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WillRock

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Posts posted by WillRock

  1. I tend to stay away from games that are superly overly happy in their soundtracks. I also tend to stay away from OSTs that have really good music that is pretty up to date with technology today.

    Personally, I think that tackling really good "CD quality" sources can be a good exercise in your arrangement skills because you can't really do an "updated version" of the source like you can with 8-bit or 16-bit music, thus inspiring more creativity :)

  2. Maybe I'm setting a bad example in terms of encouraging people to branch out, but I considered not mixing FF or CT and then decided, well... they're fantastic soundtracks.

    Just to clarify, part of my reason for making this thread is to see if anyone has the potential to change their minds. I have almost remixed FF for OCR several times but seem to have a mental block because of this subconscious lack of will to remix from that franchise. Its got nothing to do with lack of inspiration or lack of writers block etc so it can be broken I'm sure. I did manage to a joke chrono trigger remix with Protodome and halc and yet never managed to do a serious one before.

  3. So when I got to OCR, I found myself not knowing about the majority of Square Games like Chrono Trigger - Save Final Fantasy - and I was left thinking "wtf is chrono trigger and why does it have more remixes than sonic, mario, and zelda games". I assume its because many of these games didn't have European release (i'm from the UK)

    So i've made an subconscious vow to not remix anything from final fantasy or chrono trigger (Chrono Trigger more so than anything) for OCR, because I feel they are represented fine as they are. Its not even something I found myself deciding, it was never in question you see.

    So my question to you guys is this: Are there any games you refuse to make remixes from, and if so, why?

  4. I might know a mixer who could handle a couple of those his name is Willrock. Also I'm up for collaborating with him. :-o

    Er... yeah volenteering me to do these things isn't cool assuming you are actually being serious brandon. Juan, I haven't said I'd do anything else mixing wise with this project and if I want to, you'll hear it from me first :)

  5. Ok i'm posting... half a review for now, since i've only listened to the first half of the album right now - Its a pretty long one and needs more time for me to digest it all.

    So my first thoughts are as follows - I think that the album has plenty of variety considering its obvious vgm PS1 sound throughout so far. I'm catching influences from franchises like sonic, final fantasy and the tales series. It seems to me that this isn't the type of album that is suppose to flow from track to track particularly and thus, if there are any tracks people don't like, they can be deleted without ruining the experience.

    So far, i've listened to the first 8 tracks in depth, and its hard for me not to pick out my favorites due to the style differences from each and what appeals to me personally. One thing I will say about these tracks is that they all carry great moods and are very true to their influences - the instrumentation and feel has been nailed here imo.

    I've always found hooks to be of utmost importance in this style of music. Catchy tunes is important in this style of music and songs such as "Tempest Rush" and "Wealth of Knowledge" have very catchy melodies, and in the case of melodies not being particularly memorable, there is a backing riff that will keep you coming back to the music. I've found that "Five is Average" has the most going for it - a hummable melody, Great backing riff, very nostalgic feel and the use of SFX from mega man really gives this a different flavor and makes it stand out amongst the others.

    However, there are some tracks that I didn't quite get into, the biggest offender being "Caveat Emptor" with its three note riff eventually getting on the verge of annoying for me. If there is a flaw to this album, there are a few tracks that don't hold up to repeated listening, which is something that is crucial for this style of music imo. Thats not to put too much of a shadow on the album however - there are 18 tracks after all, and you can delete the ones you don't want due to the stylistic contrast of the album.

    Good stuff Meteo - I'll be posting more as I keep on listening :)

  6. I suppose the issue here is that names are subjective in meaning. People here looking for references to the games trademark of speed find that (which is what was intended) and people who are looking for a reference to the general speed/tempo of the album tracks would as well (not intended). That said, I always thought the album title was pretty witty, didn't think there was anything deceiving about it. Does that mean people should be more careful what they call their albums/tracks to avoid confusion? Perhaps... However, say one person finds an album title misleading. There is bound to be a slight disappointment at first, but eventually people should accept the title, man up and enjoy the album for what it is. Anyone who gets hung up over a title probably wouldn't have liked the album in the first place.

