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sephfire

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Everything posted by sephfire

  1. Absolutely true. Best end credits sequence ever as well.
  2. Once again I have missed a day and I apologize. This has been a rather busy week for me. Time for another double feature! ****** Round Ten: ****** Donkey Kong 64 Console: N64 Publisher: Rare Ltd. Developer: Rare Ltd. Release: Oct 31, 1999 Alundra Console: Playstation Publisher: Working Designs Developer: SCEI Release: Dec 31, 1997 DarkStalkers Console: Playstation Publisher: Capcom Developer: Capcom Release: Mar 28, 1996 Thunder Force V * Console: Saturn Publisher: TechnoSoft Developer: TechnoSoft Release: Jul 11, 1997 (JP) Age of Mythology Console: PC Publisher: Microsoft Game Studios Developer: Ensemble Studios Release: Nov 1, 2002 Cave Story * Console: PC Publisher: Pixel Studios Developer: Pixel Studios Release: Dec 20, 2004 (JP) Descent Console: PC Publisher: Interplay Developer: Parallax Software Release: Feb 28, 1995 Duke Nukem Console: PC Publisher: Apogee Software, Ltd Developer: 3D Realms Release: July 1, 1991 Heretic Console: PC Publisher: Activision Developer: Raven Software Release: 1994 Shining Soul Console: GBA Publisher: Atlus Co. Developer: Next Entertainment Release: Sept 23, 2003 ****** Round Eleven: ****** Turok 3: Shadow of Oblivion Console: N64 Publisher: Acclaim Developer: Acclaim Austin Release: Aug 30, 2000 Guilty Gear Console: Playstation Publisher: Arc System Works Developer: Arc System Works Release: Oct 31, 1998 Nuclear Strike Console: Playstation Publisher: Electronic Arts Developer: Electronic Arts Release: Aug 31, 1997 Astal Console: Saturn Publisher: Sega Developer: Sega Release: Apr 27, 1995 Lands of Lore III Console: PC Publisher: Westwood Studios Developer: Westwood Studios Release: Mar 31, 1999 Prince of Persia Console: PC Publisher: Broderbund Developer: Broderbund Release: 1989 Quake Console: PC Publisher: Id Software Developer: Id Software Release: May 31, 1996 Space Quest II: Vohaul’s Revenge Console: PC Publisher: Sierra Entertainment Developer: Sierra Entertainment Release: 1987 Boktai: The Sun Is in Your Hand Console: GBA Publisher: Konami Developer: KCEJ Release: Sept 16, 2003 Mega Man Zero Console: GBA Publisher: Capcom Developer: Inti Release: Sept 9, 2002 ******************* My votes: Donkey Kong 64 -- NO This is a close call. It's yet another solid N64 platform adventure by Rare. It looks great, sports one of the biggest worlds the N64 could manage and offered many hours of gameplay. Almost too many. The sheer level of busy-work this game holds is mind-boggling. To totally complete each level, you must play it through with EACH of the five characters entirely. And these weren't short levels. It's like going through each Banjo-Kazooie world five teams each. By the fourth or fifth world, it just got exhausting. The game was fun, but all the backtracking just killed things. The awful multiplayer mode didn't help things, either. If you loved Mario 64 and Banjo-Kazooie and crave more, you've found your game. Even if not, try this game out. It's good, just not as perfect as those other two. In Rare's defense, Mario and Banjo are tough acts to follow. Nuclear Strike -- NO Amusing, definitely, but certainly not must-have material. It's a great pick-up-and-play title, just don't expect it to keep you occupied all that long Prince of Persia -- NO In it's day, it was great. Shockingly good animation and the variety of disturbing deaths you can give the prince is almost a guilty pleasure. Still, it hasn't aged especially well, and the clunky controls and frustrating difficulty hinders the experience.
  3. Not at all. I feel bad for neglecting these forums so much lately. I look forward to hearing what you two come up with.
