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Crowbar Man

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Everything posted by Crowbar Man

  1. Keep telling yourself that. I think anybody who read anything in my posts would learn far more about how things work than your last few posts. I try to be educational and helpful! (well, until people start insulting me) At least you admit you are just trolling at this point. I thought you were honestly just really confused and then becoming insulting to hide the fact you were wrong. My mistake that you are a troll. EDIT: Though, I guess this means I'm right about both things: The digital signed stuff, and about the people who argue with me (generally, and unfortunately this is yet another prime example ) It would be nice to have a conversation where valid and interesting information is exchanged. If you have anything actually to add to this off topic conversation, you can just PM me, and if you say something that is factual, I'll come back here and correct anything I've said flat out wrong and apologize. And try not to make any typos in the process, so I'm not double wrong.
  2. Again the whole "Oh crap, I don't have any factual evidence and hes proving me wrong, QUICK INSULT HIS SMALL TYPOS AND THEN MAKE FUN OF THE WAY HE POSTS INSTEAD OF ADMITTING ANYTHING" routine. And you call me the "haughty asshole"? Yeah, I've gone through this routine before. I think we are done here.
  3. And what does any of that really have to do with digital downloads? They ripped and cracked the physical media games first and easiest. Also again, what rock do you live under? Everything supports digital downloads now, and its always the physical media side that gets cracked first and easiest, and the digital side is either safe or problematic and/or takes a few more steps. See PSP, 360, PS3, Wii. In fact, on DS side of things, DS cart games are all easily pirated, but DSiWare remains completely safe. The 3DS carts will be attacked far before they can do anything with the eShop, unless they break the entire security first, which will still include attacking the carts first and digital far later. You keep going on and on but you haven't proven one example where digital is weaker then non-unique physical media. In all cases, digital only fails if everything fails. There is literally nothing you can do at that point Also love the spelling correction to prove you "right". Why that doesn't get old at all.
  4. PSP's internal security was compromised (EDIT, since small typo makes me wrong). The non-unique physical media did nothing to stop piracy of either the discs or the downloads, but the downloads were often harder to work with. Ripping the discs was childs play once the internal security was cracked. This had nothing to do with digital downloads. Thank you for playing. Also one of the few that supports downloads? What console/handheld/digital device doesn't now? What rock do you live under?
  5. Perfect example. Entire page of factual comments and information: responded to with something completely random and ignoring the entire post. I never even said that to boot. I just said people who tend to argue with me. Like yourself. And the last 4 posts you posted. *sigh*
  6. USB authenticators are unique. Signed digital copies that are encrypted (including using a console unique key and online authentication) and only work with a specific console are also unique. Physical carts and discs that need to play on every system are not unique. They have to play on everybody's system. You are barking up the wrong tree here. Carts/discs are easier to pirate then signed digital content. See easy to pirate 360 discs (only the disc drive has to be compromised) over harder to pirate DLC content/XBLA games (entire console security has to be compromised). Ironically, it seems you can "authenticate" with a pirate disc on the 360 for full installs if the disc drive is compromised. Again, you are barking up a very wrong tree here. Non-unqiue physical media is the weak point to piracy, not a strong point. They would not be offering DLC, digital full games, or even have XBLA/PSN/eShop games, in the first place if it was super easy to pirate. They would not be using vouchers for multiplayer/dlc/etc to fight used games and piracy if it was super easy to pirate. Again, the only way to even pirate this material is to completely compromise the entire console's security, which is often not an easy feat. Way harder than attacking the non-unique physical media. The Derrit: He is going in the wrong direction. Pressed discs that need to run on all hardware are not more secure than uniquely signed digital content. I don't want to hear you saying I don't use logic and facts when people (especially you) who tend to argue with me either don't read anything, just type back random things, can't think about all sides of the situation, or say things that are just completely false. Feel free to prove me wrong if you must. but your post offered nothing more to the conversation, nor any factual information, as usual Topic: Uh.... Wiiiiiiii Uuuuuu WIiiii uuuuuu wiiii uuuu.. Nothing new that i know of. Sorry for the off topic ramble :/
  7. Bleck: In other words, you didn't read my post, but replied to it anyways. Now twice. Doesn't even look like you read what you quoted Please reread both my posts. I am also talking about buying the physical copy and installing it so you could use it without the disc (Solution: digital voucher code that comes with it to get the digital version) This is the only possible way it would work and avoid piracy, but I doubt publishers would go for it. There is no benefit for them to offer this.
