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100_PERCENT ROEMER

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Everything posted by 100_PERCENT ROEMER

  1. If possible, I would like to change my username to "100%ROEMER" to match up with my soundcloud profile and differentiate between my musical work and the other work I do. If it is impossible to include special characters such as '%' in a username, please change to "100_PERCENT_ROEMER" instead. Thank you!
  2. What a fun concept! Please put me down for a remix from either the greatly underappreciated Knytt Underground or the greatly disturbing Lisa the Painful RPG. Edit: I'm going to claim LisathePainfulRPG - Forever Turbo Heat Dance
  3. the support that comes in at the 1 minute mark is nice and has that watery feel to it, but it was too quiet to really make out... If you think about famous water tracks like aquatic ambience, the kick is VERY subdued and minimal. The kick and percussion also has prominent delay on it to create that echo effect that really makes the track stand out. Maybe try to reduce the prominence of your kick a bit and muffle it a bit? Just a thought, feel free to disregard. Fun track regardless, nice breakdown at the 2 minute mark btw
  4. reworked track from ground up including mixing board/sends and kick/808 samples, shortened intro, kept most patterns, added piano solo with variations on main theme, added more automation to the automation hellscape attached wav of most recent stable iteration - BC005 (2/29 10:20AM) ---- FL keys and the mixer are the last remaining tools that can function properly now, it's only piano from here on project file has deteriorated due to famisynth 2.5.2 32-bit and FL10 -> FL20 conversion incompatibilities ASIO drivers glitch heavily during playback with pops and clicks adding/removing instrumentation causes system crash closing FL causes m-audio soundcard driver crash followed by system crash famisynth plays on its own without patterns at points, used filters to alleviate this (sounds nice in the end though) exporting a new wav in a newly resaved file is the only way to listen to the track now, hah using this post as an external archive in case this cursed project causes my 10 year old pc to melt down entirely, now getting BSODs after system crash soundcard meltdown after 041.............................................. 045 - who needs soundcards anyway? 055 - nani?!? Stems exported from 064 for remixing, current iteration BC006 BLOOD_CONSTRICTION_006.wav
  5. Learned the hard way a capo can do some legit damage to the strings as they grind away on the steel fret while clamped. Oh well...
  6. oh dear, it's up now (I hope) unfortunately, soundcloud compression causes static and distortion on the kick. oh well.. distortion issue resolved
  7. an abyssal hellscape of automation and reverberation https://soundcloud.com/100_percent_roemer/blood-constriction
  8. great track, I've enjoyed listening to it over the last couple years. Awesome work, thanks for sharing
  9. oh rad man, I enjoyed that album, what track did you write??
  10. Sounds kinda like the premise of Terranigma, cool stuff! Get a rom and SNES emulator and give it a go sometime, might find some more inspiration from it.
  11. These are fun to listen to, second half of your menu music is a real banger. All of them are nice, prison theme reminds me of Chrono Trigger guardia forest theme. What the premise of the non existent game?
  12. Wow, this is very generous of you. I would personally love a set of the Balance and Ruin soundtrack CDs. My fav track is Gobble, Snarf, Snap followed by Fistful of Nickels, but every track is great in its own right. If you have any extras I'd be most appreciative and I can cover shipping if you want. Thank you
  13. Haha, thanks for the encouragement. It's hard for me to take someone else's work and make it my own, some people are great at it but I'm not one of them. I've done a few game remixes but more as self-studies than anything else. This Red Brinstar remix was a real banger though, made it in 187 minutes with another 60 minutes for mixing and mastering
  14. Guess Covid gave this a boost the past year. Glad to see people still fighting the good fight.
  15. Thanks! This was made using three instances of famisynth, some standard drumkit samples, and one 808. Trying to keep it simple (tons of FX though). One of these days I'll finally get around to submitting a remix but I've also been telling myself that for 18 years now, hah.
  16. https://soundcloud.com/100_percent_roemer/famisynth Famisynth
  17. The only sample came from my 4 year old daughter singing. The rest was just a lot of morphine and toxic biohazard synths along with careful automation on panning and gain. Lots of fx on the vocal sample too. This track is BGM for a game I'm working on at the moment. It's the part that plays before you get attacked by a fucked up genetically engineered human-shark hybrid monstrosity.
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