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Audiomancer

Members
  • Posts

    178
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  • Last visited

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    2

Profile Information

  • Location
    Indiana

Artist Settings

  • Collaboration Status
    1. Not Interested or Available
  • Software - Digital Audio Workstation (DAW)
    Sonar
  • Software - Preferred Plugins/Libraries
    Anything Free, at least for now.
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Flute
  • Instrumental & Vocal Skills (Other)
    piano, keyboard

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Audiomancer's Achievements

  1. Put me down for the Caves of Narshe, from FF6. I have a perfect set of creepy sfx to go with the instrumentation I plan:)
  2. My wife is pretty good with markers and pencils in creating artwork. If some ideas on what kind of imagery you might want are given, she can produce something for consideration:)
  3. I would like to "throw my hat into the ring", so they say, on this idea:)
  4. I submitted a revised version of this. https://drive.google.com/file/d/1NyIcHOHeNYyCZuMBXx20SjwjOvI8Is3Q/view?usp=drivesdk I let violin take the lead on B section. The legato articulations sound realistic to me, but I have often been accused of sounding too accurate when I play flute live....like an android, lol. Literally, one time I was in a youth orchestra when young, and I was playing the solo from Carmen, Intermezzo, and the conductor told me to "let your hair grow, you don't sound natural. Sounds good though..ok, let's do this. I'm not going to conduct. You play, the orchestra follows you. Let it flow" Got a similar complaint when I was a musician in the Marine Corps, ha! Rambling over;)
  5. Lol, I went back and forth on letting the other instruments take the lead, so to speak. Perhaps I was just excited to get that trumpet sample pack:)
  6. Something I Put together, I like how it turned out:) Terra-ble JourneyMP3.mp3
  7. A rough WIP, looking for feedback on instrumentation and whatnot. the beginning solo organ I live played. Remix attached, original below, Thanks:) The next section is going to be kind of a solo section in relative minor, with a big rock recap at the end. Original Three is a Crowd.mp3
  8. https://drive.google.com/file/d/1HlQTj8BuHj-oZ37ziJ2wGDCix3a4u5pT/view?usp=sharing Latest revision after most recent rejection. Hey, I got a couple yes votes this time, yay:) Anyways, the thing that stood out the most as far as critiques are concerned is that the tune sounded muffled, as though being "played from behind a pillow". Also, one of the judges said something about if he had the stems, he could have it above the bar in a half hour. With that in mind, I exported the project as three stems; drums, bass, and synths. One of the judges said something about the bass drum being too prominent, I dialed that back some. On the synth stem, I added a patcher patch that split the frequencies at about 800 hz, and added some "subtle" additional saturation, eq, Kilohearts dual delay, and side channel reverb to the above 800 hz portion of the signal. I should add, that in the mix, before exporting the stems, I brought many elements closer to center. I think I got the "pillow" problem solved here, after A-B'ing between this version and my last submission of this mix. Feedback welcome please!
  9. It has been a while since I have taken a shot at this. The structure is quite similar, but it was redone from scratch with different instruments and effects. Thanks! Edit: File upload failed, Remix link below. https://drive.google.com/file/d/1aTLfpAB-xX7DQdZgDlPKfx4XeK0QlMd9/view?usp=sharing ReMix Attached. Original
  10. A few eq adjustments, as mentioned. I also sidechained the snare to everything, but to a lesser degree than the kick. https://drive.google.com/file/d/1YoI1od1f3QLbFZgUpPzbP2Nzttdvc7Gx/view?usp=sharing
  11. Revised version attached with different kick and bass. Thanks! Edit...the bass is a patcher patch, I used 3xOsc for the lower tones of the bass (square wave), and used Vital for the higher pitched portion. Vital is using a pulse width wavetable with a stereo lfo on it, as well as a phaser. Also, one of my sidechain routings wasn't set up right. The bass has a fair amount of gain reduction, and the pads and leads have a smaller amount of reduction applied now. Edit...I think the kick is too loud here. I have another version that I'll upload when I get the chance. TwistedSysterzNewKickNBassMP3.mp3
  12. So I have altered the kick AND the bass. The kick was made in kick factory in Flex, so it was quite easy to alter the volume and filter envelope on that. The bass in my latest revision is a completely different instrument that I made in patcher involving two instances of 3xosc, one a sub bass basically, and the other is higher pitched with some effects on it, including a flanger.. it's a lot punchier and less muddy sounding than the one on the judges panel currently. When I get home, I'll render it out and post it here:)
  13. It does...and after I submitted this, I happened to stumble upon an In The Mix video that informed me that arranging differently can make everything else easier. I have actually already re arranging the tune after I watched the video, just in case of. "NO" :) Also, I never understood how to use that spectrum tool now, I've seen it, but didn't understand what I was looking at. Thanks for the feedback, and I'll actually listen to your remaster when I get the chance! Regards, Eric, audiomancer
  14. I work in progress, different than my normal attempts, lol. A couple things....I don't know if I have enough bass on these instruments in general throughout, the horn dissonance at the end is intentional, and I know the flute has some distortion at the end of this render. The sustained strings, I don't know if they need attack and release adjustment. The flute is myself sampled in Directwave, and I used a combination of volume, saturation, attack, and transient processing automation to try to make it as "live" sounding as possible. Also, don't know if flute is too far forward...I imagined a player standing in front of the ensemble. Thanks for feedback! TemporaryTina128mp3.mp3
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