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Gario

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Everything posted by Gario

  1. Updated the link, I think it's a-go for submission. I gave it a few listens, and while I didn't the specific part you mentioned, Nikanoru, I did hear a few parts after that got pretty cluttered due to organ reverb. As far as the loud melody Slime mentioned, I wasn't catching where that was an issue. Even if it didn't sound like it, the soundscape is actually pretty dense - a bit difficult to add any more chords or pads than there already are. Not much I could think of doing that wouldn't drastically change the style of the song. Thanks for the listens and comments!
  2. Oooh, this is pretty fun. This is the round that I sadly didn't participate in, but you did a pretty darn good job with the sources. Kind of wish CV3 Beginning was a little more recognizable... that was my source. *grumble*... *Ahem* The overall energy keeps the music moving in this pretty consistently. There's really little to break the motion of this track, though, and since the energy remains pretty consistent the whole song feels a bit static. The beginning and the end have a small pause in the energy through dropping the instruments and drums - more moments like that throughout the song would help give the arrangement more "peaks" and "valleys", as far as musical drive is concerned. While I like the sidechaining, there's really never a moment where the music doesn't sidechain heavily. I personally don't think sidechaining that heavily is wrong, per se, but I do think the technique is overused in the track, which contributes to the static energy the piece provides. The drums are also a constant presence, and they don't change very much at all. Change those things up - be willing to play with the beat a little, or drop the drums from time to time. Play around with the hats and snare. Do something that jerks the listener in a different direction from time to time - it's important to keep the music interesting throughout the arrangement. The vocals are pretty good, but they're a little unrefined. The notes that you hold sound like they waver a little bit, such as at 0:30. I think they're still passable, but there's still room for improvement. I really like the difference between the dry vocals for the verses and wetter vocals during the chorus, though - the differentiation really helped break the music apart. At 2:42, you need to bring out your 'L' in "Blood" out a bit more. I'm not catching the 'L' sound every time the word 'Blood' comes up, and my immature mind hears something that makes me giggle ("butt smells so sweet", hee hee), instead. Overall, the diction is pretty good, but I thought I'd point that out - probably not what you want your listeners to hear. Your production values are quite good, and the lyrics are really cool. The style works well, but the static nature of the arrangement hangs this one up a bit. Change up the drums, be willing to let go of the side chain from time to time, etc.. The vocals are alright, though they could be landing on the notes a little tighter, and while most of your diction is great, bring out the 'L' in 'Blood' a little better. I'd like to hear an update to this, as it's a pretty slick arrangement otherwise. NO
  3. Solid metal, brah. Overall, it's well produced, the guitar timbres are appropriate for the style, and the performances are pretty solid. It's a great direction to take that source, and it works great. There are a few smaller issues that I can pull from this, though. The crashes throughout the track have a habit of panning from one speaker to another. On monitors it has little effect, but on headphones is sounds strange, and I can honestly think of no case where metal crashes should pan like that. Either stick to one side or center them, but don't change the panning during the performance, it makes no acoustic sense for them to do so. The background elements at 1:47 don't quite come through, which is a shame as they add another dimension to that part of the song. While the mixing is overall decent (important elements are upfront, background elements are in the back), I feel the background textures don't quite pop out enough, there, so a small pass on the mixing to bring things like that out a little bit would be beneficial. The rising guitar that starts at 2:00 is panned a little to the right (probably just how that guitar part is normally panned in the track). On headphones it's a little distracting, since it remains alone for a significant amount of time. If something like that is exposed like that for some time, it's better to center the panning during that period. The chord at 2:53 sounds wrong - the major chord sounds like it should be a minor chord, if it were to match the key it's being played in. I sound like I'm just hammering on it, but everything I mention here is a minor point - I simply bring it up to help improve you tracks in the future. Despite my incredible amount of nitpicking, I feel this is still a great metal arrangement of the source, and should be a welcome addition to OCR's metal library. Nice work, and I hope to see it on the front page. YES
  4. Pfft, it's always nice when people make this job easy. Andrew and Stevo made my job easy, here - great arrangement, great performances, great production values. I have nothing but good things to say, here - the guitars are clean, backing instruments complement everything great (piano and marimba are well incorporated), and the change in pace midway is a great way to keep things interesting. Great work! YES
