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Chimpazilla

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Everything posted by Chimpazilla

  1. Hats in the intro are very loud right away! Super nice groove established though, I love the EP and the panning accents. Bass could be a bit louder. When the melody drops at 1:01, the lead is a little underwhelming. Claps are very dry. Overall, the track is pretty dry. The drums sound somewhat autopilot as time goes on, and the drums aren't balanced the best (hats too loud, kick and snare way too quiet and dull, all too dry). The arrangement certainly has enough source and is very groovy! Lots of fun details and creative soloing throughout. My production crits aren't enough to hold this back. YES
  2. Contact Remixer name: RoBKTA Real name: Roberto Bazzoni Website (Facebook Page): https://www.facebook.com/robktamusic UserID: 53459 Submission Details Game Arranged: Rockman & Forte (Megaman & Bass) Arrangement name: Monsieur Mega Song Arranged: Robot Museum (Opening Stage) Additional Information: system SNES, release date1998, soundtrack composer Toshihiko Horiyama Original song: Comments: Well here we go to my very first submission to OCR. I started composing this remix as a tune for my 25th birthday and I worked on it since March to finish it and refine it. I wanted to clash various elements and try something weird: you get DMX drum machines from the 80s, Fender Rhodes pianos but also "space futuristic sounding" synths and old console sounds. Too many inspirations came in while composing this, can't count'em all, but I worked on it in a way I could experiment different things.
  3. I have no words, these are so wonderful. The playing is so impressive and the videos are completely mesmerizing, I love watching the music scroll by and seeing the 16th-note passages or melody/countermelody sections coming up. Really phenomenal stuff here!
  4. Ok guys, time to get serious here. We need to set some deadlines to get things moving. Please check the OP for the status of your track. I've set April 5, 2015 as the next major wip date. Seriously, we need to get this little album going. The music needs to get completed, and Brandon will get working on the art and trailer. I've asked Brandon also to help be "Mr. Strongarm" to keep things moving along. From here on out, if wip dates are not met and we have not heard from you at all, your claim will be reopened to other artists. Anyone doing a multi-source mix, wips would be great, but there won't be update dates for you. If you come up with a great song and it is finished by the time the album is done, it's in! But wips along the way would be very much appreciated. Please contact me, timaeus or Brandon with any issues or questions. Get those wips rolling, guys/gals!
  5. ReMixer name: The Megas http://www.themegas.com Game arranged: Mega Man 3 Name of Arrangement: Harder Than Steel Name of song arranged: Hard Man Stage This is one of the tracks from our 2-part interpretation of the Mega Man 3 soundtrack - History Repeating. History Repeating: Blue was released in 2012, and the second half, History Repeating: Red (which includes this track) was released in May of 2014. If you like it, there's a lot more where that came from!
  6. Intro drums are groovy and promising. The xylophone in the beginning is too quiet. Brass sequencing is stiff but workable. I like the bits of piccolo. Starting at 1:55, the brass is playing some long whole notes that drag after awhile. 1:55-2:54 seems to drag. Drums are repetitive. I'm going to think about this and see what others have to say. Edit 3/15/15: Listening again. The drums are super repetitive, to the point where I think there are only two patterns in the track, one from 0:00-1:07 and another from 1:12-3:36. There are a few additions, but those two patterns are really dominant. Adding some noticeable changes would really help, although I can see how the song has been built around these patterns so this may not be easy. Also those long notes from 1:55-2:54 still bother me, and the section from 2:10-2:54 (especially the xylophone solo, since it is so quiet) feels like filler. The brass from 1:26-2:10 and again from 2:53-3:36 when it is used as a lead sounds pretty darned fake (it sounds better when layered with the strings). I know how hard it is to get sampled brass leads sounding good. I think I'd be more inclined toward yes if the drum repetitiveness were addressed, as Jivey said. NO (resubmit)
  7. Hi dear Judges, hope everything's okay! NOTE: This is a remix from the "Game Boy 25th Anniversary" project. Contact Information Chernabogue Alexandre Mourey www.fflproduction.fr 20943 Submission Information Donkey Kong (GB) "Taken" DK Escapes!, Showdown at the Tower, DK Jingle (heard at the beginning of the track) Composer: Taisuke Araki (GB port) I love the original DK game for the Game Boy, and I can't remember how many times I beat that game. I also enjoyed a lot its music, which is very catchy. I intended to arrange it and make something that sounds like an action movie score, with percussions, and lots of effects. And I'm quite proud of the result. After one year in my project folder, I decided to revive and improve it. Thanks to Brandon Strader for the feedback, and for this: "I have a particular set of skills, skills that would make me a nightmare for a plumber like you. I don't know where you are, but I will find you, and I will jump on you." Cheers! DK Escapes: Showdown: DK Jingle:
  8. Contact Information: ReMixer name: ladyWildfire, SuperiorX real name: Elizabeth Carter, Matt Keller email address: , website: https://soundcloud.com/ladywildfire, https://soundcloud.com/superiorx/ userid: 11659, 28286 Submission Information: Name of games arranged: Sonic Chaos (Game Gear), Sonic 3 Name of arrangement: Dance of a Dying Sea Name of individual songs arranged: Aqua Planet Zone, Death Egg Zone, (including cameos of Aquatic Ruin Zone, Metropolis Zone) Comments: After a long couple months in the SZRC, I made it to the final round (5) with a song I was sick and tired of by round 2. The goal of the SZRC 2014 was for me to break out of my stereotypical genre and experiment musically. In this, I attempted writing in a chill, low-key atmosphere, with a beat that was not 4-on-the-floor. SuperiorX volunteered to perform a solo for the song since he was unable to continue on in the competition, and together we worked in elements of the top 4 source tunes while giving most of the focus to Aqua Planet while using Death Egg as the rhythmic elements. I intentionally choose these obscure and under-appreciated source tunes because they're often extremely creative and interesting.
