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Rozovian

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Everything posted by Rozovian

  1. I think this calls for a guide on the basic principles behind remixing, or ReMixing. Or some sort of survey where remixers share their methods and views on how to go from hearing a Mario theme to making Angry Jumpin' Plummer or The Italian Hero. Not having gotten a ReMix approved, I'm not gonna start telling ppl how to do it. That's what the WIP forums are for. ReMixers, if you wouldn't mind...
  2. I think it's ok. It's repetitive, and several of the samples used are low quality, but it's got variation enough. Some cuts and merging, and you should end up with a pretty cool piece of tolerable length and decent variation. I really like the intro. And bonus points for a cool bass! Sometimes way too high, feels like you could drop it an octave in some places, but overall nice. Cut away half of 0:44-1:12, it loops. Nice transition to "chorus". 1:44, you could toss in a secondary, faster, rhythm instrument, a shaker, second hihat, something cool on a ride, somthing like that. 1:58, okay transition, but when it comes back at 2:13, I'm sick of the texture you've used. Drop a few layers at either part. 2:28, less good transition, why not drop drums alltogether, 'til 2:42, to make it different, vary the remix a bit. 2:58, repeat from 1:58-3:41, boring. Something new, something different, please. The third time around (3:26-3:41), it's different enough, isn't it enough to just use that one? 3:41-3:04. Nice ending, it works. You could vary the drum comp a bit here, soften it a bit, keep only the crucial kicks or something, remove every other hihat. And the last note should fade out better than that. Sooner, maybe, but not as sharply as it does at the very end. Plus I was kind'a expecting to hear another note there too, one note lower (two seminotes down). These are a few of my observations, opinion, and suggestions. Do what you can with it, and come back to show what you've got. This isn't bad for a newb.
  3. Remixed "Final Hours" because I found it requested on the requests forum. Submitted. Got a no. Worked on it, forgot all about it, and now, bored out of my skull with the lack of activity on ocr atm, I felt like getting some feedback on it, here, wosmething I should have done in the first place. Well, live and learn. The links: MIDI for comparison at http://vgmusic.com/music/console/nintendo/n64/Last_Day_v1.4.MID (remember, direct links to vgmusic don't work) The judges' NO The old, NO-ed remix The new and improved, and hopefully better, remix The newer and improveder, and hopefully better...er, remix Bear in mind that I only recently rediscovered this one. I wanted some feedback before getting back to working on it.
  4. Using headphones, this sound bot better and worse. There's a world of new flaws I'm hearing... Then again, everything sounds much better. Too bad the net is down at home, or I wouldn't have to haul my headphones to work just to respond. But now, the feedback: I now hear the harp could use a little longer release time. The first ride touch more so, it dies out too soon. make the note longer or tweak the settings. Panning works well. The drumkit sounds backwards, but that's probably because I've spent too much time on the wrong side of the drums. If you want this to feel more like a band, imagine placing the different instruments on a stage and panning accordingly. Just don't lose balance. It sounds good enough as it is, tho I'd try moving the bass somewhere, see if it work better a bit to the... right, I think. No promises, but try it. If it doesn't sound better, leave it where it currently is. It's good. Gonna be interesting to see what's next on this. See how much original stuff you can fit in and still stay true to the source. Then, and ending... or is it to soon to ask? We're waiting. Well, I am.
  5. Write a whole lot of short pieces that can be put in any order wherever they fit. That'll get rid of some of the cue problems. Depending on music genre, you might even get away with fading it in and out. A good idea would be to talk to whoever's doing sound, as the auditory landscape is, like almost all aspects of movie-making, a collaboration.
  6. Can unfortunately not listen to it at the moment, but will have a listen later. If you're looking for feedback, use the WIP forum (work in progress).
  7. Using Logic, I have no effing clue how to use any version of FL, but I think Skrypnyk's advice is sound... at least with some editing: I'm only a few years short on having spent a decade on writing music, both with and without electronic tools. I don't always know how to remix a theme I like. Think about the theme over and over, learn the tools, and play with it. or make original stuff 'til you feel you know your tools. Practice makes pancakes - the more, the better. With that, I wish you good luck.
