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WillRock

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Posts posted by WillRock

  1. Mod Review

    I remember this mix :P

    Ok, so first off, can't help but feel the synth-string lead is very bland and generic. I'd change that to something more like a sawtooth style lead, and don't be afriad to mess around with pitch bending your notes or using vibrato on your synths using the LFO settings to give them more character.

    The drums are okish I suppose but I've heard better samples for sure. These seem slightly dull, particularly the snare. Don't forget to mess around with velocity changes every now and then for the fills etc, the machine gun snare rolls for example.

    I'd also bring up that bass slightly, the guitars drown it out.

    Overall this sounds slightly... dull, production wise. It doesn't have the punch or crispness it could have, Maybe putting some reverb on those leads would help, altho subtlety is always good with reverb ;)

    I have to admit, Elec Man's theme doesn't quite mesh with the style you have here, because you've got a hard hitting rock backing playing a happy elec man. Wood Man's theme seems pretty damn awesome tho. One suggestion I have for you is to try doing dynamic shifts between sections. For example, in the intro, you could do clean guitars instead of hitting hard from the get go and build up to hard rock wood man. It would help develop your arrangement to a much higher standard to mess around with dynamics and put a breakdown in there somewhere.

    There is alot of promise here, but there is alot of work to be done to get this up to standard as well. Good luck, and keep working at it :D

  2. still sounds to me like backing synth at 0:28 is clashing with the lead. Small issue that can be overlooked in the grand scheme of things production wise, but fixing the small issues really makes a good project sound great :)

    Compression is gone, sounds great to me now.

    Arrangement is bloody good. My only complaint - and is this something I'm guilty of as well- is that Elec Man's takes a back-seat a lot of the time, but you have some fantastic source melding. Clearly you've got an eye for good arrangement.

    Generally, this sounds good to me, though at times its a little liberal. Seems like you use a lot of the same source parts generally which makes it feel slightly more repetitive than it could be. Don't be afraid to use more source, and don't be afraid to give Elec Man more spotlight! :D

    Honestly tho, for subbing, I'd consider the yes, Source checks out, its got plenty of variation and production is solid. Nice work! :D

  3. Which dry lead? The talkbox lead or the saw lead? They're both very dry. I'm not willing to change the talkbox lead.

    The talkbox lead :P

    As for not being willing to change it, may I ask why? For the record, reverb is best executed when its not noticed.Yes, dry is good in some aspects but I do feel the talkbox lead would benefit from just a touch of reverb so its not so exposed like it is. Its your call if you take my advice or not tho, so don't feel pressured :)

  4. Mod Review

    Cool Mix. Starts off a little rough - intro is fine, creative drums, but the lead synth that comes in is too loud at the start, and stuff generally seems too dry. That backing synth also is clashing frequencies with your lead. When the bass kicks in tho, brighter story! Nice production from there. You've got some cool parts here. Seems like the production gets slightly overcompressed at 1:14, altho someone I said had overcompressed production claimed to not have a compressor on his track earlier today so take that with a pinch of salt. When that dry lead comes back in from the intro, it sounds as exposed as before - put some reverb on it, the dry signal should actually put it at the right volume for the track if you do it right, so you won't even have to mess around with volume.

    Hah 2:44-2:56 or so is awesome, love the creativity. Good stuff here! Fix the intro production and this shall be pretty cool. I'll come back and comment more on arrangement in a bit, I'm hungry, but at a glance the arrangement seemed cool, if not a little liberal at points.

  5. MOD REVIEW

    I remember this from the WCRG :D

    Atm, you have Mixing issues, and overcompression problems, but I'd say the samples are pretty cool. The velocities on the drums need more variation tho, particularly on those rides.

    Some of the sounds don't seem to quite 100% mesh together either, you've got cool synths but I don't feel the bass and drums quite mesh with them texturally. Not that I think its a killer problem, just an observation.

    As for the arrangement, it seems pretty cool at a glance, but fix these production issues and i'll look in more depth at the arrangement :)

  6. MOD REVIEW

    Ok so this arrangement is pretty creative, alot of ideas, and good ones, very hectic stuff.

