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Drack

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Everything posted by Drack

  1. Some tips, so you won't fall into the same pitfalls as I did .. stock way up on items that cure everything .. silence, petrification, etc can very easily take out a party and inns don't cure it. Also, don't die or don't save if you do. Inns don't fix that either, Phoenix downs are not buyable anywhere I've been yet, I dont have a life spell, and the only phoenix downs you DO get are hidden in chests. However, if someone dies in a BOSS FIGHT, they will be auto revived after you win it... in fact, everyone gets status healed, full hp and spells
  2. Star fox command = Total let down. I'd rather have a SF64 port than this crap. Yoshi's Island DS = Decent gameplay, very close to the original in style with some cool new ideas and features. Very long levels. Terrible music Final Fantasy 3 - Nice and oldschool. Absolutely great music. Enjoyable, but don't forget to save whenever you're on the world map ... death comes swiftly. Children of Mana = I'm trying this next Diddy Kong Racing DS + Castlevania PoR = I have very high expectations for these games...
  3. Difficulty is pretty rough. If you go into the djinn cave before levelling your characters up to have at least 50hp, you'll get destroyed.
  4. I agree. In my opinion, Starfox 64 was by far the best game of the series. Plenty of on-rails action but also some all-range to spice it up.
  5. Winamp comes in 2 flavors: Basic and Pro. Basic is free, Pro is like $20. The main difference is CD ripping and burning speeds. But, also you can encode into propriatary formats (WMA, AAC, MP3 [yes, MP3 is a propriatary format, despite it becoming a psuedo-standard. That is why you have to pay for many mp3 encoders as there are licensing fees to use the format]) with pro. You do not lose the ability to playback formats or install plugins with basic. Winamp will play ogg files so you won't need to re-encode. If you must re-endoce, then get Win-Lame. Can't get any free-er that open source. http://winlame.sourceforge.net/ Another open source solution is MediaCoder . It's what I use for formatting my collection. I rip WAVs from my SPC/NSF/GYM/etc.. collections, and use MediaCoder to mass encode them to ogg for my portable player (Which happens to be a hacked Nintendo DS running MoonShell). Somewhat ironically, MoonShell now supports these formats so my effort was in vain. But MediaCoder did the job of mass-encoding well. I believe for an input format as common as ogg-vorbis, you can batch transcode easily without ripping to wav like I did for the less-common videogame formats.
  6. Let me know when I can get a black or navy DS Lite for $150. They aren't being shipped to America so it will have to be imported. Good thing the DS is region free.
  7. I agree that Nintendo should have used the Koopalings from SMB3 instead of Bowser Jr. Baby Bowser. HAD his games, in Yoshi's Island, and recently in Partners in Time. Bowser Jr. HAD his games, in Sunshine, recent Mario Parties, virtually All recent games with Mario. He's a recycled idea from Baby Bowser on top of that. Koopalings? No appearances since the NES days if I am not mistaken. An game that throws in oldschool Mario elements should have villians from oldschool Mario games. It just makes sense. It would have been more interesting to fight a DIFFERENT style boss in ever tower rather than "oh no Bowser Jr now slides in his shell"
  8. That about sums it up. I will look into this band and see if they have an album to buy.Edit: http://www.nintendometal.com/
  9. I disliked the vocals (They are ok, but there are too many of them), and this song clips something FIERCE on my setup. It's a shame, this song rocks otherwise.
  10. Quiz sucks. Says I get DK/Bowser. I was trying to get Gannondorf. I play Gannondorf, Marth, Falco, and Link. Quite a variety. Spice it up, so your foes can't adapt
  11. Considering Phantom Hourglass is classic Zleda over-head view, I wouldn't worry about it. That's great news. So The D-pad control will be fine and no 3d cameras. Gotcha.