  8. Guess you are going to ignore what I actually said? You are probably thinking of the old style cd Keys, and completely ignoring anything i typed. The system I'm talking about (digital vouchers) is already in place and being used in the console world (I gave examples). Its safer from piracy because of the online digital authentication, one time use, and being tied to an account/console. Its is actually safer than disc based authentication (360 had that defeated long time ago). Besides, If you want to get technical, you can pirate anything. Carts, Console disc games, PSN/XBLA/WiiWare/digital games, etc. Nothing is 100% safe from piracy. Its just varying degrees of difficulty. But you can't realistically pirate a digital voucher code itself. Unless you are SUPER GREAT GUESSER and guess one in a few tries lol. You'd wind up banned before a brute force would find anything You can't even realisticly pirate old style CD keys on the PC for online use if there is a log on/authentication process for multiplayer games. Most PC pirated material is offline only or private / emulated servers. Disc based authentication COMPLETELY fails here, because you CAN play online on consoles with pirated version (hense why the digital voucher code for multiplayer arrived, to defeat both used games and pirate games). Just sometimes if they figure it out your console and/or account gets banned. Still works for X ammount of time just fine None of this is Wii U related, but please: Read whats typed before responding. Now uh any Wii U news?
  9. one time use digital voucher codes are already currently used in many products (PSN/XBLA/Steam game codes/vouchers, DLC with retail package, RE6 Collecter's giving digital versions of older games, etc.), they don't facilitate piracy because they have to be verified online to redeem, the product is tied to an account/console, and immediately expire. It would only hurt the used market doing it this way only in the fact you cant full install used games without the disc in the unit (like the way it currently works). That's not a big deal. Publisher's wouldn't care about damaging the used market anyways, they hate the used market BUT like I said in the previous post, a voucher code to get the digital version of the game is like giving away basically a second copy. This probably wouldn't but up their ally
  10. Or on every (current) gaming device on the planet, for that matter. Still kinda skeptical that its just one guy on Twitter going "hai guys i made the banjos, want me to make a game likes it? lol" A second guy going "Hey me too" doesn't 100% convince me
  11. I can't say I've EVER had any sync issues with my Wii. I hit the power button on my wii mote, and after it boots up I'm in the menu pretty much instantly clicking on things. I think you guys might have dud remotes, or dont have the remotes married to your console at all (red button on unit, and back of the remote) and its doing a temp sync each time or something. something's wrong! BTW, the Wii U GamePad and Pro are wireless too so not sure how being a controller would fix it over the wii mote. Also I doubt it is the sensor bar. Is just 2 IR LEDs, so it doesn't do anything but invisibly shine 2 dots non-stop. Has nothing to do with syncing, in fact you can use the wiimote completely without it (just wont be able to point). Syncing and data transmission is done via bluetooth in the Wiimote and inside the Wii itself. As far as being able to install games and not use the disc: The only way to avoid piracy is if every physical game came with a voucher for the digital version (and went online to verify/marry the key). This would be perfect solution, but too convenient for publisher alike to bother with. It helps the consumer too much with no benefit to themselves. They could also claim its like giving a 2nd copy free and blahblah But yes, the reason you need the physical disc in the unit for the physical copies even after you install the disc is so that it can verify you actually own it for anti-piracy reasons
  12. Oh im talking about the entire next cycle, not just launch. Yeah, launch is full of gimmick and cheap/quick to make games. Launches are usually pretty weak for any console. At least it has Pikmin 3
