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Everything posted by Emunator
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For the most part, I felt like this arrangement played well to Rebecca's strengths as an arranger - as Kris mentioned, the interplay between the shorter staccato instruments like the marimba and harpsichord and the more expressive flute legatos, courtesy of Gamer of the Winds, sounds really fabulous. Overall, this is a really breathy, spacious arrangement that expands nicely on the sources. I wish there was a bit more bite to the harpsichord on the production side, and the velocity work on the marimba is less than ideal. I also found the reverb levels to be lower than I would have liked on an arrangement with this much space between the instruments. However, this definitely gets the majority of things right and I'm happy to sign off on this. Nice work! YES
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This remix is incredibly ambitious in its fusion of multiple different styles that definitely works on a conceptual level. Right now, the mixing and the quality of some of the samples are holding this back. In its current form, you have huge jumps in dynamics at moments like :59, where the brass stabs are so loud that it's extremely jarring when they come in. I would suggest going back and revisiting the balance between each of your instruments so there are less dramatic jumps throughout the track. Increasing your master compression would also balance that out. From a sound quality standpoint, I thought the strings, guitar, and thicker orchestral brass stabs worked really well. I thought the ensemble brass in particular sounded good, it was just mixed too loudly. The drums were a mixed bag - when they were more exposed during the first few minutes, they sounded weak, but when the electric rhythm guitar comes in at 2:47, the drums fit in much better. For the first section of the song, try playing with some light saturation, compression, or distortion to give the drums a bit more punch. The lead saxophone was definitely the weakest element here - I'm not going to say that you need to have a live performer for that part, but in its current form, it's unrealistic to the point where it's distracting. I also second Jivemaster's observation about the ending, which felt unnecessarily long. This is truly a strong effort, and I don't think anything needs to change about the arrangement itself, but the mixing is holding it back. Hope to hear this again from you! NO (resubmit!)
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Meteor Herd is a really fun, underrated track from the Sonic Adventure 2 soundtrack, so let's see what you've done with this. Overall, this is a really cool retro club throwback - very clean production, energetic synth writing, and no shortage of source usage throughout. Although you're working with a simple sound pallet, the production is crisp and clear and all of your synths and drums evoke a very specific moment in time, so I think this works on a conceptual level and was overall a really fun listen! My biggest gripe is the integration of the Security Hall theme, which clashes in a really unpleasant way. I can't tell if it's strictly-speaking out of key (I feel like @prophetik music would have some good feedback on this and could either confirm or deny what my ear is hearing,) but it doesn't sound good to me. 1:35 and 4:25 feature some really dry synth stacks that also don't mesh with the rest of the soundscape, and end up dominating everything else that's going on during those sections. That could work with some filtering/reverb and lowering the volume, but right now they stand out in a negative way. Aside from that, I think this sounds good to go, but those two issues are definitely getting in the way of this clearing my bar. This would be a good candidate for polishing/resubmission in my opinion! NO (resubmit)
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This is certainly a spirited effort, I loved the energy in the drum breakdowns and fills, and the bass writing in general. The use of ingame sound effects is really well executed as well. And in general, you can't go wrong taking your inspiration from San Holo There's some excellent stuff going on here across the board. There's a few production aspects that don't quite feel like they've fully clicked into place yet, as well as some issues with the overall mastering that definitely need to be addressed. Overall, there's a dryness to your production that I'm not quite sure suits the purpose you were going for. This lack of reverb on key elements like the snare or many of your melodic synths leaves this feeling "unglued" for lack of a better word - there's a distinct richness to the sound of your bass, but the rest of the melodic elements feel thinner and dry by comparison. Just a touch more reverb on your melody lines and your snare would probably go a long way here. It also sounds like the melodic synths end up getting buried in the mix and could benefit from some additional clarity/volume. I appreciate the fact that a bass-driven arrangement would want to highlight the bass primarily, but the level of the melodies sound a touch too quiet. I also wanted to call out the transition at 2:17 - all of the elements of the sweep are solid, but the final climax left me feeling underwhelmed due to a lack of impact. There's a single cymbal crash, but it's such a thin sample that it doesn't have the effect you probably intended. It's a shame because everything else about that transition was really well done. Lastly, when I monitor this using true peak metering, it shows that you're clipping all over the place. By standard metering, your track is still loud but it peaks right at 0.0dB, but if you bring down your limiter ceiling by just .1 or .2dB, it will ensure that this sounds good on all systems and doesn't distort on analog playback systems. I was on the fence about this as I was writing this whole vote due to the strength of your bass production and the dynamic arrangement, but there's a few things that, if ironed out, would make this a much stronger package. If this ends up not passing the panel, I sincerely hope you revisit this and send it back to us! NO (please resubmit!)
