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Chimpazilla

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Everything posted by Chimpazilla

  1. Remixer name: Starfighter Real name: Tom Email address: Website: https://soundcloud.com/dodgetide Name of game arranged: Mario kart 64 Name of arrangement: Road to rainbows Name of songs arranged: Rainbow road ---------------------------------------------------------
  2. This is certainly an interesting mix. Nice bassline indeed. The synth blasts in the intro get a little repetitive but I really like the filtering. Nice beat established but the main hat sample is a bit too loud. The "club siren" sweep starting at 1:42 is pretty generic and it appears two more times in the arrangement (I feel like sfx are better utilized if they appear just once, twice max). The middle part of the arrangement is nebulous and sparse for my taste. I like the solo section at the end the best, although the lead writing is sort of scattered and lacking contour. I think there are a lot of great ideas here but I'm not sure about the overall arrangement and I need to listen again to really get the source connections. Can anyone help especially with that middle portion? edit 4-20-15: Thanks Larry. Listening again, I really think this is a cool arrangement. That hat is still too loud and dry. I still love the bassline. That long empty middle section just needs more stuffz. Maybe some hints at drum patterns, hints of bassline, and a ton of ear candy could be added to really tease the listener about what is to come! So much opportunity in that section from 1:54 all the way to 4:06. That's just too long for such an empty soundscape. And yes, one "club siren" is enough, find other super cool sfx to use in place of the others. I agree with Larry, the arrangement doesn't need to be changed, it works as is. Just fill it out better. NO (resubmit)
  3. Remixer Name: APZX Real Name: Austin Simons E-mail Address: User ID: 30429 Game Arranged: The Lawnmower Man (SNES) Name of Arrangement: Link to listen & download Song Arranged: The Streets/Suburbia Additional Game Information: The SNES version of the game, which is where I pulled the original composition from, had Allister Brimble as the composer. However, there are other versions of the game: DOS/Composer: Fergus McNeill, Sega CD/Composer: Unable to locate, Gameboy/Composer: Teque London (not able to find a specific person), and Genesis/Composer: Allister Brimble. Original Soundtrack for the SNES: The specific track for the remix can be found at the following link I have always wanted to do a remix of the first song from this game because I remember hearing it and saying to myself, "This is freakin' AWESOME!" What really got me going with the original though was that bassline. It just sounded right. Fast forward to now and I had a recent stroke of inspiration and that is when the track Cyber Mower came to life. I know it is a terrible name. But to be fair I have never been good at coming up with names. There really is not a lot of fun production notes though other than it came together very quickly. ---------------------------------------------------------------
  4. resub #3 resub #2 resub #1 original Contact Information > ReMixer name: HeavenWraith > Real name: Antanas Palaitis > E-mail: antanas.palaitis@gmail.com > Website: http://www.heavenwraithmusic.net > Forum user ID: 50325 Submission Information > Game: Touhou Fuujinroku: Mountain Of Faith > ReMix Name: Temple of the Omnisword > Original Name: Native Faith > Original Author: ZUN > Link to the file:
  5. Ew, fadeout! YUK!!! It's true I don't care for them, but I'll live. Ok, so this is quite a conservative and straightforward arrangement of this source, but there are some nice variations throughout the mix. I find the first saw lead underwhelming, it gets lost among the backing instrumentation and just sounds a little flat like it is hiding. When the guitar starts up at 1:42 I'm MUCH happier! The guitar work is terrific. The drums could be a little louder, they get a bit lost in there. That very plain saw returns at 2:18, I'm really not a fan of that sound and I'd prefer a different lead to the first one anyway, for more variation. Even so, I think this works. If it doesn't pass, I'd suggest changing up that saw lead to something that cuts through better, and swap it out for a new lead in the final section, also bring the drums out a bit better. YES
  6. Your ReMixer name: Ivan Hakštok Your userid: 43292 Name of game(s) arranged: Gunbird 2 Name of arrangement: Signs of Lust Name of individual song(s) arranged: Type of Essence (Italy) Link to the original soundtrack: Composer: Masaki Izutani This song was made for the April 2014 Dwelling of Duels. I put the source on my "stuff I need to remix" list a few days before the theme was announced, and since this was a free month, it was a perfect opportunity to remix it. I went for a pop (or pop fusion? I'm bad at this whole genre thing) song in the style of T-Square's song Omens of Love, which I've been listening to like every day since I first heard it. As you can probably guess, the title itself is a play on "Omens of Love" xD As far as source usage is concerned, I played a bit with the melody and chord structure, and added a guitar solo, but I kept it fairly close to the original. Oh and also a warning: this song ends in a fadeout. I know judges don't really appreciate fadeouts, but a fadeout fit the song perfectly, and people at DoD loved it! So yeah, that's all I have to say, hope you enjoy listening!
