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SonicThHedgog

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Posts posted by SonicThHedgog

  1. Yeh, cuz I get to try new stuff without thinking to hard. and it keeps me sharp.

     

    When you remix, you tap into two different target audience (or one audience that gets split into two)...

    one for the original songs audience, and one for your remix(es). Not that it is not the case that neither audience cant be fans of your original music, its just that they came primarily for a remix. Remixes can build an audience for your original music if your sound resonates to something good through all your works, but you gotta build an audience for your original music separately as well (in my (flexible) opinion).

    I noticed that if you have a good original base, they will appreciate any remix you have, as long as the sound you have resonates to the sound they became of fan of (if you understand what I mean).

     

     

  2. 3 hours ago, AngelCityOutlaw said:

     Well, to a certain extent it has been. It doesn't generally cost you anything beyond your power bill and the initial cost of the radio to turn on your radio and listen to music without paying a cent. There have always been street performers who may or may not earn tips and historically, a lot of music was at the church where, beyond the collection bowl, there wasn't any real payment required to listen to the music. 

    But what's changed is that now you can listen to just about any piece of music you want, at any time, without paying a cent thanks to YouTube and Spotify. There are also entire live DVDs and cellphone footage uploaded to YouTube which somehow escape copyright claims.

    In the past, you could only tape some performance if it was on TV or phone in and request songs at radio stations to make your own mixtapes. But that took a lot more effort than just going out and paying 20 bucks for the album and you HAD to pay to experience the concert.

    I've noticed that some records are allowed to be reposted on YouTube (like remixes or covers with the original sounds in it) to get more revenue from ads. 

    On demand streaming IMO is a good change. I was always on the end of making music "free" to listen to while still benefiting an artist, but digital download or physical copy still be paid. It can make music easier to reach to people and to induce recall on new music from brand new artist with little to no following, and it can (potentially) be more lucrative for an artist. However, the ad revenue model that most streaming companies put out (with the exception of tidal and apple music) is totally one sided/unscrupulous, unless you have an exclusive deal with said company, which is nearly impossible to even pull off unless you have an insane bite of music distributing market share.

    *edit* You just reminded me that I had a tape and vhs collection of recorded music videos which I used to listen to all the time haha

  3. On 6/4/2018 at 12:10 PM, ShadowRaz said:

    But is music on it's own a dying business, as in someone buying the music instead of tickets to some party or live performance? I mean in the age of internet and streaming services, no one wants to necessarily use their hard earned or otherwise small amounts of money to get some tunes as audio files, when they can basically connect to internet anywhere anytime with all kinds of devices from phones to big pads and laptops, and listen for "free"

    Change and death are two different things. Music has always been "free" to listen to.

     

    On 6/4/2018 at 12:10 PM, ShadowRaz said:

    And then.. on the other end, isn't it rather odd, almost in an annoying way, how big some producers are when their productions seem to be quite simple in the end, often just some really basic repetitive bass heavy beats/basslines and simple leads or melodies, and often also enhanced with some singing to even drown the music further or sometimes music videos to distract you from the sounds themselves

    The average listener doesn't care about production(and lately, neither do I), that is more of taste. I will also add that making a simple, basic idea is really hard for some people to pull off and actually make sound good and creative/fresh, not that i'm saying that all music should be basic. 

    Singing I would treat on the same lines as an instrument with more factors like melody, tone, lyrics, and style. Most average mainstream tracks are designed specifically not to be too distracting to give priority to the vocals. Mostly a taste thing.

     

    22 hours ago, AngelCityOutlaw said:

    Dude, performing artists earn less money than they ever have before and only the top like...10% as a very generous estimate actually earn a living from it. I know a guy who drummed in a successful country band and made a living at it for several years...but they had to play 200 shows a year to make it happen!

    On 6/4/2018 at 12:10 PM, ShadowRaz said:

    or musicians of all sorts (composers/producers, bands, singers) is often boosted by gigs and touring, which would kind of be understandable in a fashion that someone pays off tickets to be on some suffocating (in my opinion, introvert here) party or concert/festival, and notice of course someone who might be on the stage of some sort and hence all the people there get to know the person(s) perhaps. And i have heard that those pay quite big sums for the ones that are performing something on the stages, no matter was it genuine band, singer on a mic with some live instruments or even background music playing on some recording, some DJ partying with their already made music and maybe just maybe doing something with the tracks changing on the spot though not always, or some really public figures lip syncing and performing some "sexy" dance crap to entertain or something like that.

