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Everything posted by SnappleMan
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Hah, great deal! And my Kontakt plays the .gig files perfectly ! Many thanks!
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I thought the same thing, but it turns out that the edges around the winding split open slightly when you fret the string, kinda like how the string looks around the tuning peg (we're talking about flat wound here). That same saw-like edge happens ever so slightly when you fret, and over time it can do a fair bit of damage to the fretbaord wood, and the frets too.
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Hah, sir, I already have my dream bass. Carvin LB20. http://www.carvin.com/products/guitar.php?ItemNumber=LB20
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And please don't pick your bass. Use your fingers like God intended.
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Strings? Nigga what? Strings are the least of your worries when it comes to getting a sound you want, sheesh. With basses, you have two main options, roundwound or flatwound strings. Roundwound are like normal guitar strings, you know "bumpy" when you run your finger over them. Flatwound strings are wound with a flat string instead of a round one. This makes them smooth to the touch, they feel great to play. "SO WIE WOULD YOU EVER GET ROUND STRINGS LOL!" Well, flatwound strings can do some real damage to your fingerboard over time, and some people swear that they don't sound as punchy as round strings. Other than that, it all comes down to the packaging you like best at Guitar Center... After you've tried a few other brands you can then form your own opinion, because nobody here can tell you which brand would feel best to you.
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I even started working on a bullshit site today, that I was gonna launch in a couple days with some OCR wips as posted ReMixes, but I don't give a fuck enough about any of you to take a bad joke that far solid snake!
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I improvised the whole thing, Suzu had no idea. I'm BAD!
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Who the fuck are you anyway? Not like you need to know, but my friends Protricity and Digital Coma have been working on a site called The Lockdown for a couple years now. Suzu and I have joined up and development should be done as early as next week. I wouldn't go making idiotic assumptions if I were a n00b like you, it makes you look foolish.
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It's okay. But you should know that only DJP and the rest of the judges have their call around here. That's most likely why they cancelled the FF7 project, very fucking funny...:\ Suzu and I talked about this in private. The "secret" project and that horrible song DJP(enis) posted are reason enough for me to leave as well. Suzu and I have plans of our own. Soon OCR won't really matter to anyone.
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Electric guitars, strings, and amps -- advice please
SnappleMan replied to MrBogus's topic in Music Composition & Production
They're legendary becuase they've been around forever and they're expensive. To get a quality Gibson you'd have to pay over $2000. -
Sonic 3 & Knuckles First Final Eggman
SnappleMan replied to darkmelee's topic in Post Your Game ReMixes!
Holy shit! So many horribly wrong things going on here. First off, you don't have to keep everything at max volume...hurts to listen to this... Second, there's nothing musical going on at all. The original song has a nice progression through it, and a simple melody that takes very well to arrangement. You failed to capitalize on what the original composers did to make the song enjoyable. You could have done so much with the bassline alone. Sorry to say this man, but this song has no hope of ever not sucking. -
Electric guitars, strings, and amps -- advice please
SnappleMan replied to MrBogus's topic in Music Composition & Production
How could I forget the RG series! Thanks Fishy! Ibanez RG = <3 -
Electric guitars, strings, and amps -- advice please
SnappleMan replied to MrBogus's topic in Music Composition & Production
Basically, you want to stay away from Gibson and anyone they're associated with. If you want a great guitar, get yourself a Fender Double Fat Strat. It'll cost you about $350-400 and it's way better than anything Gibson makes under $1000. I also HIGHLY recommend Jackson guitars. Jackson pretty much has the best value for quality ratio among the mainstream manufacturers. For about $500 you can get yourself a smoking hot V or Soloist that will play and sound better than anything in that range. But if you're willing to go as far as that, then you're best off searching ebay for a good deal on a Carvin, they're my favorite! As far as amps go, that's a more complicated matter. If you want to record an amp, you'll need a decent pro-level soundcard, a good mic, and a good amp. That alone will cost you about $700-800. I suggest you consider amp modeling solutions. The soundcard is a MUST regardless, but what you do after that can vary dramatically. I suggest you look into Guitar Rig 2 and Amplitube 2 instead of an amp. They're much easier to deal with, no effort at all to record with, and are much cheaper than amps of comparable sound quality. -
Generally the tuner goes first in the chain (after the guitar that is). Generally, you want to have volume effects (wah, volume pedal, gain boost) first, then distortion, then the amp, then modulations and reverbs like chorus, delay, reverb and all that jazz, and finally, the cab. Some guitar amps have an FX loop, if yours does, that's where you plug in your modulators and all that. Generally. But generally, the guitar and tuner are always first, think of it in terms of what the tuner is picking up. If you have a chorus pedal BEFORE the tuner, then the tuner will be wrong, because a chorus pedal pitch shifts the signal ever so slighlty to acheive that sound. Generally, the way I have my setup going, is Guitar->Wah->Mixer->PC->Amplitube2. If you already have a wah pedal, you can use it the same as always with software based amp modelers like Guitar Rig or Amplitube. Generally. p.s. Generally.
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So you buy a Shure SM-57 microphone.
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That looks pretty cool! Is all the software contained within the unit? Or is it just a connector/interface?
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OCRA-0008 - Sonic 3 & Knuckles: Project Chaos
SnappleMan replied to SnappleMan's topic in Album Reviews & Comments
That's great! -
There sure as hell is a difference between 2 and 4gb of ram. Aside from letting you turn off Disc Streaming engines in some samplers to give your HDD a break, it lets you load more samples in general, and gives you headroom to run many more applications without bringing your workspace to a crawl.
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SNES music BPM? (Beats Per Minute)
SnappleMan replied to Nerd42's topic in Music Composition & Production
Why are you using an audio editor to guess the tempo? It's much harder to change time signatures and tempos in that software than it is in a sequencer. -
SNES music BPM? (Beats Per Minute)
SnappleMan replied to Nerd42's topic in Music Composition & Production
Import into Cubase, tap tempo for a general value, then go to about half the song and zoom in. I look at the wavform and listen for the upbeat, then I just change the tempo till it matches the click track. Using half values. If I'm at 92 and it's too fast, I go to 91.5, then 91.25 and so on. Keep cutting it in half or adding half till you can get into exact values. -
I know this is a stupid question, but...
SnappleMan replied to Big0Jack's topic in Music Composition & Production
You gotta buy the producer edition to use something as standard as that? -
SNES music BPM? (Beats Per Minute)
SnappleMan replied to Nerd42's topic in Music Composition & Production
There, I went so far as to dig out my original Chrono Trigger OST and rip the song, just for you! The tempo is 83.91, I even added a drumtrack for you! http://inverteddungeon.com/triacesuperfan/SnappleMan/WindScene_Click(83.91).mp3 -
SNES music BPM? (Beats Per Minute)
SnappleMan replied to Nerd42's topic in Music Composition & Production
Import your file into your sequencer, turn on the metronome, and start clicking away. SPC timing is a bit off, so instead of 85bpm you'll have to use something like 84.8925bpm to be EXACT. -
ReMixing To-Do Lists (post yours here!)
SnappleMan replied to sephfire's topic in Music Composition & Production
Audio files. 24 bit audio takes up a fair chunk of HDD space. That also contains all the alternate takes, snapshots, edits and all that. Once I finish a project I consolidate all the audio to only the tracks that I consider to be the final takes. That brings the project size down to about 500mb-1gb. -
ReMixing To-Do Lists (post yours here!)
SnappleMan replied to sephfire's topic in Music Composition & Production
ReMixez: And just so you get an idea of how big each one of those folders is: