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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. But the story isn't over. It'll never be over as long as retro-MM games are viable, and I think that when MM9 comes out, we'll see that they're viable. In other words, it shouldn't be over. Don't give me closure because then you're painting yourself into a corner. If Mega Man 9 ended with Mega Man's death and Light building X, where does that leave us? It leaves us without Mega Man 10. I don't want to live in a world where Mega Man 10 is an impossibility.
  2. You missed my point. It's not important to show how they're connected. All that's really needed is to say: "Light built X and put him in the capsule." "Zero sealed himself away after the Elf Wars and was found by Ciel." "Zero, X, and the Four Generals became Biometals, along with Weil, who became a bad Biometal." You don't really need all the details. The only people who really care about that stuff are the obsessive fans who over-analyze every piece of Mega Man story they can get their hands on like it's James Joyce or something. It's not an epic; it's not Lord of the Rings or Star Wars; it's a video game series about robots that shoot little robots that wear hardhats. Little robots that are hardhats. Don't get me wrong; I like a little context in my platformers too, but ultimately stuff like how Classic and X link up isn't really important. I honestly hope they never tie it up and just keep making retro Mega Man games for console-download-stores. Give me a new one every year. I'll take Mega Man over Madden any day.
  3. Yeah but see, that's what Mega Man 9 is about, in my view. It's gonna show the younger generation that you don't necessarily need amazing dialogue and deep stories to have a great game. There's a big movement these days in getting back to simplicity in gaming; you see it in the indie market, and the (and I hate this term) "casual" market. What's old is new, and I think that with the advent of Mega Man 9--and digital distribution on consoles--we're going to see more and more "old-school" stuff.
  4. Great. I want you to understand that I'm not trying to tear you down. The world needs more 3rd Strike mixes; it's one of my favorite games and favorite soundtracks.
  5. I use FLStudio, for the record. And nobody said anything about a battle either. My point is that you don't have to sacrifice your laid-back approach by changing the lead. You can have a lead that is gentle and soft but still have presence. This lead is playing the melody mid/low-range, so it bleeds together with your bassline and pads. It's very middle-heavy sound that comes off as weak, partly due to some of the quicker fading releases in the sequencing. You can try bringing the lead up an octave, adding some portamento or some quick modulation to give it a little flavor. Make it interesting. It's not interesting. It doesn't have to be harsh, distorted, or loud, but it's the lead; it needs to be interesting.
  6. Why would you want that? You don't want Mega Man 10? The series don't need to be bridged because despite what the fandom believes, the story in Mega Man games is only there to contextualize the game and is peripheral to what's really important: the game itself. These aren't RPGs and Capcom isn't really trying to tell a grand epic. Why do you think everything is so convoluted and inconsistent? They make it up as they go to give the game a framework. That's it. Mega Man is Mega Man, X is X, Zero is Zero, ZX is ZX, and Legends is Legends. They take place in different time periods. We don't need games to tell us "what happened" between them because ultimately it's not all that important.
  7. I split this out of the CTDS thread. Let's not go off on tangents in threads guys.
  8. Time signatures have nothing to do with intonation. I think you're using the term incorrectly. They also have nothing to do with any of the criticism in this mix because I'm pretty sure this mix is in 4/4 time. Just thought I'd throw that out there. As for the lead lacking "punch," it's not a philosophical criticism about what it represents in relation to Chunli or your conceptual approach; the lead sucks because it has very little presence or definition. Weak attack, thin sound, etc. It gets lost in the soundscape. I'm talking about it on a technical level. And yes, I listen to a lot of Indian music; my parents are Indian and my dad has quite a collection. Regardless of how Reason's synth behaves by default, the sitar in this mix is out of tune, because you haven't taken the rest of the song into any kind of ragga mode. Your mix is in a traditional Western minor key and the scooping and pitch bends (i.e the "twang") don't work because the notes don't always lock in and settle diatonically, even though the melody you're playingis a regular old minor key melody. I highly doubt you're intentionally delving into rearranging the melody with semi-tones and quarter-tones.
  9. I am a Judge here at OCR and I support ReMix:ThaSauce. SO SHOULD YOU!!!
  10. Yeah seriously: don't underestimate the technical majors (science/engineering). When taught properly, they are brutual.
  11. Lay off. The guy is asking for help. Nothing wrong with that. I do suggest you try it yourself, for your own benefit, but if someone wants to help you that's fine too.
  12. Nice job getting off topic, noobs. The OP is taking about scoring, not putting out albums. Writing for games, films, commercials, and websites is work. You put time into writing music and you get paid for that. How hard is that to understand? Do you go to your job and tell your boss "hey, don't pay me, because I love what I do and I do it for the love of the job." No. You take your paycheck and wait for the next one.
  13. These types of comments are a waste. Looks like the OP decided to cancel. Closed.
  14. You can't "release" stuff in Community unless you're a posted remixer. Moved to WIP&R.
  15. From the Request Guidelines:
  16. New Spoiler?
  17. I'm more excited for the ending of Batman RIP. OK not really. But I read comics and you don't.
  18. No DarkeSax? I'm insulted.
  19. But everyone on the internet will get all up in arms and completely indignant when Squenix shuts down fan-projects to do the same thing.
  20. Post an MP3 or something. It's not hard to find hosting; I recommend pownce.com. Your sitar is out of tune; there are a lot of intonation problems. Don't write that off as being part of the natural sitar sound, because it's not. A sitar can be played in tune. It's also too quiet/low-pitched. Take it up an octave or bring the volume up; it's getting lost in the mix. The lead playing the SF3 theme is really weak and suffers from some timing issues. It has no bite, no punch, no presence. The melody is also different from the original. It's a six note melody; it shouldn't be hard to replicate. For the sake of example, let's say we're in A minor: you've written the melody as "A C D C A C" when it's actually "A C D G A B." You've gotta come down lower than the root in the second three notes. That's what characterizes the melody. As for drums, they are repetitive. You can't go back and listen to the original and say "well that didn't do much, so I'm not really gonna do much either." You're not making the original, you're making a remix for OCR, so change it up some more (and don't say I'm being inconsistent here with my remarks from the previous paragraph; melodic interpretation and percussive variation are apples and oranges).
  21. It's from Final Fantasy IV.
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