  8. Stereo sounds good on iMac built-in speakers. Gonna try it with earphones later. Should carry headphones with me. Noticed the bass now. Sounds good. Checked an older version, and found the bass was there too. Sounds much better now, tho. The piccolo is great! Gives the mix more color. Did a side by side comparison, switching forth and back between your last version and the one before... Yup, better and better. As for composing and arranging, I find that most good remixes, whether taking beginning, first "chorus", or climax straight from source, the end tends also to be very similar to source. I guess that's the easiest way, and a good way, of staying close to source without cutting back on space for original material, your own take on it. I'd say go nuts, do whatever fits, but throw in something from source in the end. It helps to tie everything together.
  9. The hobo is right. It's essentially a six-track tune, tho there's some instrumental changes. Matt's right about the original content - there needs to be some. Right now it sounds like you've taken a MIDI and added drums, something the OCR guidelines doesn't allow in a submission. To me, it sounds like you've still got some ways to go before you're qualified for a submission, according to the submission guidelines. When it comes to dance tunes, look at the works of Blind, especially what he did for the FFVII and DK projects (albums), as well as his more recent works. I'm a big fan of his FFX piece, too. -- So, individual criticisms and pieces of advice The first melody synth sounds cheap. I think the backing one works, but not the main one. When the main theme then comes in with the more trancy instrument, it works better. Sound sound like it's ripped from game audio. I'd recommend using the same instrument for the intro, only with a heavy cutoff to make it smoother. There's not enough attack in the bass drum, and the other drums are also weak. Use a compressor on the bass drum, maybe on the snare/clap as well. See if you can find some nice crashes, maybe a reverse one, to mark key changes in the remix, such as when the "chorus" comes in, or ends, or both. The bass could use some more depth. Might be just my speakers, but that's how it sounds to me. I'd shove it an octave further down, but depending on the sample/synth, that could just as well just make it slow, solving one problem by causing another. There's not enough original content. So, listen to Blind, and see how you can improve. Good luck!
  10. Do note the updated first post, people. ACTIVITY!
  11. It's a great idea, but making it sound like a theremin is tricky, plus you need to watch out for making it boring. Long notes changing only when chords change... that's too simple for the judges, and ultimately, for a lot of people to listen to. There are instances where it works, but this isn't one of them, at least not yet. Plus it only sounds like a sine on a synth, not a theremin. Vibrato and tremolo, and more glide/pitch bend. Sequenced instruments can work as solo, but it depends on the samples/synthesizer. An audio effect on it helps to level things out, tho the best ones are either built into the sampler, or are different kinds of distortion and amp simulations. It depends on the samples and the sequencing. Probably. Some guitar-playing nolifer. One possibility is to record little parts of it, small sections at a time. Another is to use samples and spend some aspirin on getting it to sound good. Might work, depending on the modulation used. Actually, I'm pretty fond of your theremin imitation idea. Run it through a nice effect to remove the obvious human qualities, and what you have is an artificial yet organic sounding instrument with a human touch... The human voice can do wonders for the mood, and with a remix of this type and mood, I highly recommend trying it. -- So, Tensei-San got it working in FL. So it's possible. He could probably send you an FL file of it if you say please.
  12. I think Industrial Light meant it still sounds raw, as I phrased it. If you get it to work in Fruity Loops or something you should have had half your production problems solved, and made the rest solvable. The right samples and a little more control can make a huge difference in the overall quality. I went from tracker software to GarageBand some years ago, and it was a big leap. Since then, I've taken smaller steps, but am getting further. it's all about that, steps. Occasional leaps, and a gazillion of smaller steps. If FL doesn't work, see if you can find some other software to use. If you understand MIDI (numbers, not notes), you might want to consider trackers. But have a look at the guides in the ReMixing forum, you might find some useful software there.
  13. I call dibs on Joy to teh World. No promises I'll get it done, but *checks date* December 2nd - December 20th... It's possible. It's a little late, tho. Might be a good idea to start next xmas project closer to july than to yule. Like halloween or other holidays'/seasons' albums.
