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100_PERCENT ROEMER

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Everything posted by 100_PERCENT ROEMER

  1. Good stuff. I enjoyed the track and the energy. Each transition was really smooth and enjoyable. Nice work
  2. Thank you! There are a couple of older attempts. The first is also rhodes piano, the other is an 8-bit SNES synth called famisynth. Only problem with famisynth is that I can't slide notes using it like I can on a rhodes synth.
  3. Thanks! I just recently started getting into remixing. I remember the leads of the original song being way more metal than what I have, if I revisit the track I'll need to do something about that. I've been practicing my workflow in FL studio so recently stuff has been more quantity over quality. Thanks again for the input, greatly appreciated.
  4. 0:21 - 0:50 feels a little empty, the lead synth used seems lacking in something. After 0:50 it gets lit though, really fantastic. I would personally add delay or some heavy reverb to the synth used from 0:21 - 0:50 for added depth. Really dig the remix and synthwave vibes. Good stuff!
  5. Soundcloud is being weird again, but here it is https://soundcloud.com/100_percent_roemer/gravbea
  6. Thanks for the feedback! I made the track in about three hours and then took a couple more off and on to do a little mixing. It's a rushed project so I relied a lot on maximus and compression to make up for my sloppiness along with excessive reverb and delay. Basically, instead of taking the extra time to ensure that the track was clean I just dumped a bunch of reverb on it and then relied on compression to bring it all out. Results in a muddy sounding mix in the end I think. If I get some more time to clean up the track I'll keep your points in mind. Thanks for taking the time to give me your honest thoughts!! Edit - I put in some more time in with your advice in mind and re-uploaded the track
  7. https://soundcloud.com/100_percent_roemer/redbrin If speedrunning super metroid as a game is fun, speedrunning a remix is even more fun.
  8. From a composition standpoint, you use a violin and a piano at the beginning but use the piano for sustain and the violin for the faster notes. Perhaps it might sound better if you flipped the two instruments for the first 20 seconds or so. The piano is a little off beat throughout the song. If you recorded live that's understandable, you can fix that in post pretty easily. A lot of the song sounds like you're pecking at notes, I would mix various chords into the end of each phrase to complete your musical thoughts at the ends of the measures. Don't forget that the piano has 88 notes and half of those are in the lower spectrum. Don't be afraid to hit some bass notes to help the beat! It's a cool song, I like the chill style. This is my style of piano if you want to listen: https://soundcloud.com/100_percent_roemer/dr-lorn
  9. Lorn in base FL studio with famisynth: https://soundcloud.com/100_percent_roemer/dr-lorn https://chiptunevst.wordpress.com/2017/09/03/famisynth-ii-windows-vst-free/
  10. I have the first generation M-audio BX-8 monitors and they were very nice when I used them in the past. Currently I do all of my music work at night and I can't be pumping them then, hah.
  11. Fun and quirky, takes my back to the days when gameboy was the hottest shit in town. The first three tracks seem a bit scattered, don't seem to have a solid theme behind them to hold attention. The last track is nice though!
  12. Wow, these are great! Love the atmosphere and the feel of these tracks.
  13. Right now I'm rocking a super budget pair of Samson SR850s, although lots of people swear that they are the best bang for the buck for mixing on a budget. I have a great set of M-audio studio monitors but I can't use them currently... Oh well. Anyway, here's a playlist of all of the tracks I've finished up for the game - they don't have to be great, they just have to be good enough to get the point across... At least that's what I keep telling myself
  14. I'm still rocking FLstudio10 so it looks like I'll have to make do with 7 band EQ tools for the time being.
  15. Is this where you end up with muddy sounding mixes? I've been running into the problem a lot and have relied on EQ to alleviate it as best as I can although I can still sense it in my work.
  16. Holy shit. This is still going. I don't believe it. My God... Where have the years gone?
  17. So for RECCORDION I just got an accordion from a coworker, spent a few hours figuring out how to make it work, and then made that recording in one take. I used three effects on the master after splitting the mics into left and right channels with a little cross-panning. The three effects I used were Parametric EQ, Soundgoodizer (which is a type of compressor), and Reverb. I found that without using the compression on that track the accordion didn't sound even and there were a number of "hiccups" due to my inexperience in smoothly pumping the bellows. Compression seemed to fix those discrepancies and make the track sound much more "grand" overall but I also hit my limiter a lot. My recording levels and mixer gain were a little low as well so as to reduce the sound of the mechanics of the accordion operating so compression helped to bring those levels up but then again... I keep hitting the limiter. I went ahead and removed compression from the track and remixed it to see how it sounded and personally I felt it sounded more amateurish although the sounds were clearer in parts (which is true as I am a total amateur with the accordion, lol). The Naussicaa track was based on the theme from the movie, there is a track with children singing that it was based on although I just played it by ear as best as I could. I'm really happy with how the tracks sound now though, removing compression and remixing was definitely the ticket - thank you for your help!! EDIT: Here is the uncompressed version of RECCORDION: https://soundcloud.com/100_percent_roemer/reccordion-1
  18. Thank you for your helpful input and advice. If you don't mind me asking, what are the biggest advantages and disadvantages of using compression in tracks? I've found that without using compression I can't identify all of the sounds of my arrangement but with using it I do feel a fatigue when listening for long periods of time. EDIT: I remixed all of the tracks I'm working on to eliminate the use of compression. I see what you mean now, it's a big difference and a GOOD difference. If you get a chance:
  19. Thanks for the response. I ended up muting all of my channels and just bringing them up little by little until it was fairly close to what I was hoping for. If you get a chance, what do you think in comparison?
  20. In the fourth beat of the main drum measure in this sample, there is a distortion effect from grossbeat that engages a set of claps to create a pow effect. I can't seem to raise the volume for that particular beat while retaining normal levels afterward. Have I run out of headroom in my workspace or is something else going on? Any thoughts? EDIT: See track in post below
  21. With mixing and mastering this will really boom. There's a lot of distortion in general you might want to tone down or utilize panning/reverb effects along with stereo separation to really give it atmosphere. As for the theme though, I think you've more or less nailed it! If you get a chance, let me know your thoughts on my crap. My ears are toast and I've been listening to the same loops over and over for the past week
  22. A couple dozen tracks for a platformer puzzle game I'm working on. I made extensive use of Famisynth for the main leads and occasional support in most tracks for a variety of reasons. Any honest critique is good! Thank you!!
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