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Kenogu Labz

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Everything posted by Kenogu Labz

  1. The Stanley Parable was a Half-Life 2 mod that explored the limitations of narration and railroading versus open exploration, revealing the issues that game designers commonly encounter when confronted with real players' behavior. It does a pretty good job at it, in my opinion. But not understanding the goal would make it seem pretty confusing...
  2. Jump on Yak's Bend and get in touch with those of us who are still around. The OCR is still in existence, if a bit unused, so you should be able to use that to get in contact with anyone else from OCR who's still playing. Other than that, just dive in! Many of the concepts won't be much harder to pick up than standard MMOs. This page gives some tips that can help you hit the ground running. If you're ever puzzled by the mechanics, don't be afraid to shout out on map chat or nearby players, as there's almost always someone around who'll be willing to lend a hand to a new player. Oh, and learn to dodge early. Lots of people seem to miss that there is an actual dodge action due to the game's unfortunate lack of full tutorials.
  3. FYI, two of the current composers for Guild Wars 2, Leif Chappelle and Maclaine Diemer, brought this up during a livestream in response to someone's question about it. Nice! [ ]
  4. Sounds like it's time to roll up a Legend of Mana project! Seriously, guys, can't wait to hear this album.
  5. Keep in mind that the 'unnatural' look is due to ingrained 24fps sensibilities. Over time, you can get used to film in higher framerates.
  6. The Android market has no barrier for entry. It is almost impossible to find a game that is good simply by browsing the Google Play store. Try it: pull open the Google Play store and just find something that actually looks playable and is not simply a duplicate or rip-off of an existing game. Nope, couldn't find any here either. Apple has a barrier for entry. It is much easier to find something that is worth playing on the Apple Store. That's not to say that it doesn't have its fair share of bad apps, but at least a good amount of the low-quality junk is filtered out, which helps enormously in actually finding something worth pursuing. Those aren't necessarily the sole determining factors, but it is a much bigger problem than you seem to think it is. Discoverability is practically non-existent without a barrier, because anything good can simply be lost in the sheer volume of other junk apps. OUYA's problem is magnified because there are no commercial developers even there to set any sort of externally-imposed quality bar.
  7. Oh, I'm not saying it makes sense. But human reasoning doesn't necessarily make sense, either. The theory is nice; the reality is that it simply doesn't work that way.
  8. False dilemma. You were trying to set up a straw-man. Stop trying to chase it down. Do keep in mind that they can only stay running as long as is feasible. If they don't have the funds to continue creating or supporting it, then they will close up shop. You can only gather momentum for so long. Time is of the essence here. Wait, where is the focus of this discussion? I thought it was the OUYA, not indie developers. Back to what Derrit was saying about 'install bases': The primary drivers for console sales have always been corporate entities. Big-name developers lay the foundation for a user-base that indie developers can then leverage. The OUYA has no corporate backing whatsoever; there's no guarantee of high-budget content, and few people are going to be willing to fork over for a console that has zero guarantees of ever having more than a few indie gems on it. While a lot of indie games do make it into the spotlight, there are thousands more that simply don't. Commercial games may be predictable, but at least they are stable and predictable and drive sales through channels that indie developers often can not.
  9. He's openly stated that he loves listening to soundtracks and OCReMixes while working. Yet another reason to love the guy, if his books alone weren't enough.
  10. I think you may have missed what he was questioning; the problem is that the market share for people who are shown to be willing to purchase games for the OUYA is far, far smaller than would be required to make it worth their time, especially if the game would be platform-exclusive.
  11. It's not punishing. Anyone who's used Steam for a while knows that's how they operate, and therefore must decide to either take a risk and buy now or wait until they're sure they can get it at a lower price. Conversely, seeing a game you weren't looking for show up at a lower price is more likely to trigger an impulse purchase. All this is multiplied ten-fold when they're running a major sale like they are now. Pick up a game now, or risk it going off sale entirely? That's something the consumer knows about and has to consider before purchasing. Annoying? Occasionally, but it's far better than getting no deals at all. In the end, it's up to each person's level of risk tolerance to decide.
  12. It's on his SoundCloud, actually. https://soundcloud.com/heathmorris/timeshock-extra-ff6-ff8
  13. Except that cards are longer-term than the sale. You generate them from playing games as well. It sounds like your Steam level grants you profile customizability, but that's hearsay on my part.
  14. Steam actually displays who in your friends list has various cards, which makes it a little too easy to get people knocking on your door.
  15. Oh man, I could hear the Caravan Palace influence in there from the beginning. This is one seriously swingin' track!
  16. And the point they're trying to make is that it's not really a deal, just an advertising stratagem. If you manage to find 10 people who'll pay for it, you've basically been 'paid' for putting in the time and effort to advertise for them, and you'd get more out of your time by doing actual work.
  17. Rudy (Wild ARMs) Skull Kid (Zelda) Saren (Mass Effect)
  18. That's Big Giant Circles / Jimmy Hinson and Alexander Brandon in Impostor Nostalgia's 'Antimatter Factory'. Absolutely an album to check out!
  19. It sounded like they just put some fairly mediocre midi patches over the original arragnement versions. Not terribly impressive. Kind of like what happened with the Cave Story update.
  20. Bear McCreary?? Man, now this has my attention. Too bad it's too late.
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