  13. Yeah because emulation is officially sanctioned and supported by Nintendo. /s What was wrong with Galaxy 1 & 2? I enjoyed them *shrug* Also... what was "kiddy" about freakin Metroid to begin with? Uh you are not getting it. Upscaling does not technically make things look better. Yes there are lots of games that render in less than 720p (mostly the big name high end cross platform games) and upscale to 1080p. There are still tons of games that render at native 720p on both 360/PS3. I'd say roughly about 80% of them. http://forum.beyond3d.com/showthread.php?t=46241 Theres a few that even hit native 1080p (usually lower end affairs, like Echochrome, Fat Princess, Fifa Street 3, etc). The real problem is games saying they are 1080p when they are just upscaled bizarre resolutions, 720, or worse. At least Nintendo is honest, they said their first party launch titles will be native 720p in many interviews. Now why anybody would think the Wii U running on newer hardware with more RAM and better GPU than 360/PS3 would not push out at least 720p is beyond me. It should technically be doing 1080p, but I think the resources needed for the 2nd screen are holding it back Who'd want to game on $200-300 PC? And pumping 1080p for that price? Not likely And it won't play 360 or PS3 or Wii U exclusives. Or console-only games. Mentioning PC in a console thread at all is really quite irrelevent Uh since hes talking about jaggies, I'm pretty sure he isn't talking emu. You know in emulation you can turn it to render in native 720/1080/Infinite p right? And turn on AA? No scaling, No jaggies. "Wii U? lol P U! GET A PC!" is pretty trollin' Oh yeah, Mario 1, 2/USA, 3, World, World 2, 64, Sunshine, Galaxy. All identical. Well, besides the 720p screenshots Nintendo has released, and the interviews where they say their first party games are in native 720p, here is a technical breakdown from Digital Foundry: http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012 An interesting article if you like reading technical breakdowns, though since they can't grab direct game feed yet, its still guestimations. Nothing mind blowing here, the Wii U again isn't a power house. But compared to Wii? Big leap. Don't get me wrong. Nintendo pisses me off like every other big company (every single one of the "Big 3" are failing in some respect). But I'm happier they've moved beyond waggle and back into traditional games, because the only games I really enjoyed on the Wii made almost no use of the waggle or would of been better without the waggle (or waggle that worked better). I'm hoping they'll return to form sometime this generation
  14. Wii displays at 480p max. Not HD by any imagination. No AA to hide it either That said, Mario Galaxy was aesthetically pleasing enough that it didn't matter. If the Wii handles Mario Galaxy at 480p, why Brushfire doesn't believe a new Mario game can run at at least 720p on the Wii U is beyond me. And if we're talking pure resolution, he needs glasses, because NSMB2 on the 3DS runs at 400×240, worse than NSMB Wii's 480p. Why he beleives NSMB Wii U doesn't look any better, at a pure resolution standpoint, running at 720p I'm not sure. Aesthetically though, they are are pretty identical. Not a huge fan of the NSMB series myself from an aesthetics (or music) standpoint. EDIT: So far what most people have found is most of the launch games are in fact running in 720p native
  15. 1) Repeat, why would Nintendo themselves dev a game for 360/PS3? Also, how do you know specifically how Nintendo is going to program their games? 2) For cross platform games: The reason some PS3/360 games do not run at full 720p or higher is because the consoles cannot handle it without dropping even more frames then they do already. If the Wii U can (due to higher memory and higher end GPU) why would they not up the resolution? Even if they choose not to up the resolution, the games would run at higher / steady framerate on more powerful hardware. FYI: There are some games on PS3/360 run natively 720p/1080p on the consoles, usually your lower end affairs. Its the higher end games that have issues, draw at sub 720p and upscale to 1080p. Nintendo's style of games should probably not have issues running at 720p if not full 1080p, but again we'll see what Digital Foundry finds with their pixel counters. No upscaling doesn't technically make things look better, it just sharpens the image for HDTVs. This entire statement makes no sense. Why would a dekstop PC upscale to 1080P? Most PC games you can select to run at 1080p natively no problem. You'll have to give me this bizzare example which yourself says looks bad but makes things look better. somehow. Because in the entire history of Nintendo consoles, Nintendo has only released games at launch, and nothing after. /s I'm not talking about buying the console to play cross platform games. I just mentioned, if you already HAD the console, cross platform games could possibly have different features (See Tekken Tag 2 Wii U), maybe look better in the future (better GPU, more RAM, etc) to enjoy on your Wii U over your 360/PS3. Because PC wont play Nintendo's games, or any Wii U exclusive game. If you enter PC into the mix, and only talk about raw power, all consoles (including PS3/360/PS4/720/etc) wouldn't be "worth getting excited over", not just the Wii U. Its completely irrelevant. I repeat: The Wii U allows us to see Nintendo's games with modern graphics and in HD. That should excite anybody interested in Nintendo's games. Outside of that the Wii U offers a unique controller. That should excite anybody interested in games that take advantage of that.
