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Rozovian

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Everything posted by Rozovian

  1. Lol, I recognize it. This is funny shit, man, and that's coming from someone who doesn't say lol and doesn't say shit in his posts. *ahem* Anyway, this is familiar ground for mne, I started out, haven't shown anyone here tho, with remixing Metroid, and relatively recently upgraded from GarageBand to Logic Express. It's a pretty good tool to start with It's cut off a little too soon at the end, it feels. Not the file, but the remix, you need some real slight reverb or more release. Delay might work too. The beginning is a little boring, you could let the drums play soft until 0:14 where after a fill they'd come in as they are now. They're a little tame, but ina mix of this nature, I suppose it's okay. My biggest concern is that it's all pretty much the same, intensity-wise. There's an intensity push at 1:13, but before then, it was really repetitive. Overall, monotonous is a good word to describe this. It's not bad, but it sounds very much the same throughout. Vary instrument parts a bit more, leave out drums, in place, move stuff an octave up or down in some places. From 1:13 to 2:32 it's boring. Consider adding another isntrument to switch between, like an electric piano instead of the casual one, or a guitar with different effects. If you can, consider recording a real electric guitar. You don't need an amp, all you need is the guitar, a cable, and a plug adapter to get it to the right size. GB's guitar amp can handle the rest. You cna slow the remix down for recording if you're not good enough to play at this speed, then speed it back up. GB handles the time stretch automatically. About the drums again: I recommend moving each type of drum to a different track. Toms, Kick, hihats, snares, and crashes/rides on different tracks, it gives you the room to better process them, individually. Mostly, that's EQ, compression, and maybe reverb. Just don't go overboard on getting more bass to the kick or more punch to the snare, less is more. What else can I say? This is a really cool, relaxing song, certainly an innovative take on the theme, I've never heard anything like this from Metroid (as far as I remember, anyway). The judges are gonna give you points for that. It is, however, a bit tame and repetitive, and the soundscape is pretty much the same throughout, which you'll be losing points for. This is one of those pieces I guess they'd probably give a NO RESUBMIT, cuz it's gotta be on ocr, but it's still a bit unrefined. I like it.
  2. Last update: Sep 29th 2018 - Fractions of inches. Rozo says: Trailer released!! It's been a long, long time indeed. The tracklist: 101 Not Awaken - Usa 102 Where Angels Fear to Tread - HoboKa, Archangel 103 Ordinary People - Archangel 104 Whiz Kid - Jago 105 Walls and Steels] - pu_freak 106 Axe Bring Storm - the Dual Dragons 107 Little Sweet Cafe - audio fidelity, flutetopia 108 Witchmakers - Archangel 109 Another Winter - Abadoss 110 Ancient Dolphin - Archangel 111 Hope Isolation Pray - k-wix 112 Raven - mak, Mozzaratti, Rozovian 113 Damn Damn Drum - Harmony, Level99, LuIzA 114 Innocent Sea - k-wix 115 Swivel - Sam English 116 Oh I'm a Flamelet - Brandon Strader 117 Evening Star - Brandon Strader 118 Don't Hunt the Fairy - Sam English 119 Fable - Chris | Amaterasu - name plz 201 Left-Handed Wolf- LuIzA, zyko 202 Person's Die - ilp0 203 Harvest November - mak 204 Few Paths Forbidden - DarkeSword 205 Female Turbulence - Jeffrey Hayat 206 Intolerance - The Dual Dragons 207 Different Road - zyko 208 Powell - Karth, Meteo Xavier 209 Political Pressure - HoboKa 210 Nuclear Fusion - The Dual Dragons 211 Positive - Meteo Xavier 212 Meridian Child - beckett007 213 Closed Garden - Meteo Xavier, Jeremy Robson 214 Splash Hop - The OverClocked Plaid Muffins 215 Innocent Water - Emunator, Ergosonic 216 Delicate Affection - TheDeath 217 Three of Darkside - The Joker 218 Last