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*NO* Final Fantasy 7 "Valley of the Fallen Star"
Emunator replied to Rexy's topic in Judges Decisions
As with your other submission that I recently judged, you have all the bones of a great arrangement but the quality of the guitar samples is bringing this down. With as guitar-driven as this track is, I think you would have to get a live guitarist for at LEAST the lead, but the entire track would benefit. Right now, there's a rigidness to the timing of everything that just doesn't pass as realistic. I hate to sound like such a downer, because I can clearly tell that you did put a lot of work into attempting to sequence your lead guitar with expression, but there's only so much you can do with sampled instruments at the end of the day and I don't think this is convincing enough to meet OCR's standards of instrument realism. Arrangement is just fine as-is, but I can't pass this in its current form. Sorry! NO -
Just a quick cosign from me - this is a lovely dynamic arrangement, beautiful piano tone and some unexpected rhythmic shakeups to keep things interesting. I also felt that the section starting at 1:27 was ambitious but didn't quite land right, and I think Rexy's observation that it would have functioned better within the context of a fully-orchestrated arrangement is very astute, and not something I would have identified myself, though I totally agree with it. Either way, this is a solid performance that feels just as weird as I'd expect from a Motoi Sakuraba arrangement. Let's get this posted! YES
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*NO* Final Fantasy 7 "Reggae of the Oppressed People"
Emunator replied to Rexy's topic in Judges Decisions
Oh man, what a lush selection of instruments! The interplay between the rhodes and the organ are doing some wonderful things to my ears. When the brass and vocal layers build up, it's sheer bliss. And that organ solo rips. Damn. This admittedly sticks very close to the structure of the original tune, but there's a substantial level of expansion simply through the organ solo and the increase in instrumental fidelity, additional vocal harmonies and countermelodies. I thought the delay effect on the bass during sections like 1:00-1:17 felt more awkward in your version than the original, but I see how you got there and it's not a dealbreaker for me by any means. Love this so much, excellent work! YES -
First off, thank you for introducing me to Eluveitie - they kicks ass, and your track is an excellent homage to their brand of Celtic metal mixed with some heavier death metal elements. This arrangement wastes no time getting to the point and stays in high gear pretty much the whole time. It was jarring at first, but the more time I spent with this arrangement, the more appropriate it felt. This is brash and unrelenting and definitely risky, but it actually works out fantastically in my opinion thanks to some incredible performances and excellent adaptations of the two source melodies. This is a bold statement that sounds unlike anything I've ever heard on OCR before. I initially had some reservations about the mixing on the track - my initial impression was that it was mixed too hot, and I actually A/B compared this to an Eluveitie track (Ategnatos was the one I went with) to get a feel for what was an appropriate frequency balance and loudness level for this genre. The comparison actually checks out! Your mix balance does skew towards the high frequencies, which contributes to some ear fatigue on repeat listens, and there are definitely some resonant frequencies that spike caused by the tin whistle. It would be nice to have those tamed just a hair, but overall none of the issues are a dealbreaker for me. Curious to hear how other judges react to this, good luck with the rest of the vote! YES
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There's some really cool stuff going on with the chiptune synths here that form the bones of a great arrangement. This remix features some really fun rhythms and modifications to the Corneria theme that are fun to listen to. The mix of live instruments and chiptune synths provides excellent sonic contrast. All of this leads to an arrangement that I really enjoy listening to. The production, however, has room for improvement. One of the strangest aspects of this is the balance between instruments. I understand that you're not working with conventional drums, but the way they're mixed sounds like you put a lowpass filter on your percussion bus for the entire track. This gives a perpetual feeling that you're always about to start filter sweeping up to the full energy level, but the percussion never kicks into gear. The balance of the track suffers as a result. There's also an abundance of high-end buzz in the 10kHz-20kHz range that could probably be EQ'd down by a few decibels to minimize some harshness. Also, is there some sort of notch filter at 500Hz on the master track? There's a really noticeable dip at that frequency throughout the entirety of the track and I can't figure out how that happened. The guitar performance is solid, but