  4. I don't know the source, so I can't offer much help as far as that goes. You've got a lot of cool little sections going on. The intro is moody and the voice mixes well in there. Having it panned solid so far right is a little strange, but nothing huge. You could add a subtle delay panned left if you wanted, just for fun. Good subtle reverb on it, though. Once the techno kicks in, the need for some extra mixing work becomes apparent. The drums in particular feel muddied-out by the mix. The kick almost vanishes completely before all the other parts have come in. It could use much more oomph, particularly when used in a trance-ish section where that steady kick means everything. The deep bass synth/string is mostly responsible for the muddiness, I think. The gated synth's sudden intro is a bit off-putting as well. I think your strongest section starts at 1:24. The rhythm synth sounds great and the bass synth/string sounds all the better by giving it some rests between notes. The best parts of the whole mix seem to be when that synth isn't clouding up everything. Overall, you definitely got some muddiness issues to fight. It's good that your mix has dynamics, bringing the energy up and down and keeping things interesting, but yours do so at seemingly arbitrary times. You might want to refine those a bit. The drums are ok, but not terribly interesting. I'm assuming there will be more added to the mix, as it doesn't really have an ending. You've got a decent idea, but there's plenty of work to be done. I strongly suggest listening to some remixes similar to the sound you're going for and trying to pick out how they sound different from your own. Keep working at it. No one mastered this stuff overnight.
  5. I'd try to comment, but my Mac doesn't seem to appreciate media.putfile.com.
  6. Whether or not the blogs get that much attention, the site will have gotten some additional funding, which is always good. And they may turn out more useful and popular than you think. Perhaps not for newer remixers or members, but I could see veterans getting some decent traffic. And if not, OCR still gets some extra funding. Which is good.
  7. This has great potential. As usual, your orchestra work sounds awesome so far. Please make more.
  8. Apologies for missing yesterday's update. To make up for it, two rounds today! ******* Round Eight: ******* Pilotwings 64 Console: N64 Publisher: Nintendo Developer: Paradigm Entertainment Release: Sept 29, 1996 Ape Escape Console: Playstation Publisher: SCEA Developer: SCEI Release: May 31, 1999 G-Darius Console: Playstation Publisher: THQ Developer: Taito Corp. Release: Mar 31, 1998 DonPachi * Console: Saturn Publisher: Atlus Co. Developer: Cave Release: Apr 26, 1996 (JP) Bioshock Console: PC Publisher: 2K Games Developer: 2K Boston, 2K Australia Release: Aug 21, 2007 Commander Keen II: The Earth Explodes Console: PC Publisher: Apogee Software, Ltd. Developer: Id Software Release: 1991 Cyberia Console: PC Publisher: Interplay Developer: Xatrix Release: 1994 Dungeon Keeper Console: PC Publisher: Electronic Arts Developer: Bullfrog Prod. Release: 1997 Grim Fandango Console: PC Publisher: LucasArts Developer: LucasArts Release: Sept 30, 1998 Metroid Fusion Console: GBA Publisher: Nintendo Developer: Nintendo Release: Nov 17, 2002 ****** Round Nine: ****** WCW vs NWO: World Tour Console: N64 Publisher: THQ Developer: Asmik Ace Entertainment Release: Nov 30, 1997 Lunar: Silver Star Story Complete Console: Playstation Publisher: Working Designs Developer: Game Arts Release: Feb 6, 2002 Tenchu: Stealth Assassins Console: Playstation Publisher: Activision Developer: Acquire Release: Aug 31, 1998 Duke Nukem 3D Console: Saturn Publisher: Sega Developer: Lobotomy Software Release: 