  14. The people that can make these fast have been using a number of soundfonts for long enough to know them. Or whatever else they use. How'd you make the MIDI. If FL is being an a******, see if you can work around it by opening your MIDI in another MIDI sequencer, and saving it. I don't know FL, never used it, but most sequencers should be able to open MIDI. There's still some very MIDI-esque issues with this, the lead is choppy when it plays the same note over and over. Staccato might fix that, as you've planned. The boring sequencing of the background stuff half way through, the theremin, I guess. It's a great idea, but it needs more work. Too raw. Soloing instruments isn't a good idea when you're dealing with soundfonts, or any sampled instrument, really. Without really careful sequencing and note-specific modulation, natural reverb in the right amounts, and a plethora of other details, they'll sound fake. Also, something to consider, dynamics, that is, how loud and intense the song is at different times. The classic route to take is to crash-start it, cool down, and build up to the grande finale. Yeah, there's variations and alternatives, but essentially, everything needs direction. This is a bit lacking in that department, but work out the technical problems before addressing that.
  15. I'm not hearing the lead melody from the source. Not saying I don't like your suppressed take on it, but I can't identify the source just from hearing this. The whole thing is short, so take everything you can from the source. If whatever sequencer you use can open MIDI, do it, and rip the melody. If not, listen and copy, note for note. I couldn't remember the theme when I heard your remix, so fix that. When someone hears a remix, they should also remember the source, at least the portions that appear in the remix. The rain lasts for way too long and is way too loud. The Wingless used rain and thunder in the intro to One Girl in All the World, which gave it a more defined first mood, but even so, it fades out kind'a soon. And for good reason. I'm hearing some tempo change, which gives it a more pro feel, and while I use and abuse the tempo, without notes that tell how the tempo changes, it just feels weird to suddenly hear something sooner than you expected, or not hearing it until a split second later. That's more off-putting than skillful, sorry. The strings in the background could change, find some simple rhythm, riff, pattern or something to play with those. Long chords generally don't get a high score from the Judges, either. So, useful suggestions: - Make sure the rain has faded out by 0:25 - Add rhythm to the background strings - Toss in the original lead melody somewhere, even if it's suppressed for the rest of the remix - Continue it as a march or something else with a solid rhythm - Change instruments further ahead, let a horn or oboe or something else play the lead - Consider changing the rhythm of the original melody, or slowing it down to use it as background for an original melody reminiscent of the theme - And the flute needs to be louder Hope this helps. Good luck!
  16. lol, one of the funnier tunes I've heard in a while. Gonna use a theremin? AFAIK, a theremin generates ordinary sine waves, unless it's built to do something other than that. It's how it's played that gives it the unique sound, very precise tremolo and vibrato. Getting the sine to sound like a theremin is gonna take a lot of midi/modwheel-programming. But like David said, you've got the talent it takes. Can't help you with the soundfonts, but will happily have a listen to this once you've gotten a little further on it (as in having found soundfonts you can use and rendered it to audio).
  17. Hey, don't bash the bg synth. Makes the whole thing sound mellow and nice, like the last song on prom night (on TV anyway, not like I know for sure). Although I have to admit, I didn't like it either at first.
  18. All right! With the exception of the kind'a clunky drums, the first minute is great. Although the lead is mechanical, and when it loops, it doesn't sound good. Add some modulation, very slight, to pitch, maybe volume and pan as well, that should help. If you don't know what I'm talking about, let me know and I'll tell you. Think like a drummer/percussionist when you work the drums. They're not bad, they're functional, but they're boring. Adding a few notes before the start of every region, like you have done elsewhere with the ride would probably be enough. And while on the topic of sequencing, the lead is really mechanical much of the time. Change velocity (volume) to fit how someone would play it. At a later stage, work on timing as well. Something zircon said about my recently rejected remix: While he was talking about my way of building up a whole from boring individual tracks, I'd like to pass this advice on to you in another sense: when you mute all tracks but the lead, does the lead sound good? If not, make it sound good. Then try it with all tracks. It's something I should do as well. When I find the time to remix. I'm looking forward to you next update, to see how how you've improved.
  19. Venting is okay, man. I did music for a student film. Then again, I was involved in it, in front of as well as behind the camera, in the writing stage, in the editing stage. Actually directed a cut, too. Anyway, on that film, I was able to talk music with the director pretty much any time, and he's a musician himself. No problem. Sgx... You're screwed. You're not being unreasonable, the wannabe director is. Just like he can't shoot or cut the movie in five days, you can't score it in five days either. He needs to grow up. If he's being so secretive about his precious film, maybe you should make the music without listening to it at all. Toss in notes and such, see what it ends up being. Seriously, some people don't don't understand the process, either because they haven't had anything to do with it, or because they're idiots. In this case, it could be both. If so, that would be proof of the idiocy mentioned above.