    Atm this feels unfinished. Its only 2 minutes long and the last half a minute or so doesn't feel like its done to me, it sounds sparse compared to the rest of the track and makes me feel its just not done yet.

    Production sounds worse when it starts off than it actually is. It takes some getting used to because 1: those bells are very piercing in the highs, and 2: everything is at the same volume. There is no concept of loud and soft here, and ultimately, this mix sounds cluttered because its not mixed basically. You need to balance it out so people have something to focus on in each section, usually this is the melody. that means make the melodies nice and clear, and make it so that while you can hear everything else, don't have them fighting for the center of the mix.

    Last but not least, bring down the volume on this baby a tad. its too loud! :P

    So to recap:

    Too short, expand on your ideas!

    Polish your ending

    Fix the highs in bells (EQ in the 4-8kH rage)

    Sort out the mixing

    Bring down master volume

    Do these things and you should have a good shot at a posted mix imo.

    Good potential here!

  7. Yuck. This week's theme is decidedly uninspiring. Not bashing Darke for choosing it, just surprised that a Mega Man game would have such a crappy song.

    Interesting you'd say that, I've always found it one of mega mans iconic tunes. Not to say I disagree tho, I was considering going this week if the source worked with my idea... it doesn't, nutritious and I are currently talking about who's going this week so yeah.

  8. MOD REVIEW

    Ok I remember this from the GRMRB :P Kinda weird I can't hear any spring man, can you give me a source breakdown? I'm not hearing much source but a fair bit of seemingly original content compared to my main man gario over here.

    I'm hearing plenty of solar man. Production is pretty cool, but there are a few nitpicks. One, seems there is a lot of bass here, which is ironic as the kick is pretty low in the mix, seems to have more of a thump, which is fine but it needs more presence right now. I also have an issue with your lead, the sound is slightly generic (that can be fixed with filter automation) and the fact its a whole octave lower than it should be imo. If I was you, if not for the first half, the second half, I'd put in a fairly prominent polysynth to fill out the sound some more, and add a new lead, but make it fairly higher pitched than the one you've got now. That would solve the dynamic and timbre issues, which is why gario says it starts to plod once it reaches the middle, there is little to no variation in sound design and dynamics throughout. I'd consider throwing in a nice little breakdown as well to help keep things interesting.

    Seems like a pretty cool base right now, but I don't think this is quite there. Its close, but I'd end up going borderline no if I was a judge. Source usuage probably wouldn't tip me over either, but you've got plenty of source to work with here as well which you can use (i'm fairly sure you haven't used every part of the sources here :P)

    Good luck man, keep working at it, its a cool mix, just needs some TLC to push it over the edge :)

  9. Cheers for the info WillRock, I'll check that site out. I kinda knew this would cause some people to get a bit angry, it's shameless advertising and there's no two ways about it. I do understand the forums and have posted a couple of my remixes here before, it's just so difficult to get this sort of work though - it's desperate I'll agree.

    Best thing to do here is to wait for opportunities to arise and jump at them when they do. I did and I was ultimately successful, and have since composed music for edgebee studios as a result (critter forge and swords and potions if you want specifics).

    Basically, go find the work, rather than hoping the work will find you ;)

  10. You've marked this for mod review so here goes:

    Mod Review

    First thing i'm going to say is the source. Holy fuck its good. Its not usual that you hear someone remix a source like this so props on the ambition.

    Opens up with a violin that sounds out of place compared to the rest of the song. I'd consider dropping that part, it doesn't fit with the rest of the song.

    The piano sample itself isn't all that great tbh i've heard much more convincing piano samples before, this sounds like a toy in comparison. I'd consider trying to either 1: get your hands on better samples through someone else helping you - or getting someone to play this with their own samples for you, there are plenty of people on OCR who can get the sort of quality that would be needed here.

    The arrangement from what I can tell is pretty neat, altho it could use some work in execution. The writing seems cool but i'm not hearing much dynamic range throughout (interesting the person below me said he could hear dynamic range - i'm not hearing nearly as much as i'd like) and you could really go all out on a piece like this and make it incredibly dynamic.

    The panning of the piano is off-putting as well - like the others have said, the two hands need to be centered, atm, it sounds like you've got two pianos, one on either side of you, one playing left hand and one playing right. Center the piano parts.