  9. I Noticed that this song wasn't on the list of Remixes, so i made one. I wrote everything as faithfully as i could as far as the score goes, from memory alone, so it may not be exact. But I Like it, and you guys might too! Thanks for your time! -----------------------------------
  10. Simple, cute source! Interesting ideas in the remix. I like the intro with the crushed noise, but when the noise continues as the bass and lead comes in, it just sounds unnecessarily crunchy and lossy. I like the initial arrangement ideas but that bitcrushed noise bothers me. As I get into the track, it sounds repetitive. 1:13 sounds just the same as 0:08, ok so layering them together they are in fact nearly identical: 0:08-1:08 is the same as 1:13-2:13 except that the second part has some variance in the lead writing, not enough for me though and the timbre is the same. This makes the arrangement very samey and repetitive unfortunately. I like the soloing from 2:13 to the end, but since it is played over the exact same backing, it doesn't feel like enough difference from the rest of the track. If I click around randomly in this track, I can't tell where I am. Needs more development and maybe a little less bitcrushing. NO (resubmit)
  11. ReMixer & real name: Eino Keskitalo forum id: 20708 Names of game arranged: Tehkan World Cup Name of Arrangement: Playing In The Park Names of song arranged: (it's the intro song) This is for Hakštok's World Cup EP project! Source: I'm not a huge football fan, but I like to kick the ball around with my daughter. We found Tehkan World Cup via leafing through "1001 Video Games You Should Play Before You Die" - on the page next to Super Mario Bros, which is one of our favourites to play together. It's a 1985 arcade game and the writeup made it sound like a great head-to-head game I'd never heard of before. Turns out the gameplay relies on trackball controllers to do all sorts of neat stuff with the ball. Sounds great, but we don't have one (or two)! So, actually playing the game will have to wait, but the short intro ditty was pretty catchy. When the World Cup EP recruitment thread came up, I decided to try to do an arrangement of it (the concept & the timing was too good to pass up). To speed things up I used an existing piece - one we made with the daughter as a Christmas present to her mother - as the basis of the production. My modest guitaring was done in five takes, and I picked the best bits from each, doing some doubling & other cheating in the solo part. Overall I tried to work in broad strokes and take in any happy accidents. Source breakdown: 0:00-0:07 noise 0:08-0:27 actual intro, with melody adapted from the source melody 0:27-1:08 1st verse, starting with the bassline from source, source melody comes in at 0:37 1:08-1:13 little original break 1:13-1:32 intro part again 1:33-2:13 2nd verse 2:13-3:01 guitar solo based on the source bassline, with some support melody from source melody That's all. Cheers! --Eino
  12. What a cool source this is. The remix is equally cool, great ideas. The writing is so similar to source that I checked to see if it was a midi rip, and I'm actually not totally sure. It doesn't line up exactly but the speed could have been varied a bit. The writing is much too similar, regardless. The drumming is simple and repetitive for the most part, the hat pattern is relentless. I like the instrumentation ideas, but I can hardly hear the backing guitars, also they sound super fake. The more I listen the more I think this is a midi rip. Anyway, great start, arrangement and writing needs more variation away from the source writing. Still, I find myself enjoying this and liking the instruments used. NO (resubmit)
  13. File linked and attached to email. https://soundcloud.com/zbad-1/surfing-on-the-silver-line Contact Information: ZBad Zachary Badreddine https://soundcloud.com/zbad-1 Submission Information: Silver Surfer (NES) Surfing on the Silver Line Stage 1 Theme -------------------------------
  14. Ok, you're a violinist, but this sounds sampled? Regardless, this is quite a detailed arrangement. The strings and brass sound obviously sampled, the flutey thing at 0:55 sounds very fake, and the piano also sounds mechanical. The drums sound distant and plodding. The overall mastering is very quiet, peaking at -3db. I wanted to have the other judges take a listen to this, it is a medley but the arrangement is cohesive enough. The production is holding it back though. Gotta find a way to bring a bit more realism to the performances in a 100% organic-yet-sampled arrangement. NO (resubmit)