  7. I actually originally thought this question was asking how long it takes for an average remix to get accepted... zircon pretty much nailed that tho.

    As for me, I got posted exactly a year to the day I signed up on ocr. That track got accepted a few months before that but couldn't tell you when exactly. I'd make a guess at anything between 2-4 months before it was posted.

  8. Ok, so I'm liking the style adaption, it works very well as an upbeat melody :)

    The production has some issues that need addressing however. There are some mixing issues, such as the delay on the opening synth, which doesn't need as much feedback or wetness as it has. I'd bring those down. Some of the other synths are clashing frequencies in the background as well, i'd mess around with EQ to give all the different sounds their own space. It feels some of the sounds, most notiably the lead is over processed. In regards to the sound design its probably ok, the drums need some humanisation work however, i'd work on velocities with those drums. Finally, the panning on the lead is a little disorientating atm, I'd get rid of that.

    To put it bluntly, i'm fairly certain the Judges would NO this, but keep on working at it, its a promising mix for sure.

  9. Hah wow. This is pretty cool. I'm digging the feel here. Like Level 99 said, the main theme is very hard to pick out because the original itself seems to be more atmosphere than music. Very interesting use of effects and SFX to increase the feel of "creepy as fuck".

    My worry is that there is too much original material amoungst the source, which I fear quite a few people on the judges panel might have trouble finding. I love it and I wish you luck, but don't expect this to get yes'd for certain, and if it doesn't, its really not anything you've done wrong per-say - I find you've nailed the feel you're going for here. Good luck!

    Btw, source Back Hall is one of the most beautiful sources of music i've ever heard from a video game. Fantastic find :D

  10. Ok, as far as stuff goes, the arrangment is pretty neat. There are some pretty cool variations on the themes in question, but there are some weird dissonant sections that I think I heard in the original but they seemed less jarring there.

    Arrangement is pretty cool overall, but I feel this needs a lot of work in the production department to pass.

    Sample quality isn't as high as it needs to be, many of the sounds seem really newbish to me and too generic.

    The drums sound extremely weak (i'd consider either pumping up the drums with more sample layering, or trying to get better samples).

    Many of the synth sounds have a very very similar string type timbre going on, which makes this feel very airy overall, with the exception of that lead sound, which is pretty cool. I feel this needs a more interesting overall sound to it, don't be afraid to try out different types of sounds to make some more interesting timbres in your mix.

    At points i'm failing to pick up any bass at all, which makes the soundscape feel empty, so needs some bass in there :).

    To wrap things up, I like the arrangement but this is going to need a complete production overhaul to make it passed the judges imo. Keep at it tho man :)

  11. Arrangement seems pretty good to me. Its got variation, but source is obvious and the new mood is pretty cool.

    The production, while ok, has some minor issues that hold this one back. It seems like the mids are a little too strong in this, there is a weird percussion element (at first I thought it was the bass, its hard to tell) that keeps bothering me, its too loud and slightly piercing. The mixing is ever so slightly muddy as well, I'd say the piano has a touch too much delay, i'd considering bringing down the Decay. The SFX seems to have a low pass filter on them, which doesn't sound right to me. I think bringing up the bass and bringing down some of the other backing instrumentation (there is too much to specifically name) might help balance this out. It seems a little too busy for the laid back style. Alot of this stuff is nitpicking, but I feel it all adds up to make this less likely to pass.

    So to recap: Bring down the mids, try and balance out the mixing, and I think you might get a passable mix. Good luck :)

  12. If I'm allowed to put in my input here, I think it would be a better idea for you guys to keep things in one thread. If you guys make another thread for voting, it will only get messier. If push comes to shove, you could always try to get a social group going like the GRMRB groups, but I dunno how successful you'd be there, without trying to deter you from that path. If you want my advice, I say forget the voting (leave that official stuff for the actual compo) and use this thread just to give opinions on the mixes and help everyone improve. As a WIP thread, which is what this is, that seems like the best idea to me. You guys do what you want tho :)

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