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sephfire

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Everything posted by sephfire

  1. The player can always set goals of their own, and a player will approach each decision with his own preferences. We can create our own problems to solve by setting our own goals within a game, certainly. But that's totally outside the power of the game designer. The lecture is only concerned with the game designer's role in crafting an experience. Does that make sense?
  2. Yeah, choices can be paralyzing, depending on the mood I'm in. Sometimes you just want there to be a "right" answer, I guess.
  3. Actually, it was supposed to go up on Gamasutra a week or two ago, and that place gets a lot of game industry traffic. I think they pushed it back, so hopefully it will show up sometime soon. In a way, James is the guy who is spreading these ideas to other game designers with his columns. I'm just simplifying the ideas a little and spreading them around to other game enthusiasts.
  4. Nice. "Drums" + "Free" is good way to get my attention.
  5. I love these guys so much. I hope they get some mixing help before releasing a CD, though. They seem to have a little trouble bringing the voices out of the mix. Someone introduce them to Zircon or something.
  6. One of these days, I'll make a video without one mispronounced word or misspelling. Someday ...
  7. No, I pitch-bend the narration up about 10-15 percent. I like that he has a voice of his own and (sort of) stands as a character separate from me. Also, my normal voice is pretty boring. Actually, I was pretty impressed with Fallout 3. The decisions weren't nearly so cut-and-dry "Good vs. Evil" decisions as you tend to see in, say, Bioware games. And while a lot of the quest conversations are basically just "Will you help out this old man or ignore him?" scenarios, it really felt like you were free to choose your way in the world. You could handle situations however you wanted, and your choice would lead to consequences, good or bad. A lot of the choices in the game may still have just been very cleverly-concealed problems, but that's still a step in the right direction.
  8. Just finished the fifth in my little series of game-related video lectures! Today's topic: Choice. This should show up on Gamasutra.com in the next week or so along with James Portnow's article on the issue. It goes a little more in-depth on game design than usual, but the general tone remains the same. I've already got my next topic picked out, so the gap between this video and the next shouldn't be nearly as long. Extra special thanks to Anthony Lofton and Joshua Morse for unwittingly providing outro music, and to CarboHydroM (as always) for providing me with an intro theme. Enjoy!
  9. As a christian and a Disney fan, that episode was hilarious.
  10. 1. Become awesome animator. 2. Land awesome animator job. For such a short list, it sure is taking a while.
  11. It could be handy to know what sort of roles/voices you're looking for. I've had an acting class or two and voiced a few of my own little videos, but I don't really know what it is you're looking for.
  12. THREAD I RESURRECT THEE. Did this one ever get completely finished? I still have a WIP version and I'm dying to have a final version on my favorites playlist.
  13. In his defense, they sound extremely similar.
  14. I'm so glad I stayed up another ten minutes to watch that first video. I'm going to be all over these guys. Shame they haven't released mp3s of more of their stuff.
  15. I started Sweet Child o' Mine thinking: "Those wimps. This isn't hard." Then the notes with the arrows started showing up, and I was like: "Oh."
  16. The new(ish) OCR server never shows up for me. Either I'm doing it wrong, or this server spends a lot of time empty.
  17. Greetings, fellow goon. That reminds me, you guys should all check out the Something Awful Kirby thread too. Lots and lots of entries already. Lots.
  18. Another year has passed, and it is time once again to check on our favorite glutton. We've all seen Kirby take on many cute little forms as he consumes his opposition. But what might he look like if he expanded his diet to movies, television, celebrities, other games, and just about anyone else you can think of? Over the past two years, we've seen him take on dozens of fun new looks. Here are links to the Kirby threads of years past: Round One: SomethingAwful thread Round Two: OCReMix thread Round Two: SomethingAwful article Time for some new starter images! Lich Kirby! Sackirby! Have fun, OCR. EDIT: And don't forget to check out the Kirby thread I started at Something Awful. There's already some great entries!
  19. Well yes, but it's still a worthwhile port if you don't have access to the original PC version. (read: "Mac")
  20. Seconding Okami, Trauma Center and De Blob. Also recommend: Boom Blox WarioWare: Smooth Moves Sam & Max Season 1 And Mario Kart Wii may not outshine the N64 version, but it's still well worth a try.
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