  5. No crits? Aw, you're no fun. The drums being removed helps, but I'm still feeling the other issues that were present still tilts this below the bar. The missed notes were a really easy fix - I'm particularly surprised nothing was done there. I think my prior vote still stands - details on other judgment, minus the drum issue. NO
  6. Mmm, I like this arrangement. I'm with Sir_nutS on the arrangement - it knows when to push forward, and when to hold back. The dynamics shape the piece in a manner that really drives it forward, and the source is quite clear, so great work on that front. On a personal note, I really enjoy some of those clusters you used in the beginning - very tasty. The strings at 3:06 have some strange voice leading. It's minor, but they seem to utilize parallel fifths, at that point. I normally wouldn't mention it, but the rest of the track seems to have pretty good voice leading, so it stands out as a little strange, for me. The mixing and production do have issues, though. While the orchestration is quite good, the mixing tends to get cluttered to the point that the themes are not brought out in a sensible manner, while background elements (such as arpeggios performed by the strings) get more volume than they should. These issues are especially apparent at the beginning (oboe gets lost behind swelling strings), 1:50 and 3:27, where the melody is very difficult to pull out from the overwhelming background elements. At 3:27, there's also noticeable moments of overcompression, as well. When the music gets loud, production quality drops significantly due to this overcompression, which is no good. With all due respect, I'm going to have to disagree on the commentary on this not having correct articulations and humanization throughout, though - while there are a few moments that could use some attention to the articulations, for the most part this shows considerable attention to what attacks and articulations should be used where, does so correctly, and has a great deal of attention paid to the dynamics throughout. The instruments have attack swells when it would be appropriate to do so (like the block chords in the beginning), and the arranger actually changes these values whenever phrasing the lines to lesser amounts, which is the correct handling of such instruments. The staccato strings at 2:34 show a good deal of focus on the control of the articulations of these instruments, as well as the release of the solo viola at 2:32. The legato strings are performed as they should be - unless there's a reason for the strings to swell (such as the chords in the beginning), string players will perform their phrases legato. That is not a mistake in humanization. That being said, the viola at 2:18 does have an unnecessary swelling attack for each note, which makes the phrase sound more disjointed than a performer would normally handle it. The piano at 4:03 (the block chords, in particular) also does sound pretty mechanical - every hit is the exact same, at that part, which really wouldn't happen in a live performance. While I feel the humanization is at pretty solid levels, the mixing and production issues that this arrangement has still puts this below the bar. I really do enjoy this arrangement, though, and I hope you come back with this after fixing the production and mixing issues we've mentioned, as well as addressing the humanization issues that I mentioned above. The voice leading where I mentioned would be nice to correct, too, though that's not mandatory. NO
  7. Aaahahaha, don't scare the children, indeed. Nice story to back up the album - no idea what the producers were thinking, as most of this is really quite cool and un-scary, lol. Really solid stuff, but coming from you that's almost always to be expected, at this point.
  8. EVAL Oh wow, I like this. Your orchestration is pretty damn spot on, in this. The sources are clearly there, and even though it's a medley (often frowned upon), this track seems to tell a story with each source. I'm pretty cool with this, on the source usage and arrangement front. The humanization of the instruments is slick. To take it one step beyond, I suggest learning how to emulate different accents and attacks for the different instruments - there are some moments where I feel the attacks aren't quite right. For example, the strings that descend at 2:42 all seem to have the same attack, where an orchestra would really play the first attack with a down stroke, and hold that stroke for the rest of the notes (thus having the following notes being very legato, in comparison). The trumpets and horns doing the same thing at 3:06 can also benefit from emulating the attacks they would use - the line is played so each note sounds distinct, whereas a real trumpet and horn player would phrase that line altogether, or phrase the line with one note of staccato for emphasis on the second to last note (neat effect, but obviously not mandatory). It sounds like you're really getting the hand of orchestration and dynamics, so this is merely an idea to take your music to the next level. Anyhow, it seems wordy, but in reality your humanization is very solid - these are merely suggestions as to where to take your music next. The arrangement is solid. The orchestration is great. You'll probably pass, if you submit this to the panel. Look forward to hearing it there!
