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Everything posted by SnappleMan
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Don't get discouraged, but this isn't really impressing me as far as what I think should be the focus of a drum tutorial. Teaching people your theory on beats will only make everyone sound more similar than they already do. Instead why not focus on proper mixing and the role of the drum kit within a song structure?
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How can I connect my monitors...
SnappleMan replied to snazzypadgett's topic in Music Composition & Production
http://www.audiogear.com/cgi-bin/shopper.cgi?key=Adpt2RcmMsm&preadd=action that one Actually, that's not good, because you don't have enough length. Your best bet is to get a combination of cables. First, get this: http://www.audiogear.com/cgi-bin/shopper.cgi?key=Adpt2RcfMsm&preadd=action And then you get this: http://www.zzounds.com/item--HOSCPR20 The Rokits take a 1/4" input, so this is the best option aside from getting a mixer. -
How can I connect my monitors...
SnappleMan replied to snazzypadgett's topic in Music Composition & Production
You get a Y cable. Stereo Phono -> 2 Male RCA. -
You have an encountered a problem with which SnappleMan cannot help you. Please contact your internet vendor to resolve this conflict.
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Why do you care? I mean, every company that programs EQ VST plugins probably has their own algorithms and schematics. But, if it's anything like analogue EQs, it's a simple matter of adding or subtracting voltage.
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Need some help getting started.
SnappleMan replied to furymaster's topic in Music Composition & Production
Furrymaster -
Final Fantasy VII: Voices of the Lifestream - History
SnappleMan replied to zircon's topic in Projects
What happened to 38? Can't even get the track numbers right, this project sucks! -
You should also consider spicing up the drum sequencing as well. There are a couple of spots where the drums would sound great in 3/4 time. Keep the rest of the track in 4/4, but sequence the drums in 3/4, do this for 12 beats, it'll even out very well.
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Sounds good, except your drum track is too boring, and poorly mixed. Your bass drum is completely buried. Sounds like you're using DFHS, and the kick sounds like either the DW2 kick or the Premier kick, both of those have a very "pumpy" quality to them, what you have to do is boost the low end, about 3-6dB in the 50-65hz range. Scoop a 3-6dB hole in the mids at about 250-750, and boost 1db at 1500-2000k, then give a high shelf of about 8db from 4500khz-16000khz. And don't be afraid to compress it, but first I'd add a noise gate with a threshold around -40dB to catch the unwanted rumble, if you're gonna be boosting EQ and compressing then you definitely want to gate the kick. Also, the snare eludes me, sounds like the Ludwig 1 snare, or maybe the Tama 1 snare, either way, it needs to be compressed a little more, and EQed to boost the mid-highs.
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Zzsounds or Dolphin Music?
SnappleMan replied to Nicholestien's topic in Music Composition & Production
You're not planning to buy shit, you're just a troll. -
HAHAHHAHAAHAHAHAHAHAHAHA! <3 ambient
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OCRA-0008 - Sonic 3 & Knuckles: Project Chaos
SnappleMan replied to SnappleMan's topic in Album Reviews & Comments
You're the 500th person to claim they're making a remake of the game and asking to use the music... And yes, you can use it, just please be sure to credit us properly. Other than that, I hope you have good luck working on your game and please post it here when you're done! I'd love to play it ! -
If you can afford the RP6 RP8, get those instead of the RP5s. I use RP5s, and while they're great, the 6 and 8 models have more accurate bass response.
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What's not constructive about it? I told you that your drums were too compressed.
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Learn to read, also, 100 does NOT equal p.
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$1000? That's totally unnecessary for an amateur home studio. There are many excellent options for $400-$600/pair. Too bad KRK discontinued their V series, those were incredible.
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A general rule is that you want to stay away from anything that has "Bass Enhancer" as one of the features. You're best off mixing on the most flat set of speakers you can find. And you need at least a 5" woofer to get somewhat accurate bass response, preferably 6" or 8". Stick with headphones till you can afford something like KRK Rokits.
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Yeah, considering you have 0 credibility, you should stop acting like a douchebag. At least until you get a few songs accepted and have been around for a couple years.
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Well, the way I do things is very simple. My kick drum lives in 20hz-165hz, cut at 250-750hz, then starts up and boosts at 4k-8khz. Bass guitar starts at 125hz, guitars start at 225hz. They are all shelved pretty heavily to start at those frequencies. The key for me is to get the defining factor of the sound isolated, that way once you hear it you will automatically locate the rest of the elements that make up that sound, and the mix will sound clear and punchy.
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This sounds awful Those drums are beyond compression, they're squashed!
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Whoa whoa whoa, slow down there, people. All of you are talking about MIXING, not mastering. Mastering is a completely different process than mixing. You use lots of compression, EQ, reverb, dildo recordings etc. when you're MIXING a song. Mastering is when you're analyzing it for frequency, RMS, phase errors, doing SLIGHT compression and limiting along with SLIGHT EQ and fixing any other problems the track might have.
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I have given up on trying to find good free samples. Some are good but most are complete shit. I have never found any good sounds at Hammersound. You can buy relatively cheap soundfonts from Sonic Implants, and they're all a hell of a lot better than any free stuff you'll find.
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Hammersound... HAHAHAHA
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n00b question: Why did you pick [software name here]?
SnappleMan replied to Penfold's topic in Music Composition & Production
I feel pretty much the same way. I am still "test driving" Sonar 6, and while it's got some really cool features it still doesn't support VST properly. I load DFHS in it and I only get 6 audio output tracks and the mono tracks are hard panned. The way I see it, I can either spend an hour learning how to remedy that or I can spend that hour writing music in Cubase. I'm using SX3 at the moment but I'm JUST about to order Cubase 4. Since Steinberg finally got at least one update for it I feel better about going that route. Though, SX3 has been acting up lately (most likely because not everything I use is... legit... yet, so I get dongle errors... ). Other than that, I'd say that Cubase SX3 is the most straightforward, streamlined, and insanely powerful DAW I've ever used. Pro Tools is still the standard in most places so I keep up to date with it, but for my personal music my entire studio is controlled by Cubase. Anyway, I'd appreciate a review on Cubase 4 as soon as you get your hands on it. I'm still gonna buy it, but I'd like to get myself and my studio ready before it arrives (AKA, not get my hopes up).