Audience - Rozovian 219 Obsession - The Dual Dragons 220 Strange Medicine - Phonetic Hero 221 Frenzy - Rozovian 301 Can You Fly, Sister? - Jovette Rivera 302 Decision Bell - rebrained 303 Secret of Mana - Dj Mokram 304 Faith Total Machine - Usa, Jackson Lawhead 305 Weird Counterpoint - Rexy - Daniel Rosenqvist 306 Rolling Cradle - Jago 307 Black Soup - Blaine 308 High Tension Wire - Nutritious 309 And Other - TheDeath 310 Electric Talk - Reuben Cornell - name plz 311 Religion Thunder - Mozzaratti 312 Angel's Fear - Jovette Rivera, ISAO - Hylian Lemon 313 The Sacrifice part I - Dj Mokram 314 The Sacrifice part II - Theophany 315 The Sacrifice part III - Mozzaratti 316 Reincarnation - Usa 317 Farewell Song - pu_freak 318 Breezin - Willrock 319 Return to Forever - Archangel 320 Long Goodbye - Meteo Xavier rsn#61 Flight From the Holy Land - Sixto Sounds rsn#63 Level Up! - mak rsn#65 Sleeping - hakstock -- Snesmusic.org's sd3 chiptune Where the tracks are used in-game -- We proudly present you a remix project that covers the soundtrack of the famous SNES action RPG, "Seiken Densetsu 3", aka "Secret of Mana 2". Songs of Light and Darkness -project direction- With a plan to enhance, extend, and elaborate on the music in the game, Songs of Light and Darkness is meant to be in keeping with the general tone of the original soundtrack, but updated to modern standards and with the personal touch of fans of the game, its music, and game music in general. That means we're looking for tracks that maintains a flavor of world music and atmosphere. It's so the album will be cohesive. We're looking for most kinds of music, but for a cohesive sound we would prefer you don't rely on heavy electronic beats and only electronic-sounding stuff. For exceptions, contact me asap, bring examples. We do like atmospheres and stuff, like weather, waves, ppl, nature, stuff. Just not too much. And hey, try to use as much of the source as possible. Judges like that, we like that, and you ought to like that. The scope of the Seiken Densetsu 3 remix project is enormous, as it's a 60-track OST that we want fully remixed. And now it is. -project staff- Rozovian, director and coordinator, feedback, often hungry, likes wavs Meteo Xavier, assistant director, does more than Rozo does Keiiii, art, a window into the world of sd3 Usa, mastering, consultation -remixers, we need- - your consent to use your tracks - your track as a wav, aif, or other high-quality format (if you can master it yourself, fine; otherwise plz leave dynamics enough for us to work with) - a name for your track, which isn't a need I was expecting to have to list... - info about the track, your thoughts about it and/or the source - we can make something up, too - info about you, a brief bio, formal or informal - again, we can make stuff up if we don't get anything from you -your email address, so we have reliable and consolidated access to you all -help wanted- Promotion - We want people interested in jrpg soundtracks to hear about this album. Supporters - We like this, so should you. -last notes- I've been at this since 2008, and I wasn't the original director of the project. We've been at this for a long time. Are we there yet? So close you can hear the whole thing... if you're on ocr staff.
  3. Somewhat interesting concept, but I recommend waiting until you've got more progress with the project before recruiting musicians. Before the gameplay programming is done, you probably won't even need graphics, much less music. Some ppl come by to get musicians because they think music at an early stage makes their game look more professional. Gameplay screenshots, gameplay movies, that's professional. And it helps the musicians know what they're writing for. Before you can provide those, you can't really say you're much different from the wannabe developers that come by and want to beef up their never-gonna-be-completed "game". So, more show. That way, us remixers won't get too disappointed if this is never completed.
