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Chimpazilla

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Everything posted by Chimpazilla

  1. It seems it was this track's destiny to be further delayed after your many delays. Nevertheless, it is a lovely track, the vocals and lyrics are beautiful and the instrumentation is well performed. The string samples show their sample-ness occasionally (2:04-2:24 for example), but generally they are used very well. Mixing and balance are appropriate. The arrangement is very nice, source is present throughout and you captured the vibe of the original quite well while making it your own as a vocal track. Impressive and beautiful. YES
  2. This is a tough one, Vinnie is right it is a well produced track. I find it very conservative and similar to the original, but there are fun additions made. The problem is sheer repetitiveness of the arrangement. The original is clearly background music, and this mix doesn't do that much to make it other than upgraded background music. I'm having a hard time thinking of suggestions on how to fix this track up for OCR, it's pretty complete as it is but I'm not sure if it fits our standards due to it's repetitive nature. I'm going to withhold my vote for now. edit 4-20-15: Listening again. This is a very well put together track! But it is still just background music, it is essentially leadless for the majority of it. As I'm listening I hear untapped potential to write some wild soloing right over the top of what is here! WOW that could be so cool: varied lead writing and timbres to really distinguish the sections and remove the repetitiveness. But in this form, it doesn't feel complete without more meaningful leadwork. I totally understand if you feel this track is done... but, it could be fun to add leads? I'd love to hear this one again with leeeeeeeads! NO (resubmit)
  3. Theory of N has agreed to tackle "Choose Your Seeds," yay! We are back to fully claimed. Keep going guys, the progress is excellent!
  4. The track is indeed mastered too quietly. For a track of this nature, I'd expect it to sit closer to 0db most of the time, this track is hitting -3db most of the time. Too conservative for a dance track. The track will have SO much more impact with better mastering. A light touch of a multiband compressor to emphasize the lows and highs, and a bit more gain on the limiter. Be careful not to squash. The intro is a little bare with just kicks, how about a swoosh or reverse effect or something to sort of introduce things? Nice writing and arranging. Great sounds used, it's a fun listen. I agree with Vinnie that the fadeout feels out of place because you're fading out during an exciting passage. I agree with him, soften it back up and then fade out if you must (I really don't care for fadeouts, I find them a cop-out, but they aren't dealbreakers if they are done right). Sourcewise, I'm struggling a bit, the mix is liberal and in a different key. It sounds like enough but I haven't done a breakdown. Regardless, I think just a few improvements will make the production passable, it is a very good track and will be awesome with a few tweaks, better ending and better mastering. NO (resubmit)
  5. If you're completely happy with it, go ahead and submit it. I have no idea what will happen at album release time, at this point. So go ahead and sub.
  6. Thanks to everyone who came up with either an update or a concept wip at the last minute! We got great concept wips from Rexy and djp, got nice updates from Wizard and Brandon, Chernabogue completed his mix, and Avaris's mix passed the panel! PROGRESS. The next check-in date is May 10th. We still need to hear from you Sir J, where are you, I hope you're doing ok. Really need you on this album. Your wip is too good not to finish! Redg, let's finish our mix. As for Brandon's other mix (Zombies on your Lawn), and WillRock's claim, I know you can both do your stuff at the last minute (but I curse you for making me wait!), so for now your claims are safe. DjjD is unable to commit to his mix, so Choose Your Seeds is open for audition. A posted ReMixer can make the claim (with you as the primary ReMixer), non-posted just send a concept wip. Good job guys/gals, let's keep up the motivation!
  7. There are some cool elements in this track but Vinnie is right, it ends up sounding undeveloped. When the drums kick in at 1:00 it seems there should be a kick on the 1 beat, but if there is, it is mixed too quietly. This sounds like Damage drums which I love! But the snare is mixed very loudly and the kick too softly. I also like the section from 3:03-3:27 but I agree there should be a section similar to this (energy-wise) earlier in the track as well. It is a slow build up and 24 seconds of excitement isn't quite enough of a payoff. Something else of interest is needed before 3:03, like at 1:24-1:48, that section could have faster drums or some other backing element added for excitement. Very cool ideas but not quite there for me either. NO (resubmit)
  8. Vinnie is right, this IS really lovely! The samples are handled well... not perfectly but really very well. The oboe lead seems a little bit quiet. I agree with Vinnie's main gripe though, the track is really finished and wrapping up before it hits the two minute mark. That's really short for a dreamy orchestral piece, while it might work for something fast and furious, for THIS track if leaves it feeling undeveloped. One more section, even a short one, before the outro, would make it feel more complete. Sounds great, though! NO (resubmit)
  9. Yay! I'm super glad to see this posted! It's really a great track.
  10. This is really very good! Me likey!
  11. This is brilliant, and not a moment too soon. This will save everyone loads of time. Bravo! The red arrows I find to be especially helpful, for those of us with older, tired eyes, to really appreciate where the new genre tags will appear in the postings, and I'm glad that the yellow highlighting will be a permanent feature. Thank you for this, Dave. For that future time when we whittle the list down to one, might I make a suggestion for one appropriate catch-all category: "technOCR" Thanks again for this Dave, superduper change to the site.
