Jump to content

HoboKa

Members
  • Posts

    5,299
  • Joined

  • Days Won

    197

Everything posted by HoboKa

  1. Knew it. My processor always chugs if it`s not running on ASIO
  2. ASIO4Allvr.2 on instead of your primary sound driver?
  3. Voted - hopefully I can find time to participate for next round.
  4. Welcome to the Voting Stage! Esperado has a vote that's worth 2x points There are 2 contestants this round. Participants who vote must keep the last 2 spots empty and non-participants the 3rd spot empty. Do not vote for the bonus tracks. If there are any. **Remember: participants may not vote for themselves** Vote ends June 2nd (Monday) at 2PM
  5. Less than 24 hours to go...may need 2 extend this round for 2-4 days =/
  6. Did you guys give him a pm with your picks...and in the right format? I got into trouble by not doing it the way he wanted
  7. Good to see a bunch of under-represented titles in here - looking forward to this compo for sure
  8. EDIT 1) "Parasite Eve" - "Aya" (Theme of Aya) - Hero 2) "Parasite Eve" - "Eve" (Kyrie) - Villain reasoning: whilst technically not her theme, it covers a hugely important part of the game and leaves a more lasting feeling than Femme's Fatal, for instance. 3) "Final Fantasy 9" - "Kuja" (Kuja's theme) - Villain 4) "Xenogears" - "Id"(The One Who Is Torn Apart) - Villain 5) "Crono Cross" - "Miguel" (Prisoners of Fate) - Villain https://www.youtube.com/watch?v=Fd7ggm04GFo __________________
  9. If you do I'll give you a nice big happy cookie
  10. Compo: MnP (Meat 'n Potatoes) Round 16: CV Aria of Sorrow - Top Floor "Since the compos seem to be having a rough patch, I think we need a nice catchy,upbeat source tune that has a defined rhythm. therefore im going to go with "top floor" from the Castlevania: Aria of Sorrow OST. Btw if you havent played this game, its among the best Castlevania games there are. go play it!" -Esperado Midi Starts: 14/05/2014 Ends 30/05/2014 2pm Tuesday Vote Ends 02/06/2014 2pm Monday Submit your remix Here when completed. MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. A modicum of originality is recommended, but not required. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct * MnP Instructions 1. Slight alterations of the source are encouraged, but not required. 2. Covers and Sound Upgrades are permitted. 3. Stay relatively close to the source's mood and notation. Refer to the example tracks for reference. 4. Any genre is acceptable, so long as you can still capture the source tune's mood and a good chunk of the notation. 5. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). 6. Only 1 entry per participant. 7. Previous winner cannot participate, but can submit a bonus, as well as have a vote that counts 2x 8. Must be made for the compo, not something that's already finished, otherwise it will have to be a bonus track. Taking an old idea of yours and reworking it into something new is permissible. **I will state the voting rules at the voting stage, so as to keep the rule list here as small as possible. I'll also relax the rules on qualative statements about your own works, because frankly, it seems impossible to prevent it from happening anyways, but I would humbly suggest that you try to exercize some discretion about said comments on yours or other people's tracks.** Example Tracks: FF7_SonOfChaos, SMW_Monstrous_Turtles, Hitman_Contract_Cleaner, MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx) - Certain sad or moody source tunes don't have drums or percussion for a reason. So keeping it that way may be the easiest way to retain much of the original feel, such as and
  11. Alright! We have a winner then. Can you pm me the next source tune?? I'll leave some feedback for you on ThaSauce in a bit. Edit Thanks for saving the day Esperado
  12. Whoops forgot the duedate was Monday, prob cuz we've hit another dry spell. I'm gonna extend this round till Friday @ 2pm for now.
  13. Nevar!! ...really need a hobo icon Thanks guys, you all really brightened my day!! Miserable rainy day on the coast T_T Will do!!
  14. Seeing as I lied about participating, I decided to make up 4 it by voting. Sorry for falling out on you guys
  15. congrats! A shame about the competition turn up, hopefully it'll get better soon
  16. I was working on a concept but I didn't feel satisfied with how it was turning out. I might try again, extension or no.
  17. Compo: MnP (Meat 'n Potatoes) Round 15: Vectorman - Underground Vault "OK, so my pick is from the often overlooked Mega Drive/Genesis awesomeness that is Vectorman. The music throughout the whole game is great, but this track always stuck with me due to its understatedness (I know that's not a real word but dammit I'm gonna use it anyway!)" -Trism Midi extended to May 12th Monday 2PM/B] Submit your remix Here when completed. MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. A modicum of originality is recommended, but not required. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct * MnP Instructions 1. Slight alterations of the source are encouraged, but not required. 2. Covers and Sound Upgrades are permitted. 3. Stay relatively close to the source's mood and notation. Refer to the example tracks for reference. 4. Any genre is acceptable, so long as you can still capture the source tune's mood and a good chunk of the notation. 5. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). 6. Only 1 entry per participant. 7. Previous winner cannot participate, but can submit a bonus, as well as have a vote that counts 2x 8. Must be made for the compo, not something that's already finished, otherwise it will have to be a bonus track. Taking an old idea of yours and reworking it into something new is permissible. **I will state the voting rules at the voting stage, so as to keep the rule list here as small as possible. I'll also relax the rules on qualative statements about your own works, because frankly, it seems impossible to prevent it from happening anyways, but I would humbly suggest that you try to exercize some discretion about said comments on yours or other people's tracks.** Example Tracks: FF7_SonOfChaos, SMW_Monstrous_Turtles, Hitman_Contract_Cleaner, MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx) - Certain sad or moody source tunes don't have drums or percussion for a reason. So keeping it that way may be the easiest way to retain much of the original feel, such as and
×
×
  • Create New...