the mixing is also underwhelming. I'm not a guitar expert by any means, but it sounds like it's mixed very mono and could benefit from some double tracking or stereo widening so that it fills the space it occupies a bit better. Is it being panned slightly to one side too? For a core rhythm element, its placement in the stereo field just doesn't sit right with me. Tonally, the guitar sounds garage-y but in a stylistic way, so it works for me on a fundamental level. I hope another judge can elaborate on this and identify why the guitar isn't clicking (or perhaps just tell me I'm crazy?) Also, I'm hearing clipping all over this track on my spectrometer - I would take a second look at your final mastering levels to make sure you're not peaking above 0.0dB. The arrangement checks out for me, but I would like to see another pass at mixing before this is ready for primetime. Good luck! NO (resubmit)
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*NO* Legend of Zelda: Ocarina of Time "Saria's Lullaby"
Emunator replied to Rexy's topic in Judges Decisions
The overall texture of this arrangement is absolutely stunning, it really captures the feeling I got from the Lost Woods/Kokiri Forest story arc (especially the scene with Saria on the bridge as you're leaving Kokiri Forest for the first time) in a way that the actual source tune never felt like it did. Really beautiful, minimalistic approach that works surprisingly well! The live ocarina is so expressive and adds a really tangible component that sits nicely with the more ethereal soundscape around it. I also didn't have any issue with the lyrical content or the extended outro for that matter. I have to cosign with Brad's assessment of the vocals - your voice works just fine here, but the amount of gain you had to introduce to crank the vocals up to an audible level makes the vocal take sound lossy. This is much more noticeable because of the call-and-response with the ocarina, which is recorded at a much cleaner fidelity. I'm not sure how this could be addressed aside from re-recording the vocals, unfortunately. I'm also bothered by the constant pops and clicks, that would need to be cleaned up for sure, as well as a proper pass at mastering to bring the volume levels up to normal. That said, I genuinely believe this is one of your best concepts Rebecca and I really, really hope you're willing to take the time to revisit this and polish it up. Thematically, there's so much that works about this that I think it would be worth a second pass to fix the parts that aren't working. It would be a shame for this to not realize its full potential. NO (resubmit!) -
Definitely not a direction that I would have expected Bonetrousle to be taken in. You're definitely onto something here with this concept, I liked the arrangement for the most part (I'm sure some of the more music theory-adept judges can speak to the chords/rhythms and verify that everything is lining up right - the harmonization at :15 between the organ and the rhodes sounds potentially problematic) but there's aspects to this that leave this remix feeling incomplete. Far and away my biggest gripe with this track, and I hope this doesn't come across as rude, is how sterile everything sounds. There's almost no bite or texture to any of the instruments, with the exception of the saxophone, which actually sounds pretty lush! The rhodes and organ are ultra-clean to the point of sounding like you filed everything down with a fine-grit sandpaper. I would love to hear some subtle saturation and reverb to give this a bit of warmth. This should be addressed on an individual track basis as well as on the overall mastering. You could also try adding some very subtle delay or distortion on the organ and rhodes, or even layer some subtle vinyl crackles in the background - nothing that will compromise the chill jazz vibe, just a little something to add texture and color to the mix. To illustrate this, I pulled a screenshot from my frequency analyzer showing how the track looks overall - there's almost nothing going on above 3kHz until about 1:30. The lack of high-end causes this to feel imbalanced and ultimately not fleshed out. Your drums could probably be mixed a few decibels louder, but any of the above techniques to bring out more of the harmonic content in the high end will help. What's going on at 2:03-2:05? There's a lot of pops and clicks for a couple of seconds that don't appear anywhere else in the mix. Definitely something worth looking into. Lastly, the ending is abrupt and leaves things unresolved, so that alone would be a dealbreaker for me. You need to have some sort of resolution for this to feel like a complete musical statement. Not a bad start, but there's still some work to be done on the production end in order for this to pass muster. NO
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*NO* Chrono Trigger "The Journey to the Darkest Depths"
Emunator replied to Rexy's topic in Judges Decisions
