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Mia

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Everything posted by Mia

  1. I'm not sure exactly what you mean by 'messing up the sound drop.' And I'm not sure how to help you.. but iono, maybe in that 3rd one, where it goes from thick triplet drumming to mellow e piano and strings, you could try putting a single hit of some sort of not-too-abrasive percussive sound on the downbeat, with a 3/16th delay, or something.. I guess what you're asking for help with, is, changing sections in such a way that it sounds more purposeful and less like 'screw you listener we're gonna rob you of the beat now.' ?
  2. Sometimes when I'm working with audio clips on the playlist, chopping them up and such, I find myself wanting to restretch just a specific slice of an audio clip, however, when you do this, it stretches all slices of that audio clip. The only way I know how to accomplish this is to clone the audio clip, place it on the playlist, and re-slice the particular slice you wanted to modify, and then modify it. It'd be easier if FL Studio just said "Stretch just this slice? Yes, No" when dragging to stretch a slice, and then automatically doing the process I just described if you select yes. Anyone know of an easier way?
  3. I haven't really used those intensively, so you may be referring to something else, but... Are you aware of the bottom half section of the playlist? (Sometimes it defaults to dragged all the way down and thus hidden): It is a way of representing audio clips, patterns, and event automation visually, instead of using bricks.
  4. I know full well about the vocoder and use it aaalllll the time. When I say "robot voices," I mean speechsynth specifically.
  5. DDRKirby speaks the truth. I don't know if you do any midi recording (like with a keyboard) in FL Studio, or sound recording (for example, for vocoding) in FL Studio, but if you do, or intend to do either of those, this may be useful: When I'm doing or intending to be doing the things I just mentioned, I set my buffer to a low setting. I have a pretty good soundcard and usually when I'm doing these things it's early enough on in the song that I won't get overruns. The reason it's important is because, well, the latency refers to just that, how long, in time, that there is a delay between your pressing of a key, or recording of a sound, and it happening in FL Studio. If you try to record a midi melody with the metronome with your buffer set to 2048, you're gonna have trouble quantizing it. Now, on the other hand, when I'm NOT doing these things, I set my buffer a bit higher. If I'm mostly just doing things via clicking or step editing, it's the way to go. I don't mind there being a half second delay between me pressing 'play' and the song beginning, if it means not getting glitches in the sound during playback. And that is what will happen if you're getting a lot of overruns.
  6. Personally, I rarely import midis, partly because I trust my ear more than I trust most people who create midi's ears. I mean, importing a well-made one can save some time. It's usually a good idea though to change some things in the midi notation, so it's not the exact same as the original, and you generally want to only import certain tracks of the midi, not just the whole thing verbatim. Like, ffs, make your own drums, except maybe for some particular drum part that's essential you'd like to preserve, but even then, find some way to be creative with it. I find that between tracking from scratch, and importing select midi data and tweaking it, they make for drastically different, umm, i'm a little drunk and at a loss for the specific word/term i'm looking for here, but drastically different.. ways of composing/arranging. Meaning, were I to start a remix of a particular song using one method, and finish said remix, and then travel back in time forgetting all about said remix, and do it this time using the other method, the final results would be quite different. Like I said, I prefer the from-scratch method. I find that it's much more conducive to my creative juices. Rather than asking myself "what do I alter?" I'm asking myself something more like "what do I track in next?" I can't think of anything else to say.. really, I think some of the previous posts in this thread have a lot more useful information than I've provided here, but, just felt like adding my 2 cents. If you have any further, perhaps more specific questions, I'd be happy to oblige.
  7. You can set that a bit higher. 2ms is an extremely low latency, so you can afford to have a bit more, basically you want the latency to be as low as possible without getting any underruns. An underrun is where the memory isn't sufficient to keep up with what's going on at a given moment. Something like 10ms shouldn't be particularly noticeable. Though, if you're working on a big FL project, you may need to set it higher than that, depending on how your comp handles it.
