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DragonAvenger

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Everything posted by DragonAvenger

  1. ReMixer name: Roronoa Name of game arranged: The Halo Series Name of arrangement: Siege of Madrigal ( Electronic Remix) Name of individual song(s) arranged: Siege of Madrigal -------------
  2. Hey guys, this is one of the songs for Maverick Rising. I was conflicted about submitting it in the past, but with the convincing from people like Bahamut. I am subb'a'dub'dubbin. Your ReMixer name: BONKERS Your real name: Nicholas Steven Perry Your website:http://www.facebook.com/profile.php?id=1310105117 Your userid:31818 Submission Information Name of game(s) arranged: Rockman X4 (MegaMan X4),Rockman X5 (MegaMan X5) Name of arrangement: I am the one who Designed and Built MegaMan X Name of individual song(s) arranged: Dr.light Theme X4 and X5 Link to the original soundtrack: Your own comments about the mix, for example the inspiration behind it, how it was made, etc: The first thing I wish to say is, "listen very carefully the first section of the song" See if you can find some important part of Dr.Light's theme from the Original X(X5 in this case) that is slyly integrated into the compostition/arrangement of Dr.Light's theme from X4 Really, the easiest way to put it is that these two songs are just meant for each other. It's a strange thing but they just sort encompass the mysterious feeling of all of Dr.Light's left behind capulsles and messages for X and his allies through the course of the X saga. It's fitting as such that they are incorporated together as Dr.Light's own cheesy ,awesome ,rock/prog(kinda?? XD) /ambient , song! Back to reality, I took a very different approach to making this song than I have done for any other song before(and it's unlikely i'll revisit at least how liberal I got). At first I had started out with the idea of making it with 80's heavy metal style guitars and everything.(Which was my initial concept) http://kiwi6.com/file/19z736eofh I wasn't very satisfied with this concept for some reason. As you can see by my concept recroding, this actually doesn't sound half bad! Mind you this was in September of 2010, so I can't recall my exact reasons for abandoning this concept. Next comes what I had called the "weird orchestra ver." http://kiwi6.com/file/9cb3x567td and we can see why, it's muddy as fuck! Drowned out with reverb (though kind of epicly) and I had stuck some weird FX chain on the MasterBus (which was retarded to say the least). I was stuck on this version for a while because the ideas that came to me changed the game. Changed my plan, and changed how I processed everything in my brain. Particularly the section with the harp after the first 2/3 main sections. This you will obviously recognize in the final song. This melody was crafted from the notes and rhythms(note values of the phrases) of both Motif's. However I couldn't muster up anything else to bridge everything together and fill in the arrangement and structure of the song. This is where I put to use what I call "The Iwadare Method" (I'm sure some will know who it's named after) Now, TIM is basically using the imagination of your mind to construct songs and veritably hear all the musical notes, rhythms, chords, progressions, percussion and, just about everything in between.And translate what you hear from the image of the music in your mind, on to paper, instrument and audio. (i'm sure some will know what this is and have learned it one way or another and call it whatever!) So. I started taking my Lab Amy(RIP Nov 1st, 2011) on long walks all around where I was living at the time in California(where I grew up and lived before living in Oregon) I would put my body in auto-pilot and drift off to "BONK LAND" essentially. On many occasions I came up with many ideas. Though I would often forget the whole picture and go BONKERS. So I'd go out again with my dog to figure out. Eventually I managed to take hold of the whole idea. I got to work on writing out the initial plan in Overture as sheet music. It was a crazy blend of prog type stuff, rock, synthsized madness with an ambient breakdown. I used my previous concoction of a melody to craft structure in which the melody flowed in the song like it would in Dr.Lights theme in the two games, with a funky switch of Gm to Am midway with tons of chord variations based on the melody being chordal tones on different triads eventually pulling what I call a "Dun-dun-!