1997 Half-Life: Counter-Strike Console: PC Publisher: Sierra Entertainment Developer: CounterStrike Team Release: Nov 8, 2000 Populous: The Beginning Console: PC Publisher: Electronic Arts Developer: Bullfrog Productions Release: Nov 30, 1998 Neverwinter Nights Console: PC Publisher: Atari Developer: BioWare Release: June 16, 2002 Star Trek: Starfleet Academy Console: PC Publisher: Interplay Developer: Interplay Release: Aug 31, 1997 Kirby & the Amazing Mirror Console: GBA Publisher: Nintendo Developer: Flagship Release: Oct 18, 2004 Sonic Advance Console: GBA Publisher: Sega Developer: Sonic Team Release: Feb 3, 2002 ******************************* I've got some voting to catch up on too, so here goes. Paper Mario -- YES Charming, funny and fun to play. Somehow Mario just seems to ace whatever game genre he leaps into. This may have been a late-comer to the N64, but it deserved more attention than it got. Must-have for sure. Final Fantasy VII -- YES Though its hordes of rabid fans may put some people off of the game, there's no denying its quality. Between that gameplay, the story and the score, something about this game just clicks together perfectly. The graphics haven't aged well, but a game doesn't get to be this popular without doing something right, and this game is well worth owning a playstation for. Star Wars: Knights of the Old Republic -- NO This is a really good game. It's a solid RPG and a Star Wars game that was actually good (there are too few of them). We got to see a completely different era in the Star Wars universe (thank god), and the voice acting was spot-on as well, which really helped given how much dialogue you'd be listening to. Still, this game just doesn't scream "Must-Have" to me, particularly on the PC, where you have so many amazing RPGs to choose from. Final Fantasy I & II: Dawn of Souls -- NO Another fun game that allows gamers the opprotunity to experience the franchise's roots. It's a solid port of two old games, but nothing the GBA owner will die without. Pilotwings 64 -- NO Another good game that just barely falls short of must-have status. If you have the opprotunity to play it, please do, because it really is fun and a pretty unique game for the 64. But a game collection can survive without this game. Bioshock -- YES While this game may not break new ground in the gameplay area, Bioshock is a story-telling triumph. Fantastically written dialogue and amazing plot twists set this game far apart from your standard FPS. And the city of Rapture is a wonder to behold. The artistry behind this game is top-notch. Grim Fandango -- YES I wish LucasArts would take a break from milking Star Wars into the ground and use that time to revive the Adventure genre they used to dominate. Though the transition to 3D didn't work especially well for this game and the controls are clunky at best, the writing, humor and wonderful adventure puzzle-solving is all there and better than ever. Long live Tim Schafer. WCW vs NWO: World Tour -- NO I spent many hours playing this game with friends. I don't even like wrestling, but it was a fun multiplayer experience. Still, I can't think of any good reason to call this a must-have. Half-Life: Counter-Strike -- YES If this isn't a must-have, I don't know what is. If you don't have the de_dust map memorized by heart yet, it's a sign you have not played enough and should get back to work. This game/mod is exceptional.
  9. I can't believe in all my time here, the existence of the ClanOCR database never registered in my mind. We should combine our efforts. That interface is far cleaner than the topic post will ever be. Edit: I may ask the mods to delete the thread so I can coordinate with ClanOCR and start this over in a more organized fashion.