  9. Nah, I don't have Audio Cart - I've made my own 8-bit+ sounds for ages (Since at least my first accepted submission, and even a little before that). This track was made in January - long before Audio Cart was available. Really, though, it's just a square wave with the duty cycle set at 12.5, 25 or 50%, as per what the NES would have available. Now you know how to do it, too! Thanks for the comment on the potential clutter, I'll clean that up some more before submitting my track. I think I can make it a touch easier to hear, especially at the part you point out. Thanks for the feedback, and I'm glad you enjoyed it otherwise
  10. Larry, you're an out of touch old man, but that's beside the point. Overall, the track doesn't seem to have very much focus. It follows the source, sure, but since the general dynamic and texture is very similar throughout there's really no build up, climax, etc., that gives the listener any sense of direction. It's just all... the same-ish. I'll acknowledge 2:20 as really dropping down and changing it up, but it's not enough to mitigate the overall lack of diversity throughout the track. The drum pattern really drives this issue home, though - it's pretty close to four-to-the-floor throughout the entire song, but instead of driving the track forward (like that style often does), the slow pacing of this makes it sound plodding and uninteresting. While the production is clean, at 1:36 the theme is held in a light, quiet pad, while everything else is mixed closer to the front, making that part sound odd. The background arpeggio at the moments mentioned by Chimp indeed have notes that are sour. At 0:58, 1:21 and 1:36 the arpeggio part in the background plays notes that directly conflict with the chord being outlined by the melody and pads. Those notes need to be corrected. Overall, the mix feels like it's lacking both in the low end and high end of the EQ spectrum, which gives the entire track a dull, suppressed feel. For the most part, it's simply that the instruments used primarily take up the midrange, so the far ends of the spectrum is just missing from the arrangement, altogether. Yeah, I'm with Chimp and Larry on this, it does feel like a lot of things are off. Hopefully some of the things we're saying here is helpful, though. NO
  11. As an aside, since the artist posted the Workshop eval a few days before panelling it (and because I was late in responding when promised), I gave him my feedback as an evaluation, as well, and he seemed very willing to fix the mixing issues that are present, as well as integrating the Cammy vocals better. I'll see if I can get a better version from him soon.
  12. That's some solid metal performances goin' down, in this track. I'm not familiar with the source, but it actually sounds like quite the hidden gem. This arrangement does a great job covering the overall sound of the source, while playing with the leads from time to time. It's a pretty conservative arrangement, though - pretty damn close to the "too conservative" category, on OCR. The overall mix tends to have the guitars all fighting for the front of the mix, when everything is playing at once. It's not absolutely terrible, but the issue is pretty consistently there. The leads should be clearly in front of the rhythm guitars, which at the moment are pretty loud in comparison to the rest of the mix. The master track could also use a touch of high EQs, as well, as the overall track sounds lacking in that department (Just a little, though - 0.25dB in the high range would cover it). There's quite a few moments in the track where there's really no lead - just texture. While I think those are a nice way to break the music up in a sensible manner, those sections last a bit too long. 1:51 - 2:20, for example, could move to the next section effectively at 2:06. Nothing is really added to justify that second repetition; moments like that sound like padding to a track that's already at a reasonable length. I like this, but little things here and there knock this down. I feel the arrangement could break away from the source just a little more, but more importantly the mix should be balanced so the rhythm guitar doesn't take up so much space, allowing the leads to push through. The repetitive sections that I mentioned should also be truncated - they do not add anything to the arrangement other than length. Tighten those issues up and resubmit - apparently, this game needs some representation on here, and this would be a great track to do so with. NO
  13. Damn, this is awesome as shit. I can recognize the sources right off the bat, but they're all incorporated together seemlessly. The arrangement is amazing. The instrumentation is eclectic (I love eclectic), and those vocoded vocals are amazing. The only thing I can find that could be improved would be the clarity of the vocoded vocals' lyrics, but they're honestly pretty legible, as far as vocoded vocals go. Yeah, easiest pass in a while. Great work, Jorito! YES
  14. This is a tough one. It's a very light arrangement of the source, but what's there is simply great. It's sort of an older style jam session that just takes the source and runs away with it. The bubbling sound that comes in from time to time sounds... well, out of place. The arrangement evokes "The Beach", but that bubbling sounds more like "In a lab". It's not technically wrong, per se, but I didn't feel it fit the piece very well. That lead guitar sounds incredibly clean, and it really shines as far as performance goes. The subtle background elements and soft change ups from the bass really help push this piece forward. Honestly, I think this track does exactly what it's supposed to do. It's incredibly relaxing because of it, too - the minimalist element to it just lets what's there shine through that much more. I think it's pretty damn good, myself. YES
