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About Sumie

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    Chocobo (+20)

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  1. Ok, I have watched that scottish version like 6 times and it gets better every time. That was an entertaining find.
  2. Some of the ones that came after my initial post I had to give myself a facepalm. "Duh, I knew that" I'm quite surprised I missed so many. I gave all of them at least a quick listening to.
  3. --- justinofthejungle [Techno]drome[Techno]drome.mp3 Pretty obvious for most, but this one is from TMNT 2 - The Arcade Game for NES, the Technodrome level. --- HolyDragon Shh! Don't get Yourself Kille! Don_'t get yourself kille.mp3 This one is from Doom 2, I think the track from the game is actually called "DOOM", or "The Waste Tunnels" --- Evan Pattison In the Wake of a Legend the Wake of a Legend.mp3 This one is Cyan's theme from FF3/6. --- Maleh-Vor Black Forest Forest.mp3 Castlevania 4 - Dark Forest Theme --- smh A Tortured World Tortured World.mp3 This is from Golden Sun, The game track is called Sad Town. --- Snowdrifts in Imil in Imil.mp3 Also Golden Sun, track is called Imil. ---
  4. Possibly Imposter Syndrome? No one is a harsher judge than themselves.
  5. Ah yes, the good ol' level 'Control'. I always stood at the front of the room (under the big monitor screen thingy) and fired from there, then you only had 180 degrees to worry about. As for FF7, I always laugh when people say they haven't beat Emerald but have beaten Ruby. I think Emerald is by far easier. I have a savestate where, at level 82, I can beat him with almost 12 minutes left on the timer.
  6. Around Utah Lake. Ya know, the one everyone always jokes about being filthy (they're not wrong).
  7. Yep. Not a remixer though, just a lurker/fan.
  8. I made this statement in jest. In all honesty, I requested recordings because I love piano renditions of VGM music. It's the only reason I wish I had learned piano in my youth. I guess you could say I'm a bit jealous.
  9. You can't say you have performed pieces and not post recordings/videos of said performances. Pics* or it didn't happen.
  10. I meant it was sensitive while the system was running.
  11. I've been using Winamp for ages now, and I can still download the latest version just fine, 5.666. I have a pro license, and it still activates just fine, and the converter works great. Not sure why you're having so many issues. If you're looking to convert files, you can also use Foobar2000. Works great, and it's free and in my opinion, more flexible.
  12. You both make compelling arguments.
  13. For one thing, I never had to worry about lag or disconnects in the 8-bit era. However, I did have to worry about someone breathing on the NES wrong. That thing was the most sensitive machine in the history of gaming.
  14. I think you overestimate the people involved in making games back in the mid 80s. Most games had 20 or less people involved in the whole game making process from start to finish, and some as low as 5. Most of the games were impressive just in how much content there was with how few people there were involved. I don't think QA was a huge focus back then honestly.
  15. I beat TMNT on the console once when I was like 16. I was messing around in game with my cousin watching and eventually got to the point where I was like... hey I could actually do this. I actually went through it again about 2 hours ago, and got past the room with the spikes for 3 scroll-screens. It's ridiculous, but I only got hurt (a new record of) only 4 health squares. It's a good day when you get past that room and only lose half your life. The stupidest part about that game is if you lose a turtle after that room, you essentially cannot win because your remaining turtles don't have enough life to get past it. You HAVE to game over and start fresh at the beginning of the level, and when you do that you lose your consumable ranged items (I.E wave scroll thingies) and lose nearly any opportunity to beat the last hallway with the flying white jetpack lazer-beam guys (which is the room I just died in 2 hours ago and turned it off with 3 turtles remaining). The only way around them is to plow through them with wave scrolls, or to manipulate their spawn in a certain pattern where they fly in at an angle, fly backwards so they move off the screen and despawn (which you have to do roughly 8 times in the long hallway) which really is not easy to do (and is how I beat it as a teenager). Shredder himself is a joke. I know way more about that game than any human should and still only beat the game around 5-10% of the time I decide to try to run through it again. There is a certain satisfaction that comes with finally overcoming awful design that you just don't get with modern games though.