  10. Welcome to the OCR Gaming Contact List We are a community that revolves around gaming. With that in mind, I though it would be handy to have a one-stop place in this forum to collect everybody's gamer tags, Wii numbers and other gaming handles. This way, we can all see who else is playing the same games we are and act accordingly. I, for one, don't have many gaming friends and would love the opprotunity to play with OCR folk. So come on in and share your info. Share it for every game or system you still use and see who else is playing the same thing. I'll be keeping this top post updated. For an example, here is my info. sephfire Xbox Live: cAtf00d Wii number: (getting repaired) World of Warcraft: -Stormreaver- Uehru (42 Draenei Shaman) Willella (31 Night Elf Druid) Hexu (15 Draenei Priest) -Thunderhorn- Kirithem (40 Blood Elf Paladin) Sephfire (16 Orc Hunter) Final Fantasy XI: -Odin- Sephfire (Hume: WHM 60 / BLM 32 / RDM 26 / WAR 24 / NIN 19 / BLU 12) Come on, people. There are games to be played. The List Xbox Live Bahamut: ilovepsi Bigfoot: Bigfoot Kevin sephfire: cAtf00d WesPip: WesPip Wii Numbers Bahamut: 1146 3760 7639 0241 dsx100: 5754 7707 5824 Geoffrey Taucer: 6524 4817 4596 4790 sephfire: (getting repaired) supremespleen: 2571 3401 5963 9253 WesPip: 4338 6037 7470 1168 Nintendo DS Mario Kart DS FiremanJoe: 244875-164158 Metroid Prime Hunters dsx100: 1847-8315-3156 FiremanJoe: 1718-7117-5892 Pokemon Diamond/Pearl FiremanJoe: 1633-1902-2115 Steam ID Azul v2 = amcoolio dsx100 = DSX100 FiremanJoe = Fireman_Joe supremespleen = supremespleen Xfire Azul v2 = amcoolio supremespleen = supremespleen World of Warcraft -Andorhal- Sir_NutS Macrona (70 Night Elf Priest) Nieka (26 Draenei Mage) -Illidan- Ramaniscence Ramaniscence (70 Undead Priest) LockofLove (20s Blood Elf Warlock) -Stormreaver- sephfire Uehru (42 Draenei Shaman) Willella (31 Night Elf Druid) Hexu (15 Draenei Priest) shadowolf86 Karthantos (48 Human Paladin) Mahktal (23 Draenei Mage) Shemhar (10 Night Elf Druid) -Thunderhorn- sephfire Kirithem (40 Blood Elf Paladin) Sephfire (16 Orc Hunter) -Tortheldrin- shadowolf86 Skrahl (6 Undead Warlock) Final Fantasy XI -Odin- sephfire Sephfire (Hume: WHM 60 / BLM 32 / RDM 26 / WAR 24 / NIN 19 / BLU 12) -Titan- Theory of Nonexistence Arcolyte (BLM 41 / WHM 20 / THF 17) Gunbound Theory of Nonexistence = TheRealToN Unreal Tournament 2004 dsx100 = DSX100 Warcraft III dsx100 = DSX100
  11. It's RPG day! ******* Round Seven: ******* Paper Mario Console: N64 Publisher: Nintendo Developer: Intelligent Systems Release: Feb 5, 2001 Final Fantasy VII Console: Playstation Publisher: SCEA Developer: SquareSoft Release: Sept 3, 1997 Star Ocean: The Second Story Console: Playstation Publisher: Enix Corporation Developer: Tri-Ace Release: May 31, 1999 Dark Savior Console: Saturn Publisher: Sega Developer: Climax Entertainment Release: Nov 30, 1996 Deus Ex Console: PC Publisher: Eidos Interactive Developer: Ion Storm Release: June 26, 2000 Everquest Console: PC Publisher: Sonly Online Entertainment Developer: Sony Online Entertainment Release: Mar 16, 1999 Diablo Console: PC Publisher: Blizzard Entertainment Developer: Blizzard Entertainment Release: Nov 30, 1996 Star Wars: Knights of the Old Republic Console: PC Publisher: LucasArts Developer: BioWare Release: Nov 18, 2003 Final Fantasy I & II: Dawn of Souls Console: GBA Publisher: Nintendo Developer: Square Enix Release: Nov 29, 2004 Tactics Ogre: The Knight of Lodis Console: GBA Publisher: Atlus Co. Developer: Quest Release: May 11, 2002 ********************* I'll vote later. On a side note, we clearly need more Sega Saturn owners in here. Coop is lonely.
