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Everything posted by DarkeSword
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OCR01095 - Chrono Trigger "Blue Skies over Guardia"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Thanks for the comments; keep them coming! WOOT! mixcount+1!! -
Umm...dude, when you buy FL, you get free updates for the main software for life. You're legally entitled to download 4.12 if you bought 3.56. Go and DOWNLOAD it. You're using outdated software when you're legally entitled to use the most recent version! As for the SFPlayer, it works with the most recent version of FL. You can't buy the SFPlayer without buying FL, and if you bought FL, you automatically have the most recent version.
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http://soundfonts.darkesword.com/
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What do you mean by a battle snaredrum? A marching snare, akin to what was used in the army, or a kind of power-rock snare you'd hear in a battle them in FF or something?
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Because a sample format allows you to map wav files to a keyboard and allows you to trigger the sample with a keyboard or by a piano roll, among other things. Soundfonts can also have velocity specific samples, such as in a piano soundfont. High velocity will play a harder attack, whereas a low velocity will give you a softer sound. If you're just talking about percussion, soundfonts are nice because yes, you can program them into a MIDI keyboard, and also, percussion soundfonts often have sounds that work really well together. Stand alone wave samples are nice; I use them a lot myself, for rev cymbals and more ethnic percussion sounds, but I prefer soundfonts, because they're sounds that come in packs and they often have specific data about when to cut a sample (e.g. a CH sound will automatically cut a OH sound). Granted, you can do stuff like cutting with wav samples, but it's more convenient when you have a soundfont that takes care of all that for you.
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BOOCOCKY INDEED.
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You need the NOVAkILL synths:DREAMkILLER EGOkILLER GODkILLER SOULkILLER MINDkILLER those are IMHO the best electronica synths ever Available here: http://www.novakill.com/killerz.htm They're VST's. I should check these out too.
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soundfonts.darkesword.com I don't use .wavs that much, besides my rev cymbal.
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OCR01079 - Legend of Zelda: Wind Waker "Ancient Hero"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
Technically, Nintendo already has the rights to this song. -
soundfonts.darkesword.com
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OCR01079 - Legend of Zelda: Wind Waker "Ancient Hero"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
For a good remix of Dragon Roost Isle, search around for Pirates of Dragon Roost Isle by Unknown. Its either on the WIP board or at VGMix somewhere. Thanks everyone for the feedback on my mix. I also posted this to VGMix earlier this week, and as of this post, it's recieved over a thousand downloads. Yay Zelda, I suppose. I really fell in love with the melody when I heard Laruto play it on her harp; such a beautiful theme. I actually started a techno mix of it, but I put that away for a while upon getting the WW OST. I listened to Laruto's theme and tried to emulate it using my harp and choir samples. This is the first time I've nailed the strums in a harp. After that, I just sort of developed it from there, adding strings and stuff, as well as the main theme. Thanks to everyone for giving this song a listen; I think that its an excellent homage to Koji Kondo, who's really, in my opinion, the father of VG music, and a big influence on me. Sure, Nobuo and Mitsuda are geniuses, but Kondo started it all off with his SMB soundtrack, and I don't think he gets the credit he deserves in an endless sea of RPG OST's. The man writes like no one's business. As for the aforementioned techno piece, here it is, made a bit more generic for your listening pleasure. Personally, I prefer this to Ancient Hero. Wind Waker - Super Bouncy Hero Mix 2003!!! Hmm...what else... Oh yes. Mixcount+1 -
The really professional sounding Jazz tracks you find of CT are off the Brink of Time CD by Yasunori Mitsuda. CT never got an orchestral AST; it got a jazz one, and 'remix' you're talking about isn't from this site, but from Square.
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Xelebes, that only works if you're crescendoing from note to note. If you want single, sustained note to crescendo, use the pitch bend function. First, make your note; then, one quarter beat after the attack of the note, put a pitchbend note right on top of the note you wrote. Change the velocity of the first note to the initial velocity you want the note to attack at, and set the pitchbend's note to the velocity you want the note to end with. (Pitchbend notes are selectable by selecting the small triange button near the color selection in the piano roll)
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Bury Me on the Jedi Battlefield and/or Tempest - Act I, Scene I, available at my site. ... PLZKTHX
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OCR01069 - Mario Kart 64 "Party in the Snowland"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
...wow... This got posted really quickly O_o; I submitted this not too long ago. Glad everyone liked it. Mixcount +1 Edit: I just thought I'd add something about the mix that Pretz forgot; it's a remix of Frappe Snowland and Rainbow Road; but rather than just moving from one to another in medly fashion, I trying to put bits of RR in the FS sections. Listen to the bells. You'll see what I mean. -
Are you writing everything in one or two patterns?! Umm...use the playlist. Seriously. If you're using a pre-4.0 version of FL (you shouldn't be, if you bought it D:: Open up your playlist and click on the first bar in the pattern 1 row. Make sure you know how long that pattern is. Go that many bars over and click on the next bar in pattern 2's row. Make sure you know how long that pattern is. Then click on the last bar in some random empty pattern. Click on the song light next to the play button. Render. If you're using 4.0 or later: Open up your playlist and click on the first bar in the pattern 1 row. The pattern should show up with it's length on the playlist. Click on the pattern 2 row in the bar right after pattern 1 ends. Click on the song light next to the play button. Render.
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OCR01063 - Super Mario Bros. 3 "Lose-Your-Way Maze"
DarkeSword replied to djpretzel's topic in ReMix Reviews & Comments
I think you're right when saying that it's justifiably short. This piece offers a lot in terms of creativity and arrangement. The bassline is golden man, and when that organ comes in I'm shakin' my head like "YEAH BUDDY." This piece really accomplished what it sets out to do quite nicely. Even if its a bit short, it gets the job done. I really like the vibe you've got going here. Good stuffs. -
Yeah, just a quick word about samples. The Gundam mix I did uses only default FL samples from 3.4. Every other song I have one this site, as well as all the FL songs I have on my site, is done using free samples. Oh, and the Slayer VST. But that comes with FLStudio 4.12. Unless you're super hardcore about the samples you use, free soundfonts should be just fine. Take a look at my pieces like Ancient Hero and Dream Pipe. All free, legal samples.
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Are you talking about just exporting a pattern? If so, when you render to wav, set your looping mode to cut remainder or wrap remainer. This will make it so that it doesn't render any left over reverb or delay. Cut remainder will just cut it off, and wrap remainder will render the left over sound on top of the beginning of your loop (wrap is good if you're making drumloops etc).
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You should name it Sabinuano.