  20. These christian games (one of which I, a christian, have heard of) seem to be good bad examples of games with an agenda. Also, tossing edible things at your enemies... no serious game franchize would even consider that. Right...? The magic of edible items... Besides, the mentioned games hardly represent the reality of described events from a human POV. Would be interesting to see a game model being developed to depict something in a modern christian lifestyle worth reproducing for a controller and a screen, but as far as existing games goes, christian games are ridiculous. Or does anyone have a good example of a christian game?
  21. The changes you've made are spot on in some cases, and in others feel more like cheap shortcuts. I think you should listen to stuff in the same genre that you're working in, such as this. Just to learn. Ehrm, sorry man. I now did some research, and found myself having been fooled by Zas' amazing take on a number of OoT themes. Check it out, in case you haven't. With a theme this short, you should consider tossing in another theme from the same game, or from another game in the Zelda series that fit. Still true. From 1:12 to 2:12, quickly skipping through, I couldn't hear much difference. This is where you should be working with dynamics, rearranging the beat, tossing in a new take on the original melody or another section of it (which in this case is impossible). Jeremy Robson did a really amazing thing with a theme from Seiken Densetsu 3, Not So Ordinary People. Style-wise, it's very different from what you're doing, but you could learn something of how to vary a theme, and how to mix it with another. I realize there's not much I'm commenting on the new piece you linked to, but there's little I can say that hasn't been said. Learn from others that have done similar stuff. The links I've included should help you, and even if you've heard 'em all before, listen through again.
  22. Actually recognized the overused phased hihat GB loop (which pixietricks made some use of in her Chrono Cross remix) in a news end jingle on TV. Dunno if that makes me feel like a pro or think whoever made it isn't.
  23. Sounds like WW. Sounds like Zelda. So you've done right so far. Shorten the break, try not to leave a fully silent section anywhere besides the very end. Note that leaving notes to fade out and leaving only reverberation for a while, that's fully okay. Playing this on a loop, the break in the middle sounds more like end than the actual end does. Too long! Now that I finally remembered the WW overworld/sailing theme, I see you've done a good job adapting it to a much more mellow tune. Whatever you do to continue it, don't forget to vary it a little. The soft pad chords in the background are nice, but you could, somewhere else in whatever this becomes, give them some more function than to back it up, harmonically. Have them play something more complex than on chords. Also, listen to the backing sounds in the original sailing theme, you might hear some cool thing that should be heard more prominently.
  24. I had a lot of trouble hearing what was Metroid and what was generic notes reminiscent of it. Some of it sounded like Red Brinstar, then I thought I heard the intro. I was right about the intro. If you're gonna make this into a submission, you should probably add some complexity to it, more stuff from source and incorporate it more clearly and earlier. The intro is cool, but the drums samples aren't the best. Also, I'd cut it shorter, the first stuff with drums only, before the synth stuff comes in is... Well, those drum samples aren't necessarily bad, but sound that way when they're alone. I think this is pretty cool, tho. But it's short, and is kind'a aimless. This isn't something you've worked on for very long, as you said, so if you're serious about i, just keep working on it, and come back to the WiP forum when this has some direction.
  25. Bear in mind that getting yourself a "real" (as in expensive, complex) sequencer is a complete waste of money until you've mastered the basics. Would be interesting to have a GB contest on OCR, to see how good they can make it sound. When I got Logic, I was like a fish out of water. Didn't understand synthesis, got confused about the mixer, couldn't use Transform, was comletely lost when it came to Environment, could use two out of eight tools... And that's despite having worked with GB for over a year, tracker software before that. Learn GB, learn music. When you're able to produce something impressive with GB, get Logic, or some other more advanced software. When it comes to MIDI keyboards, I've been thinking of getting one too. Haven't needed one yet, tho. Just like zircon said, If you play piano or keyboard, you'll probably find it useful. If you don't, you're not gonna miss not having it. You're not gonna learn it either, tho. My advice: Don't get too eager to buy (or beg for) a ton of stuff (advanced sequencer, MIDI keyboard, sample CDs) until you know where to fit it into your creative process.
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