-DUN-DUN-DUN-DUNNNN!!" Or in Time-signature speak. "1 measure 2/8 + 1 measure 3/4 back in to 4/4" which bridges my melody with that part I told you to look for eariler(the melody of X5 Dr.Light). Not running short on nifty chord changes either ,that winds down into a straight cover of X5 Dr.Light(mostly, though sometimes I feel like it could've been better) ending in a strange flush of pedal'd notes of furry that lead to the ambient , mellow mid section of the song. I wrote up to this point and figured out the end of the song by riffing on my guitar based on the Dr.Light Chord progression and coming up with the rest of the accompaniment off the top of my head for everything else that leads into a reiteration of the X4 Melody followed by a sort of prog'ish synth solo section that warps into a machine gun thundering final melody that ends in a 3/4 measure of 1|5 power chords harmonized in 4ths , 5ths for accomp. And 3rds and 8ths(oct) for the melodies.(IIRC that is) The end is met Dr.Light's motif once again gracing us with a cheesy little flute solo and Dr.Light himself introducing and bringing it all to a close. The song was recorded, sequenced ,mixed and mastered in early January 2011. It's been sitting ever since, waiting to be heard and ridiculed by the masses all this time! In closing, MegaMan X is one of my favorite game series, but what I enjoy most about is the music. I generally am goood to terrible at the games themselves and X1,4 and 5 in particular are special to me. Their atmospheres, designs ,music ,art and gameplay chill me to the bone. I've been playing MM as long as I can remember , though I was born in 91', my first MM games were MM2&3. I was 6 by the time X4 came out and it must have just been the right thing at the right time because it just blew my mind how perfect it was. To this day X4's music by the Musical Mastermind Toshihiko Horiyama (Known for various MM ost's and Apollo Justice's OST) is one of my absolute favorite soundtracks of any kind(OH THE SYNTHS, THE SYNTHSSSS)! The same could generally said about every MM' game's OST really! Well enough blabberin', I hope you guys can deal with my very liberal approach on these themes. I am almost ashamed myself to have gone this nuts on this song when I am one of the most conservative guys when it comes to Arranging music and talk poodoo about way too liberal songs! Also: I DARE YOU TO LISTEN TO THIS SONG A 0.77% (don't keep the pitch, let the speed drop the pitch!)speed for the EPIC BALLAD VERSION. (Or pitch shift it down 4 semi-tones for the UBER METAL VERSION) T_O? ~BONKERS PS`: Thanks to Bahamut and everyone else for encouraging me to submit this and absolutely everyone who helped and provided feedback along the way over on KNGI. I am absolutely proud to be apart of Maverick Rising, it is IMO one of OCR's most fitting and amazing albums yet! (Srsly, Electronic music+MegaManX+electric guitars and billions of other awesome instruments? SCORE!@)
  3. Contact Info Your ReMixer name: CC Ricers (forum ID 7449) Your real name: Chris C. Website: electronicmeteor.wordpress.com Submission Info Game: Donkey Kong Country 3 (Game Boy Advance) Song: Cavern Caprice Remix name: Heart of Darkness Original: Well, I've been on and off the remixing game, but I'm no stranger to the whole being judged process, even though it's been 7 years since I last submitted anything. Moving forward, this a remix of Cavern Caprice from Donkey Kong Country 3 (GBA version). It's forthcoming on DKC3: Double the Trouble so it's a project track. Hopefully it becomes up for evaluation by the time the album is out. This is a somewhat chilled-out dubstep take on the Cavern Caprice theme. As such, I wanted to fill in the ambiance however I could without using actual sound effects, and it relies a lot on deep bass to move the track. Follow it especially after the second breakdown/build, has some source melody in there. The name of this remix was made by agreement by the album community, I was too lazy to come up with a title Also, I snuck in a short cavern theme from another game, see if you can find it!
  4. ReMixer name: Cosmonal Real name: Eric Fraga Email address: Website: www.cosmiceffect.com.br Userid: 33016 Game: Phantasy Star (Master System) Song(s): "Motavia" Remix title: "New Motavia" Comments: With some real bass played by my brother, hope you like some loose slaps ---------------- http://www.youtube.com/watch?v=jFs5lJmfs3g
  5. Original Decision Name: Arceace Real name: Ben Clifton Email address: jugglemon312@yahoo.com Game: Dr. Robotnik’s Mean Bean Machine Arrangement name: “Energy Beads” Original track: Exercise Mode Link: Comments: I have made some drastic improvements this time around. I put more source into the arrangement, replaced the lousy drums, improved the mixing, and gave the entire song a makeover. In the end, after a couple weeks of fiddling around, I came out with something that I am pretty happy with. Thank you for your time and consideration.
