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OceansAndrew

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Everything posted by OceansAndrew

  1. Remixer name: Arcana Real name: Irwin Kwan Email: Web site: N/A Forum ID: 10067 Game: Suikoden II (PSX) Song: "The Chase ~ Battle against Luca" This is a track that is part of the upcoming "BadAss Boss Themes" project. I started this track sometime in 2006, shortly after I started my Ph.D in computer science. Back in the day, I thought of making a track for the "Unmod R Bad Men" fan project, where Unmod wanted to create a bunch of boss theme remixes. This was started so long ago that GrayLightning actually listened to and commented on this mix. At the time, he said that it was "a Quantum Leap above my previous mixes". I didn't think that I would have ever submitted this to OCR even then, there was something that always told me that the track wasn't "good enough". I laid down the arrangement but left it largely dormant until 2009, when I decided to actually do something with the track, and as a result I decided to submit it to the BadAss Boss Themes Project. Both pu_freak and The Joker were very helpful in bringing this track up to its current quality; after not working with the track for a few years their fresh perspective really helped me get it up to speed. I've spent a lot of time trying to tweak the production on this; as I am (still) a new remixer and musician, I find this aspect extraordinarily challenging, but also immensely rewarding. Thanks to pu_freak and The Joker for their comments on the mix. Thank you to diotrans for supplying the guitar parts! http://www.youtube.com/watch?v=MX8fKtjpr_E
  2. * Your ReMixer name : CyprusX * Your real name : Kyriacos Omerou * Your email address : kakosmail@hotmail.com * Name of game(s) arranged : Metroid Franchise * Name of individual song(s) arranged : Title screen medley * Additional information about game : Well , not much to say. It’s Metroid. * Link to the original soundtrack : http://www.youtube.com/watch?v=Q6nYJSDPoqg * Your own comments about the mix : This is one of my personal favorites. My main inspiration was the powerful eerie , moving recognizable melody found in every Metroid game. Short , but powerful.
  3. ReMixer name: DeathOfRespect Real name: Peter Hague Contributing musician: Karl Deuble (guitars) Email: deathofrespect@gmail.com User ID: 33899 Game arranged: Kick Master Songs arranged: The Witches Forest (Sector 1), The Bottomless Crevasse (Sector 4), A Long Way Home (Sector 7) Composer: Nobuyuki Shioda Publisher: Taito Year released: 1992 System: NES Comments: I can remember there being certain video games in which I would hold my fathers mini-tape voice recorder up to the television to capture the blips and bleeps called video game music. The playback sounded like crap, but at least I could hear tunes from Mega Man, Castlevania, Ninja Gaiden, and Kick Master anywhere I wanted. Huh? Wait, what was that last one? Kick wha? Most people have never heard of the side-scroling RPG gem from Taito known as Kick Master. The cut scenes, leveling up, attainable magic, level of difficulty, and music left quite an impression on me when I was young. Especially the music. I decided to ask my band mate Karl Deuble if he would be interested in reworking a heavy version of a portion of the soundtrack. At first listen, the Kick Master OST, although very short (each song clocking in at about 20 to 30 seconds long), seems to lend itself to face melting solos (with arpeggios and finger tapping galore), but after playing the sections one by one, we found ourselves really liking the groove of it all. (That, and Karl can't help himself from finding the heaviest possible scenario of any melody.) In order to combine sections from different songs, we decided to adjust a few notes to stay in key with surrounding sections. We also took quite a few liberties with a couple riffs and sped up every section from The Witches Forest (Sector 1) to match the overall track tempo. This is a style of music we both enjoy playing and feel confident in our skills to execute,mix, and (Kick)master this montage. What we ended up with was a "insert any heavy metal sub-genre here" kind of track. I hope you enjoy listening to it as much as we did recording it. Track Structure Breakdown: 0:00-0:55 Inspired by the first section of "The Bottomless Crevasse (Sector 4)" 0:00-0:13 0:56-1:21 First section of "The Bottomless Crevasse (Sector 4)" 0:00-0:13 1:22-1:33 Second section of "The Bottomless Crevasse (Sector 4)" 0:14-0:26 1:34-1:43 First section of "The Witches Forest (Sector 1)" 0:00-0:09 1:44-2:22 Second section of "The Witches Forest (Sector 1)" 0:10-0:27 2:23-2:47 Inspired by first section of "A Long Way Home (Sector 7)" 0:04-0:10 2:48-2:50 Third section of "A Long Way Home (Sector 7)" 0:14-0:17 2:51-3:03 Second section of "The Bottomless Crevasse (Sector 4)" 0:14-0:26 3:04-3:16 Second section of "A Long Way Home (Sector 7)" 0:11-0:14 3:17-4:00 Inspired by the third section of "The Bottomless Crevasse (Sector 4)" 0:37-0:40 4:01-4:29 Mix of "The Bottomless Crevasse (Sector 4)" 0:37-0:40 and third section of "A Long Way Home (Sector 7)" 0:14-0:17 4:30-5:00 First section of "A Long Way Home (Sector 7)" 0:04-0:10