  16. Why would Nintendo (or any company developing a game for Wii U) not design a game for HD on their HD console? (Though your statement makes little sense, I sometimes play old PC games and console (3D) games via emu in 1080p so *shrug*) Another statement that makes little sense to bring up. Upscaling is not native resolution, as you even state. It doesn't really make games look better, its to counter act HDTV's having bad internal scaling from distorting the image. And what does 360/PS3 or PS4/720 or even PC have to do with Nintendo's games? I'll wait for a digital foundry comparison. Unless you have a Wii U in your hands right now to do a side by side comparison, its kinda hard to tell via internets compressions and shakey cams. Also, launch games are hardly anything but quick ports anyways, im talking about more refined ports later Kinda confused how i proved your point, since it was irrelevant Generally I found only the immature (or actual children) turning away from games just because they aren't covered in blood. But the launch isn't without its list of M-rated games either way.
  17. Well we don't know really how much more powerful the PS4 / Xbox Whatever will be. I have a funny feeling "small step up" will be the route taken this next gen by all the big players. We shall see. And it is still "exciting" if you want to see Nintendo's games on newer hardware and in a resolution finally beyond 480p (officially). Nintendo's games wont be on PS4 / Xbox whatever In the meantime until those next gen consoles, 3rd party multiplatform games should still look better than 360/PS3, in theory at least. Not a reason to get one mind you, but if you have one for on reason or another *shrugs* PCs will always be more powerful than consoles (including PS4 / Xbox whatever), so irrelevant to mention it. Whoever that was must of been a jerk.
  18. Salluz: Where have you been? They've shown the controller off since last year. Most people know more about the controller than the system Nobody skipped N64/GCN because it couldn't play movies, but their format did pose an issue storage capacity (Especially N64). Wii U discs hold 25GB, that's far more than the 360 (8GB). Power wise its around the same level or better than 360/PS3 (with way more RAM than both), which is a far improvement over the Wii. Please try to do research on a topic before you come in and mouth off about it. Also claiming Super Mario Galaxy 1 & 2 were bad games? You won't find many that could agree with that EDIT: http://en.wikipedia.org/wiki/List_of_Wii_U_games A list of games planned/in development/etc if you bothered to look.
  19. Traditional style top loaders I for the most part agree with you. I'd be worried this one would break somehow easier. The way it "pops" open when it slides, and slams into itself at high speed, worries me. Its like some crazy jack in the box. Keep in mind, a top loader exposes some of the drive to the user side, leaving it open for failures of different types. Also, a Sony product :/ So its a gamble on quality if it will break easy or not
  20. FYI: When folded up, the Micro is not that much smaller then the SP. Its actually a tiny bit wider, but it is a bit shorter/thinner. The big drawback is the screen is also smaller, something you don't generally want to be smaller. A bit too small. SP's clam shell design is helpful for screen protection and just looks "cooler" IMO. Its charge/data port was different so you had to use a different charger (both units rechargeable BTW), and an extra adapter/converter to play multiplayer with GBA/SP units. It also lost its backwards compatibility, so you can't play GB/C games. Overall, the Micro was a terrible product. Though I will agree a smaller console has little advantage over a larger one, especially when there is already a smaller version available. That and when you put a cheap plastic spring loaded lid on it, defeats any "cool" / "sleek" factor over the current slim. As with most of Sony's revisions to the PS3 (removing features every time), its completely benefit for Sony and none for the consumer. Now what any of this has to do with Wii U, not 100% sure lol Gollgagh: Yeah, anybody who says the SP was "large" is silly. Emperor Charlemagne: LOL
  21. You know, I actually always thought they sounded similar too. They both have big plant bosses too. CONSPIRACY
  22. Wii U Controller Pro: Controllers didn't use to be heavy mammoths, so it just shows you this guy hasn't been gaming long. Not sure why you'd prefer your controller to be heavy anyways. Plus yeah, definitely improvement over the akward tetheredness (and non-rumble) of the Classic Controller / Classic Controller Pro on the Wii. Even though I still enjoy that controller. As far as new model PS3, I dont think a really crappier/cheaply made (and uglier IMO) PS3 at the same cost as the current Slim is really going detour people, especially if you already have a PS3
  23. Yeah, you'd have to be stretching your imagination well beyond limits to make that sound anything like Saria's song.
  24. Are you aware how long the Black Mesa team has been working on this project, in total? It could very well be a very long wait until its ever "finished". Again, if its not included, its not done. Legitimate complaint when its taken years between episodes!
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