  7. This mix is pretty much relentless, it is a waveform sausage and I think it's overcompressed. The drums disappear during the heavy sections but sound well balanced in the breakdown at 2:07. I think easing off the overall compression will give everything more breathing room overall. The source use is straightforward and the arrangement consists of three near-identical playthroughs of the same material (0:04-1:22, 1:23-2:07, and 2:54-3:40). Although there are differences in lead writing between the three parts, I don't think there is enough variation between the three sections, at least not enough for me. If I jump around randomly throughout the track I have a hard time telling where I am. Perhaps some more headroom in the mastering will let the track feel a bit more dynamic and the variations will have more impact. NO (resubmit)
  8. ReMixer name - Mak Eightman real name- Max V. Kravchenko email address- userid: 32137 Submission Information: Title - "The Champion" link to remix - Name of game arranged - Kunio Kun Nekketsu Soccer League(aka Goal 3) System: NES Name of individual song arranged - Ending(credits) Link to the original soundtrack - FIFA2014 World Cup EP project. Director: Hakstock Hello! WC2014 kinda big thing in europe, I'm happy to be a part of something related. Keep experimenting. Speed up guitar/bass sklls, more understanding with gtr mixing. And one step closer to original album! This mix is a test of drums/gtrs/bass sound for my album. Ivan have some more info) Also, if this project failed to be ready or whatever and if this mix will be Yes'd, and if can, please post it 12 june, when WC is oppening. THANK YOU! SFME!!! Best of all! -----------------------------------------------------------------
  9. The piano still sounds stiff but I can hear there has been humanization work done. Some changes have been made to the drum writing and it is more varied and better now. There are some nice new melodic interpretations in the second half. I hear a few notes here and there that may not be the best fit but they aren't bothering me too much. The arrangement still feels quite samey throughout, but I think it's in pass territory now. I'm going to say it is borderline primarily due to the arrangement being a bit stagnant. Still, it's a good track, and great job on the improvements you made! YES (borderline)
  10. original decision Hi folks - Thanks for the feedback on the previous mix! I've re-worked the track quite a bit, and now submit its edits for evaluation. Here's the following info: Track submission link: Your ReMixer name: belthesar Your real name: Cody Wilson Your email address: Your website: http://belthesar.com Your userid (number, not name) on our forums, found by viewing your forum profile: 5335 Name of game(s) arranged: Chrono Trigger, Final Fantasy VII (Although it's just a hint, I dont' know if it counts) Name of arrangement: Precious Ocean Name of individual song(s) arranged: Ocean Palace, Mako Reactor Additional information about game including composer, system, etc: Yasunori Mitsuda, Nobuo Uematsu Link to the original soundtrack: http://ocremix.org/song/68 , http://ocremix.org/song/124 Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Original story is here: http://codywilson.co/2014/03/22/post/ In addition to that post, I add the following - In the 10 months from submission to this resubmission of what was the first track I've ever produced, I've learned quite a bit about music production. From the addition of new tools to my technology arsenal to learning quite a bit more about music production, the almost year of time between my original submission and the edit has been substantial, and I feel this is quite the reflection of what I've learned as the years have gone by and my journey as a producer. It felt very honoring to receive the nod to resubmit this track. Thanks for listening! I look forward to your feedback. -Cody 'belthesar' Wilson -------------------------------
  11. This is a suuuuper conservative arrangement of Gerudo Valley, and the sequencing is very stiff. The instrumentation needs an eq cleanup as the mixing sounds rather muddy overall. But I really like the subtle additive nature of the instrumentation, with the piano, choir and horns coming in. The horns sound quite fake and mechanical however (like they sound so real in the original source, right? ). This has a long way to go in terms of production, and the arrangement/melody needs some more variation, but I want to encourage you to keep working on this track because of the unique ideas being explored. NO (resubmit)