  12. And on the Sixth Round, OCR voted. ******** Round Six: ******* Mario Tennis Console: N64 Publisher: Nintendo Developer: Camelot Corp. Release: Aug 28, 2000 Ace Combat 2 Console: Playstation Publisher: Namco Developer: Namco Release: July 31, 1997 Tekken 3 Console: Playstation Publisher: Namco Developer: Namco Release: 1998 Marvel Super Heroes vs Street Fighter * Console: Saturn Publisher: Capcom Developer: Capcom Release: Oct 22, 1998 (JP) Battlefield 1942 Console: PC Publisher: EA Games Developer: Digital Illusions Release: Sept 10, 2002 Curse of Monkey Island Console: PC Publisher: LucasArts Developer: LucasArts Release: Oct 31, 1997 Lemmings Console: PC Publisher: Psygnosis Developer: DMA Design Release: 1991 Star Wars: Dark Forces Console: PC Publisher: LucasArts Developer: LucasArts Release: Feb 28, 1995 Unreal Console: PC Publisher: GT Interactive Developer: Epic Games Release: Apr 30, 1998 Iridion 3-D Console: GBA Publisher: Majesco Games Developer: Shin’en Release: May 29, 2001 *************************** My votes: Mario Tennis -- YES Anyone who never tried this is missing out. As far as Mario sports titles go, it is second only to the Mario Kart series. The controls were simple, but the game was frantic fun. My whole family spent hours playing doubles against each other, which is something no other game has ever accomplished in my house. This is one of the N64's surprise gems. Lemmings -- YES Old, but still awesome. The basic gameplay was simple to learn, but you could find yourself re-doing levels over and over to refine your strategy. And the extra "nuke" tool to blow all of your lemmings to hell for their failures? Priceless. It made losing as fun as winning. Star Wars: Dark Forces -- YES For a Doom "copycat," it was surprisingly well-executed and fun to play. The weapons were varied, the levels were challenging and it was Star Wars. It all boiled down to a shooter that took everything great about Doom and added some Star Wars frosting to sweeten the deal.
  13. Keep in mind that you guys can check the main post daily to see which games are still short on votes. Make sure there aren't any you missed in there! ******* Round Five: ******* Killer Instinct Gold Console: N64 Publisher: Nintendo Developer: Rare Ltd. Release: Nov 25, 1996 Grandia Console: Playstation Publisher: SCEA Developer: Game Arts Release: Sept 30, 1999 Parasite Eve Console: Playstation Publisher: SquareSoft Developer: SquareSoft Release: 1998 Mega Man 8 Anniversary Collector’s Edition Console: Saturn Publisher: Capcom Developer: Capcom Release: Feb 28, 1997 Baldur’s Gate II: Shadows of Amn Console: PC Publisher: Interplay Developer: BioWare Release: Sept 24, 2000 Doom Console: PC Publisher: Id Software Developer: Id Software Release: Dec 10, 1993 The Journeyman Project Turbo Console: PC Publisher: Sanctuary Woods Developer: Presto Studios Release: 1994 Painkiller Console: PC Publisher: Dreamcatcher Interactive Developer: People Can Fly Release: Rollercoaster Tycoon Console: PC Publisher: Atari Developer: Chris Sawyer Release: 1999 Castlevania: Aria of Sorrow Console: GBA Publisher: Konami Developer: KCET Release: May 6, 2003 ************************************ I can't actually vote on any of these, sadly.
  14. ******** Round Four: ********* Army Men: Sarge’s Heroes Console: N64 Publisher: 3DO Developer: 3DO Release: Sept 30, 1999 Crash Bandicoot Console: Playstation Publisher: SCEA Developer: Naughty Dog Release: Aug 31, 1996 Silent Hill Console: Playstation Publisher: Konami Developer: KCET Release: Jan 31, 1999 Dragon Force Console: Saturn Publisher: Working Designs Developer: Sega Release: Nov 30, 1996 Sonic 3D Blast Console: Saturn Publisher: Sega Developer: Traveller’s Tales Release: Nov 30, 1996 Command & Conquer Console: PC Publisher: Virgin Interactive Developer: Westwood Studios Release: Aug 31, 1995 Half-Life Console: PC Publisher: Sierra Entertainment Developer: Valve Software Release: Oct 31, 1998 Sid Meier’s Alpha Centauri Console: PC Publisher: Electronic Arts Developer: Firaxis Games Release: Jan 31, 1999 Warcraft: Orcs and Humans Console: PC Publisher: Blizzard Entertainment Developer: Blizzard Entertainment Release: 1994 Final Fantasy Tactics Advance Console: GBA Publisher: Nintendo Developer: SquareSoft Release: Sept 8, 2003 ******************************* My votes: Army Men: Sarge's Heroes -- NO I'll admit to having a lot of fun with this game in multiplayer. I hadn't experienced shooters where you could actually hide in your environment and launch surprise attacks and snipe people from afar. Beyond that, though, it was nothing particularly special. Half-Life -- YES The first entry in a brilliant franchise. The original may be a bit overshadowed graphically by the eye candy we have available today, but the game still stands as one of the greatest shooters out there. Final Fantasy Tactics Advance -- YES At first, it's hard not to be disappointed by FFTA's story, especially after the (poorly translated) epic FF Tactics gave us. But after you got over that, the great gameplay was still there to be enjoyed, plus some new features. Races and new jobs gave us more to experiment with. It may not be the perfect FFTactics sequel, but it's still addicting and well worth your money.