  12. Or something like a fighting polygon team on YOUR side, fighting alongside you against master hand + crazy hand with 1500 hp Yes, customizable = good
  13. Ugh, I misposted that in this thread instead of the wii thread. Some there speculated that to distinguish Wii TP from Cube TP (They are completely separate versions) they might drop the classic control. I doubt they would though. Even so, you can only hold one controller at once and if that controller's a wiimote I hope the control and camera is as smooth and intuitive as Wind Waker is. As far as Phantom Hourglass, I certainly hope the camera is better than the abysmal camera in Super Mario 64 DS.
  14. I really liked Wind Waker's conrtols. The fixed "free" camera controlled by the C stick EASILY beats out Super Mario 64-style and Sonic Adventure-style cameras. And if you wanted a camera whose angle followed you, you could just hit L and it would follow you. I don't see the Wiimote controlling a Zelda game as snoothly or gracefully, though it will certainly be a different style. Personally I hope that Twilight Princess will allow for both control styles when played on a Wii. I see no reason for it not to.
  15. This thread will outright kill the ClanOCR thread.
  16. Completely reinstalled Emulator X, its update, and all its banks, and the problem vanished. Sorry to trouble you. I'll be having lots of fun with this
  17. Same thing happens to me when I try to use EWQLOS. I think it has something to do with the physical memory or RAM limits, but I'm not sure. My system has 2 GB of DDR400 and Emulator X sounds crappy regardless of whether I load it into RAM or stream from the disk. The only bank I can load with Emulator X that fills up my RAM entirely (along with everything else I have loaded) is Studio Grand (1.42 GB). The problem happens regardless of which bank I load.
  18. I just installed Emulator X for my 1212m, and I'm having problems getting it to work as a VSTi in FL Studio Here's specifically what I did: Installed Emulator X and its 2GB of samples into my VSTPlugins directory. Applied the Emulator X update from EMU's website. Fired up FL Studio 6. Set all the inputs and outputs to use ASIO. Configured Patchmix DSP (Finally getting the hang of this app) so I can hear ASIO. Channels->Add one->more->refresh->Emulator X Loaded general midi bank, selected any instrument. Played some notes. Now the problem is that the quality of the sounds is horrible. I'm not talking "The software should have come with beter samples" bad, I'm talking "more static than signal" bad, as if it were 500% of the volume needed to clip. The sounds are very quiet, that's just the best way I can describe how bad it sounds. I tried adjusting volumes (though none of my peak meters in any app were more than about halfway full), adjusting VST latency, setting FL's output to WAVE instead of ASIO, and general messing around in Patchmix DSP. While I got sound output regardless of what settings I used, it was always the horrible quality output I described earlier. How can I get the pristine sound out of my card for Emulator X that I'm getting with other VSTi? Edit: Here's an mp3 of an organ playing a major scale through Emulator X
  19. At risk of derailing the thread, What makes a great keyboard? I use a Roland XP-10 (61-key, unweighted) and it does most everything I expect a good keyboard to do. Yet it's $300, a fifth of the price of what I'm seeing here. Does adding 2 more octaves and weighting the keys generally quintuple the value? The XP-10 has some very nice samples and I'm happy with it. The only weird thing about it is that it has no speakers, but I can just plug it in or use headphones no problem. I'm just curious what qualities a higher level keyboard should have.
  20. Conversions to midi from video game formats haven't yeilded good results for me. It's due to the nature of the videogame music formats, that they are algorithm based, rather than tempo based. For example, when I converted an SNES SPC to a IT module, the tempo was cranked up sky high so the resolution was high enough for it to sound passable without knwing the true tempo. If the process works for VGZ, it will yeild a very sloppy MIDI, so badly mangled that you're better off transcribing it by hand.
  21. Link? I WANT THAT LINK. The only downfall of the EMU 1212m I have is that Patchmix DSP is so convoluted, counterintuitive, and poorly documented on EMU's website that no one knows how to do anything with it. A guide would be FANTASTIC!Edit: Found http://www.soundonsound.com/sos/jun04/articles/emu.htm but I don't think it's what you were describing.
  22. He was talking about ZELDA 2. MUCH harder than oot.And I've played smrpg 3 times. Every time I beat axem rangers on my first attempt.
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