  12. Hello OC Remix team, I am Rodok, although my real name is William Rhoden. This remix is from the Legend of Zelda: Ocarina of Time, "Gerudo Valley" song It is called Valley of Fire. The name is taken from a local state park near my home in Mesquite, NV. There are several original incarnations of this remix, and this is the first I am comfortable sending to you. I'm a classical violinist, teach orchestra publicly, and just recently got back into remixing after building a small studio over the past two years. I would appreciate any feedback positive or negative. Thank you, Rodok PS Here is the link to soundcloud, but I've attached an mp3 anyway. ----------------------------------------------------
  13. WOW. I adore this arrangement! Piano sounds a bit mechanical but the delay is really nice. This is a pretty easy YES vote honestly, but I have one pretty major issue, and that is that the entire track is too bright and crispy. Every element has too much going on in the top frequency (10K-20K Hz). Backing elements, hats, leads, all are screaming in that high range. Some of that needs to calm down for me to get the full effect from this track. I think the hats, claps, crashes could stay bright, but the piano, gated backing synth, arpy backing synth and leads need to be tamed up top. That gated synth is a bit too loud, also, the lead is buried by it sometimes. Overall mastering might be a touch hot as well. I could see this passing anyway, but it would really be so much improved by a little corrective eq, so I'm gonna be a hardass on this. Please send this back asap!!! I love it. NO (resubmit)
  14. Contact information: Remixer Name: Blindzoom Real Name: Paolo Ferro E-mail address: Userid: 48917 Submission information: Name of game arranged: Final Fantasy VII Name of arrangement: Hyperthoughts Name of individual song arranged: Holding my thoughts in my heart Source is one of my favourite from FFVII's OST, and the idea was of shifting it's melanchonic atmosphere into something more happy and energetic without going too far from the source mood. So i opened up Reason, and almost 3 years after that moment, here's the result. I would like to thank everyone in the WIP forum, the community has been incredible in helping me. ---------------------------------------
  15. As far as I can tell, all the issues have been addressed. I'll be honest, I can't remember the original version, how it sounded, but I read my vote and it must have been so very cluttered. I think it sounds great now, leads are clear, backing elements are fitting in where they should be. This is sounding good to me! Nice work! YES
  16. Wow, this is a great arrangement of this source, really nice full sounds used. I have to agree with Wes though on the mixing, it's pretty muddy overall. The pads have way too much midrange content. The track is drowning in reverb and I'd guess that none of the reverbs have been low-cut, so the reverbs are all mudding into each other, blurring the track unnecessarily. If this doesn't pass, I recommend low-cutting all your reverbs so no reverb plays below 500-800ish Hz. Then you should carefully eq each sound so nothing is overlapping too much in frequency, and notch some mids out of your pads. These changes alone would really tighten things up. Regardless of these issues, I find this to be a really nice track. I like the busy bassline, it compliments the long dreamy pad notes well. I'm going to say YES based on the arrangement and writing. YES
  17. ^This^. Very funky, groovy, and cool. Agreed it's a bit mid-heavy. YES
  18. I didn't hear the original version, but this is a very lovely arrangement. The stiff sequencing doesn't bother me as much as it does Larry, but the dynamics of the piece bother me a lot. Why does it get SO loud at some spots? And the instruments aren't balanced well at all, the pan flute is so quiet when it plays. Do you by chance have the ability to render the parts of this song into separate wav stems? Someone might be able to help you mix/master this much better if so. NO
