Is there a specific reason there are no remasters or edits allowed?
I mean I might just be acting stupid but isn't that a good thing? And what if the ReMix was worked on after it was submitted and posted? xD
Zircon's "Antigravity" should be obvious:
Warhead, Nitronic, Mindbender, Art of Zen, Speed of Light, etc. are really great tracks, all with melody emphasis and would easily fill up a video game soundtrack well.
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Aren't these things addressed in the submission guidelines? I don't even think the mixes should be judged if they don't follow the submission guidelines.
I understand the clogging of remixes for the judges panel, but that's just ridiculous how the "TO BE POSTED" is even MORE clogged simply because the mixer didn't follow regulation.
It's about the same, all the weapons got a facelift, grenades don't go up into elevators, takes a higher arc to throw grenades further than in Halo 3. There are also some new weapons. Also, there are soldier classes (like Stealth, where instead of a jetpack you get a 10 second cloaking shield).
Problem with EX Hayates is that they don't prioritize over Ultra's
ex. Wrath Of The Raging Demon will grab her right out of it.
So you better make sure you're not handing them out willy nilly while the other guy has a full ultra/ super meter otherwise you're committed to essentially going up right next to the guy as he does an ultra/super.
Also, Juri is way too easy to use... I tried the EX Shikusen Kaisen Dankairaku (EX Dive Kick and then Ultra) combo and got it after the fourth time. That's about the hardest part about her, methinks.
I'm doing a research paper on Sheet Music's Relation To DAW's (i chose the topic myself, before you ask) for Humanities class.
Part of the project is a glogster presentation. Glogster is basically informational online posters.
http://sx6yuwy.edu.glogster.com/sheet-music-vs-daws/
Is all the information on here totally correct? I believe it is but I just wanted to double check with other music heads.
Also, background music is "Just Hold On" by zircon.
The game physics are different from Halo 3:
- Grenades require different arc for aiming than in Halo 3
- Grenades don't get sent through air elevators
- Melee'ing is not as strong
I haven't played much so I'm not sure what else there is
We're not judges, lol.
He should put this under Mod Review when he's done if he wants feedback from an "official" presence (even though they're about the same as every other critic on this forum)
Yeah I had my ass handed to me probably 6 or 7 times AND EVERYTIME BECAUSE OF THAT COMBO.
And also, I throw a hadouken and as Jhawk blocks it I do wrath of the raging demon. I go up to him and akuma MOVES HIM ACROSS THE FLOOR but doesn't grab him and the Ultra fails.
What is that all about?
EDIT: Demon Armageddon is probably my favorite Ultra animation in the whole world.
I played with Jhawk earlier, he beat me twice with various characters and then beat him twice with Gen and then he proceeded to kill me 3 times with Dudley, all the while a friend of his was screaming over the mic about candy bar's and time attack mode or sumthin.
It's time like these I wish the fight stick had a diamond or octagon gate so I could happily use Akuma.
I'm trying to learn how to use Gen so I'm not fighting with the type of character that everyone knows the inside outs of and requires ability to learn different styles of combo's.
I remember me and my school friends on XBOX live hours ago...
Jimmy: I've been stuck at 20 percent for about half an hour.
Brad: I started fifteen minutes ago and I'm at 6-7 percent.
Me: I started two minutes ago and I'm at 6-7 percent...
Rob: Hey guys
Me: What percent are you at?
Rob: I finished downloading but the server isn't working
Jimmy: NO MINE JUMPED BACK TO 1%...
Me: 0_0
Jimmy: *five minutes later* YES IT JUMPED TO 99%!!!
Me: Weeeird, I'm at fourty percent about now.
Jimmy: *ten minutes later* wtf is it stuck at 99%?
Brad: YES THIRTEEN PERCENT
Me: brad, how did I zoom past you? 0_0
Good times *sigh*
Even if they have something different, it still sounds the same as a whole section.
And about transitions, there are still none. There aren't any interesting drums, either.
It's just straight up 1 2 3 4.
It quickly becomes uninteresting, there's not enough material to justify the length. This can be shortened by maybe a minute without losing its touch.
I think what this guy is trying to say is that don't make 100+ threads for 100+ WIP's if they fall into a general category (in this case Street Fighter themes).
I would've reviewed these songs if they weren't all over the place, I just didn't feel like doing all of them if they all had their own threads.