  12. This does sound great indeed! But Vinnie is right, it is too repetitive. I copied and cut the track at 1:25 and layered it with itself, and I found out that 0:00-1:25 is identical to 1:25-2:42 with the only exception being the fadeout ending. For OCR this is not enough development in the arrangement, one playthrough cut and pasted into two just doesn't make it. What is here sounds great though, if you can make some changes to the second half, add a wicked solo section or something, that would make the arrangement interpretive enough to work. NO (resubmit)
  13. Wow, I love your thoughts about us not playing God and messing with black holes, and I agree with you... *looks askance at what CERN is currently up to...* Regarding this mix, I agree with Vinnie pretty much completely. The drums really need some changeups in the first half, but I'll add that I'm not sure the swing in the second half really works with the vibe of the song either. I also share his feeling that the track doesn't develop enough melodically. Once the backing and lead writing are established, they just stay the same throughout. You've got some great synth sounds going, but they just end up plodding along after awhile. Also, I feel like the distortion effect introduced in the intro doesn't need to continue throughout the rest of the track. Starting at 0:56, the distortion could be replaced with something else, some sort of glitching or different effect than in the intro, then do something completely different again for the final part of the track. As it stands, the distortion/alien radio effect just goes on way too long, giving the track a lossy effect. I'm also not a fan of it being panned left, hard panning of things always sounds odd to me. If you're going to leave this effect in, I suggest having it pan left and right slowly throughout the track, or leave it centered and wide, with some additional sfx coming in from time to time. How cool would that be? I don't care for fadeouts, but as Vinnie said, fading out at 4:28 would work better than starting back up with the A section. NO (resubmit)
  14. This is a very unique take on this source, I like the idea! Very cool. But I agree with Emu, it needs a major eq overhaul. You've got a lot of sounds in the same frequency range, guitars and the upper end of the bass too. And definitely too much low end content in that kick, those fast kick passages sound mushy and overwhelming in the lows. I really like this arrangement. I think one more pass at the mixing will get the job done. NO (resubmit)
  15. The drum machine right away sounds repetitively programmed, as does the bassline. You've got instruments hard-panned right and left, I don't understand why people do that. The main lead sounds piercing, and the vibrato goes a little too wild on the longer notes. The arrangement is very conservative and simple, although there are clearly improvisations made to the melody. I think this would need a mixing cleanup as many of the frequencies are competing for space, and that panning really isn't working for me. Still, some promising ideas here. NO
  16. Hi, My name is Ace Waters and this is my first time submitting a song to OCREMIX. I make music under the name "Motive Makes a Man" so, I suppose that would be my ReMixer name. My music is a unique blend of analog electronic equipment and natural instruments. I started making VGM with my youtube channel, and each song is actually made for a video, including the submission below. This means that most parts are recorded in one continuous take, to allow the video to look more natural. You can watch the video here if you like: My submission is titled Numinous Cavern. It is a reworking of Mystic Cave Zone from Sonic the Hedgehog 2. I hope you enjoy it! As stated, I have a youtube channel (https://www.youtube.com/user/acewatersthe3rd) that I update weekly with cover videos, VGM, and original songs. I also have a website here: http://motivemakesaman.com/ That contains all of my original music. ----------------
  17. I love the concept of this, very cute and upbeat! The vocals sound really good and I like the lyrics. But I really don't like the rhythm guitar panned all the way to the left, and that repetitive hat and also the crash panned all the way right, snare all the way on the left. I mean, why? Also the bassline is very quiet and the bass timbre isn't knocking my socks off, it doesn't seem to fit. The vocals are great here, but the rest of the track I feel needs some adjustment and improvement. The drums are really very drab and repetitive. There are a couple of sour notes here and there as well, mostly in the final section where the guitar is the lead. I hope this can be fixed up! NO (resubmit)
  18. NOTE: This song is a part of the upcoming OCRemix FF3 Album. Contact Information Your ReMixer name: begoma Your real name: Kary Brown Your email address: Your website: http://www.karybrown.com Your userid: 50412 Submission Information Final Fantasy III Ur Town My Home Town Composer: Nobuo Uematsu As rap/hip hop is pretty under-represented here (and the other two songs I am posted on have rap in them) I wanted to keep that going. I love the original baseline of this song so I wanted to play with it a bit and make it a main feature. Other than that I just wrote down the lyrics that popped into my head as I listened to the original track. I also knew I wanted to throw some guitar harmony in to maintain the epic sound. All in all I just wanted to make a remix that could pump you up to go out on an adventure. I'd also like to update my remixer profile picture if possible (Attached): --------------------------------------------------------------