This is pretty great! To my ears, it registers a little more as metal than darkwave to me but I suppose there's a lot of crossover regardless! The guitars sound thick and well-produced, both in the lead and rhythm parts, and more often than not, they fit well with the synthetic parts too. There's several instances of pitch bending throughout the arrangement that are very well-executed. For the most part, I love what I'm hearing here. This is pretty close in my book, but there's a few parts of this that feel questionable to me and push it into more borderline territory. First off, I have to say that the main synth lead that finally enters at 1:03 was a disappointment to me. It does not adequately cut through the mix, and lacks the expressiveness I was hoping for. Your first minute of the track was a great buildup to that moment when the Undersea Palace melody, but that synth patch and the way it was mixed did not feel as tight. From there, it's smoother sailing - the organ break at 1:21 was much cleaner and added some excellent textural contrast, and the lead guitar that comes in later is obviously much more expressive and also sounds more up-front in the mix. My second main qualm is the rather bland writing on the kick and snare, which follow a very standard 4-on-the-floor rhyhtm that just sounds lethargic. There's a few fills throughout the track, but I would love to hear those happen more than every 8-16 bars when you're in the middle of a transition to spice things up. I know the lockstep beat is a hallmark of the synthwave genre, but I believe you could write a more interesting, dynamic drum groove without compromising the feel you were going for. I'm pretty borderline on this, because I did enjoy just about everything you laid out, but I think this could be a much stronger first submission with a few simple fixes! NO (borderline/resubmit!) -
OCR04117 - Chrono Trigger "Horizons of Time"
Emunator replied to Liontamer's topic in ReMix Reviews & Comments
I did not want this song to end. This could have gone on for twice the length as far as I'm concerned. Timmie, your latest remixes have been an absolute masterclass in how to take a popular source in all sorts of directions that are at once fresh and yet familiar. There are so many beautiful countermelodies and arpeggios that I can just get lost in, and the extra production work really complements the chiptune pallette that forms the base of the arrangement. Superlative work! -
OCR04128 - *YES* Pokémon Diamond Version "On the Shores of Canalave"
Emunator replied to Emunator's topic in Judges Decisions
@Chimpazilla @Rexy @Liontamer @prophetik music Brad has been an absolute saint in helping me diagnose some of the problematic harmonies/chords and I think we've got it all sorted out. I've updated the Dropbox link for the track, if you guys wouldn't mind a quick sanity check before posting, I think it's ready! -
*NO* Legend of Zelda: Majora's Mask "Surfing in the Haunted Sea"
Emunator replied to Rexy's topic in Judges Decisions
Kris, the lead guitar at :42 that sticks around for much of the arrangement is playing the main melody from :07 in the source. Granted, it's definitely altered by virtue of the genre adaptation, but I hear it. Here's my breakdown: :42-1:17, the lead guitar is riffing off of the theme from :07-:22 in the source (35s) 1:18-1:38 is derived from :59 in the source, as you identified (20s) 1:36-1:45 has source present in the bassline (9s) 1:46-2:06 is a retread of the melody from :42 (20s) Total - 84 seconds out of a 180 second track (being generous and not counting some of the silence at the end against the total) = 46% source usage I think the big issue here is the first 42 seconds of the arrangement don't seem to have any connection to the source material. I would love to be proven wrong here if there's something I'm missing, but right now, this is very middle-heavy in terms of source usage, which gives this a more liberal feel than it would if the source was spread out more evenly, or if the main Great Bay Coast melody was introduced earlier. With my current assessment, I'm inclined to NO this on the grounds of the source not being dominant enough. Production-wise, I thought this was pretty appropriate for surf rock, although the lead guitar was just a bit too quiet. That's really my only qualm, everything else worked well for the genre you were shooting for. I'm curious to see if other judges agree with my breakdown or if they picked up on something I may have missed! Enjoyable track in its own right either way, Daniel! This would be a pretty easy resubmission in my book if the source usage was just more dominant. NO (resubmit) -
*NO* Legend of Zelda: Ocarina of Time "The Light of Dusk"
Emunator replied to Rexy's topic in Judges Decisions