  6. Hi there! DDRKirby(ISQ) here, submitting my Touhou 11 stage 5 remix, titled "Lullaby of Flame". Contact Information =================== *Your ReMixer name: DDRKirby(ISQ) *Your real name: Timothy Wong *Your website: http://sites.google.com/site/ddrkirby *Your userid (number, not name) on our forums, found by viewing your forum profile: 8933 Submission Information ====================== *Name of game(s) arranged: Touhou Chireiden: Subterranean Animism (東方 地霊殿 ~ Subterranean Animism) *Name of arrangement: Lullaby of Flame *Name of individual song(s) arranged: Lullaby of Deserted Hell *Additional information about game including composer, system, etc. (if it has not yet been added to the site): This is another game in the Touhou series (you already have data on some of the other games). Also see http://touhou.wikia.com/wiki/Subterranean_Animism. Composer: Junya Ota Published 2008 by Team Shanghai Alice for Windows References: GameFAQs: http://www.gamefaqs.com/pc/946151-touhou-chireiden-subterranean-animism Gamespot: http://www.gamespot.com/touhou-chireiden-subterranean-animism/platform/pc/ Homepage: http://www16.big.or.jp/~zun/html/th11top.html Wikipedia: http://en.wikipedia.org/wiki/Subterranean_Animism *Link to the original soundtrack (if it is not one of the sound archives already available on the site): For a quick YouTube stream, go to *Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: So, it's been =over 7 YEARS= since I last tried to submit to OCReMix. Needless to say, I've gotten much better since then. Of course, your standards are also higher now, so it's an interesting sort of arms race. This one has a bit of an interesting story behind it. I've gotten pretty involved in the social dance scene recently, and waltz has always been my favorite dance (even though much of my music is more of the UNTS UNTS variety), so I had the idea of composing some sort of waltz in my own style... ...around the same time, I ran into one of those "wait, what is this tune I'm humming from?" moments and traced it back to Touhou 11's stage 5 theme. The two ideas eventually clicked together, and this mix was born. I basically spent a grand total of two nights working on it, which might seem like not much, but you have to keep in mind that I'm used to working even faster than that because I do One Hour Compos over at thasauce.net every week. HUGE shoutout to all of those OHC peeps, btw--I wouldn't be half the mixer I am today without all of that experience. I originally had the tempo of this at 160BPM but eventually scaled it back to 155BPM to make it more accessible for those who aren't looking for quite as quick of a waltz/redowa step. Of course, dance DJs should feel free to modify the tempo to suit their own group. I also modified things a bit and made a slower version that's more suited for "cross-step waltz", which you can listen to at http://db.tt/ITMzRdhI if you're feeling curious. Richard Powers, who's the social dance instructor at my university (Stanford), also DJs dance events from time to time, and he premiered both versions of my waltz after I finished it. You can watch those two videos here (again, if you're curious): I had actual dancing in mind when I was producing this one, hence the just-under-3-minutes track length. One other example is the slowdown and boom at the finale, which is perfect for a spin spin spin spin->dramatic dip sort of move. I considered two other alternatives: one was a dramatic end without the slowdown, but that might catch dancers off guard if they didn't know that the song was ending. The other was a more gentle fadeout, as in the original track, but that would lead to a sort of awkward "okay are we still supposed to be dancing or not" moment. Hope you enjoy! --DDRKirby(ISQ)
  7. Remixer Name: TheGuitahHeroe Game: Pokemon Mystery Dungeon: Red Rescue Team Songs Remixed: Great Canyon (http://www.youtube.com/watch?v=4ty1fEqzQ2U) and Sky Tower (http://www.youtube.com/watch?v=A0lQfv3gz1Q) Remix Link: Remix Name: "Times Like These" Alright so, got an inspiration to do a remix in a DnB style a la Pendulum. It originally was supposed to be just a mix of Great Canyon, but Sky Tower somehow found its way in there. You guys might remember one of my (really) early submissions called "To the Hill of the Ancients," a remix of Great Canyon; well, this one's a lot better than that. Hope you guys enjoy
  8. Contact Info: Your ReMixer name: mellogear (recognize) Your real name: Jon Delvaux Your website: http://www.facebook.com/summerherekids Your userid: 4347 Submission Info: Name of game(s) arranged: The Elder Scrolls V: Skyrim Name of arrangement: Whiterun Name of individual song(s) arranged: The Streets of Whiterun Personal Comments: From the 2012 Bad Dudes MAGFest Sampler, http://baddudes.bandcamp.com/album/2012-magfest-sampler sup ------------ http://www.youtube.com/watch?v=Nn03mj0oZfw
  9. Glad I'm not the only one who read that as such.
  10. Huge improvement here, and overall a way unique approach to this theme (which I never liked!). The balance is much clearer, and the interplay between the instruments is great. There's a lot of detail here, and the drum sequencing really helps bring things together nicely. Thanks for bringing it on the improvement! YES
  11. Emu hit most of the points that I wanted to address. The arrangement has a lot of good things going on, but I felt like the second half got to be a little too meandering and sparse. The two areas that stick out the most are starting at 2:58-3:49 with the extended chords. Having a chord-only section is fine, but nearly a minute feels pretty long. The other section is 4:57-end where the bass disappears (it's a pretty long time to be top-heavy like that). Overall I would have liked a stronger direction for that half of the song. I'll echo Emu on the production as well; the bass is just too loud, and the piano feels a little too fake and thin to me. I am also not crazy about the bells sample, but I can live with it. hit up some of those production changes for sure, and maybe cut a bit of the fat from the arrangement. Hope to see this again! NO(resubmit)
  12. Lots of detail to this one. There are a few times where I feel like the 7/4 is a bit awkward, I found most of it to work well, and that the adaption overall is a success. The arrangement is a lot of fun, and overall it's pretty energetic. I wasn't super sold on the sounds, and felt like overall things are a bit mid heavy, but I think the issues overall are small in the long run. Clever title, too. YES
  13. Listening again, Shariq does have a point on the intensity level of the mix being constant, and that sort of 'wall of sound' causing the arrangement to lose interest as time goes on. It would definitely benefit you to relook at your arrangement and find some ways to alter things and allow more diversity to show through. My vote still stands as is, as I think there's promise in your arrangement, good luck!