  19. Starts off very slow, the first minute is very sparse and also very quiet, not going much over -9db, but I like the change to 3/4 and the creepy atmosphere. The string shrieks are quite good, in fact the string sequencing is quite good throughout the mix, as is the brass when it briefly appears at 2:22-2:34. I like the spooky synth lead. Source well represented. The drums starting at 1:48 are pretty bland and autopilot, but their minimalism is appropriate for the feel of the mix. I feel like the mix could stand to have been mastered just a little bit louder overall, mainly because I find the intro too soft, but the track does have good dynamics overall. I like it! Slightly understated, but spooky fun. edit 5/19/15: Listening again. Weak drums are weak, the other Js are right, it's a dealbreaker. Let's get a drum upgrade, better sounds and some more varied writing as well. NO (resubmit)
  20. Contact Information ReMixer name: Neifion Real name: Mathew Kong E-mail address: Website: https://soundcloud.com/kekopro UserID: 51727 Submission Information Game arranged: Diddy Kong Racing Arrangement name: Monster in the Headlights Song arranged: Haunted Woods Composer: David Wise System: Nintendo 64 Developer: Rare Publisher: Nintendo Date published: 1997 Original song link: Of all the great music from DKR, Haunted Woods has always been my favorite. I used to park myself somewhere on the track and just listen for a while! When I decided to take on this song, my first thought was to slow it down and make it into this really creepy orchestral waltz. I scrapped that pretty quick and ended up with something akin to a retro sci-fi/horror/big band/orchestral/electronic hybrid; basically a Frankenstein. For the beginning, I drew on a lot of things that scared me as a kid: Are You Afraid of the Dark, Tales from the Crypt, etc. Lots of minor trills, string runs, creepy pianos, and even a hefty jump scare. When the theremin and timpani appear, I wanted to convey a trudging feeling, like some possessed person dragging their body to the edge of a cliff. There's a moment at the precipice where you hear the wind howling, and then as they fall the beat kicks in. The jazzy band mixed with electronic and orchestral elements was inspired by the retro style of Michael Giacchino. I wanted it to sound like an updated Twilight Zone episode. So on the jazz side there's pop brass and vibraphone and sort of an old school surf beat, and then you have the orchestra and synths filling it out. Anyway, this was a lot of fun, and whether or not it passes, I hope you enjoy it!
  21. This is a good sounding mix! It seems to follow the source pretty faithfully. Drums are tight and punchy. I feel like the rhythm guitars are too loud at 0:57, they drown out the lead there, all the way to 1:37 at which point the guitar lead is audible over the rhythm guitars. Still, I'd probably prefer the rhythm guitars come down just a drop, but not a big deal. The mix feels slightly awash in mid-lows, a little low end cleanup would help (and most probably low-cutting reverbs and delays), but also not a big deal. The section from 2:31-3:08 feels very slow and sparse, bringing the energy of the arrangement way down which is a shame. This is my biggest gripe. It's too long a stretch to go that sparse. When the instrumentation comes back in at 3:08 it sounds really nice, but the writing from 3:08-3:44 is repetitive. 3:44-4:24 is also repetitive. Overall though, other than 2:31-3:08, I feel that the arrangement is working. Regardless of the issues I've mentioned, I like the track enough to yes it. YES
  22. Hey guys! First time submitting so I hope I get all the info right! Contact Info: Little V James Mills 53576 Submission Info FTL: Faster Than Light (Game) Faster Than Rock (My Remix) Space Cruise (Original song) Ben Prunty (Original artist) Let me know if I missed anything! I'd rather not mess up my first submission to the site! James "Little V" Mills
  23. Every Zelda song ever, but mainly Song of Storms. OoT is a game that makes me want to jump into it and live there, so I feel an emotional attachment to all of that music. Song of Storms was the first remix attempt I did, that was the one song that made me realize I needed to make music.
  24. This is a VERY busy and hectic track, and with busy partwriting like that, the eq and balance have to be really clean otherwise it just ends up sounding like a smashed wall of sound. There have been improvements over the past few resubs, but ultimately the major problems are still there. Larry has a very good point, you should take this to the workshop before resubbing again. Ideally, if you could find one person to work one-on-one with you, an OCR member or another producer friend whom you respect, that would be the best. I'd recommend timaeus222 in particular as a good person to hit up for advice and even hands-on help, he really likes helping people and he knows what he's doing with production. Larry's also right that the arrangement is strong. It just needs to breathe quite a bit better and not be so overwhelming. Getting this track sorted out and working right should be a tremendous learning experience and step forward for you in your production skills. Good luck! NO (resubmit, but only after a full eq and balance overhaul)
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