    I've actually had a similar question to this and learned that it really depends. Actually It can be plain stupid some times. I know DJ's that make triple of what a instrument playing performers make. I also know sessions artists who need to play a ton of shows just to make ends meet with there day job. I think its down to the goal of why a person is performing, the period of time, and what is trending.

     

  4. Wuz supposed to do something else, then I canceled the Idea cause I dont like wuts going on so far ;/ then i decided to randomly add the main zelda melody so the track doesn't go to complete waste(the part of the melody most people know).

    : /  in other words, free ringtone download? lol.

  5. 17 hours ago, Gario said:

    Seiken Densetsu 3 is the best SNES game for the console that never came out to the states - it's a direct sequel to Secret of Mana (which was Seiken Densetsu 2, in Japan), and it far surpasses its predecessor.  An album for the soundtrack is about finished, too, so you can hear the whole soundtrack arranged in the near future (hopefully!). Go look it up, the music is quite good.

    I also must add that I don't condone finding a translated patched ROM of that particular game and emulate it to experience it for yourself. Don't do it!

    *ahem*

    Anyway, if I had to single out instruments, the piano in the beginning is very dry and isn't mixed well in comparison to the rest (it sounds like it's being played in another room), the flutes at 1:04 come off as wooden and stiff (no pun intended, ha), brass stabs at 1:13 don't seem to blend with the rest of the track (mixed too close to the front at that point, or something)... I think it's the trombone that's sticking out, but it's hard to tell off the cuff, and they are dynamically stiff at that point, the guitar is pretty fake, as you mentioned.

    Overall, there's also an inconsistency to how wet or dry the samples are, which makes them sound like they're playing in different rooms rather than performing together. My initial comment doesn't make this clear enough, so apologies for the slight confusion. I do hear a lot of attention to the humanization details that are in there upon a second listening, though - the dry samples mixed with a few wetter ones (like the longer strings, for example) throws me off.

    Hope that makes it a little bit clearer.

    Lol even better than super mario world? hehe!

     

     

     

    Gotcha!

    Odd you mentioned the piano in the beginning, its drowned in the same room more than everything else... but I think I know how I can fix that.

    The brass stabs and flute(for that one flute part) are meant to be that stiff aggressive sound. You want me to blend them in more?

    Im not sure if I put much effort to make the sounds human hehe, I just kept to the composition dynamics bi-polar/moody feels hehe. I wanted this to be EDM, but got bored of EDM (I blame pop radio mainly)

     

    Will work on the piano and its verb, I think I know what happened. And I will also fix the over all verb, I (think) know what happened to that too.

    Thank you!

  6. 32 minutes ago, Gario said:

    Mmm, I think it had all the flavors of a Seiken Densetsu 3 OST track, both in a good and not-as-good way. The atmosphere and instrumentation just screams that soundtrack, as does the overall style. Unfortunately, the sample quality is almost a cleaner, upgraded version of that OST's samples, it sounds like.

    It's not bad, though, and I enjoyed it nonetheless. I do feel more humanization of some of your instrumentation would help quite a bit, but for what's here it sounds pretty neat. Nice work. :)

    Thanks for the feedback.

    I dont know what Seiken Densetsu 3 is O.o

    Also, which instruments do you want to be more humanized (besides the strings and guitar).

  7. I usually never comment on mixes, but this sounds really sick!

     

    Just a few thoughts.

    Compress lead guitar just a bit (1:7 or 2:0:0 ratio) and maybe (and I mean MAYBE) increase the level by very tiny bit (maybe)

    Im not sure how you mixed the record, but maybe reduce the vol on the piano by 1 or 2db

    Make bass a wee bit louder.

    (its probably just me, but) Add a subtle room verb to the entire track. (the mix down in a spacial sense sounds really artificial/unnatural and awkward like everything was done in a different room.)

    This seems a bit short for OCremix as said. Add an minute more of music, you could do something dramatic like a key change progression or build up, or something to flip the listeners heads. You had something going for a good transition where you ended.

     

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