  14. Andrew's absolutely right on this. The reverb is pretty high, so it's hard to really make any of the production aspects out. In terms of arrangement, things seem to work pretty well together, and I wouldn't have necessarily guessed it was a medley without knowing the sources. But yeah, clean this up and get it back to us please! NO (resubmit)
  15. I'd say that overall this is my favorite of your Splash Women mixes. The intro is actually pretty sweet, at first I thought it was a car blasting the bass outside, which was a neat effect. The arrangement between the two sources is very fluid, and they work together quite well. Aside from that, there's a lot of detail and counter parts that keep things very interesting. The only part that's not doing it for me is the dubstepish area starting at 2:29. The balance between the instruments felt really off there, and I felt that it didn't really add anything to the mix. That being said, I don't find it to be a dealbreaker, so I'm still good to go on this. YES
  16. I'm torn on this. There's a lot of personalization, and some overall original ideas, but at the same time it is definitely repetitive, and by the end I was really wishing you'd added more variation to the main riff that's so often used. That being said, there is variation in a lot of different parts, and to me the only part that felt repetitive is the main riff. The detail to the rest of the instruments stands out, and I think I'm ok with giving this a pass in that regard. Production is doing pretty good as well. I feel like there's a decent amount of compression, but things are still pretty clear and nothing feels overpowering or overpowered. I'm ok with giving this a YES. Good luck with the rest of the vote.
  17. Plenty of good stuff going on here. The arrangement is solid, and you picked some fantastic sources to work with anyways. I'd say your strings are still feeling stiff, and the same applies to the guitar (especially the ascending runs at the beginning where it is super noticeable). I don't think either issue is enough to warrant a no in any aspect, but I'd love to hear you finesse more humanization out of your parts in the future. YES
  18. Nice work within your abilities here. The vocals really shine well here. I can't comment on the pronunciation specifically, but there were a few issues where the delivery felt just slightly out of time. Super small nitpick on that though, so nice work. SI
  19. Kumi Tanioka did the soundtrack to Final Fantasy Crystal Chronicles (among others), one of my favorite soundtracks.
  20. Wicked sweet source! There's a lot of melodic content to work with here, and I think while you address a lot of the different aspects of the source, you spread everything out so widely that there's a lot of filler space in between each idea. This really kills the flow of the track, and as a result it's difficult to keep interested in what's going on. Cutting the fat is going to be the first good step for you here. Once the arrangement is condensed, I'd suggest looking at your arrangement. Almost every section has only one interesting part going on at a time, without any harmony or countermelodies. Adding something like a harmony will add a lot more complexity and interest in the track. Similarly, look at your track closely to see what areas are repetitive to parts before it and look into ways you can alter or change or add some original ideas to give the track more personalization. The production has issues as well. First off the instruments are very fake sounding, and the whole track sounds very PS1 or early PS2 era. Getting some upgraded sounds will help a lot. The drums are also weak, the snare has no presence and could have more snap to it, and the cymbals/hi hat aren't cutting through much either. Varying up the writing out of loops is also a good idea. I won't lie, there's a lot of work to do here. Hit our WIP forums to get some further advice. NO
  21. This song is too good to sit at one review. This was a pleasure to listen to on the judges panel, and like Andrew, it's made a permanent home on my playlists. Really nice work here.
  22. Nice source here, it's a good choice for a trance style. I'm feeling that while there are some neat ideas you have going on here, this becomes pretty repetitive, even inside the confines of the style. I was really looking for something new to bring my attention back to the song after a while. I think there's more you can do with the arrangement itself, or through the use of adding a new section or instruments. Altering the drums would also help add another layer of change that would be useful as well. The production overall is ok, but everything feels dated and a bit generic to me. Similar to the repetitiveness, having some updated sounds would add some new flavor to the piece and give you some expanded tools to work with. Gonna have to send this one back as is. The repetitiveness is where I'm really having an issue, but I'd like to see the production spruced up as well. Hopefully the other judges have some more advice. NO (resubmit)
  23. This mix is pretty solid all around. The arrangement is catchy, albeit a little repetitive, but not to a point of being anywhere close to a dealbreaker. The soundscape itself is pretty well done, with the sound effects being tastefully used. I'm cool with this, especially since it's a Sonic source I haven't heard before, so kudos to you for going for something different! YES
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