Jump to content

DS394

Members
  • Posts

    65
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by DS394

  1. Just wondering if anyone had an specific feedback on the Intro track I made? Since it's like the first track on the album (and probably the second track that a person would listen to after Corneria :P), I want to make sure it sounds good enough to do the rest of the album justice. BTW thanks for your "Sounds like Mass Effect" comment @TheChargingRhino, that was definitely of the feel I was going for :D 

  2. @Starphoenix @Gario @The Nikanoru I mean, if you want me to play an instrument or add in a little bit of an orchestral or trance or EDM or hardstyle or dubstep or whatever, I could pitch in a little bit, but I don't want to be involved enough to be counted as an artist on the track (as I have 4 tracks on the album as it is already). Maybe if I contribute something, you could just put "ft. DS" on the end of the title or something (kind of like how Zomboy - "Survivors (ft. Must Die)"  is a Zomboy track with some Must Die wubz put in there [even though most of it sounds like it was made by Must Die XD]).

  3. 9 hours ago, Gario said:

    looks like you have some formal piano education behind you, too.

    LOL actually, other than the rudimentary basics of how to play piano and a little instruction on Sonatina no.1 op. 36 by Clementi, I've been mainly self-taught for the last 8 years. Mainly I just play a lot of stuff that I like and watch a lot of piano videos (I guess I get most of my "education" from Animenz and his insane playing :P).

  4. 49 minutes ago, Gario said:

    I calculate 68 seconds of source in this bad boy. That puts it at about 36% source in the arrangement. I have no idea whether or not you planned on submitting the track (you very well could just be showing off in here, which is great, in my book), but IF you were, you'd definitely be called out for the track being too liberal.

    Heh, yeah putting the amount of source necessary for OCR would basically violate the laws of dubstep, as most songs are 25% melody, 25% build, and 50% drop (and that's being very liberal with the melody and build). Unless of course you wanted to go for melodic dubstep (which I did have some ideas for a melodic drop at one point), but that would necessitate a whole 'nother remix. Maybe if I have a lot of time again a while after this...

    Thanks anyway for constructive critiques and comments :) 

  5. 51 minutes ago, The Nikanoru said:

    The bass is better, but every time that kick or tom hits, I'm still hearing it push the rest of the soundscape out of the way for a moment.

     

    7 minutes ago, Gario said:

    That's not necessarily a mistake - there are EDM styles that do this sort of cutting intentionally, which adds to the meat of the track.

    Yeah, from my dubstep experience, a well-sidechained kick and snare can basically take precedence over everything else. Here's an example of a track where you can reaaally notice it, yet it's still a legit dubstep track.

  6. So here's a thing brostep-y I started workin' on one day when I just had a lot of free time: https://drive.google.com/file/d/0B1RmRwKRXmElWHhyM0NKVjBqYnc/view?usp=sharing

    This is currently the running rough draft, but there's gonna be a bit more added to it soon, along with some mixing fixes (as far as I can tell, there seems to be a bit too of the highs like hi-hat and saw chords while the subbass is not loud enough under some synths). Also, I might add an atmospheric sort of orchestral part between the drops with violins and horns. Any other advice?

×
×
  • Create New...