I think Kris is right on the money with her gut feeling here, but to me this was more clearly problematic. I love the minimalist approach here, but that also leaves the instruments fully exposed and unfortunately showcases the points where the sample transitions are less believable. The decay/release on the choir felt too fast in the intro. I also agree with her impression of the flute, it needs a bit more of a natural cadence to the vibrato and expression. At moments like 1:03, you attempt to sequence repeated notes that I don't think your sample library is equipped to handle, those sounded unnatural. I picked up on similar issues with the strings, too. I also thought the bassoon (?) sample had an unusually buzzy tone that I can't quite put my finger on. I think the strength here, as I've seen in several of your other arrangements, is in the additional embellishments you make to the writing. The little harp flourishes and percussion really stuck with me in a good way. However, I don't find that the instruments that are really doing the heavy lifting (strings, flute) are just not sounding great in this exposed of a context. It is very conservative, and I am also on the fence about whether there's enough personalization introduced in the harmonies/countermelodies to consider this a substantive upgrade, but regardless, the exposed samples are just not cutting it for me NO -
For what it's worth, there's some additional source usage that sounds like the 7AM chord progression and a reference to the 9AM melody (among other songs on the OST.) Larry didn't mention any qualms about source usage, but there's some additional elements that aren't explicitly present in the Rainy Day theme. Anyway, onto my vote. As you can probably tell, I'm a huge Animal Crossing nut and am intimately familiar with the soundtrack, so I greatly appreciate the concept that you decided to run with here! I've always found the environment of Animal Crossing to be mesmerizing and tranquil, which your track captures very well, while still introducing some of your own personal flavor Onto some of the issues, though. Larry did an exceptional job breaking down the issues with the arrangement. I found this to be underdeveloped because it's a rather short arrangement that also has long stretches of non-musical content (rain sfx.) When you cut those sections away, you're barely left with 2 minutes of material, much of which is built on the same beats and patterns. There's not enough evolution throughout the arrangement, which is a necessity to prevent your track from feeling stale. I also thought the fadeout entirely to rain that was utilized multiple times throughout your remix felt lazy from an arranging standpoint - I would love to hear some more deliberate musical transitions to link together your ideas, and some more changes to the sound pallet between each section as well. The production is off to a good start, the sounds you've chosen all complement each other well, but the production leaves a bit to be desired. I did not find the piano sample to be particularly suited for this style of music - it has a tinny, mid-heavy quality without many low or high frequencies, so it sounds like a very low-quality sample. I can't tell if the sample itself actually is low quality or if it's just your EQ curve, but I think this would be much better suited with a piano that has a bit more low end presence. I wonder if the rain sample that you're using is introducing too much mud into the mix. I can't tell for certain without seeing the project file, but one trick you can try is to add an EQ that cuts out some of the low end of the sample (a good starting point would be a low-cut around 200Hz) but automate the mix of that plugin so that it only kicks in when the bass/beat are active. It sounds like you sidechained your kick to the rain, which actually feels somewhat unnatural to me the way that it dramatically ducks the rain on every beat - I think a selective EQ (or a more subtle sidechain) might achieve the same effect of cleaning up your mix, but feel more organic. There's also a noticeable lack of high end content in the mix overall. Right around 1kHz, there's a steep drop off that can be seen below. My spectrometer looks like this throughout most of your track, so it's not just an anomaly - your writing itself is lacking anything significant going on in about half of the frequency spectrum. This is something you should really address in the songwriting part of your track first rather than trying to fix this with EQ and mastering. Some sort of melodic counterpoint that resides above 1kHz, or maybe double your arpeggio up an octave... anything to balance the frequencies out would help make this a much more compelling arrangement to listen to! (If you're not familiar with this plugin, I'm using SPAN, which is a free VST plugin that shows the frequency balance at any given point in your mix. I highly recommend using it for situations like this, and also to check the loudness of your mastering! https://www.voxengo.com/product/span/) I love the concept here and would love to see you expand further on this, but I'm afraid this feels more like an initial concept than a fully-realized arrangement. I hope you find some of this feedback helpful, whether it's applied to a resubmission of this arrangement or your future work. Happy to chat if you have any further questions! NO (resubmit)
