, with good core and great creative ideas. Over time, those ideas were polished to a mirror shine, and the music has not changed as much as it has matured. Same thing with this project: if Battle for the Badge represents some of the first material for the project, and Bullet for my Pillowswine repesents some of the latest, the amount of heart and devotion is equal for both.

    As a love-letter to Pokemon-series music, this album does its job incredibly well. It may not have all the slickest production, tightest timing, or greatest performance on every track, but the whole is greater than the sum of its parts. Without a doubt, there are some fantastic tracks to hear, and any fan of the music of the series will find joy in listening.

    Kudos and congratulations to all those involved in the project, and take a well-deserved break to recharge your batteries and rest your Pokemon. Your effort value is beyond comprehension. :razz:

  4. How in the world does 'videogame characters flying through rings' (blatantly plagiarizing NIGHTS in the process) translate to 'spanking the nice lady on the butt'?!

    I don't even...

    You know, that second minigame kind of looks like a really God-awful take on NiGHTS where you spank each other instead of using any sort of reasonable control device.

    ....

    OH GOD NO WHY SERIOUSLY NO NO NO NO NO NO NO NO NO

    I believe in nothing anymore. There is no hope anywhere. Innocence is dead. Simply dead. I may be the co-host of a podcast that talks about, looks at, and reads the most depraved and disgusting stuff you can find on the internet, but THIS. THIS is beyond me.

    Simply put: my childhood innocence and nostalgia != flying through rings being controlled by spanking someone's butt that has a $30 controller stuck in it. I hate you, Ubisoft.

    Avoid any house that has this game inside of it, and no one should ever think of touching controllers related to anyone within that house. It's just a safety precaution everyone needs to take, for the good of humanity.

    And no, Ubisoft: those are not what people look like who will be your target demographic for playing this game. THESE are what they look like:

    nerd.jpg

    geek.jpg

    grandmawii.jpg

  5. If the OCR Staff is against this, just say that and I'll let joe_cam know that it again won't have proper release here.

    Oh no you don't, don't you go back to Joe Cam saying that we are against releasing his work. What I am personally against is what YOU'RE doing, not HIS project.

    Do your own work, Brandon. Don't take someone else's stuff and try to push it for "completion", especially if you're not including everything the original had. Take some responsibility for your actions, admit you were using this as a vehicle (if not to the public than to yourself) and move on.

  6. I'm personally against this. Opening it back up was not what I signed my song up for. I thought your idea was to gather the songs from the original for a proper release, NOT to open it back up for additional tracks.

    That's really really really inappropriate, in my humble opinion. I'm debating whether or not I want my track on this now.

    Edit: Now that I think about it, there were a lot MORE tracks on the original incomplete version of KK setlist. This is basically a minimized version of the tracklisting and then whatever additions you had plan. I'm not cool with this at all. And is there ANY theme to the project besides just being a "compilation of songs"? I'm not seeing any. Nor do I see a super-apparent enthusiasm for the game, or its music.

    This really just looks to me like this: you saw a finished project that didn't get a good release, asked if you could try and get it a full release, and are using it as a vehicle to put your own tracks on there.

  7. Maybe if people paid full prices for games, this would've never happened.

    Herp Derp

    Has absolutely nothing to do with what we're talking about, Dave. There is a clear distinction between "Hackers" and "Pirates". Nobody is discussing pirating as the focus here, merely the hacking. The price of games has no point here whatsoever, though piracy falls in line with what hackers can enable.

    I bought my PS3 with the mindset that I could, if I wanted to, run Linux on it. I actually did that for about 2 weeks while my computer was down and I was waiting on a new motherboard. It didn't run that great, but at least it RAN. Now I don't even have that optinon, no matter how capable the machine may be of running it, nor how capable people may be of programming for it.

    I understand the need to not post the easy-bake directions for making shit like an atomic bomb. Sony needs to protect its assets. When it comes to punishing the customer because of something that is assumed is done for "piracy", then that's wrong.

    Hacking and reverse-engineering is a method of learning and discovery. People need to begin understanding the difference between a hacker, a pirate, and a cheater.

  8. That's how it is NOW, but that's also what GeoHot and the internet wants to fight: that somehow digital IP is "special" and gets afforded to it special protections that physical products do not.

    "You can modify the hardware, but not the software" is stupid, and should be treated as such, legally.

    I disagree to a certain extent, actually. Certain fundamental things, like drivers, cpu service code, and BIOS-style things should be made open for public knowledge and tinkering. Other things, such as their interface, should only have a moderately open policy. There is a line that needs to be drawn between openness and giving stuff away, it's just that right now some "hackers" are fighting for what they morally should have access to, while other "hackers" are trying to access stuff they do not. Things, like the private key, do not belong in the hands of the public. Having the ability to run a Linux kernel that has access to all 8 cores and the gpu is something that should.

  9. The statement about not being able to alter the software due to agreement to the EULA is 100% correct. I had a conversation with my co-worker, who's a lawyer, and he is also a big gamer, so he had much relevant legal insight into this. The hardware is fine to fuck with, its yours, but if you want to run any software on it that isn't Sony's you better make damn sure its your software from the ground-up and nothing from Sony's whatsoever. This is why WINE is a legal implementation of windows executable architecture and directx: it's a clean-room reverse engineering and the people working on it have to sign an agreement that they have not, and will not, have access or extrapolate data from Windows source code.