  19. previous decision Original decision: http://ocremix.org/forums/showthread.php?t=44788 Hey guys, I've tweaked my Wild ARMs mix. Unfortunatly, this was created with my old equipment (technically even not *my* equipment), so updating samples was no option for this one (unless I redid the whole thing on my new KRONOS). I've changed the volume of the fulte and layered a very soft (normal) flute on top of the pan flute to make it a tiny bit more realistic. I agree with djp about the triple forte, but since this is an old mix (3~4 yrs old) I guess it just shows that I've grown in arranging since then Since this was unanimously YES'd the last time around, I think this should be no problem to hold it back. And the eagle stays, sorry Dave - Pieter P.S. I think you guys should mail if you take something out of the submission queue; I've only recently found out about this veto when I checked if there were some BadAss 3 mixes being judged. --------------------------------------- Original submission info: ReMixer name: pu_freak Name of game(s) arranged: Wild ARMs Name of arrangement: Flight of the Eagle Name of individual song(s) arranged: The Bird which Flies in the Sky (Emma's Theme) Link to individual song(s) arranged: http://www.youtube.com/watch?v=fdAv75LhFvg Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: This is my mix for the Wild ARMs album: ARMed and DANGerous. Jade asked me to do a remix for her album, but I never played the game and thus wasn't familiar with the soundtrack. I liked this source, since I could easily imagine how I could make a calm version of the so energetic (but short) source tune. One of the requirements for Jade's album was that it had to have a western vibe. To make it feel like a song that could be part of a western movie, I used a flute in addition to the piano (and the eagle at the end should also contribute to that vibe). The title of the source has inspired me a lot, because I wanted it to be like you could close your eyes while listening to this song and feel like you're an actual bird soaring through the sky. The soft flute and choir in the middle of the song would be the wind you can hear as it gently passes.
  20. previous decision PROJECT: For Vampire Variations 2 This is for the planned VV2 reissue on OCR. Link to previous judgement: http://ocremix.org/forums/showthread.php?t=47606 Now with a lot less mixing & arrangement clutter! - Guitar re-EQ:d for meatier sound & better presence (was horribly high-passed) - Organ sound tweaked & re-EQ'd (was doubled by a choir sound & horribly high-passed), some writing adjustments - Much of the drumming reduced & tweaked, not everything is playing everything all the time - Bass similarly somewhat simplified (and a bit of bass-boost re-EQ) - The "background guitar" sound tweaked, it's higher in the mix & alternates between fuzz & clean chorus sound (though the latter is very much a background thing) - Drums take a little break at a couple of occasions - Bass drum had a noticeable tone that was off-key Thanks for the detailed feedback, it was very useful! Can't say I turned the guitar down as suggested, the opposite in fact, but the important thing is that everything should now have it's place in the mix & the arrangement of each instrument also leaves room for other instruments each in their time. Hopefully the source is more prominent (and not less) thanks to the tweaked mixing. The source usage itself wasn't changed. Finally thanks to Pleiade, for providing similar critique as the judges & checking out the new mix. Previous sub letter also applies. I notice that the resub process is stretching the timeline for being done with this piece closer to the mentioned usual two-and-a-half years. cheers, --Eino https://www.youtube.com/watch?v=lOlYyBwQ6qI
  21. This is actually a very cool medley, it sounds quite cohesive, considering the disparate nature of all of these themes. I'm impressed. Each source is played conservatively enough to be easily identifiable, yet is very nicely interpreted here. I don't have any particular mixing crits, it is sounding good to me. I like it! edit 3/18/15: *listening again* I still think this sounds stylistically cohesive, and each theme is very well performed. I still like this a lot! But the guys are right, in the end result, it is in fact one theme after the other without any integration between them. Too many abrupt transitions within the arrangement. Darn it, gotta vote no. NO
  22. Contact Info: On Being Human Greg Johnson www.onbeinghumanhumanmusic.com 50551 Submission Info Final Fantasy IV “From Baron to the Moon” Featuring: Prologue Kingdom of Baron Mystic Mysidia Mt. Ordeals Cry in Sorrow The Lunarians Golbez, Clad in Darkness Fight II The Final Battle Hey Cid! Victory Fanfare Best! OBH
