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Uffe von Lauterbach   Members

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Everything posted by Uffe von Lauterbach

  1. Are you using just one kick drum? Some people layer one or two more behind the first to change the sound and give it a little more oomph. EQing, compression, and some volume reduction is important, I think, otherwise you might end up with a distorted kick which isn't pleasing. I'm not sure what kind of Digital Audio Workstation (DAW) you use, and if it's FL Studio, then the image below should be familiar. In the Master Channel on the mixer, I remove the Fruity Limiter and replace it with the Parametric EQ 2 above (which I'll call PEQ2). The above image is to analyze frequencies and to listen to where certain synths sound good. I do so by grabbing the yellow Freq or just grabbing the circle icon and moving it left and/or right to listen where something might sound good. For example, a typical concept would be listening where the kick drum is at. That usually ranges around 60Hz - 90Hz, I want to say. I guess it really depends on what kick you have. It could be a bit higher I suppose. When you're not using the analyzer, be sure to turn it off, otherwise you're not going to hear your whole mix. When it comes to your leads and/or bass, you want to make sure that nothing is clashing with one another, otherwise it just sounds muddy. So let's say that your lead is at 1225Hz and you put a fat bass in, but it's all over the place, thus not allowing you to really hear anything else. So you decide to turn it down. Okay, but that makes your fat bass less noticeable. You could analyze it and find that it's prominent in let's say 188Hz. So your lead is at 1225Hz. In the PEQ2 for your fat bass, cut out some of the frequencies at 1225Hz or as close as you can get to that number and you'll hear that your lead can be heard better. If you take a look at the BW wheel in the image, that tightens or widens the frequencies. Tightening it makes more space for other sounds around it. However, doing too much tightening can make your sound sound bad. Widening it brings out more, but doing so could make your mix muddy, so play around with it and see what brings out more clarity and what doesn't. Boosting is useful when EQing, but cutting is also just as beneficial. Boosting every range to get everything heard just makes a mess. For now, I'd just reduce the volume in the mixer (not your Master Channel volume) so you can get an idea of what your remix might sound like and then adjust the volumes, EQ, and add FX later.
  2. The kick is really loud and repetitive. Even subtle changes to the rhythm can help here. I could be wrong about this, but cut at 247Hz for the kick drum to maybe give the bass a little more headroom. I think the kick itself is more prominent at 62Hz or somewhere within that range. Also, I'd personally layer the bass and the lead synths to maybe give it a fuller sound.
  3. Dude, this is very relaxing. I like the pads.
  4. Thank you for reintroducing me to some classics such as The Waterfall from Super Castlevania IV and Ethereal from Mario Paint. I actually forgot about Ethereal. I think your rendition is refreshing and it almost reminds me of something out of EarthBound. I don't think I've ever heard any ambient music on OCRemix. Maybe they exist and I just haven't found them yet.
  5. Wandering Ghosts from Symphony of the Night would be great to hear.
  6. My brother likes Metroid and Metroid music, so I decided to share it with him. I really love the atmosphere in this remix. It makes me think of the colors jet black and light blue.
  7. This one is weird. Maybe it's just me.
  8. My personal opinion is that the piano has too much delay in it in the beginning. I'd cut the feedback a little lower. Also, from the sounds of it, the velocity sounds like it's the same for every note, making it sound mechanical. Humanize that so it has a more realistic feel. If your guitar is the same, do it with that as well.
  9. I really like the calm beginning and how it progresses. The bass is yummy. I don't know what Nu-Disco sounds like, but if it sounds like this, then I like it. I also like how this track has a familiar tune but also separates itself from the original theme. Nice hint of Pokéballs at 2:02 and 3:59, by the way.
  10. This was enjoyable and relaxing. I like jazz and I like Chrono Trigger, so the two together just seemed to have worked out a lot better than I had anticipated.
  11. I felt the original was a lot more exciting. Your remix kind of just sat in the same spot. I thought it was going to go somewhere else, but it didn't really change. I personally like the overall production of it, but I'm not in that profession to say that it can use a few tweaks. I took the time to transcribe the beginning melodies and the build-up that are in the original track but are missing in your track. You don't have to use them, but I think they'll make your mix a little more recognizable. Try to make your remix build up to a point where it just goes all out. What you have now is fine, but give it more progression. http://www.mediafire.com/download/da5dylaed0blhtz/Cargo+Bay.mid
  12. Battletoads for the NES.
  13. I'm Uffe. The "u" is pronounced "oo" and the "e" is pronounced like the "e" in pocket. Anyway, I started composing music back in 2005 on Finale NotePad, started composing on an FL Studio demo in 2009, and was given the full versions of FL10 and FL11 later on. I haven't composed anything seriously for about two years and I figured I'd start again by remixing. Let's hope I can stay motivated long enough to produce two different tracks. I'm transcribing one at the moment since I can't find sheet music or MIDI for a particular SSBM BGM. Anyway, I'm not all that great at EQing and compressing, so hopefully I can learn something here.
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