  8. SB Audigy is weird like that... Use 48,000. I don't know how much truth there is to the way FL phrases that sample rate warning; Perhaps someone more knowledgeable than I can say more on this topic, but somehow I doubt it'll cause any real problems. From what I've read in google results, most people with that soundcard use 48,000 and it works for them.
  9. Make it so 'leave remainder' affects effects (i.e. reverb, delay, etc.). Enable changing of time signature on -parts of the playlist-. (not as important, but) Make a song read/apply automation data from beginning of song after exporting. (So many times have I exported a song, clicked exit, "do you wanna save changes?" sure, click ok, and I open it again later and my audio clips are all in the wrong pitch. (this is because the 'save' feature automatically 'restretches all audio clips now', i.e., tempo events have changed the tempo from the initial song tempo, and clips are now automatically re-time stretched so they will be normal pitch at the new speed. took me a while to figure that out. nowadays I just save before exporting, export, and then say 'no' to save changes. but it would still be a good idea for them to change that so it doesn't confuse and enrage 100s of more people to come before they too figure it out.) Make the soundfont player no longer a demo. I paid $100+ for FL Studio, the god damn soundfont player is kind of expected. Wasp, Sytrus, etc. being demos I can understand. Drumsynth Live I could understand being a demo, if it was a better plugin. The important thing though is the Soundfont player. I'm sick of using SFZ, it sucks. Add more robot voices. MORE and MORE ROBOT VOICES. I can't get enough of those fuckers. My friend and I have nicknamed Collosus "Frank." Listen to him, his name is totally Frank. It's self evident. Make sure he's set on "random" because that guy makes up some killer melodies. If I think of more I'll post them.
  10. Yeah. It's sort of a double mario / home improvement reference.. i guess.
  11. 1) Yes. Edit events. Create a new pattern, place it where you want the tempo change (protip though, right click on the tempo thing first and click "init song with this position" so the song will start with that tempo). While in this new pattern, right click the tempo thing and click edit events. 2) Are you referring to note velocity? If so, there might be some way with automation clips, but I think it'd probably be easier to just select the pattern on the playlist, and hit ctrl+shift+C to clone the pattern. It'll appear as the pattern right below. Open the piano roll of that pattern and make the dynamics changes you want. If you just want to change the volume of a certain instrument/channel mid-song, you can do it with edit events, same as above, but by right clicking the channel's volume knob instead. 3) Just to the right of the 8 lights (metronome, 321 count, etc) there is a drop-down menu that says "Line" by default. This is the snap setting. It affects plotting notes on the piano roll as well as automatic quantization of midi recordings you make. You can change it to 1/3rd beat for 8th triplets, or 1/6th beat for 16th triplets. Also, there is a non-manual chopping tool. Select the note(s) on the piano roll and click (the piano icon) > Tools > Chop... If you click on the Open icon in that window, go up a level and into the Quantization folder, and into the Snap folder, right there will be all the same things from the "Line" dropdown menu mentioned above. 4) I'm not sure. I have FL Studio 7 Producer Edition... in which the Soundfont Player, DrumSynth Live, Sytrus, Wasp, and a few others are demos, which sucks.
  12. You need a condenser mic. A dynamic like the SM57 is powered by the sound pressure waves themselves of whatever is being recorded. Condenser mics run from an abundant and steady stream of phantom power. This can be provided by mixers and preamps. A half decent one will probably run you a few hundred $s. Long story short though, if you use a condenser, the dynamics of your recording will be based on how loud or soft you played, instead of when and where you slightly moved the sax.
  13. I have always done this, except in songs where I intend to cut remainder. It just makes exporting patterns that I want to ring out a little annoying, I have to open up a piano roll and select X measures. Mostly what I'm looking for here is if someone can confirm that it's always worked this way, and I must be tripping to think otherwise. That, or a fix to the "problem."