    The playing while ok, every now and then seems to go slightly out of time, you need to work on your tightness when playing but that isn't a main concern for me.

    So to recap everything: Violin part needs removing, Needs more realistic piano sample, needs more dynamic range, center your panning, try to tighten up performance.

    Sorry if I seem like i'm giving you a fuckload of negatives - I'm just trying to tell you what you need to do to realize this tracks full potential, and right now, you've got a fair bit of work cut out for you before this hits OCR standard. Keep working at it tho! :)

  11. Hey I remember you from that Sonic Tribute mix you subbed... yeah it didn't pass but I remember it got around a little on OCR, a fav of quite a few people in the rejected mixes category, which is pretty impressive :P

    Nice stuff there as well, dig it. As a fellow composer I hope I get all your jobs (jk good luck dude :P)

    However, stuff like this doesn't belong in this thread i'm afraid. If you want to post originals or remixes, post them in the appropriate forums (Post your Remixes/Originals) or put links in your sig :)

  12. Ok, I've just gone through the whole thread.

    I would say that exposure of general mixes compared to regular is an issue. If you go to last.fm and look up any OCR artist who's on an album, the album mixes are the most popular, and specifically, the album versions (the OCR versions have different titles and are thus separate on Last.fm). That says to me that this is a valid concern. Also, Albums do get different forms of exposure, the staff post on game forums etc.

    I'm disliking most of these solutions with the exception of the icon idea and the roulette exposure idea, because things like staff picks, getting rid of tracks from the russian roulette extra is showing unfair bias against OCR specific versions of album mixes. Like Level 99 says, albums are different to mixposts, there is room for both.

    I think people are looking at this from the wrong angle. Alot of people seem to think that changing stuff on OCR itself is the way to solve the issue, but this issue is stemmed from promotion outside of OCR imo, which means changing things on OCR alot of people wouldn't see anyway. The only way to make it fair would be to promote all the mixes the same way, if that means giving promotion for regular mixes, or taking the album promotion away. Even if all the albums and mixes are promoted the same amount in the same way, albums would probably be more popular, simply because they are albums... if its just as easy to download an album, people will go down that route. Its bigger, more exciting than a single track, and its bound to get more people interested, particularly if its from a Game series they like. What you going to be more excited about? One Sonic Mixpost, or Sound of Speed? You'd most likely share the album if given the choice right? Dunno if there is a good solution to this problem. Albums will be albums and mixposts will be mixposts I guess.

    As for the Teaser/ZIP debate, I agree with Neblix and DJM, thats effectively making them albums, if thats the intention from the idea or not.

    Also Rozo, I <3 you man, but there is no need for the sarcasm with DJM, he put forward some good feedback on your ideas and you basically laughed at him because he didn't agree with you. Sorry if i'm making an example of you, but this is getting borderline heated right now with your discussion with neblix. I'd just like to say - and this goes out to everyone in the thread - just try and keep a polite disposition here cause this is the sort of thread that people can start a potential flame war in, don't give yourselves a reason to start one :D

  13. This is shaping up to be the most rushed and most shit track i've ever done :P

    I'm contemplating subbing this tbh, I've got alot of work to do in about an hour and a half and atm it doesn't look like its worth the trouble judging how its turning out hahaha.

    I SHALL DO IT FOR THE GOOD OF MY TEAMMATES HOWEVER, ANY VOTE IS WORTH IT.

  14. OA sent me this and I thought i'd just chime in that I thought this was solid. The performances were stronger, and while it sounds a little rough generally on the production the production was generally ok. It seems to lack the polish overall but its not something I can pinpoint or tell you how to fix really :(

    The only major issue I had was that the flute was piercing - I think its in the 2k to 4k range but don't quote me on that. From what I could gather, OA couldn't hear that issue so it shouldn't be a big problem if you can't fix it. Regardless, my stance on this was it was similar to my Slowpoke Shuffle mix - not down right WOW OMG AMAZING, but if you subbed it, i'm fairly sure it would pass. OA agreed with me, so I'd say try and fix that flute frequency issue and sub this beast.

    Good luck :D

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