Mazedude

Contributors
  • Content Count

    239
  • Joined

  • Last visited

  • Days Won

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1 Follower

About Mazedude

  • Rank
    Heroes vs. Villains Co-Director

Profile Information

  • Gender
    Male
  • Location
    Liverpool, NY
  • Interests
    Game music, Capoeira, cooking, taking care of my beautiful wife and daughter

Contact Methods

  • Website URL
    http://www.mazedude.com

Converted

  • Biography
    Christopher Getman has been making music via the handle "Mazedude" since 1995, with a focus on video game music arrangements since 2001. In the years since, Mazedude has made a name for himself via Overclocked Remix, the Bad Dudes, various guest artist releases across a wide variety of arranged albums, and even some video game soundtracks.

    He has a passion for crafting remixes that honor American game composers, as well as a distinct desire to fuse genres in ways never before heard.
  • Real Name
    Christopher Lee Getman
  • Occupation
    Digital Communications Specialist
  • Twitter Username
    Mazedude
  • PlayStation Network ID
    Mazedude

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Pro Tools
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
    Synthesis & Sound Design

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  1. Always enjoy me some tracker music. Listening while I work. Climbing the Tree of Life is my fav so far, but haven't finished yet. (Btw you'll probably want to remove the "s" in "https" from the link to your website above (or just install a security certificate), clicking it gives an error.)
  2. Mazedude

    River City Girls

    Turns out the OST was by up-and-comer Megan McDuffee! She just announced the list of links where to OST can be found: https://ffm.to/rivercitygirlsost (A few other familiar names appear farther down the tracklist too, interestingly enough.) She also has some pretty cool stuff on her Bandcamp - https://meganmcduffee.bandcamp.com. (The Hostile Takeover soundtrack is quite nice, great replay value.)
  3. Ooh, ya gotta do Double Dragon. That one is just... priceless.
  4. It was either Rygar or Karate Champ for NES. I remember saving up my allowance, $5 per week, so that when I had enough we could go to Toys R Us and I'd pick out a game. Rygar was awesome. However, some of my purchases made this way were not so awesome. Like Deadly Towers. Or the Adventures of Bayou Billy. But, I'll say this - after buying those with my own money, I was determined to beat them. To date I've beaten Rygar probably 20 times. Deadly Towers... once. Bayou Billy... once. Agreed, great topic.
  5. Man, now you're making me feel old. Although, yes, I still listen to some of the classic tracker tunes from the 90s, and occasionally will craft an homage to 'em. Nice to know there are still some folks out there who "get it." And for those who don't, they get to taste the good ol' days in a new way. (Loved your recent collab with Wave btw!)
  6. Lovely and haunting. Fantastic job with the woodwinds; I like me a good pitch bend and an exotic flair, and you managed to capture both. Percussion and piano merge well to craft a bed under the melodies, and I especially like the understated yet deliberate low piano notes. I guess my only complaint would be that in terms of chord progression and song structure, it doesn't vary as much as I'd like, but hey, that has to do with the source material, so no worries there. All in all, great job.
  7. Say, thanks! I hope you like the game; would be happy to pass on any comments or feedback to the developers. It was actually Austin Wintory who kinda inspired me to pursue this. He spoke at MAGFest a couple years back and said something along the lines of "it's not that hard to find game developers these days. There are so many indie projects all over the place. So if you want to be considered for the music, just reach out. Keep reaching out. Eventually someone will bite." And, that's what happened. I had the whole "I want to compose a soundtrack" itch, and like, within a week, I booked this one. It took a very long time to finish and really there was very little money involved, but hey, achievement unlocked.
  8. Thanks Jay! I appreciate the feedback. Are you saying "gritty" in a good way, or a bad way...? Those are primarily square waves, plugged into the tracker, along with some triangle and sine and white noise. Post-processing was extremely minimal. I wasn't going for a well-produced chiptune album deal, rather, showcasing the simplicity of the drafts that then evolved into something bigger. No reverb or EQ added, etc.
  9. Hey everyone! I'm happy to share that as of today, my name is officially attached as "composer," not "remixer," to a 100% original game soundtrack. It's an indie game, but still, I had a blast stepping into RPG mode and crafting the various map themes, battle music, castle, shop, and church tunes... lots of good stuff. I'd like to invite you to give it a listen, and let me know what you think! (Also check out the game, it's out on Steam and actually pretty challenging.) https://mazedude.bandcamp.com/album/mazequest-2-original-soundtrack For your listening pleasure, the album also includes several bonus tracks that didn't actually make it to the game, and, a whole bunch of chiptune concept pieces. I'm not a keyboard player, so drafting in 8-bit seemed like a time-friendly way to present thematic ideas without getting hung up on samples and such. Have fun comparing the chiptunes to the final orchestrated pieces; some are very close, and some changed a bit during the orchestration. Enjoy!
  10. Just bought it on Bandcamp. Congrats man.
  11. I actually wrote an e-mail to DJP about the site crash. I was very concerned.
  12. Huge nostalgia for me is Battletoads in Battlemaniacs. Have yet to finish a remix for it yet, but still... Couple years back I actually had a chance to meet and hang out with David Wise at MAGFest. And, it totally slipped my mind at the time that I'd remixed work of his from Slalom, Wizards & Warriors, DKC2, DKC3... ah well. The way he puts it, he doesn't really remember a lot of that really early work anyways, heh.
  13. Hey all; just wanted to share some pretty cool news, for everyone here who didn't see the buzz on Facebook. This past Friday, my hometown of Syracuse held their annual "Syracuse Area Music Awards," also known as the SAMMYS. Local artists were celebrated per albums released during the previous year. Considering my remix project of American Pixels was launched last January, and I crafted it in Syracuse, I was nominated. I'm blessed to be able to announce that I actually won the award for "Best Electronica," and was able to use the platform to showcase the world of video game remixing (and game music in general) to a whole new audience! It was awesome to be honored where I grew up, but it was doubly cool to take game music to a place that typically focuses on rock, jazz, and folk, ya know? It was a fun night.
  14. If I wasn't so slammed this week, I'd put something together. Sorry; between the job, the family, church events, and a side music gig (with tight deadlines, but it's really cool, more info to come later), my hands are full. Hopefully you get some last minute love coming your way though!
  15. Wow! I doubt I have time to participate, unfortunately, but I'm thrilled to see Maniac Mansion getting some love. This is a great theme, lots of nostalgia for me. I spent so many hours playing this game, really loved that there were multiple ways to beat it. (And not to make this about me, but I did offer up two Maniac Mansion remixes on American Pixels, ya know, https://mazedude.bandcamp.com/album/american-pixels, nudge nudge wink wink. Maybe I should get one of them on OCR, eh?) In some long lost Overclocked After Dark podcast, I also spoke at length about how this soundtrack needs more remixing. That said, I'm really looking forward to hearing the outcome of this!