ParanoidDrone
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So either I've suddenly begun to suck, lag is affecting me more than I thought, everyone has wised up to my Spy tricks, or I'm simply unlucky. But I haven't been able to do much of anything lately. Even when I switch classes, it's very hit and miss, mostly misses. I'll cut it short here before I start sounding like a whiny bitch, but FUCK am I frustrated right now. EDIT: Can anyone suggest a good n00b server for me to trounce? My ego needs some assistance.
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But I liked being an annoying bastard with it... I agree that something needed to be done, but this mess of forced drain on decloaking and limiting the effect of ammo reeks of being heavyhanded, taking the easy way out, and generally treating the symptoms and not the cause. (While I'm thinking about, I may as well throw in a shameless plug for my own thread from forever ago about the DR.) Secret Agent Man, the former amount was 60%. EDIT: Valve finally noticed what we've known for ages -- the ragdolls tend to fuck up a lot. (Post #24) Fingers crossed for fix soon?
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I was mostly supporting ctf_sawmill because I liked it more than 2Fort/Turbine. Now that Doublecross is here, I don't care if it stays or goes. I enjoyed Premuda when I played on it. Then again, I enjoy most customs as long as there's no blatant imbalance due to "Ooh, shiny!" Anyone else feel that Doublecross is Valve's attempt at "fixing" 2Fort? It has the same bridge-connecting-two-bases, a bottom sewer route, Sniper decks overlooking the middle, and so forth, but it actually works. Maybe because the alternate routes are worth taking?
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Well, having just got back from a round of Vector, I can say that I thoroughly enjoyed it, personal fail and K:D issues aside. Both teams won when attacking, so it's not horribly imbalanced towards defense at least. Panic was also fun, but I wasn't able to see the first stage or really explore much.
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Left 4 Dead 2 - now $6.80 on Steam!
ParanoidDrone replied to The Damned's topic in General Discussion
Sweet. I am breathlessly anticipating this. In unrelated news, does anyone happen to know if avoiding Witches causes the Director to spawn more than usual? Because I did a single player campaign in Dark Carnival where I made a point of avoiding Witches and encountered at least 6 or 7, two of which were IN A SAFE ROOM DOORWAY. (That is, twice there was one Witch, not once there were two Witches next to each other.) And one of those was at the end of that Crescendo where you need to open the gates and the horde doesn't stop coming until you're all inside. -
You know, I NEVER would have pegged the Demoman as a mama's boy. Never mind 5 million a year. (Do you think all the classes make that much?) Also, I call total bullshit on Miss Pauling's claim that Soldier already said yes to his offer. IMO, Miss Pauling was directed by the Announcer to present both the Soldier and the Demoman with the same offer and leave the same parting shot of "Your friend said yes, by the way." to speed things along, regardless of what they actually said. Remember, The Announcer's trying to break the thing up. And even if Miss Pauling doesn't like the idea, I highly doubt she's willing to oppose the Announcer's orders. (Probably out of fear more than anything, if her face in the first comic is any indication.) (Phew, that was a lot of edits.)
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I didn't say I liked 2Fort, or if I did, that wasn't what I meant. I tolerate it more than Turbine for no rational reason, but that's it. (Unless you consider the grandfather clause to be rational.) As far as Sawmill goes, consider what class I like to play as. Now consider why "empty unused space that no one ever goes to" is a plus for me. I like Aerospace mostly because it's refreshing due to novelty and because in my (admittedly limited) experience on it, I've never seen it die to a turtlefest. The bases are simply too permeable.
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My main beef with 2Fort (and CTF/5CP in general, I guess) is that it's incredibly frustrating when one side or the other doesn't seem to be even trying. Whereas with A/D, Payload, etc., BLU just needs to push and RED just needs to stall them, in CTF/5CP maps, both teams have to attack and defend at the same time, and both teams need to be more even than usual to have a really enjoyable match. Otherwise you end up with stalemates or steamrolls depending on whether your team is incapable of pushing forward or doesn't bother to defend the point they just capped. (Or if the enemy team does the same thing.)
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I don't mind the concept of 5CP maps, but I agree that Well/Granary/Badlands get a bit old after the umpteenth time. My favorite one on the list right now is Yukon, actually. Actually, I think the reason the maplist is getting stale is because we've played all the maps a million times by now. With the Soldier/Demoman update on the horizon and the obligatory new maps (including an official Valve one, according to the original blog entry for the update), we should be getting a reasonable amount of new maps to alleviate that blah feeling. In the meantime, though... I'd love to see 2Fort and Turbine gone. Truth be told, I'd be alright with keeping 2Fort since it's one of the iconic TF2 maps, but Turbine is just ugh. Ditto Well (CTF), but Sawmill's good. Same logic for Dustbowl and Gold Rush -- neither is a stellar example of good mapping, but they're popular and iconic enough to be worth keeping. Besides, we could always use them to fill up the server on a slow day. I'm this close to asking for Hydro to be added, but I've never had a good round on Hydro ever. A map I do want to see added is Pipeline. It's on the nominate list, but not the rotation. o_O Customs: I'll reiterate Aerospace and Glacier from last time. Also Freight, since it's a 5CP map and I think some new ones would help alleviate the feeling of "Ugh, another one?" (Fun Fact: Firefox recognizes umpteenth as a word.)