  14. Thanks, but I actually already found that, and it's not my current problem. Smart disable has always been well, disabled for me. I'm experiencing something a little different- a more or less immediate cut-off of effects (it'll let long samples ring out, but not echoes/reverbs, etc.). And.. these various web forum searches have led me to the statements that FL7 works this way, or that it's always worked this way, but.. I really could have sworn I used to use leave remainder successfully to let reverbs ring out.
  15. I'm gonna complain about the awkward, dissonant parts of this remix until one of you fuckers fills me in on this "cumshot" nonsense.
  16. For some reason, now when I export a pattern or song with it set on 'leave remainder,' it.. doesn't leave the remainder. It still acts slightly differently from cut remainder in that it leaves a split second of remainder, but essentially it cuts the remainder off. Here's an example: pattern of four kick drum sounds with a classic delay set on 3/8, exported on leave remainder: http://members.cox.net/recklessgint/untitled.mp3 and here's an export where I dragged the last brick out to 4 measures in order to demonstrate roughly how it should have sounded: http://members.cox.net/recklessgint/untitled2.mp3 Anyone have any clue what's wrong?
  17. Beautiful. Parts of it remind me of the ambience of the World of Warcraft OST (particularly ~2 - 3m). My main and mostly only problem with it is at 1:21-25, the first 5 notes of the B section (c# b f# f# g) I would have liked that melody to at least have been.. well.. present. Preferrably with strong, prominent strings. It's kind of anti-climactic the way it builds up and then just replaces the first notes of the melody with a chord basically.. Otherwise, very very well done.
  18. I wonder why the supposed source tunes are listed as being House by the Bay and Tal Tal Mountain... neither of which are involved. If whoever was responsible for that cares to know, it's Mabe Village. Duh. xP
  19. When you just said "overall levels," it sorta jerked my brain into being reminded of a question/misunderstanding I've had about FL Studio for a while but hadn't bothered testing. So now I realize something awesome I didn't before fully realize, after doing a quick test. And I bet most know, but this might be helpful to Frozen IceCube. I used to think that, for instance, if I had say (just making up a random example) a kick on fx 8 peaking at let's say -4db, another simultaneous sound on like fx 9 peaking around -2db, etc. etc. that if these individual fx slot's (or channel's) added together in the master track to total up to clipping, that I would have to turn down the levels on each individual fx track and/or channel. But I just did a quick test by making a drumkick on fx 4 way too loud to the point of audibly differentiable distortion, and backing off the master level volume... What I essentially found out was what this excerpt from the FL Studio help documentation says: -- Traditionally, when peak meters flash red it usually means the track is clipping. However, since FL Studio uses ’32-bit floating point’ numbers to represent volume internally, almost any amplitude may be carried by the mixer without clipping occuring. In other words, the volume carried in tracks 1 to 64 (3) can be added together to make any arbitrarily large sum - there is nothing to 'clip' because there is no upper limit. However, when the mix is sent to the outputs of your soundcard, or is represented in a fixed bit-depth (e.g. 16), then clipping can become an issue. Since the Master mixer track (1) is the output to the 'physical world', this peak meter is the only one to worry about, the rest are merely guides to the relative volume in each track. Of course, if you have routed the output of a particular track (7) direct to your soundcard, then it too becomes a 'real world' meter and red peaks also indicate clipping. --
  20. Pisses me off how music CDs these days are uber compressed, and movie DVDs are the opposite- EXTREME dynamics. They make you turn up your volume so you can understand the actors' quiet whispers, then blast your ears out with gunshots and explosions. One of these days I intend to get a hardware compressor to route my DVD audio through, so I can actually watch movies late at night when I don't want to wake people up.
  21. If everyone thought like that, we would still be making nothing but tribal drumming music, for fear of 'bastardizing a well defined genre.'
  22. Read the help documentations in FruityLoops. You can do anything in that program, and it's about the easiest one you're gonna find.
  23. Try plugging a cord from your audio out, into your audio in. I use an M-Audio Delta 66 soundcard.. and a mixer.. so it's easy to record any sound my computer makes. The recording software isn't the issue... your audio routing is.
  24. Is there such thing as additional voices for the FL speech synth I can download?
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