  15. Lavender town is always an interesting source to hear arrangements for - so creepy and dark, especially considering it's from Pokemon. The overall feel is similar to the source in this arrangement, but the track does some pretty daring things with the source in the middle and end that pay off, for the most part. The changeup at 1:27, for example, takes it in a new, more ethereal direction, and the new harmonies at 2:56 actually work well with the source. Those new harmonies would've served better had they been introduced earlier in the piece, though - they just sort of hit you, then the song ends. As a rule of thumb, introducing new elements at the very end of a track is disorienting, and it always sounds out of the blue and out of place. If you want to do something like end the piece with those chords, get the listener familiar with those chords first earlier in the arrangement. The production and mixing in this is questionable, at best. The drums from 0:00 to 0:35 sound like they're without any bottom end EQ. It sounds intentional, but with the other instruments having their normal EQ range, it just sounds... strange. Once the bass EQ returns to the drums, the bass drum sidechaining used throughout is incredibly distracting, as it affects every instrument equally. When sidechaining, be sure to only affect instruments that really conflict with the frequency range the bass utilizes. The synths used throughout seem to fight one another for priority in the mix - everything tries to be loud, so it's difficult to hear anything in particular. The arpeggio synth in the beginning is incredibly piercing in the range it's used (though it sounds alright when it drops an octave). I'd suggest lowering the volume of that synth in the beginning, so it doesn't pierce one's ears as much when listening to the arrangement. The production of this is pretty brutal - it will need some work. The balance of the instruments should make wach part clear (bringing out the important parts, subdueing the background elements, while allowing everything to still be heard). The drum EQ sounds offputting in the beginning; either drop the bottom for all the instruments (so it sounds intentional) or let the bass through a little more in that beginning area (perhaps simply dropping the bass drum altogether instead, if you want to hold something back for the 0:35 moment). As far as the arrangement goes, I suggest incorporating some of your ending chords into the piece earlier so they don't sound so out of place at the end. Hopefully some of this helps! NO
  16. EVAL Wow, this is a really subdued track, and that atmosphere really holds it together. In the beginning the woodblock seems to pierce a little bit, but otherwise I think this is a very well written and produced track. One suggestion before submission (if you haven't submit it already - it HAS been two weeks, after all ._.) would be to take the wave to something like Audacity and max the amplification option, in order to push out as much volume as you can. In Audacity, at least, if there are no points where the mix peaks the program will automatically max the output without introducing clipping, and from what I can tell there isn't really a place where this mix peaks - you could probably gain 0.5 dBs without introducing any distortion at all doing so (I can't tell exactly since it's a soundcloud file - can't do it myself). The overall arrangement is a little quiet, so it would only benefit you to do so. Yeah, otherwise this is a great arrangement to submit - I think it'll pass. Nice work on it!
  17. Damn, this is comparably more somber than the source is. That's what you were shooting for, so great work on that front. The source is certainly recognizeable, but you really took it in a whole new direction, and you get brownie points for having a story behind why the direction change (NOTE: Brownie points don't equate to a vote, but they are certainly delicious). I hear what Chimp is saying on the overall "dark" quality of the production (e.g. overloaded on low end at the cost of the upper end), but in this case I feel it adds to the heaviness of the track. It's a nice effect, though she's correct that the snare should not contribute as much to the bottom end as it does (e.g. highpass dat snare, baby). There are also a few moments where I found the lead to be mixed behind the rest of the arrangement, to my dismay (such as at 0:42). It's not nearly extreme enough to warrent a rejection from me alone, but it does take away from the overall experience a little bit. The arrangement is pretty damn slick, though, so minor mixing infractions certainly don't affect this mix too much. Seems like a solid pass for me - great work! YES
  18. EVAL Alrighty, the two sources you have seem well represented in the track - as far as I can tell, you're covered on that front. This is a very interesting track, overall - the sounds that it incorporates throughout keep it interesting, even with that relentless texture. The strings are a little bit dry in comparison with the other instruments at 1:35. The other instruments seem to have a little reverb to them, so it makes the strings stick out, in comparison. The instrument (is it a cello?) that comes in as a sort of lead at 1:56 has a swell for every attack, which makes it sound a bit unnatural. Normally I hammer on that more, but in this case it actually works alright - probably due to the mix of synths and non-live instruments with the more "live" instruments. The mix is good - the elements that are up front are up front, while the background elements are... er, in the background. If I see this on the panel, these are likely the things I'll comment on, though I'd still pass it. Nice work.
  19. Hey there, peeps! It's been quite a while since I've shared something I wanted to touch up for submission. I personally think this one is solid, but I wanted to put it out there, for the extra ears. This was something I submit for the Castlevania compo a while back, so I cleaned it up - brightened the sound, re-mixed the channels, added hints of reverb here and there to fill the space, etc. Literally have a whole community who can give this a listen, give some feedback if necessary, so why not use it, eh? Anyhow, this is an arrangement of Castlevania X Clocktower (nearly the same as Castlevania III: Beginning), Castlevania II Bloody Tears, and Castlevania II (GB) Mah track: The Bloodline Bounce Enjoy, and be sure to leave feedback if you got any.
