Jump to content

Nabeel Ansari

Members
  • Posts

    5,797
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by Nabeel Ansari

  1. Yeah I was aware it was a cover but I thought you were posting it here for feedback. I'm confused whether you want real feedback or to just say that we like/don't like it?
  2. Chill out guys, he's got 400 euros... His processor's a quad core 3.4 Ghz, which even if FL Studio doesn't handle multi core well it's still some good power as is. Add the 2 GB RAM and he can run Zircon's demo song just fine. Though he could afford a Core 2 Duo, I don't think there's much of a reason to go for a dual core over his current quad core processor choice. A Core 2 Quad of similar GHz is significantly more expensive with the kind of budget the OP has. Of course, I have no business comparing AMD and Intel, so I'd like The Prophet to clarify if he's hangin around. Regardless of what brand of processor is a better deal, he should be fine for Zirc's demo song anyway, which is what he's going for. I was speaking to zirc himself and he said that a PC setup I was possibly upgrading to (2.5 Ghz dual core and 2 GB RAM) should've been enough to handle the FLP. And it's NOT all about the RAM. I've read FL Studio can get up to maybe 4 GB on a 64 Bit OS, but is he can handle Zirc's demo song already there's no reason he even needs 4 GB unless he has a better budget. However, I second the notion of making sure the OP can upgrade RAM in the future.
  3. Never too negative until you say something insulting. I can say that you nailed the main problems with this remix. I have nothing more to add.
  4. So your goal was to make a worse version? EDIT: That question's not meant to be answered, but I was assuming since the title said "thy epic version" you wanted to make a version that surpassed the original, and I don't think it does and you just said "that was the goal." So is your goal to make an epic version or to make a version that is not as epic? I am confused. I think your instruments mess up the song.
  5. This is already on the first page of the thread EDIT: Nevermind, I just read the "but if your looking to contribute to the project than this will help."
  6. It's a remix of a track called "Warhead" by zircon. It's track no. 9 in his Antigravity album.
  7. Well there you have it you can't use a standard guitar.
  8. I'm pretty sure that a regular electric guitar doesn't send data through a standard output, so Rockband couldn't understand what you're playing on the guitar unless it has a built in processing software to figure out what notes you're playing.
  9. http://neblixsaber.darkesword.com/HyperCombustion.mp3 Not near done, just letting everyone else hear it.
  10. Megaman Zero does not have a definitive end!!! What happened at the end with Zero's empty armor!?!? Where's Zero? THE WORLD WILL NEVER KNOW
  11. Seems pretty much like a MIDI Rip. Instruments aren't humanized, a lot of stuff clashes, yeah this is definitely a MIDI Rip. I actually like the original better, this sounds overly amplified and everything sounds like it's booming, not to mention it makes the whole soundscape incoherent. The original was better because of the instrument quality. Even if it WAS on an N64, it didn't sound amateur-ly sampled (I can tell the instruments you're using aren't that hi quality) and I think the original paid some more attention to humanization. EDIT: Reading the thread title, I can say that you actually took away some of the epic feel with the production quality on this cover.
  12. If you looked up the the story and last battles of Zero 3 I'm going to kill you on charges of extreme spoiler offenses. 0_o
  13. It shouldn't matter for mastering on "listening" equipment, I mean unless your using high quality stereo monitors I'm assuming you're using some "bass enhancing" speakers. If your headphones do not amplify bass past what it ACTUALLY is then I don't think you should really care what it sound like on speakers. In any case, if your speakers have a bass knob just turn the bass down.
  14. Game exists it's on amazon there's a whole capcom web site about it and the notion of such a game couldn't have been unpredictable. Yeah it's out. As far as I can tell it's a DS port of the games so having played all 4 I can recommend this game Plus it's 30 dollars on amazon.
  15. I feel that, too, because for some reason there are suddenly a lot of new threads asking "HOW DO I REMIX"
  16. hahahaaa

    EMBKEHFEV

  17. Nothin much. Workin on project stuff.

  18. Happy birthday to the guy that no one knows! HOORAY! (He made that Megaman ZX remix) It was yesterday but so whatever.
  19. Remixing isn't just something you can learn in a tutorial. It's very expansive and takes lots of practice and experience. To quote myself on other forum: http://ocremix.org/forums/showpost.php?p=685279&postcount=3
  20. WELL, there are a few places to start: -Practice Being Creative -Learn Music Composition Theory -Learn Music Production Theory -Get a sequencer/DAW The first one you can do by grabbing an instrument. (If you don't have at least a keyboard, skip this step). Even if you can't play the instrument well, keyboards especially you can use to just figure out the notes of the music that's in your head. The second one is what I think is the most important. Whether it's formal or informal, knowing WHAT THE HELL you're writing down helps A LOT. Learn how chords, scales, notes, melodies, rhythms, and arrangements work. You can do this by taking classes, or if you have a sequencer with MIDI import capabilities you can look at MIDI's of video game music to see what it's made of. (Or if you can, read lots of sheet music of giant expansive orchestral symphonies. ) The third one is very tricky. This is more technical where you start learning about compression, EQ, mastering, balancing, and general soundscape. This definitely isn't something easy to learn on your own, because it's very difficult to pick out your own mistakes when you start out. I suggest reading this guy's guide. It's a great place to start to learn how to make good drum lines, work with acoustic instruments on software, and general production values. The fourth is the absolute most important if you wanna get anywhere in the world of computer music. You need a good software. Here's a list of software I know of that people like: -FL Studio (i personally recommend it) -Reason -Logic Studio (for Mac) -Cubase -Sonar -Ableton Live -Finale (standard sheet music notation) -Reaper -Audiotool (Audiotool is a very limited online sequencer that runs on flash. www.audiotool.com runs right in your browser) There are lots more out there, but these are the most frequently used (by OCRemixers and by professionals catalogs.) Try the demo's for each one and use the one you like most. (Having a DAW you're comfortable with is important.) What the software is for is to write down stuff and hear it at the same time on instruments/synths of your choice. No one has hi quality stuff at the start, but if you have money, I recommend buying stuff like: -Komplete 6 -KORE 2 -(if FL studio) Sytrus (in my opiniong the best synth in the world) -East West Composer's Collection If this stuff puts a dent in your budget, don't bother with it. Stick with the free/cheap stuff. It won't be good quality, but practicing for yourself is more important. Save up for this stuff and it'll be worth the effort. After you find your software, it's good to have some good hardware. I don't know much about good hardware, but if you check the "Guides and Tutorials" forum in the Workshop section, it's overloaded with helpful info. As for REMIXING music, what's done here at OCR is taking a VGM source tune and expanding on it, just putting it in different instruments doesn't really cut it. It has to be something that shows a lot of effort was put into it to make it stand on its own as a good arrangement. What you can do is compare OCRemixes to their source tunes, and then try to make your own interpretations. Good ways to do this are imagining source tunes in totally different styles/genre's. Sometimes for me, adding a simple swing rhythm to an otherwise upbeat techno VGM tune gives birth to some great latin jazz rendition in my head. Also, KEEP PRACTICING!!! Nothing will ever sound awesome when you start out (For two years, I couldn't make anything decent.) Hope that helps. EDIT: This might sound super intimidating, but you should realize music isn't something to be taken lightly or learned quickly. Some people still can't get it after years of practice. It takes talent, but that's not to say a lot of people don't have talent. If you like OCRemixes and want to do them, work for it and the practice/experience helps you show your talent.
  21. Necrobump because I'm starting to see more people asking how to start making music
×
×
  • Create New...