  4. Quick reference to midi revealed the source to be easily recognizeable. A little too much so. You could reinterpret the source and mix it up more. Just make sure you don't overdo the interpreting. You should make up your mind about whetrh you want this to be trance-ish or not. Your choice of instruments imply you do, but they're not arranged as basic trance, especially not the drums. With the right mixing, this could sound pretty good, but right now, it doesn't flow as smoothly as trance does, imo. Listen to Blind, he knows what he's doing. You don't have to copy his style or ararngement techniques, but learn from his mixing. You've got some empty sections that could need some bass to back it up. That synth sounds too cheesy to play on its own. If I were you, I'd try adding some envelope-controlled filtering of some kind to it, dunno if you can do that with whatever you're using. Overall, this is promising, but not submittably good. Keep working, and come back to show how it turns out.
  5. Dunno if your should use simple synths, they make it sound a little too NES. Overall, I think you've done well in terms of arrangement. Can't judge the mixing right now, but a quick comparison between two of Blind's works and this one didn't reveal any obvious flaws, at least not on laptop speakers. This is a beautiful piece, and I like what you've done with it. It feels like it's just the right length. It's a little too slow for my taste at first, but towards the end it's just right. I advice you to compare this yourself to Blind's remixes and other works in the same or related genres. ALl I can say, besides what I've already said, is that I like it. It's cool. In more than one way.
  6. I kept waiting for something to happen, and I think you made me wait too long for too little. More energy, and get rid of the repetitive synth much sooner. When it, FINALLY, plays something else, it's cool, but in between, KILL IT! Drums feel kind'a uneven. Using laptop speakers, I can't hear the kick, and am hearing way too much snare. More energy to the drums as well, you could change to a more intense drum progression towards the end, and then go back to the lame (albeit interesting) one you used throughout. Tighten it up, and make it more exciting. Even out the drums and add depth. It's not bad. It's just not good. Yet.
  7. There's little I can say. This sounds like something I would have included on the ocr cds I gave my parents for xmas, so I think it's ocr-quality. It is, tho, in the more boring end of ocr-quality material, but I get the feeling this is a remix for chillin', so I can overlook that. Towards the end, tehre's some kind of traditional synth, square or so, that plays something reminiscent of Tallon Overworld. Using a crystal pad or something like that might help, but rearranging its timing would porbably be ideal.... in addition to finding a more high-quality instrument. The last playthrough could be with the square synth tho, that's something I remember from listening to tracker songs, something I like. I'm a little concerned the main melody is just copy-pasted from source, so some interpretation would be nice. If I was a judge, I'd relisten to the source and if there's no interpretation of the source lead melody, I'd give this a borderline NO. But, that's _if_. In other words, boring, but enjoyable.
  8. I'm currently too lazy to compare to source, so I can't comment on the source/original content ratio. Anyway, this sounds like top score music from some snowboarding game. Not enough nitro. I think the drums are what's causing this problem, they're too groovin'/chillin' and not enough rockin' or racin', if you know what I mean. Try out something with more regular snare timing. Consider double-timing it, too. I can't judge from my laptop speakers, and am too lazy to listen through headphones, but it sounds like it's lacking bass. Add bass. And lose the sound effects. Especially the short drive-bys and the voice. But since you've "just recently became interesting in remixing and arranging", this is impressive.
  9. Consider using crashes... or some similar or otherwise suitable sound where appropriate. Also see if you can include some melodic content. This is cool background or game music, but ocr is more foreground-focused. The melodic sections you've got aren't carrying the song song as well as they should, they just become part of the progression. But sound quality is cool, and I like the mood of this piece. Keep at it!
  10. 24 tracks available and 17 tracks soon to be added to that list. Ten tracks complete or almost complete. 9 tracks taken that aren't yet complete or nearly so. The actual names of the tracks will be revealed when the tracklist is posted... ...once Usa's account works normally or I get mod priviliges to edit it myself. Remixers who have had wips in the project, please contact me or Usa and let us know whether or not you're still interested in doing this or if we can hand out your track to anyone who wants it.