  4. It definitely is just barely squeaking by on source usage, but it was a really compelling piece for me. Piano sound and performance were both really nice, and though the arrangement was really close, I think this kind of classy interpretation is very good. Yes
  5. I think the arrangement idea is very solid, and it definitely feels like The Doors, but the issue with the intro being so long is that it's 25% of the entire running length of the track. I do realize that the source itself was like this to some extent as well, but the original was also over 8 minutes long, and could afford to be drawn out. The bass panning is a little strange, as it heavily weights the track in a specific direction, and isn't quite consistent with The Doors's production style. They had frequently hard panned instruments, but the bass and drums were almost exclusively centered. Overall I dig this concept a lot, but it needs a little bit of tweaking, I think. No, please resubmit
  6. Pretty pleasant stuff, I really enjoyed the vibe and the vibes. Ohhhh, see what I did there? Nice stuttering beats and a laid back and care-free arrangement that has a lot of variation and good handling of the melody and leads trading off. I wish it was a little longer, but everything that is on display is totally solid. The guitar was a little on the fake side, but was well sequenced, and had a good room sound applied. I guess it stuck out to me in a sea of other obviously samples instruments because it sortof hit an uncanny valley. Overall a little on the short side, but it is packed with delicious kirby power! NOM! Yes
  7. Variety of the sounds and arrangement are much improved, and the production has a lot of solid details now that fit better without being so dry. The source isn't immediately dominant in all spots, but after several listens, it becomes more apparent. Overall it felt a lot less repetitive. An excellent example of a solid revision after receiving feedback. Yes
  8. Great transformation of the track; the tempo change really gives it a cool feeling, and the soundscape is reminiscent of the original while still having a lot of inspired nuances that set it apart. The guitar playing is excellent, but I feel it could be brought out a little bit, and probably would be best if it was just a straight volume boost by 2db or so. The production has a very solid base, but could use some minor tweaks to help separate things a bit. The bass is a touch loud, but it's a unique patch, and the part writing is good. Not pristine production, but passable I think. Overall it's a really nice mix, and a solid arrangement. I'm down. Yes
  9. This is really excellent performance-wise, and the arrangement is fun too. The bass is a little too far forward and prominent though. I think it needs to be brought back a bit, and down in volume slightly. Right now it feels front-and-center, and while it's an interesting part, there are spots where it is crowding out the melody. The lead guitar could use a touch of delay. It's a little distracting, and I think the mixing could be stronger, but overall I was really feeling this. I do think it needs some very minor tweaking before going forward, but 10 minutes of work will get this where it needs to be. No, please resubmit
  10. Don't think we're gonna resub if it doesn't pass. plz use the album mp3 version for ocr, my version is just included because I lost the mastered files, and so you have something for arrangement judging... so it's a temp thing until someone links the album or something. Blue Haze, my collab with Will, and its previous NOd decision thread (not gonna rewrite that stuff): http://ocremix.org/forums/showthread.php?t=27977 There will afaik be more track comments on the pokémon project website, so djp has more to draw on if it passes. -ad
  11. Contact Information * Charlie Atom * José Carlos Peláez Lazo * jcpelaez@live.com * http://charlieatom.com * Your userid: "42777 " Submission Information * Final Fantasy X * To Zanarkand * Nobuo Uematsu * This is a Progressive House Remix of "To Zanarkand". The original song is at 3/4, I had to replay all the piano part to make it 4/4 for a dance song. I used a lot of sidechain compresion. I named it "To The End" because everytime I listen the song I think the game is going to end. I used Nexus, Sylenth and Atrutia Minimoog, with a lot of percussion samples.