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There's some really cool stuff going on here - some excellent transitions and heavy chugs. Production seems pretty nice across the board, and the arrangement is thoroughly interpretive. The ending came on a little suddenly for me, but it's not a huge deal. Personally, my issue is solely with the lead guitar - the rhythm guitars sound passably convincing in this context, and the drums/bass are just fine, but the lead guitar is just not expressive or humanized enough to pass muster. I personally think you could push this over the bar just with getting a live performer to play that lead line. Since the lead guitar is present through so much of the mix, unfortunately there's really no way around the fact that the lead performance is rigid and lacks the human quality that a live guitarist will naturally introduce into their performance. NO (resubmit)
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OCR04124 - *YES* Stardew Valley "Tomorrow's Starting"
Emunator replied to Rexy's topic in Judges Decisions
Huh, maybe it's just me that was overthinking things here! That definitely happens to me with genres I'm more personally familiar with, so I want to reiterate that I definitely enjoyed this in its current form despite my above ramblings, so I want to make sure that doesn't convey as unnecessarily negative to the artist when this is published In that spirit, I will remove the "borderline" qualification from my vote since I don't really think it applies anymore. -
I'm going to share my judge's vote again as a public review, because I really fell in love with this track when I heard it on the panel! Truly one of the best arrangements I've heard this year. ... I have to say that this floored me on first listen. From a production standpoint, I'm impressed at how spacious and open this feels when considering how much you have going on and how heavy some of your riffs are. When mixing metal, it can be tempting to just smash the volume of everything as loud as it can go and brickwall your master, but I admire your restraint in choosing to leave some room to breathe, and I think your end result is all the better for that decision. Arrangement-wise, this reminds me quite a bit of SixteeninMono's debut mix from 2016. Like that submission, your arrangement feels like a slow burn towards an intensely-satisfying climax, but the journey to get there is just as fulfilling. The whole song is full of beautiful textures and nuanced but powerful guitar performances. Some personal highlights include the harmonies from 1:09-1:15, as well as the entire breakdown and build that starts at 2:05, which went in a really unexpected minimalist direction but makes perfect sense in context of the rest of the arrangement. And I can't sing enough praises about the climax at 3:06, which provides an incredible emotional catharsis to cap off an already-stellar mix. I know I spent my whole vote basically gushing over this, but it really is one of my favorite songs I've heard since returning to the judges panel. I really hope you send more our way soon!
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OCR04345 - *YES* Xenogears "Dancing in the Sky"
Emunator replied to Gario's topic in Judges Decisions
Keeping this short, but just to add my 2 cents at djp's request, the vocal performance and some of the other elements of production also didn't sit quite right with me. There was a lack of energy in the vocal performance and saxophone that did not match the quality of the arrangement. I also found some of the lyrics to be awkwardly written (i.e. "I really want to feel safe") but would be okay with this if the vocal production was cleaned up at bare minimum. This is an excellent arrangement but a second pass should hopefully make this a no-brainer YES vote. NO (borderline) -
Hey there! I love the glassy, breathy texture in the intro, I would have liked a slightly cleaner fade-in so it's not starting so abruptly, but that's not a big deal. There's some great synth sounds in here that work great with the Forest Interlude melody. I liked the drum break at 3:03, that was a great transition that hooked my attention! There's a few areas of concern I wanted to point out that would help improve this and get it up to OCR standards: The mix could definitely use some sidechain compression to clear some of the space and give more of an implicit sense of rhythm to your track. I'm not sure what DAW you're using, but this is a good resource to understand the concept of sidechaining regardless of what program you're in if you're not familiar with it already: Basically, you set up your mix so that your kick drum (or any other element, really) will proportionally "duck down" other parts of your mix so that your kick hits harder. One good place to start with this would be sidechaining your kick to your bassline - right now, as others have pointed out, the bassline sounds repetitive and doesn't have enough dynamics to sound interesting. This will not only help your beats cut through the mix better, but more importantly, it will give your bassline some extra movement. It sounds like you've attempted this effect by changing the velocity of the bass notes (apologies if I'm wrong here!) but this would be a more precise, organic way of doing that. I would also consider doing a more subtle version of this effect on other instruments like your strings and pads to