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  • Biography
    My childhood obsessions were Mega Man, The Dick Van Dyke Show and my Apple//c. Since then, things have only changed slightly.
  • Occupation
    Shifter of bits, wrangler of pixels, shepherd of polygons.

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming

Vesh's Achievements


Newbie (1/14)

  1. More than acceptable. Pretty damn sweet, actually. Makes me want to break out some Mogwai, of course. I guess that's not a bad thing. =D
  2. Kind of a damn shame that Chris Tilton's work has to be contained within this mess. It works well as a standalone listen (album is available -- and worth the nine bucks), but the ingame dynamic mixing is a nifty touch. After watching a few LPs, this one looks right. The music is no small part in that, but there's an overall spirit that gives me the same 'oh hell yes' as SC2K. Worth having Origin wiggle its clumsy fingers through my machine? Hell no. Nothing is.
  3. I have no legal advice, but I had to bark... Before today, I'd never heard of their pretentious clothing brand. Admittedly though, I'm not in their "target demo" (read: "UNMARKETABLE CLASS 0: Literate and/or Doesn't Watch Jersey Shore"). But... not a week goes by in which I haven't listened to at least one or more prophetik tracks. These guys are the litigious arm of a pretentious little group unworthy of further existence. If you need to start a Chip In for legal costs, I'd throw $15+USD your way. Probably wouldn't be alone. I hate legal bullying. Especially when it's baseless. This is all about the SEO, only in the name of trademark. Bananas.
  4. Respectfully request this pissing match go private. (Just make sure to cuddle afterwards.)
  5. And a cheap way to cop out of actually producing the "wildly different" endings that were stated to take previous in-game choices into account. Plus... it's just really lame, pretentious, wannabe-philosophical writing. (Anyway, I realize it's a long-ass video I linked up there, but it's fairly well produced and entertaining. It explains the problems with the ending extremely well.)
  6. That's where I've arrived at it, too. It was all nice and comforting when it made sense of the horseshit, but now -- once the dust has settled -- I realize it's yet another example of BS wannabe-philosophical scifi cop-out writing. Bioware can do better. Adding: This video.
  7. Hah! I was heading here to post that. Worthwhile read on its own, no matter your stance.
  8. Sad thing is unless fans collectively realize that they've been had, not by Bioware, but by EA and get vocal... that'll happen. They'll get a conclusion and eventually forget all about the BS of what I call the "Drink your Ovaltine" popup message at the end, the first-day-for-pay DLC, the snapped-off ending. Bioware's not innocent, though. They allowed this. Being douchey on Twitter didn't help matters, either.
  9. Delivered with more finesse and without the corporate silliness (mainly that damn DLC and requisite multiplayer to get a certain ending), this would have been fairly epic. Spoilage: [The whole slow-indoctrination thing makes sense and it's beautiful. Had the clues laid in the game not felt like red herrings, I would have been all about it and not instantly gone into nerdrage at the ending. Actually, I would have counted it as one of the best experiences I've ever had in a narrative game. I knew at the time, the ending was some kind of surreal event, but for some idiotic reason, a near-death indoctrination hallucination didn't feel... right. The puzzles pieces were there, but they seemed like they were from a few different pictures. I firmly put this down to my not paying the "right flavor" of attention, but that doesn't excuse the execution at all. Add in the EA-ified business practice and that's why I totally jumped to the ineptitude conclusion.]
  10. Oh snap. This might finally get me out of my fear of letting people hear my stuff. I may just have to get comfy with Ableton (finally) and crank out a Solar Winds mix (already had one started in Reason for a student animation project). No promises. But childhood obsession [with that game] may compel me. Adding: Oh sweet! Somebody remixing Necros. Approval++.
  11. Don't do the facebookery anymore, so it's not like I can confirm. But, if that's so, I'd be greatly disappointed in the brothers Soule (or just the one). You can barely go three [internet equivalent] steps as of yesterday without reading about how SOPA/PIPA won't do a damn thing to actually stop piracy in the long run. Surprising that anybody could miss it.
  12. Vesh

    EvE Online

    My ship. It spins again. I am happy.
  13. I listen to most of his work, but honestly... almost anybody can throw a quirky piano piece in front of an orchestra and/or choir and I'm hooked. Before my go-to song for that kind of orchestration was One Year Later, it was Too Many Secrets from the Sneakers score. All that aside, are you wanting a pianist to compose a lead for [for the middle bits], or just to punch up/humanize what's there? I'm only asking because I'm wondering whether you'd consider having another instr or synth as an emerging lead. If a synth, possibly something a little experimental, ethnically-derived and rough... but tweaked enough to complement (or hey, even conflict with) a choir.
  14. Oh. Wow. I so hope you find someone to collaborate with. I already love it. True, it needs a direct lead but what you've got here - especially the intro - has a great presence, good depth. Immediately made me have to listen to Bear McCreary's One Year Later (BSG season 2). Consider that a compliment!
  15. Just out of preference, I'd love if the additions over the suspense loop had a little more to do with a theme from the game. Always a fan of skillful layering of two different but related themes. Otherwise, decent track.
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