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Radiowar

Contributors
  • Content Count

    841
  • Joined

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About Radiowar

  • Rank
    Guybrush Threepwood (+800)

Profile Information

  • Gender
    Male
  • Location
    camnda

Contact Methods

  • Website URL
    http://thisetc.com

Converted

  • Biography
    hit send
  • Real Name
    alex
  • Twitter Username
    radiowarmusic
  • PlayStation Network ID
    no_minimum

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Live
  • Composition & Production Skills
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Drums
    Electric Bass
    Piano

Recent Profile Visitors

3,455 profile views
  1. yes! i have always wanted this. that way in iTunes i can just press "o" and it jumps directly to the album. ...not that itunes is really a relevant thing anymore
  2. thanks for the kind words everyone, so cool to see this get a post. just wanted to drop a fun little easter egg which i haven't seen anyone pick up on yet: in the intro there's a shoutout to the credits music from conkers bad fur day, a tune i've been wanting to do a remix of for yeeeeears
  3. thanks for those links djp! i actually did come across HerrmuttLobby's solution in my searches, and downloaded his patch. but looking at it i could not quite decipher what was going on, let alone modify it for the function i was looking for (his takes a polyphonic midi from one midi track and sends it to "receivers" placed on separate midi channels which might then be connected to monophonic synths, etc.). i will have to take a look at abehr's patch as well - figure there's something to learn from seeing multiple perspectives on a similar-ish problem. i think this will have to coincide wi
  4. no "working the bag, boss" after a djp post...nothing makes sense anymore!
  5. so i've made a preset in super audio cart that has 3 layers, but it only sounds good as a chord if the layers are each distributed to low - mid - high notes within a chord. at first i tried doing this within SAC by giving each layer a note range, but ofc this limits its use in general. so i thought this might be an opportunity to try working with max, which i have some knowledge of but have never really used for practical purposes. my idea was a patch which would take MIDI data of a chord of 3+ voices and split so that the lowest note is only sent to the Low voice, highest note is only se
  6. posting this just for closure, i'm pretty happy with the arrangement at this point. now to properly mix this monstrosity
  7. this is starting to feel nearly completed. ironed out some of the details in the piano, string, and drum parts. thinking of ways of making the A section more dynamic through fx modulation. the B section is a little muddy still. is there anything i'm missing here?
  8. thanks for checking it out update: i think this version represents more or less the completed form (some stuff is gonna need to happen during the middle and end parts). also some of the sounds and parameters need to be tweaked (and properly mixed ofc), but i think the texture is starting to sound a bit more balanced.
  9. been a while since i've posted here i'm currently working on a remix of a tune from Uncharted 4. i'm trying out a different approach to form that slowly builds tension through layering parts and hinting at later chord progressions. i'm taking a lot of inspiration here from Mogwai and Yotto. for reference, i'm basing my arrangement off the tune as it appears on the OST and in-game. at the moment i'd say i have maybe two-thirds of the form sketched out. some of the parts (like the drums) and other instrumentation are placeholders for the time being. in any case, feedback is appreciate
  10. lovely!! have always wanted to hear this tune done in that twangy style.
  11. no guys...hes saying its misspelled on the website and its true anyway...i dig this mix ! took a fun tune and made it SUPER FUn
  12. well...it isn't nothing, right? i mean you see drought and drizzle activate when they appear so if nothing else its a preview of far more dynamic battle sequences and environments.
  13. yeah i am curious about that as well. the introduction of mega evolutions alone should be enough to influence the story in some way. if nothing else there should be a new set of megas. they already did mega blaziken so there will probably (?) be mega swampert and mega sceptile...which would be nice because i missed out on blazikenite D:
  14. this is a pretty classic from one of the older sda marathons. back when jiano still played and OoT Any % was more than 18 mins long
  15. YAWN let me kno when you guys get this site in the 21st century with a properly functioning REMIXINATOR. my idea for a 9 minute epic crossover prog rock/dubstep/orchestral suite remix of the laser sound effect from space invaders has been stuck in my brain queue since 2006 and i blame it entirely on the permanent state of bureaucratic logjam around here
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