  23. I'm going to have to come back to this one. It's LONG, and I don't know these sources so I'm struggling with that. Still, some interesting ideas here. Lots of different aspects to comment on. edit 4-20-15: Listening again. I agree with Emu that the loud horn blasts in the intro are overused, and they are too stark with nothing in the low range playing at that time, so they sound jarring and not in a good way. I also have to agree that the orchestral portions of the track are the best produced. The dancey portions are the weak link, unfortunately. Larry said they are "unsophisticated and sound shoehorned in" and that describes it quite well. The beat is really generic as are the drum samples used. The sidechained synth is very plain and predictable. I think if the beats were more varied and interesting, with more emotive/fitting samples, and with those sections introduced better (ease into those sections), it might work. The beats as they are sound pasted on top of the mix instead of sitting nicely within it. It is a very bold concept to combined these styles, so the transitions have to make sense, and they don't quite yet imo, but I think the transitions will sound smoother once the beats and drum samples are addressed. I agree with Wes that this is worth working on, but some further creative ideas are needed to make this unique idea fully click. I'm pulling for ya, and I can't wait to hear this again! NO (resubmit)
  24. Remixer Name: DJ Galvanization Real Name: Oscar A. Galvan Email: Website: https://soundcloud.com/djgalvanization UserID: 53449 Games: Bioware's "Mass Effect 2" and "Mass Effect 3" Title: Save the Earth, Save the Galaxy Source songs: ME3's "Leaving Earth" and ME2's "Suicide Mission" Source Composers: Clint Mansell and Jack Wall, respectively I came up with the idea for this mix after finishing the entire Mass Effect trilogy for the 2nd time. I had such a hard time saying goodbye to the characters when it ended that I had to find a way to keep them going a bit longer. A remix combining two of my favorite songs in the trilogy was the answer for me. I have recently started trying to get orchestral elements to cooperate with electronic ones and this is my take on it. The first source track is Leaving Earth and the second is Suicide Mission. I chose these not just because they are among my favorites, but because the titles made sense as well, even when played in that order. The main character had to leave Earth to save it and the rest of galaxy and embark on a suicide mission of galactic proportions. And by leaving Earth to then return and save it, he also saves the galaxy, regardless of the ending you chose. I leave enough of the source material (Leaving Earth) in the first half to make it quickly identifiable and then start making some subtle changes to its tempo (slowly from 80 to 134) and start introducing electronic elements and my own spin on it. I had to sample and use the Reaper Horn though because that had such an impact on me when I first played the game. I also use it as a break and a riser with my attempt at clever looping and pitch bending. The 2nd half (Suicide Mission) is actually in 7/8 time and not the traditional 4/4. I tried my best to make this transition seamless and imperceptible and gave it my own instrumental spin. The changes occur soon after the song undergoes a time signature change from 7/8 to 6/8 (or 3/4). Then it leads to original melodies (back to 4/4), but I had to pay significant homage to the original, as it is an excellent song. I cut and slightly rearranged a good portion of the original though to keep a healthy song length. Finally, the song ends with a key change for one last hurrah and instrument dimming. I don't know if it is perfect, but either way, I am looking forward to the feedback on the track so I know what to improve on or what to change for the future. This is my very first submission so I'm not expecting much, but hopefully it's good enough to catch an ear or two. I was told by several friends to submit it here on OCRemix so here I am. ---------------------------------------------------------------------------------- ME3 Leaving Earth: ME2 Suicide Mission:
  25. There's only so much you can do with a source such as this, basically a seven note motif with simple chord progressions behind it. You've definitely added your own flair to your track, but still it sounds almost painfully repetitive. With a source such as this that you've selected, it might almost be a good idea to add in a bit of a second source or a short original section to break up the monotony. You've got a decent orchestral soundscape going, although the harp sounds very mechanical with every pluck the same velocity. The drums are just a touch too loud, and the writing is very samey, same hits and rolls every measure, it needs some more variation. This is an encouraging start but needs more melodic and writing variation, I hope you'll work more on it! NO (resubmit)
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