  11. Dude, the first ain't mine. But thanks.
  12. Not unlike the shootings in Tuusula some time ago, there's part stupid, part crazy, and part influence. Stupid - Drinking while babysitting Crazy - Wrestling moves against a little kid But what's the influence? There's violent movies, violent comics, violent games, violent language, violent news, violent stories, violent pictures, violent music... and violent people. Which of these is really the most dangerous? The world would be a better place without Mortal Kombat. But that's got nothing to do with this. Why not blame human nature, since it's responsible for a lot more evil than games?
  13. I'm seeing the need for that wip guide... Host your unfinished works at Tindeck or some other decent host so we don't have to look at a cluttered myspace site. Tindeck also offers the choice of streaming or downloading, which makes it even easier for us to pick whicherever we prefer. Always make it easy for those you want feedback from, buddy. Anyway, your remix in progress... I asked my sister to compare it to a midi. I thought she'd hear how much better your wip was than the midi I used for comparison. She didn't. And neither do I. It's not much more than a conversion from midi to mp3. Where's your original take on it, where's what sets this apart from the original? I'm not saying it's bad, but that's probably due to the source being a beautiful one. This essentially being a midi sound upgrade, a hard to hear one, too, with occational clipping and whatnot means it wouldn't get accepted on OCR. You'd get an easy NO from the judges if you submitted this. Figure out a story, a mood, or something else that you want to convey through the remix, and rearrange it to fit that... thing. Compare ocremixes with theie respective sources to geta feel of how different something must be to get accepted. Read the submission standards and know what you're aiming for. Good luck!
  14. Someone requested this months ago. I have a wip in progress of this, one dangerously close to a resub. Got rejected last time. You can hear an older version on the wip board. Keep in mind that it's an older and not accepted version, so it's still a bit raw. It's progressed far since my last update there.
  15. I've gone over the tracklist and we currently have 21 tracks clearly available, and are in the process of sorting out how many we're not sure about, and whether those are available or not. There's a fair amount of tracks to be added to the available tracks list, so we're not posting an updated tracklist yet. Anyone interested in joining or re-joining this project should express their interest here asap so we know. Especially if you already had a wip in. Remixers previously in the project, please reclaim your tracks or they'll be classed available for anyone to take. Sinewav, I reserved those two tracks for you and whatever collab you may be doing. Abadoss... I'll remind the man behind it all to master it.
  16. I'm hearing some ugly distorted noise in the left channel. At this stage, that's all I can say. It's similar enough to source, it's got an interesting assortment of sounds, and it's overall cool. Gonna wait to say more until there's a little more length and arrangement to it. So far, so good.
  17. At 2 mins, the only thing I still wish would be changed was that it's essentially the same 10 seconds repeated over and over again. But it's arranged beautifully enough for that just to be a minor detail. At 3 mins when that melody is pushed into background, it all just feels right. While I'd still like some more variation, this is good enough for that just to be my preference. If you're still looking to improve it, toss in a variant of the ending or intro melody somewhere in the middle to mix it up. If I was a judge, I'd YES this. This is really great, dude. Answers: 2:40, all good. I like it. 2:24, all good. Works well as they are. If they were the nlast two bits of the piece, reversing them would make a cool ending, but... they aren't. And it's better this way, methinks. 2:20 Sounds good to me. If you're worried about them, copy, rework, and compare. Repeat: While still a bit repetitive, I'd YES this already.
  18. If I were you, I would probably have replied with "Yeah, agreed on the criticism here, esp at 2:20." Like I said, the ending section, it's a great idea, but it's too fat. If you have a harp soundfont, try that one with some really faint strings in the background. An ending there isn't necessary, but it does give the remix a sense of closure. Try a harp and/or a flute. And see if you can kill some repetition by mixing up the material or itnerpreting the source differently. jeremy Robson did that unbelievably well with Not So Ordinary People. The source is quite repetitive as it's jsut different spins on the same bunch of notes, and that remix is one of my absolute favourites. Learn from its arrangement.
