-
Posts
5,797 -
Joined
-
Last visited
-
Days Won
31
Content Type
Profiles
Forums
Events
Blogs
Everything posted by Nabeel Ansari
-
America. Don't you know anything Marc? HAHAHA
-
The rest is implied.
-
What irks me is that the drums are directly (and unaltered) from the FL Studio "Basic" template.
-
What brand is your processor?
-
Mega Man: The Wily Castle Remix Gauntlet 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
He picked 5. -
Mega Man: The Wily Castle Remix Gauntlet 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
Waiting on a decision from someone for a third, but yes, AMT is alliance-ing with me. -
Mega Man: The Wily Castle Remix Gauntlet 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
If you wanted production help, you could send stems (renderings of each instrument individually) to someone else as wav files to minimize project software conflict. -
Mega Man: The Wily Castle Remix Gauntlet 2011
Nabeel Ansari replied to DarkeSword's topic in Competitions
Flash Man Tornado Man Ground Man Metal Man Galaxy Man -
How long did it take you with mixing?
Nabeel Ansari replied to AngelCityOutlaw's topic in Music Composition & Production
If you're doing plain instruments, sure. But one of the most fun things about making electronica with your own stuff (instead of preset synths or sampled drum kits) is experimenting with effects and going "whoa I can't believe I just made that sound". If you're just talking about balancing and EQ, that stuff becomes elementary if you have good headphones and you have someone else guiding you. I sucked at it. Then Rozovian taught it to me in a half hour AIM conversation. Now it's simple to me. I'm not the best at it, but I've been told I'm not bad. -
How long did it take you with mixing?
Nabeel Ansari replied to AngelCityOutlaw's topic in Music Composition & Production
I've been making music for 5 years, but only really learned production and mixing (and composition) in the past 2 years. Sure I'm not SUPER PROFESSIONAL MASTERING ENGINEER but I know my way around an EQ. -
I could not resist smiling of happiness when I watched this.
-
How'd it all start for you?
Nabeel Ansari replied to mickomoo's topic in Music Composition & Production
I learned FL Studio. Then I learned music. Yeah. -
I'm curious about the other PC gamers on OCR and what their Steam libraries look like, and what kind of PC gaming people are interested in. I have action shooters, a couple MMO's, a few light strategy games and great casual/puzzle games. If you added non-steam games to your library, that counts too. Even demos. But not something like "team fortress 2 beta" that's under "team fortress 2". I'll start: Bastion BattleForge Borderlands Crysis Crysis Warhead Crysis Wars Droplitz Galcon Fusion Geometry Wars: Retro Evolved Global Agenda Guild Wars Hard Reset - Demo Just Cause 2 Lost Planet 2 Minecraft Plants vs. Zombies: Game of the Year Portal Portal 2 RUSH Sanctum Section 8: Prejudice Shatter Super Meat Boy Team Fortress 2 Torchlight Trine
-
I don't have a point, I left the conversation satisfied with learning a bit more about Reason and now you're being inconsistent with what you say (and what Avaris says) and starting up a meaningless conversation. You can have one device/instrument per track in Reason. What if you want more? You have that device be a combinator. You can have 5 synths controlled by the combinator but it's still one combinator for that track. What's the issue here?
-
So you don't need a combinator. So this entire exchange with Avaris was meaningless babble?
-
I'm pretty sure if you create a Thor instrument track then that track is for Thor.
-
Final Fantasy 7: Raise the Gold Chocobo
-
http://dl.dropbox.com/u/15510436/File%20Sharing/Downtempo%20Guitar.mp3 This software is the most amazing software I've heard. This guitar is a VST.
-
finished Concrete Man - "Concreto Bossa"
Nabeel Ansari replied to Nabeel Ansari's topic in Post Your Game ReMixes!
Bumping because this EP was released. -
If anybody has a GTX 460 1GB level card and his struggling at 1080p max settings, here's what you do to get smooth performance (above 29 FPS) without sacrificing too much visual quality. (though the game looks beautiful on the lowest settings) 1. Set everything to Ultra or On 2. Set AA to 2x 3. Set the thing under AA to Off 4. Set Ambient Occlusion to SSAO. It will run really smooth by turning those off. Simply turning off AA and leaving the Ambient Occlusion to HBAO will not do the trick.
-
Hey, EA, if I keep dying because I can't play on low mouse sensitivity, and I wanna change the mouse sensitivity, don't make it so I have to stay alive to access the menu. You know, because being alive is the only time where opening the menu isn't practical. And please don't kick me out of the menu when I die, discarding all of my settings.
-
The Legend of Zelda: Skyward Sword
Nabeel Ansari replied to DarkeSword's topic in General Discussion
NO NO IT'S SUPPOSED TO BE IMPLIED AND SILENT WHAT THE **** IS NINTENDO DOING *insert 3 paragraph Metroid: Other M rant style rant* -
Tracks =/= patterns. Patterns are clips or "sections" of MIDI data. Think clips in Ableton Live. This is a "track" to me. Looks pretty similar to one in Reason (or everything else) http://dl.dropbox.com/u/15510436/File%20Sharing/tracks.png In FL Studio, it is possible to put patterns that have (different, editable sets of) MIDI data for any number of instruments or automation data you want in a track. In Reason, you are limited to one instrument for a track. You can put a Combinator and have multiple lanes, as you have said before, but does that not mean they all get controlled by the parameters on the Combinator? What if I don't want all of my synthesizers to be controlled simultaneously the same way? I am only asking for clarification.
-
Yeah. Asked for an FL Studio example, well the thing is I like FL Studio because you don't need any sort of device to combine things into one track at all. What I'm asking is, since the combinator has a limited number of things that it can send to, how does the translate to an "unlimited" number of instruments that can be on that track? Like what if I want to write an entire song in one track with 32 instruments because I am obsessed with ghost notes? Can the combinator accommodate that much, or is there a way to expand it? Also, doesn't that mean all of those instruments will get the same effects?
-
I meant, can you route combinators to a combinator? Unless I'm wrong, the combinator has a limited number of channels, does it not?