    I, however, am an advocate of invention, and the more Sony keeps fighting these hackers, the more their exploits are going to be public and pushed farther. Sony should have offered these kids a job: make them sign a NDA, get paid to do ACTUAL work for the company, and further allow people to do what the PS3 was originally designed to do: run Linux.

    You don't fuck with Linux people. Ever. Sephfire hit that nail on the head.

  10. If anyone's been paying attention to the Sony news lately, they're likely in the know about how GeoHot got the private key and basically unlocked the PS3 for people. Sony pushed back, got a restraining order and is taking GeoHot to court.

    Sony had also requested Google to get IPs and other info on anyone who watched the youtube that showed the key and the method of jailbreaking. Sony has basically stated they're basically going after anyone who sees or spreads that key.

    Hackers have been fighting back at every turn. It's basically a game of trading blows right now, with Sony continuing for legal lockdown and the hackers going farther and farther to get the code and the info spread far and wide, publicly.

    Sony took it to the next level this morning, when German Police raided the house of a PS3 hacker.

    There's a great makezine article on Sony's trend of going after consumers and innovators that nicely sums up the mentality of the company.

    I realize that is a metric fuckton of links, but I assure you, it's all interesting reading. Chime in with your thoughts on Sony's tactics and if there's any more info as things progress.

    Edit: A little more backstory on the issue:

    The larger models of the PS3, from launch day all the way up through the release of the slim models, supported the option to install an alternative operating system (mostly Linux flavors) on a separate partition on the PS3 hard drive. GeoHot, a notable hacker who jailbroke the iPhone, posted news and knowledge of a discovered exploit that granted Hypervisor and Read/Write memory access. This exploit was accomplished through Linux, and as a result, the new PS3s and the Sony firmware that followed the exploit's reveal removed the Install OtherOS option for "security reasons". Mind you, this was a feature that was highly marketed and pimped at launch, and for the people who bought a PS3 in order to run Linux on a highly specialized core and architecture were massively pissed.

    People continued to try to hack the PS3 and, not too long ago, a group called fail0verflow was successful in getting past security countermeasures and found the ability to reveal the PS3 private key, which is used to sign software as being "Sony official". GeoHot released this key last month, publicly (heck, even Kevin Butler accidentally retweeted the key). Since then, all shit has hit the fan.

  11. Can we request an album based on a certain video game? I am just curious since we can request a remix of a certain song from a certain game, why not request a whole album.

    Thank you.

    Pitching a request for an album is perfectly fine, however just like the requesting single remixes, its all up to chance whether or not it gets anywhere. I will say that requesting albums is far FAR less likely to result in something getting picked up, but there's never any harm in putting ideas out there. :razz:

  12. The absolute best course of action is to always have an external hard drive dedicated JUST to being for hdimage backups. You have a 1 TB in the mail, and once you get it up and running, order a 1 TB external. Windows 7 has a fantastic built-in backup system which, when coupled with a burned backup-restore disc, can get you back up and running if this happens again in no time (or if you switch hard drives and want to get everything back up on that).

    If you want more info, let me know. Its always AFTER people's hard drives die that they regret not backing it up, and you got lucky this time being able to recover what you did before it hit the dirt completely. As a musician, losing years of project files and program configurations can be the most frustrating thing imaginable.

    Best of luck!

  13. Indeed! The confirmation mail is dated from Thu, 06. Jan 2011 07:18:59 CET but I never would have expect that it takes so very long. That means that tracks listed in the thread from my 1st post was submitted already last year or in november? Should I wait until march or april before contacting the judges again? Is there a possible way to contact them (or contact someone) personally without taking attention in a thread like this? It was absolutely no intention to make such a fuss about some of my tracks but it seems that it was the only possible way to get informed about the situation, even because I'm not a regular artist here. Thanks for letting me know this.

    There is no need to contact the judges really until about 5-6 months pass and they have publicly passed the "Mixes subbed before" date of your mix considerably without you getting a response. At that time, it becomes what's known as a FALLTHROUGH, and you can contact the staff saying they might have missed you mix. Funny thing is, the judges have been hauling ass the last 6 months in order to get the time between submission and initial reaction DOWN to this much. If this were last year, it could have been upwards of five months before you heard if your mix was paneled, dp'd, or flat-out rejected.

    They will get to your mix in due time. Patience is the name of the game. The people who are judging get a metric fuckton of submissions, and also have personal lives, so they can only work so fast.

    You've done everything you basically can right now: Made a WIP thread (which, I should also say, goes against convention because the general rule is one mix per thread in the WIP forums), submitted a song to the panel (you can only submit one song every three weeks at a maximum to the panel), and....now the waiting.

  14. Thanks to everyone for their support. Thanks to your donations, we're more than half way to the physical production estimate!

    The art is coming along very nicely (there's a few finished pieces, and all but about three images are without rough/final sketches) and the majority of the backend stuff is done. The website should be done around the same time as the artwork, so the project looks to be sitting very comfortably ready ahead of the release date.

    There's still a month and a half or so left before the donations are going to be cut off.

    Hope everyone is doing well and keeping themselves busy in the meantime. :grin:

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