Compo: MnP (Meat 'n Potatoes)
Round 48: House of the Dead 2 - Emperor Type Alpha
Midi: http://compo.thasauce.net/files/materials/MnP48_Hotd206.mid
Youtube:
"Did you know that there are no remixes for any of the House of the Dead games on OCR? Such sad. As such, here's Emperor Type Alpha theme from House of the Dead 2 on the Dreamcast. I'm not sure how it'll be received as an MNP source, but if we all played it safe all the time where would we be, eh?"
-Trism Deadline: Jan 27th Wed 1PM
Vote Ends: Jan 29th Friday Midnight Submit your remix Here when completed. **If you have technical difficulty with account activation at ThaSauce, please contact me via PM and I will submit your track and will also tally your vote** MISSION STATEMENT
The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines
1. Covers and Sound Upgrades are permitted.
2. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell.
3. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met.
4. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max).
5. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry.
6. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier.
- In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)