  20. Mmm, the racing mode from Sonic 3. The arrangement is really good - metal with synths,with a peppy style that kind of reminds me of Rush. It holds the energy of the source while introducing plenty of interpretation on the leads. It's a solid arrangement. I think Chimp hits this one pretty solidly - the track is very overcompressed. The balance of the instruments is also pretty inconsistent. The lead is very often too loud when there isn't as much going on (such as at 0:40 - that synth is a big culprit, in general), but in other parts (such as 1:28) nothing stands out at all, so it ends up sounding cluttered and disorganized. The balance of the mix will need a lot of attention, in order to bring out the important portions appropriately without those parts sticking out like a sore thumb. The performances are solid in this, and the arrangement is great. The balance of the mix needs some attention, though, and the overcompression only compounds that issue. Re-balance the mix, adjust the compression so it doesn't smash everything into the same volume range and this should pass pretty easily. NO
  21. Well, I did give it a listen, so here are some thoughts on it. It's a pretty fun arrangement. I enjoy the instrumentation on this - the wubs, the slab bass, the pads and especially the lead work. The drums are meaty enough to act as a solid grounding for this track, too, so it has that going for it. The leads are mixed a bit quiet throughout, though - they get a little bit lost behind the rest of the track. They get pulled even farther behind the track purposefully at 2:49, which works, but they never really seem to come back to the front (even at 3:49, where it makes sense that they would). The vocal clips are a little loud in comparison to the music prior and after. It sticks out a little, but I don't think it sounds particularly poor. I think it'll do alright, on the panel. Sorry I didn't respond sooner - work, and all
  22. Well, this is a pretty fun arrangement. This is the first time I've heard this (well, my second time, actually - I did catch it in the WIP forums right before it popped up here!), so my ears are pretty fresh on this, as well. I enjoy the instrumentation on this - the wubs, the slab bass, the pads and especially the lead work. The drums are meaty enough to act as a solid grounding for this track, too, so it has that going for it. The leads are mixed a bit quiet throughout, though - they get a little bit lost behind the rest of the track. They get pulled even farther behind the track purposefully at 2:49, which works, but they never really seem to come back to the front (even at 3:49, where it makes sense that they would). The dry vocal clips didn't really bother me too much, other than they're a little loud in comparison to the music prior and after. It sticks out a little, but I don't think it sounds particularly poor. Overall, it seems to cover the source, while taking it in a new direction. The leads being as quiet as they are bothers me, but I don't think it's a dealbreaking issue. In the previous decision it seems that the groove didn't change enough, but that seems to have been corrected in this version. I think it's over the bar, myself. YES
  23. Very rich interpretation of a pretty empty source. I really enjoy the overall re-interpretation of the chords that's present in this arrangement. Changing things from simple chords to 7ths, 9ths, etc., and reinterpreting just what each chord is allows you to expand on the source beautifully. The chiptunes and guitar blend quite well together. I'm not sure downgrading your drums through 2A03 was such a good idea - that bass drum has nearly no presence, which does affect the track negatively. The rest of the percussion is alright, but that bass drum is very weak. The end has about ten seconds of silence that should be sliced off, too - no reason to have that, there. Thanks for providing the sample that you used - I think that should cover you, as far as complying with site policy for SFX usage. This is a very powerful re-imagining of this source. The faults that this holds are pretty minor in comparison to what it brings to the table. It sends chills down my spine, so needless to say I love it. YES
  24. First and foremost, yeah, this track is arranged very often, but let's face it - it's a great source. The arrangement focuses on the real guts of the source (at least, the most recognizable part) before exploring the other elements present. It's a good idea, and a good way of putting your own spin on something like this. The guitar playing and drum work is spot on in this, but the other instruments sound pretty mechanical. The piano doesn't utilize any dynamic range from what I hear, which is atypical for that instrument. The strings, on the other hand, have the same attack swell for every note, the vibrato is ever present (string players will only use vibrato for longer notes), and are also pretty dynamically stagnant, like the piano part. When sequencing "real" instruments, it's always important to make them sound as close to a real performance as possible. Very often, the strings carry the theme, but it gets lost behind the attack swell every attack it has. This issue is compounded by the fact that the string part holds the same range as the guitar part, so it gets a little lost in the mix, as well. When everything is going all at once, it's wise to avoid having many instruments doing something in the same range - the violin part would be easier to pull out of the mix if it were playing at a higher range than the accompanying guitar. The Fus-Ro-Dah part at 2:24 gets drown out by whatever other sound effect you have there, as well as by the other instruments present. It would have a better impact if it were mixed closer to the front of the mix at that point. It's not bad, but I think it needs some real TLC involving the humanization of the instruments. The violin part especially needs some attention, as it often carries the theme. NO
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