  12. Title: Rise of Kuros --> Project Track <-- Submission provided with Maximum Zazz Your ReMixer name: Brandon Strader Your real name: Brandon E. Strader Your website: http://www.bstrader.net/ Your userid: 3123 Name of game(s) arranged: Wizards & Warriors 2: Ironsword Name of individual song(s) arranged: Intro Additional information: David Wise I wanted to make a Wizards & Warriors 2: Ironsword project at OCR. When I started coming up with too many ideas for projects, I pulled this one from active duty (though it may revive someday if the demand is good enough). Anyway, I was inspired by the music and the memories from my childhood of playing this game, and that memorable Fabio poster (which I still have!) I created this orchestration, and in a fit of rage, sent it to David Wise along with some random nerd-ish praise. He received my message, and replied, saying succinctly, "I like this remix." Here's a link to an orchestration that inspired the creation of the theme: http://www.youtube.com/watch?v=ZB3sd2BAxys "Prokofiev - Romeo & Juliet" When I heard the intro theme, I immediately felt that it should be an orchestration. It's ironic that 'Rise of Kuros' is an orchestration of a chiptune inspired by an orchestration. In hindsight, I wish I had the skill or talent to make something as epic as "Romeo & Juliet", but in general I'm reasonably content with my meager progression as an artist. I love the shifts in mood in 'Rise of Kuros', including the vast changes in tempo that go on. It begins to gallop and a sweet trumpet starts tooting. Then it smolders and dies, like so many defeated Kuros-corpses in the clouds. I can definitely see this type of escalation followed by a slow death becoming a staple of future orchestrations. This was my first orchestral remix and I am very happy with it.
  13. the art style looks pretty awesome to me, and the color palate is excellent. I agree the trees could be a little tighter, and maybe have some more variation, but the models are excellent, and it looks super good in motion.
  14. Remix of the year candidate for me, Jay owned this one. I am a little sad that I wasn't able to contribute, but he definitely didn't need my help to make this track incredible. Excellent work, I love it!
  15. The initial lead guitars sound a little too far forward compared to the rest of the track, though the rhythms are sitting ok, and the backing leads sound better too. Once the song takes a further rock turn, it sounds better, but those initial lead guitars should be pushed back slightly to fit the rest of the track. The performance of the rhythm guitars frequently sounds behind the beat ever so slightly at 1:22, which is somewhat distracting. I enjoyed all of the piano work, though some of the arpeggios at the beginning felt a bit mechanical. Otherwise, the theme use is pretty good, and the song itself feels pretty good. The ending is a little weak, as the guitar fade out out-of-tune, but overall the strengths of the track weight out the weaknesses. The drums range from being interesting to well thought out to autopilot, and some of the fills feel pretty copy-pasted. I'd say the strengths weigh out the weaknesses of this, and I still consider it passable. Nice collab! Yes
  16. Completely sick work here, I wish you'd make more music and submit it. The sequencing is very solid, and the arrangement is packed with exciting moment,s more subdued passages, and the dynamics are very nicely done. The source is very personalized, and though there is quite a bit of original material, the core of the mix is there, and I am comfortable with the source use. Really nice stuff, I hope the other judges feel the same way. Yes
  17. Your ReMixer name: Makke Name of game(s) arranged: Nemesis the Warlock Name of individual song(s) arranged: N/A Additional information about game including composer, system, etc. (if it has not yet been added to the site): Rob Hubbard, Commodore 64, Martech Games Ltd 1987 Link to the original soundtrack (if it is not one of the sound archives already available on the site): http://www.c64.org/HVSC/MUSICIANS/H/Hubbard_Rob/Nemesis_the_Warlock.sid Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: I used to love the comic Nemesis the Warlock, but never really got the greatness of the game. I loved Rob Hubbard’s soundtrack for it though. The gloomy theme perfectly captured the dark and cynical atmosphere of the comic. I’ve been wanting to remix this track for years, but never had an idea that does it justice, and with Mixer’s (http://remix.kwed.org/download.php/3275/Mixer%20-%20Nemesis%20the%20Warlock.mp3) excellent jazzy remix of it I gave up. Then I got the idea of making it into a late 60’s, The Doors-like arrangement. I even tried singing like Jim Morrison to begin with, borrowing a few of his poetry phrases for the lyrics. But it sounded ridiculous, so I went with “my own” voice in the end. I kept the original remix-name idea, Nemesis the Doorlock, as it was just too cheesy a word play to pass up on. Hope you enjoy it! Be pure! Be vigilant! Behave! Regards, Makke