clear out space in your mix. The drums still sound a bit flat to me overall, mainly from a sample perspective. The kick drum sounds fine to me, but the snare gets repetitive. One thing I like to do in my own mixes is include multiple snare samples and have a different snare drum hit on the 2 beat and the 4 beat, or layer them differently throughout the song. The tambourine also doesn't really work for me, it just seems like a weak sample and isn't dominant enough to carry the 1/16th note rhythm. Some accents would be fine, but I think you need a sharper, better-quality sample for your hi-hat rhythm. The transition at 2:54 is weak - some sort of sweep effect, cymbal crash, or anything else along those lines would help that chord change have more impact. Some sort of transition effect is definitely essential there to go along with the writing. I thought you ended the remix at a strange point - it cuts off right in the middle of a melody and doesn't offer any sort of resolution. Maybe try playing around with something similar to your introduction, but gradually break the track down to its simplest elements, or even add some original writing of your own, which leads me to my final point... Although you did a lot to change the sound design of the original into a more synth-heavy direction, all of the writing is still more or less direct from the source material. If you're just looking to make a cover of the original with no intention of submitting to OCR, that's totally fine and you can ignore this critique, but if you were to submit to the site, this would definitely be brought up on the judges panel that the remix is too close, melodically, to the original Forest Interlude song, and you would need some additional changes to the structure or the melody of the song. Take this feedback for what it's worth, depending on what you intend to do with this track. I hope you don't find this feedback discouraging or unwanted - I enjoyed the foundation of your remix very much, but I still think there's a lot of room for improvement if you're willing to pursue it, especially if you planned on submitting to the site. Good luck, let me know if I can clarify any of this or provide additional feedback
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Absolutely LOVE Click Clock Woods There's some pretty whimsical flourishes that expand on the original here, and I really love some of your additions to the the backing instrumentation in general! This conjures some excellent vibes and has some interesting ear-catching moments throughout. However, I found that the rhodes was not a suitable lead for most of this track - the sample itself felt sterile and lacking any bite, but more significantly, the performance felt lethargic and not humanized. It doesn't seem to be sequenced in the way that a human would actually perform the instrument. There was kind of an awkward swing to it that didn't seem to line up with the rest of the track's groove. When the bells came in at 1:06, it sounded a little better, but in general, the lack of expressiveness and general production quality on your lead instruments, especially when everything is so exposed and minimalist, sinks this submission I'm afraid. I'm not going to dwell on the overall mastering because it's been covered on many other tracks, but I'll mention it for posterity's sake - it's very quiet and lacking in master compression. Would love to see you revisit this soundtrack, but I don't think this submission is the one that will get onto the site. NO
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This certainly packs a lot into a short runtime! Although it's a fairly straightforward cover, there's a lot of personalization added to this thanks to the enthusiastic performances. Seriously, the rhythm guitars especially sound badass here, and there's a ton of variation to keep this fresh throughout. The chiptune synths, while not anything groundbreaking from a sound design perspective, added a surprising amount to the arrangement and fit really nicely with the rest of the instruments. I find myself agreeing with just about everything Larry said, but fall on the opposite side of the bar - for such a short and conservative arrangement of the source material, I think things need to be absolutely ironclad, and there's a few things that, on top of the arrangement feeling just a tad bit undercooked, make it hard for me to pass this in its current form. The high end does sound slightly scooped out of the snare, and the balance between lead guitar and rhythm guitar is not perfect... for my money, I'd like the lead to be more present in the mix. I also echo the sentiments that the ending was underwhelming, and would have benefited from something more conclusive. Ugh, this is a hard vote to make because, in a vacuum, this is thoroughly enjoyable, but when viewed in context of the OCR standards, it falls short, mainly due to the straightforward and underdeveloped arrangement and some minor production issues. I wouldn't be upset if this passed, but I would feel a lot more comfortable signing off on it if even a few of these qualms were addressed. NO (borderline)