  15. That alone puts it among the must-haves. Just an FYI for the future, but I don't think either of these reasons really qualify a game for must-have status. Just because a mediocre game: a). introduces a good character or . was created by a developer who became great later doesn't make that mediocre game any better on its own. You gave other good reasons to vote YES on the games, so I'm certainly not throwing the votes out. Just wanted to say.
  16. I'm beginning to realize how few games I actually played back in the day. Shame on me. ************ Round Three: ************ Conker’s Bad Fur Day Console: N64 Publisher: Rare Ltd. Developer: Rare Ltd. Release: Mar 4, 2001 Wave Race 64 Console: N64 Publisher: Nintendo Developer: Nintendo Release: Nov 1, 1996 Colony Wars Console: Playstation Publisher: Psygnosis Developer: SCEE Release: Oct 31, 1997 The Legend of Dragoon Console: Playstation Publisher: SCEA Developer: SCEI Release: Jun 11, 2000 Darius Gaiden Console: Saturn Publisher: Acclaim Developer: Taito Corporation Release: 1996 Shining Force III Console: Saturn Publisher: Sega Developer: Camelot Co. Ltd. Release: May 31, 1998 Age of Empires Console: PC Publisher: Microsoft Game Studios Developer: Ensemble Studios Release: Oct 26, 1997 Call of Duty Console: PC Publisher: Activision Developer: Infinity Ward Release: Oct 29, 2003 Elder Scrolls III: Morrowind Console: PC Publisher: Bethesda Softworks Developer: Bethesda Softworks Release: May 2, 2002 Fire Emblem Console: GBA Publisher: Nintendo Developer: Intelligent Systems Release: Nov 3, 2003 ********************************* My vote: Elder Scrolls III: Morrowind -- YES Having played the Xbox port and seen the PC version, I feel qualified to vote on this. All the great open-world gameplay we love Elder Scrolls for plus patches and mods? Sign me up. The world may be a bit more drab then Oblivion's, but it's still huge. Great, great game. Also, I'll be keeping the vote progress updated at the top of the main post, so keep an eye out.
  17. Just letting everyone know that I posted the complete list of nominees in the main post (minus the one's we've already started voting on). The next round will be posted for voting in a few minutes.
  18. Touched it up some more and added a new section at the end. http://www.sephfire.com/music/angel_smile.mp3 Be honest: are you guys feeling this? It's a pretty different sound for me and I'm kinda just stabbing in the dark with ideas and instruments to see how they fit.
