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Posts posted by jnWake
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I thought it was hype. Corrin looks very unique and that Dragon Lunge move seems very cool. Bayonetta was awesome. Looks incredible to play.
My biggest surprise was no Wolf. Everything pointed to him returning (Roy and Lucas being DLC, Star Fox Zero) but he didn't. I wonder why...
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I think I first heard something from OCR like in 2010 when Serious Monkey Business was released. Probably earlier than that but I'm not sure. I heard some remixes on YouTube and thought they were pretty cool. For some reason I didn't think of joining back then though, not sure why.
Anyway, in 2012 I decided I should try using better tools for composing (I had been using Guitar Pro for several years since I didn't plan on recording and producing music myself) and I joined OCR since it seemed like a nice community where I could learn stuff. And it was! I have been a lot less active lately though but I hope I can do more remixes soon...
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No problem! I just attempted to do it by ear.
(don't worry, didn't take 3 hours)
Ha! Wasn't expecting that lol. It sounds pretty close to the original I played with some differences since some of the notes are hard to hear in the mix
The recording of the solo sounds like this: https://www.dropbox.com/s/h07hyzqextawu0w/Beetle%20Dopplerganger%20Solo.wav?dl=0. It has some live slopiness in there but it sounds cool. Your lead is interesting sounding though too haha.
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Sounds interesting. I'm not exactly sure how much you can help me timaeus since I recorded those solos live, as in, not MIDI. I guess I could try recording MIDIs for them though.
I'll definitely look into making the other instruments like the R. Guitar sound better though.
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I love these fusion-ish mixes. I'd love to know which bands you use for inspiration since I barely know any bands with a similar sound.
Awesome job!
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Is my WAV ready? I'm not sure haha.
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Well they had to make Linkle a different character because Link was already in the game as a male and, IIRC, him being male is actually used in the plot this time! The Killscreen article also has some funny things like "True to form, Linkle dual wields crossbows instead of wielding the usual master sword—ensuring that no one confuses her for being an actual, real, legitimate Hero like Link", when chances are they gave her a crossbow to make her unique gameplay-wise (and I have no idea why crossbows are less hero-like when Link also uses a bow and there are several hero figures that wield bows and not swords).
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It was a fun compo with many good tracks. I dropped out a bit in the last weeks but that's on me. I've shifted my priorities a bit and sadly OCR isn't one of them for now.
Still, if anybody coordinates an album of this and is somehow interested in one of the 2 tracks I submitted I'd be happy to polish/submit something.
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Any news on this Brostok?
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I forgot to mention I'd be interested if the chosen director feels like I can participate haha. I wouldn't mind taking a first evo or mid evo too.
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I disagree with Mak's observation too, although the fact that many people opted to use vocals this time probably influenced his feeling. Still, we had some very unique songs by Usa this time for example and I like to believe my style isn't that common in OCR, despite using many synths.
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Cool concept! Sounds very interesting. You plan on using sources that fit each starter, like forests for Bulbasaur, or use whatever source the remixers feel like?
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I like this idea. I enjoy writing transcriptions of stuff so I could help a bit. I could also share MIDIs of my songs if anybody is interested.
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It doesn't sound too exciting but maybe something like "Timed Hits" as a reference to the battle system. I tried to look for an official name for the timing system in it but I didn't find anything with a fancier name than timed hits haha.
EDIT: Seems they're called "Action Commands" in newer games (Paper Mario, Mario & Luigi), but that sounds even lamer.
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I realized very early in the compo I had made a terrible choice with my Maverick. It's a cool theme but it has no melodies so making it recognizable was tough. At least, the cool chords progressions were put to good use!
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Yeah, it was fun. I couldn't really pay much attention to it in the last 3 round set sadly because work and other stuff, but I really enjoyed the other weeks. Plenty of awesome tracks and rickrolls.
- Tuberz McGee and Jorito
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Another level!
Mystery House Bounce: 15EA-0000-0048-B42C .
Based on the Mystery Houses from 3D World. Clear quick challenges to beat the level.
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Made another level. It should be hard but fair. It's about falling Thwomps and platforms that act as umbrellas.
Name: Under the Thwomp.
ID: 7D5F-0000-003F-B84F.I'll try playing the ones here tomorrow.
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I played your clock level Lemon. It was very cool. Loved the concept and the decoration!
Uploaded a third one: Bullets in Koopatlantis. A tricky underwater level with bullet bills. There's a pretty hard to get 1-up near the beggining.
ID: 6FB6-0000-003A-ED9A.
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Woops I had way too much work this week and didn't even get to listen to the round entries. Naturally I didn't vote either (although the thought of doing a random vote crossed my mind haha).
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I made a simple level with Koopa Shells:
551C-0000-0032-58EF.
And a second one, mainly Goomba jumps:
D075-0000-0034-B953.
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Somewhat.
First section has the bass playing D and the lead playing mainly on D minor (notes you pointedout above) but there are some places where the lead plays a B instead of Bb.
Second section has the bass going D, C, Bb, A.
Third section has more of a moving bass but core notes seem to be D, G, Bb, A.
You can figure out chords on top of that but the song doesn't have chords as background so...
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- jnWake
Golden Sun - Unleash the Alchemy (December 10th WIPs)
in Recruit & Collaborate!
Posted
That is awesome! GS has an incredible soundtrack so those MIDIs are definitely interesting.