  15. Good afternoon. This is Pyro1588 (userid 28735). I am submitting a mix of 3 songs from Golden Sun and 1 from Chrono Trigger: Saturos's battle theme Saturos and Menardi's battle theme Fusion Dragon battle theme Masa & Mune's battle theme (aka Chrono Trigger boss theme 2) The name of the arrangement is Deadly Duo. Setting the stage: You're a young man whose village suffered a catastrophe 3 years ago. On that fateful night, you and your friend were attacked by a pair of vagabonds. They've just now returned, kidnapping your friends in their quest to unleash a forbidden and long-sealed-away power on the world. You have finally cornered them on top of a tall lighthouse, and you have gained the upper hand in battle. As they fall to their knees, lightning flashes and they fuse! A light blinds you, and as you blink the spots out of your eyes, you see a two-headed dragon where your foes were! My name is Andrew and I'm a violinist who loves working with video game music. One of my formative RPGs (and one of the few that I've had the attention span to finish) was Golden Sun on the GBA. It has a remarkable score by Motoi Sakuraba (of Tales of Phantasia, Star Ocean, and Valkyrie Profile fame), and I remember the first time I plugged headphones into my GBA and realized that the battle theme became an epic base-backed stomping theme once you were free of the shackles of GBA's tiny speaker. I've dabbled with some of those songs in years since, but I only seriously started working on a remix in 2009. I trialed Renoise and found it to be just the interface I was looking for, so I set to work remixing a couple of Golden Sun tunes. The project eventually encompassed 4 songs, and while it was a bit much of an undertaking for a first project, I feel the result is workable enough. I've gone back and forth on it as a part-time project for the past few years, and I feel that it's as good as I can get it. Thank you for taking the time to listen!
  16. Updates.... GIVE ME UPDATES!!! Everyone owes me something. Chernabogue, how goes it with getting your live violin? Damashi!!, WillRock, Wizard... any progress on your wips? Brandon, DjjD, Rexy, djp... how about at least a concept wip? Redg, let's get going again on our mix. This is too good an album concept to let it slip through the cracks.
  17. Very nice start here, good sounds used. The mix almost has a Deadmau5 feel as it opens up. I like the use of the vocal clips, they are well done. The beat is very generic and needs more variation though, this drags the mix down. The lead that begins at 0:53 is very quiet and underwhelming. The arrangement is much too similar to the source writing all the way through, despite the addition of a soft breakdown to break up the dynamics, the writing is the same as the source. This is a dealbreaker. I do think that with some really good drum variation, more exciting lead sounds, and most importantly some variations on the theme, this could work, it has promise. NO (resubmit)
  18. Remixer name: Starfighter Real name: Tom Email address: Website: https://soundcloud.com/dodgetide Name of game arranged: Mario kart 64 Name of arrangement: Road to rainbows Name of songs arranged: Rainbow road ---------------------------------------------------------
  19. This is certainly an interesting mix. Nice bassline indeed. The synth blasts in the intro get a little repetitive but I really like the filtering. Nice beat established but the main hat sample is a bit too loud. The "club siren" sweep starting at 1:42 is pretty generic and it appears two more times in the arrangement (I feel like sfx are better utilized if they appear just once, twice max). The middle part of the arrangement is nebulous and sparse for my taste. I like the solo section at the end the best, although the lead writing is sort of scattered and lacking contour. I think there are a lot of great ideas here but I'm not sure about the overall arrangement and I need to listen again to really get the source connections. Can anyone help especially with that middle portion? edit 4-20-15: Thanks Larry. Listening again, I really think this is a cool arrangement. That hat is still too loud and dry. I still love the bassline. That long empty middle section just needs more stuffz. Maybe some hints at drum patterns, hints of bassline, and a ton of ear candy could be added to really tease the listener about what is to come! So much opportunity in that section from 1:54 all the way to 4:06. That's just too long for such an empty soundscape. And yes, one "club siren" is enough, find other super cool sfx to use in place of the others. I agree with Larry, the arrangement doesn't need to be changed, it works as is. Just fill it out better. NO (resubmit)