  18. Contact Info: ReMixer name: MattInc Real name: Matt E. Waldman Website: (nothing really, though you guys already have my Twitter and Facebook information on my ReMixer page) Userid: 28954 Submission Info: Name of game: NiGHTS: Into Dreams (Sega Saturn) Name of individual song(s) arranged: "Message From Nightopia" by Naofumi Hataya Comments: My Comments: For this ReMix, the style sort-of came to me by accident through experimentation with a drum VST I bought. It reminded me of the tribal/ambient-ness of the Panzer Dragoon series(I was still in a Panzer Dragoon obsession phase), so I just slapped on an appropriate title. (sounds silly, yeah?) When it comes to music, I'm not the strongest writer ever, so instead of relying on that, I tried evoking a more moody/ambient style in this piece. I went with a very electronic/symphonic sound as opposed to the pop-y cheerfulness of the source. All in all, being a part of this album project has been awesome, and it's been great working with Stevo and everyone associated with this project. I'm looking forward to the album's release! Stevo's (Level99's) Comments: Panzer Nightopia...what can I say? This song is the embodiment of adventure and intrigue. Taking a source tune from one of the Saturn’s most iconic games and giving it the genre treatment of another of the Saturn’s iconic games is the idea of a mad genius. MattInc crafted this incredibly interesting soundscape, with tribal drums and lush strings layered between warm synths and a crystal clear piano. Since his first WIP, I had it in mind that this would be the way to start the project off. It is definitely a stark contrast to the style of the source, but the melodies are still all there and given amazing treatment. It also gets the NiGHTS leit motif a thorough runthrough, preparing the listener for its inclusion in the tracks that follow the rest of the project. Great work from a super-nice ReMixer, and a perfect start to the album. ~Stevo source:
  19. Healing feels like WoW classic again. I love it. LOOOOVE <3
  20. I Love this track - it's smooth and cool, and very relaxing. I am excited to play it live.
  21. The preview is definitely virtual, but the samples are pretty good.
  22. It starts out wonderfully with good source use, a cool arrangement style, and a really nice performance. I think the soundscape is really nice, though the backing synths seems slightly loud; I think bringing them down just a touch (2-3db) would make things gel a little better. It's definitely not a dealbreaker, but would be a little more balanced, and you could hear the nuances of the melody slightly better. The arrangement slowly tapers off into more liberal territory, but it all feels natural and keeps the chord progression going, and just simply evolves into a shifting pattern. It creates a pretty cool, hypnotic effect. One thing that was strange to me at 4:04 was 2 guitar notes, and then nothing. Somewhat strange choice there, but it didn't really jump out to me as a detraction to the track. Overall I really enjoyed this. I think the synths could be brought down slightly, but I am definitely ok with this passing as-is. Yes
  23. Interesting semi-old school take on the theme. This would really be at home on OCR from 2002-2003 I think. There is good references to the source throughout, with a pleasant, expanded sound overall. The arrangement and beat are pretty conservative, however. There are a few structural changes, but beyond the sound upgrade and a few breakdown sections and the intro, it's pretty dang similar. I've thought on the arrangement quite a bit, and it'll be close either way. The samples aren't blowing my mind, but are clean, well-balanced, and get the job done decently enough. The synth doing the marching pattern at :24 could have been a little less mechanical, as could a few other areas, sequencing-wise, but as the soundscape develops, it gels together pretty well. The ending is pretty sudden and weak though. I longer held out chord at the very least would have improved this. Though there are a few things that are keeping this from being a sure thing, I enjoyed the track, and I think enough interpretation is present for me to give this one the nod. Yes
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