  19. Hopefully more people will find something to vote on this round. ********* Round Two: ********* Diddy Kong Racing Console: Nintendo 64 Publisher: Nintendo Developer: Rare Ltd. Released: Nov 24, 1997 Star Wars: Rogue Squadron Console: Nintendo 64 Publisher: Nintendo Developer: LucasArts Released: Nov 17, 1998 Castlevania Chronicles Console: Playstation Publisher: Konami Developer: Konami Released: Oct 8, 2001 Ridge Racer Console: Playstation Publisher: Namco Developer: Namco Released: Sept 9, 1995 Battle Garegga * Console: Saturn Publisher: Electronic Arts Developer: Eighting/Raizing Released: 1996 NiGHTS Into Dreams Console: Saturn Publisher: Sega Developer: Sonic Team Released: Aug 31, 1996 Civilization IV Console: PC Publisher: 2K Games Developer: Firaxis Games Released: Oct 25, 2005 Eve Online Console: PC Publisher: Simon & Schuster Developer: CCP Released: May 6, 2003 Space Quest I: The Sarien Encounter Console: PC Publisher: Sierra Entertainment Developer: Sierra Entertainment Released: 1991 Advance Wars Console: GBA Publisher: Nintendo Developer: Intelligent Systems Released: Sept 9, 2001 ************************************************* Diddy Kong Racing -- NO (borderline) Don't get me wrong, it was a fun game. The free-driving "lobby" to drive around between races was pretty fun and it's funny seeing rough draft versions of RARE's characters who later turned out to be quite different (Conker and Banjo, in particular). The racing was fun too. The standard battle mode was a bit lackluster, although the egg retrieval levels could get frantically fun with 4 people. It was a fun game, just not quite at Must-Have status. It didn't help that Mario Kart 64 was the closest game to compare it to. Star Wars: Rogue Squadron -- undecided Still deciding on this one. Will vote later.
  20. Ooh. Good nominations there. Can't believe I forgot Descent.
  21. Wait, are you talking about Mario Kart 64 or Mario Kart Super Circuit? Super Circuit was on the GBA. Just want to be sure.
  22. It begins. ********** Round 1 *********** Banjo-Kazooie Console: Nintendo 64 Publisher: Nintendo Developer: Rare Ltd. Meta Score: 9.2 Ogre Battle 64 Console: Nintendo 64 Publisher: Atlus Co. Developer: Quest Meta Score: 8.2 Legend of Mana Console: Playstation Publisher: SquareSoft Developer: SquareSoft Meta Score: 7.3 Mega Man X4 Console: Playstation Publisher: Capcom Developer: Capcom Meta Score: 7.4 Amok Console: Saturn Publisher: Scavenger Developer: Lemon Meta Score: 5.6 Panzer Dragoon Console: Saturn Publisher: Sega Developer: Team Andromeda Meta Score: 9.1 Commander Keen I: Marooned on Mars Console: PC Publisher: Apogee Software, Ltd. Developer: Id Software Meta Score: 5.0 Planescape: Torment Console: PC Publisher: Interplay Developer: Black Isle Studios Meta Score: 9.1 System Shock Console: PC Publisher: Origin Developer: Looking Glass Meta Score: 9.3 Mario Kart Super Circuit Console: GBA Publisher: Nintendo Developer: Intelligent Systems Meta Score: 9.3 **************************************** And now for my vote. On the only one of these games I actually played, heh. Banjo-Kazooie - YES Awesome, awesome platformer. The different worlds all looked great and the whole game just felt right. The soundtrack is still one of the best I've ever heard. This could almost give Mario 64 a run for its money as the N64's greatest platformer. Almost. LET'S HAVE SOME VOTES.
  23. Phase Two -- VOTING -- We've had time to nominate games, so now it's time to start pruning the list. Here's how this part works. I will post a list of ten games every day, selected randomly. Once these games are posted, they are fair game for voting. I'll be keeping track of the vote count as we go and update this post weekly with voting progress. VOTING RULES 1). All votes must include a few sentences explaining your reasons. You can't just drop a "yes" or "no" on a game and call it a day. You have to tell us WHY you think each game does or does not belong on the list. 2). You can still make nominations. I know that phase is "over," but there's really no reason I can't add a few more games to the voting cue. Especially since we're dealing with an enormous PC library. 3). Late voting is totally fine. Just because you missed the day I posted a game and everyone else is voting on new stuff now, that doesn't mean you can't throw in a vote for a game I posted days ago. 4). A game must have at least two YES votes to be eligible for the must-have list. If we can't get two people to agree that a game was great, then it probably doesn't belong on the list. 5). Changing your vote is allowed. Because of this, debate and discussion are highly encouraged. The first ten games will be posted later today. GET READY TO VOTE!
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