  20. Remixer Name: APZX Real Name: Austin Simons E-mail Address: User ID: 30429 Game Arranged: The Lawnmower Man (SNES) Name of Arrangement: Link to listen & download Song Arranged: The Streets/Suburbia Additional Game Information: The SNES version of the game, which is where I pulled the original composition from, had Allister Brimble as the composer. However, there are other versions of the game: DOS/Composer: Fergus McNeill, Sega CD/Composer: Unable to locate, Gameboy/Composer: Teque London (not able to find a specific person), and Genesis/Composer: Allister Brimble. Original Soundtrack for the SNES: The specific track for the remix can be found at the following link I have always wanted to do a remix of the first song from this game because I remember hearing it and saying to myself, "This is freakin' AWESOME!" What really got me going with the original though was that bassline. It just sounded right. Fast forward to now and I had a recent stroke of inspiration and that is when the track Cyber Mower came to life. I know it is a terrible name. But to be fair I have never been good at coming up with names. There really is not a lot of fun production notes though other than it came together very quickly. ---------------------------------------------------------------
  21. resub #3 resub #2 resub #1 original Contact Information > ReMixer name: HeavenWraith > Real name: Antanas Palaitis > E-mail: antanas.palaitis@gmail.com > Website: http://www.heavenwraithmusic.net > Forum user ID: 50325 Submission Information > Game: Touhou Fuujinroku: Mountain Of Faith > ReMix Name: Temple of the Omnisword > Original Name: Native Faith > Original Author: ZUN > Link to the file:
  22. Ew, fadeout! YUK!!! It's true I don't care for them, but I'll live. Ok, so this is quite a conservative and straightforward arrangement of this source, but there are some nice variations throughout the mix. I find the first saw lead underwhelming, it gets lost among the backing instrumentation and just sounds a little flat like it is hiding. When the guitar starts up at 1:42 I'm MUCH happier! The guitar work is terrific. The drums could be a little louder, they get a bit lost in there. That very plain saw returns at 2:18, I'm really not a fan of that sound and I'd prefer a different lead to the first one anyway, for more variation. Even so, I think this works. If it doesn't pass, I'd suggest changing up that saw lead to something that cuts through better, and swap it out for a new lead in the final section, also bring the drums out a bit better. YES
  23. Your ReMixer name: Ivan Hakštok Your userid: 43292 Name of game(s) arranged: Gunbird 2 Name of arrangement: Signs of Lust Name of individual song(s) arranged: Type of Essence (Italy) Link to the original soundtrack: Composer: Masaki Izutani This song was made for the April 2014 Dwelling of Duels. I put the source on my "stuff I need to remix" list a few days before the theme was announced, and since this was a free month, it was a perfect opportunity to remix it. I went for a pop (or pop fusion? I'm bad at this whole genre thing) song in the style of T-Square's song Omens of Love, which I've been listening to like every day since I first heard it. As you can probably guess, the title itself is a play on "Omens of Love" xD As far as source usage is concerned, I played a bit with the melody and chord structure, and added a guitar solo, but I kept it fairly close to the original. Oh and also a warning: this song ends in a fadeout. I know judges don't really appreciate fadeouts, but a fadeout fit the song perfectly, and people at DoD loved it! So yeah, that's all I have to say, hope you enjoy listening!
  24. This mix is pretty much relentless, it is a waveform sausage and I think it's overcompressed. The drums disappear during the heavy sections but sound well balanced in the breakdown at 2:07. I think easing off the overall compression will give everything more breathing room overall. The source use is straightforward and the arrangement consists of three near-identical playthroughs of the same material (0:04-1:22, 1:23-2:07, and 2:54-3:40). Although there are differences in lead writing between the three parts, I don't think there is enough variation between the three sections, at least not enough for me. If I jump around randomly throughout the track I have a hard time telling where I am. Perhaps some more headroom in the mastering will let the track feel a bit more dynamic and the variations will have more impact. NO (resubmit)
  25. ReMixer name - Mak Eightman real name- Max V. Kravchenko email address- userid: 32137 Submission Information: Title - "The Champion" link to remix - Name of game arranged - Kunio Kun Nekketsu Soccer League(aka Goal 3) System: NES Name of individual song arranged - Ending(credits) Link to the original soundtrack - FIFA2014 World Cup EP project. Director: Hakstock Hello! WC2014 kinda big thing in europe, I'm happy to be a part of something related. Keep experimenting. Speed up guitar/bass sklls, more understanding with gtr mixing. And one step closer to original album! This mix is a test of drums/gtrs/bass sound for my album. Ivan have some more info) Also, if this project failed to be ready or whatever and if this mix will be Yes'd, and if can, please post it 12 june, when WC is oppening. THANK YOU! SFME!!! Best of all! -----------------------------------------------------------------
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