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Drack

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Everything posted by Drack

  1. There really aren't any difficult bosses in that game. (Not really a spoiler but kinda) (Not really a spoiler but kinda) (Not really a spoiler but kinda) I wouldnt classify any of the ww bosses as remotely close to "hardest all-time boss" but the final Gannondorf had such a weird way to deliver the final blow it took me a while to figure out how to finish him after I kept stunning then hitting him over and over and he just wouldn't die. (end not really a spoiler but kinda)
  2. I do not know whether this topic should be in Remixing or in Technical Assistance & Newbies. Move it if necessary. I have not been able to get a signal in my sound recording programs from my E-MU 1212m's inputs. I know that the problem lies in Patchmix DSP but I can't get it to work. E-MU's site has an answer for this but I can't get their solution to work. I am only using the 1/4" analog ports. I have my mic and preamp hooked up into right (as opposed to left) input. When I play into the mic it moves the peak meter so I know the signal is being picked up. If I add a "Send" from Wave Out to Wave (ie loopback) it works great and my programs record whatever's coming out of the speakers. If I add the same "send" from IO Card in right (where I have the mic plugged in) to wave I get nothing. Now this is quite hard to describe and my attempt has probably confused you so allow me to add pics: This is my setup. The peak meter for the in shows that the card's getting the signal, and the peak meter for the out shows that I'm listening to music atm If I move the send from the input to the wave, recording programs record the output (what I'm listening to) just fine. I don't understand why the same send doesn't work for the inputs? Here's another weird thing I noticed. sndvol32 can't edit shit on this card. The only other device I can select is my onboard card, which has ok output but abysmal recording quality. E-MU's solution is found here I can't follow it because I don't have those options in my menus. Here is what I have for host outputs (rest of window unchanged from last screenshot): What's going on here? Anyone understand this software?
  3. Once you enhance MIDI it is no longer MIDI.
  4. Think about it. An electric instrument could just plug in anyway.
  5. All-time hardest boss of ANY game, I would say Overlord Mata Muram in Everquest. I'll try to find a good writeup on his encounter as most people here wouldn't know WTF I'm talking about. Edit: I wavebuster'd ridley's second form when I felt like being cheap, ha!
  6. I found Ridley harder than Prime. Omega Pirate too.Prime is a respectable final boss though. Not among the hardest imo.
  7. Miguel didn't give me too much trouble. Yeah, his Holy Drag Sword would 1shot people and occasionally he would kil lynx, but not much more to it than wearing him down. Black Dragon and (believe it or not) highwayman and Hi-Ho Tank gave me more trouble than miguel. Not that they were overly hard. Chrono Cross bosses weren't that hard in general.
  8. Very nice and enjoyable. My complaint is that you didn't include the cadence chord progression (at 2:24) that sounded so cool in the original. It's also a little treble-heavy, and I think you used a couple too many ingame samples
  9. Very dumb question I've got. How can you apply an effect, like Fruity Reeverb, to a channel? If I drag and drop, or right click and "send to selected channel," I get the error that it is not a generator.
  10. Darkesword has hosted some GREAT soundfonts on his site. They can be found at http://soundfonts.darkesword.com/ If you're using the demo you might need SFZ VST to play soundfonts in FL. Get it here: http://www.rgcaudio.com/sfz.htm
  11. Also, what instrument did you use for the melody at 1:46? Very unique sound, almost like a short synth mallet percussion style.
  12. Still need a flute / pan flute. Also looking for a reverse cymbal that doesn't suddenly cut off (like the R. cymbal sample I'm using now, it's just a regular cymbal hit, backwards). What would be even cooler would be a reverse bass drum / snare like Iron Maiden did in their song Renegade.
  13. The cyclops in mega man 1, from one of the wily stages. He came back in an easier form in mega man 3. Easier primarily because you could slide in MM3, and that you had a more damaging weapon (Hard knuckle). Wily in mega man 7. Sigma in mega man X4 when you're zero. Just because of when he does the attack where you see a big face .. hard to hit him with a melee attack without getting hit yourself. Funny, to me Atma Weapon in FF6 was a pushover. Didn't drain his MP either (only used osmose when I got low).
  14. Crystal Clear. Thanks. But what do you mean by "Pattern" I ONLY use piano roll, even for percussion, and it seems that stuff is for the step sequencer. What do I do if there is a 6/4 section several measures long before the project returns to 4/4?
  15. Wow! o_O o0;; =D This is fantastic. I have nothing to criticize. Excellent samples (love the organ and the vibraphone), arrangement, interpretation. N I C E ~ W R K !
  16. Drack canned response: Don't mess with the chord progressions when the original sounds great! (Cadence point at 1:55-2:00). This mix is great. I liked the development and arrangement. I didn't like the voice samples and some of the panning effects, but the arrangement more than makes up for it. Very full sound, and the effort shows. I didn't like how the bass synth kinda petered out before the transition to the 4:00 section. Most of your panning FX worked well, but some didn't (first half, like the voice samples). I like the way you used reverb. EXCELLENT transition into Hidden Palace at 5:00. I don't like the "bow" synth you used for the lead here, but the background instrument is perfect, it could come out some. Nice work Playlisted!
  17. How do you set the piano roll to use a different time signature? I've managed it to be like 6/8 by adjusting the gridlines, but what about X/4 where X could be 3,5,6,7 etc?
  18. First off, sorry for bumping a 10 month old post. Glad I'm not the only person who thought Wingroove was awesome for its time. This song is great! Very original take. I think the Wingroove samples are both a minus and a plus. It gives the piece character! I like the arrangement and instrumentation as well. Nice work! Hmm, anyone got a Wingroove soundfont or VST I could mess with? I bought the player back in the day, and always thought its samples were among the best in the General Midi field.
  19. Synth1 gives you a wind effect, though it's a VSTi, not a "soundfont." Check it out. http://web.hibo.no/~mva/viewreview.php?id=710
  20. I really like some of your samples, especiall your guitar, flute, strings sample in v2. The drum sample is a bit tricky .. I don't particularly like your marching band drum for Johnny but it certainly fits the mood. Great transitions. Nice work! Playlisted!
  21. @ Compyfox: THANK YOU for providing this soundfont torrent! I'll be seeding it when I'm done downloading. Now, for my request: I'm looking for a dark and legato flute sound. Sf2 or wav doesn't matter. Thanks.
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