NyxTheShield

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    113
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About NyxTheShield

  • Rank
    Goomba (+100)

Profile Information

  • Gender
    Male
  • Location
    Santiago, Chile
  • Interests
    Prog/Post/math Rock. Really old games and SSB

Contact Methods

  • Website URL
    https://www.youtube.com/user/felipe95951

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Lyrics
    Mixing & Mastering
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Flute
    Piano
  • Instrumental & Vocal Skills (Other)
    Recorder

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  1. Link to The Track: https://www.newgrounds.com/audio/listen/818804 Source: Bloody Tears [Castlevania I], Monster Dance [Castlevania II], Bloody Tears / Monster Dance [Smash Bros. Ultimate] Description: Managed to make this before the Smash Bros. direct, I hope I don't end looking like a fool hahahaha Anyways, I liked how this arrangement ended, so I figured out it would be a good thing to get a review and try to get it into OCRemix, I hope you like it!
  2. Did you listen to the old version or the clyp version? I added a lot of vibrato and pitch bend to the sustains, specially in the solo section, pretty sure I didnt left any sustained note without vibrato or a pitch bend
  3. Played around the drums setting, tuned the saturation a bit down and worked on the dynamics of everything, while adressing most of the problems you pointed out. I might rework the ending part a bit, but here is the new version: https://clyp.it/nlwjlbui EDIT: This might also sound WAY, WAY different to youtube, since Youtube usually compress the fuck out of the music while also applying a gain reduction of around 5db
  4. I have been playing with the mix the past day. While I agree with the drums being the samey through the song, I actually dont know what to do to 'differentiate them, do you think just a tad of variation here and there (Like adding an extra kick, removing a snare, chaning the transition bit etc) would work or are you thinking about a bigger overhaul to them? I kinda like the way they carry the rhytm through right now. About the drum kit's compression, is there anything specific that's throwing you off? I tried backing off my current processing chain, and while they sound less compressed they also become kinda dull (Instead of using some kind of sidechaining to make the kick punch through, I use a heavier compression instead for example). Any pointer regarding this would be amazing. About the rhytm guitars, I kinda agree with what you say, they are a bit thin and I will try to handle this. The main thing is, they are not the ones driving the bass rhytm of the song, so they are basically high passed at around 100hz, adding a bass note to them just muddies the mix a lot and doesnt make them punch through. I messed around with the amps settings tho and now they sound much stronger, will post an update asap. Also, yeah, good idea!! I will add some stuff at 2:40, also fixed the pinch squeal sound at 1:03 and in the ending. Thanks for the feedback! '
  5. Title: Placeholder Source: Donkey Kong Country 1 - Life in the Mines Link to the Track (NEW VERSION): https://clyp.it/nlwjlbui Link to the Track (First WIP): Description: I haven't submitted anything on OCR in a while, but this track made me feel I should do it. A reimagination of the original in a rock/metal style. I hope you like it! Any feedback is greatly appreciated. EDIT BY TAUCER: here's the source:
  6. Hey Phonetic, Just sent you a PM!! Please check it out, thanks ;3

  7. Original Title: Forest Interlude Description: Forest Interlude is one of my favourite tracks ever. DK land is also one of my fav games on the GB, so I decided to make an arrangement based on DK Land II OST Style. Link to the Track:
  8. Oh sorry, I didn't read that part, thanks for the heads up
  9. Hahaha I think I am done with this one for a while, Just to be sure I listened once again to it with refreshened ears and now I can't see any of the flaws that the first version had (I actually worked all day on this), unless Slimy or another person in the forum has another comment on it I think i will keep the eval tag (I almost submitted it to be honest hahaha)
  10. Went to eat and take a walk to refresh my ears and changed once again the notes on the left hand that seemed weird to me plus I adjusted the timing, so now there is an actual offset between notes. After that i Listened to the song through my Sennheisers, Earbuds, Cheap Earphones and Notebook Speakers and now I am really happy with the results: https://dl.dropboxusercontent.com/u/93823550/Papyrus_8.mp3 Thanks guys for your help, I really, really appreciate it.
  11. Agree with most of those suggestion, I think I fixed them all. I also changed some of the staccato in the song, but I kinda enjoy how it sounds in the Megalovania part, where I just toned it down a bit. https://dl.dropboxusercontent.com/u/93823550/Papyrus_7.mp3
  12. I will try to edit by hand, I kinda like the sound I got with the lower chords and I don't wanna mess with it hahaha (I only have limtied options, Linear, Convex 25/50/100 and Concave 25/50/100) EDIT: https://dl.dropboxusercontent.com/u/93823550/Papyrus_6.mp3 Tried with another setting.