  19. 0:30 Whoa, this is really movie score material. 0:42 Yup, still movie score... And a weird note. I know you like those, but... I don't. 1:55-> Really neat. I sense some off-scale stuff, but I don't care. It's just pretty. 2:20-> Wow. 2:40 Okay, now we've heard it already. Still pretty, though. Maybe this is just once too much? 3:15 No, no, no, doesn't sound good. Too massive, fat, or something... too much like a pad. Beautiful thought, but the samples used don't quite live up to the idea. Great idea, semi-decent execution. Find another sample for this, something lighter, less fat. Don't stray from the sound you've employed throughout the piece. And then comes the same melody as we've heard over, and over, and over, and over... But it still sounds good. Just... more variation. You can easy harvest bits and pieces from a tune and create entire new sections from those. Don't overdo it, but try it out. It could lead you to that fresh new melody this wip needs. No headphones, so I can't give much in-depth on production. All that's left to say is that I like it.
  20. Hobo, where's the source? Got my headphones somewhere else so I can't give much in-depth production feedback... which isn't my forte anyway. Arrangementwise, this works. Just, how are you gonna continue it? Where is it going after this? And original vs source ratio... Dude... Either I looked at the wrong source, or you've taken some way underlying textures and turned those into this, or... not.
  21. Usa's having some freak technical difficulties with user privileges and such, and can't reply on the boards. He really appreciates your ongoing support for the project, Sinewav. MaliceX wanted to drop off the project, and Usa thought you were the one who let him know. As for Sixto, he has left the project. His songs haven't. Ask him if he's still interested. Assuming the forums get into the holiday spirit enough to find some love for Usa and let him post, he will update the project info soon, now that his vacation has started. Due to inactivity and a number of ppl having dropped out of the project, I felt the need to ask Usa about the number of tracks available and the number of remixers that could join. His answer:
  22. There's some noise in some instruments, sometimes white, sometimes a more ringing kind of noise. Also, it's really repetitive, and I recognize one of my problems in this: lots of cool ideas but not really a dramatic curve to how they're arranged together. I didn't even realize the ending was the ending, I thought it was a second break. It's a good ending, if it'd come after some real climax, right now, it's more of a drumless fade-out from repetition. You've got a good mix, only it's ridculously long and very repitive. I'd cut out at least a minute, maybe two, and make the stuff leading up to the ending grander and more massive, give it a sense of it being the grande finale, the climax, the punchline... You know? Mixing-wise, it's great, so tighten up the arrangement and give it a climax, and it'll be really cool. And come back with what you've got. I heard a lot of good stuff on your site, so with some fixes, this'll be great!
  23. Linking to MIDI - GOOD IDEA! It certainly helps. The first sound is much better than the rest. Sorry man. at 0:19, I was already expecting something else to come in, and when the drums come in, they come alone. Quick cut from 0:19 to 0:38. It'll kill some length, but it'll make it more interesting when you don't have to wait for stuff to happen. The bass that comes in soon after seem to suffer some key issues on the second half of the region. The soundscape gets pretty cool after that, and I like what you've done with the snare. The hihat is just reallly annoying. Give it more life and make it less annoying. When it finally stops, it just feels so much easier to listen to. More life or less annoying. Use more hihats, open, closed, half open... And don't be afraid to use crashes or rides. The sounds you've used are pretty cool, and they've got loads of life. Get rid of the hihat form the 3:02-3:05 snare roll. Please! it sounds completely ridiculous. The part that it leads into also needs to be more different from the previous section. A change in key, a change in isntruments, a change in rhythm (please), something. The ending is a little long too, and the whole piece felt like it never got to the point. Make the 3:07-3:58 section be the big finale. First half build-up, second half grande finale. Then you could shorten the ending or keep it, but the whole thing would feel more complete. And see if you can cut stuff out of repetition whenever you can. I do like the sound of this, but it's still in such a stage that I can't listen to it as a finished piece without thinking "oh, that's from inexperience, that's from budget samples, that's from limited musical knowledge". So, more work needed, but great job so far. Listen to some other pieces in this style. And make sure to come back with a better version of this! Because that's gonna be great. You've mastered the "filling up of the soundscape", you should now focus on "cutting out redundant stuff" and "direction". So far, great work!
  24. The first second is really attention-grabbing, so kudos on that! It's a little too sudden, but adding a some soft-attack pad to back it up, just 1/16 before the currently first note could fix that. You'd have to move everything forward, tho, unless you can move the timeline back without causing any problems. Then, 0:21-0:41, is really weak, generic, and newb-ish. Still after that, the drums are really in need of some serious re-arranging. Even within what's possible for the average drummer, there's a lot that can be done about the drums. Much more hihat action would be cool, as would ghost hits on the snare and a more active kick. Then there's toms, crashes, rides, splashes, and all kinds of drums that can add to it. Already doing a proper mix on the drums would help, as I think the hihat is way too high, the kick is too short for this piece as well as seeming to push the master compression. A louder and more active bass would be nice, as it's a bit lacking in that range. Aside from filling the low end of the frequency range and provide a drive for this tune, a bass also makes the kick sound less dry and more intergrated into the overall piece. While it's interesting overall, the soundscape is pretty much the same throughout, with some minor breaks that blur the lines between more lasting changes. You should consider cutting it a little shorter, to kill some repetition. There's some subtle changes when an instrument fades in and such, but you could make those fade in faster and then cut out the repetition. You've also used a lot of fairly simple synths, which add to a kind'a newb feel, at least with drums like these. Dull, odd and unfitting drums are your biggest problem, a repetitive soundscape being your second biggest. Try other drum samples, and do a proper mix on the drums. The soundscape could be cleaned up by just cutting it a little shorter, and doing a proper mix on it all, deciding what's important overall as well as in each frequency range and letting everything else be background. I'm not saying this is bad music, because I enjoyed listening to it, but it's not finished music. There's some mix and arrangement issues that need to be dealt with, at least if you want it on OCR. So, good luck and come back!
  25. I find myself agreeing that it's probably a typo, although not one of mine. And squished wasn't my word either. lol Fute, however, is. I meant flute. Humanization is the process of setting velocities, note lengths, and note position so that it's less perfect, less mechanical, less sequenced and more...human. Generally, fixing velocities does a lot, but the rest is good to keep in mind. Making some notes longer than others works wonders for a stiff piece. Try to imagine how it'd sound if a human played it, that should give you enough of an idea of how to fix it. In instruments settings, I often set a random factor to each note, letting it randomly be _roughly_ the right pitch. While this is suicidal for electronica, it works wonders for orchestral works. If there's a similar feature in whatever app you're using, use it. Just don't overdo it. Maybe you should add some reverb to the orchestral tracks. I recommend using a bus and then just setting bus send levels, it's faster. If it doesn't sound good, there's always the possibility of using multiple buses. In instrument settings, you set your preferences. In Soviet Russia, instrument set preferences on YOU! Anyway, you need a more organic guitar sample for the higher pitch notes in the end of the remix. I'm hearing and am bothered by them. Reducing Attack just slightly, by 30-100 ms could be enough, and add 20-50 ms of glide time. If you can't, see if you can tweak the amp sim. If you can't, add a new track, and play the last, higheest sections, on that one instead. Mimic the settings but give it more life somehow. Another possibility would be to set the guitar to be legato. If it works, it works, if not, then don't. But see if you can give the guitar more life. Whoa, lots and lots of advice, hopefully good advice, but I make no promises. Just see what you can do, and report or submit when you feel it's ready. Some tweaks and I'd YES it, but I'm no judge. I recommend coming back here with an updated version, to see if we can spot any other flaws or fixes to be made. I said it before, I'l say it again: it'll be great!
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