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Everything posted by Rexy
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Dude, now I know that A Viper in the Distance is so gonna pass. But eh... any updates on the episode/pimp fronts?
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Koelsch1 may have already posted this on the Minibosses board, but I couldn't help influence a few more votes for the Liontamer option:
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Dude, if Israfel was still in the game i'd be humping the vote button all over. No worries, I'll think carefully over this one while looking on at the selections out there. Thank God you didn't mention anything about the DoD aftermath, or I would have exploded I'm not Trick, but he arranged two sources from the game - the castle theme and the prologue music. Just for clarification purposes
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Who would have thought that a track first exposed to the web (via the DoD) three weeks ago would arrive to OCR just as fast? Then again, how can I complain ever since I am a very big fan of Darangen's work? Heck, we were both there for both competitions, and I especially have some fond memories remaining for the second audition of RPGamer's "Splendid Performance" contest. Even though he passed and I (still) didn't, it was great fun for what it was. He was all "these entries are amazing, I doubt I'll pass" and I was all "you'll make it, you've got hot stuff", and seeing him score third place in both contests was well placed in my book. He should have scored higher in the SP audition IMO, but even here I'm interested to see what he coughs up in the final round for said contest come October. So now I'm game to see how far he has gone with his latest effort, covering a theme that I believe he also approached nearly a year ago with Omen of the Prophet. And wow, it's been a while since I last showed a full write-up for him (the last one I did being Deadly Promises at VGMix), so it's time I got back in the habit on this one. --- Remix Well I can't find the stated Frog reference anywhere, but there's definitely a lot of Magus going on here. It has shown some truth to the original, and in my book it's shown to be a lot stronger than some of the other adaptations I've seen on the site so far. The overall execution of the instruments leading from one place to another is well thought out for what it was; nothing much in terms of tuning quirks that can be seen on that particular side of the fence. Even here there's some tasteful variation on the theme by a lot of solo work and countermelodies scattered throughout, as well as a fair amount of rhythmic playing around by the second permutation. The structuring of this has also done well for a rock mix - two adaptations, a solo rush, a final adaptation of the source material and its closure. I don't see it as a no-brainer - I see it to cooperate firm enough to the point to fit what the song was seeking for. Personally I thought the ending was a bit sudden with the drop out to the pitch-shifting Magus laugh, but the technical side on seeing that push out was clever enough for site acceptance. While I've seen some sharper conceptual ideas from Darangen, this is still very solid in my book and something that I will take in for much of the piece's duration. Creativity In terms of life being breathed into the mix I'd definitely point on at some of the solos and a fair amount of artistic visions captured within the general performance to be able to match with the often-seen-as-sinful characteristics behind Magus. While I was hoping for some more areas that aid in doing so, this setting was still clever enough to fit what was being searched for. Fortunately, for structured rock it has been able to show just as many transitions to different sections of the theme and the creative parts as there were with those that work well tonally, so we can say this is a flowing song all the way through. "Fresh" may be the wrong word to portray when it comes to expressing the overall edge as granted towards the piece, but there is definitely enough attention taken towards the varied moods, especially with some of the lighter ones with the acoustic guitar and the flute synth leading the way and the more energetic ones with the more overdriven textures taken into account. Repetition on various segments of the track is few and far between; if anything I'd probably say some of the riffs and percussion, but most of these are used tastefully to be able to spice up the backing every now and again. Personally I can say I enjoyed the arrangement as it stood; while not quite the best out of Mike's material it's still got plenty to keep the audience happy, and kudos for that. Production The samples chosen are pretty tasteful, although some of which seemed to be a bit watered down since his last synth-included OCR posting with Warriors of Light. The FX is great, I'd tell you that, but I think that he could have been able to find some sharper sound fonts for the choir and flute for free. Even so the flute sounds a bit on the fake side, although that can be pointing towards the idea of using a keyboard in his live instrument setting for the In The Band audition. Nonetheless it's still fine. In terms of overall EQ power there's definitely plenty granted towards the drums; can be argued that the low-end seemed to dominate the sound a bit too much so it may have helped to roll some of that off a bit, but the sounds are still strongly emphasized for his target audience. The recorded guitars here may sound a bit more distant than the usual, but the overall tone is still just as sharp as we expect from Dar's work here, so that's firm to know. Although not quite as sharp on the overall attack as expected from him, it's definitely there to give in the edge that was needed. Those didn't seem to peeve me that much, but I still stand by the one thing I said about the sound levels during the latter contest's judging process, mainly the one that I thought the tom rolling during the chorus areas seemed to drown out a fair amount of the musical components. Even with that in mind I can't imagine the rhythmic backing for a Magus mix any better myself. As for the panning the instruments have been spaced out well enough to capture that real band environment; while I was hoping for some wider panning between the rhythmic guitars here to add in more of that energetic space, there's still plenty of thought that has carried this forward. So yeah, I know I have criticized this portion quite a bit, but that's probably because I've seen some tighter production techniques from this user; regardless, this is still cool enough to absorb and will go down well with the target fan base. --- I know djp's involvement with Darangen's material through much of his contributions towards the site, and even through listening to every single one of his VG remixes during his stay around the community I can tell that he has built up a heck of a lot in terms of technical strength. So I personally feel the direct posting was well required. Some people may not look past its rock structure and see it for what it was (groove bias? j/k), but myself I found it to be an involving track that what I feel truly deciphers the musical meaning behind Magus. Although I feel that some of the technical aspects could have been given a little bit more of an overhaul, it's still very firm and fitting for those who want to hear more pieces within this user's collection. Once again, congrats with the DoD placement, way to go on passing the SP audition, and best of luck with your future music out there. You know I'll still be there all the way
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OCR01369 - Kirby's Adventure "Cosmic Transformations"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
So I finally played the game, and now I've managed to understand the compositional beauty behind this This is a very interesting incorporation of the Ice Cream Islands theme that has showed a very energetic and spacious feel to the Lil Traveller theme, and something I can associate with the world of powerups across the Kirby universe. I did write a brief comment upon the project's release, and now it's time I went full on here. Hope you don't mind? --- Remix From the moment the flute came in, I am familiarized greatly with the source material, so that can say it has managed to fit as a Kirby arrangement well enough. For most of its duration the execution is very strong and well planned out; got a similar grungy feel to Braving the Flames but I dig it. It can be argued that some of the backing synths at 0:50 seemed a bit on the dissonant side but that shouldn't be too much of a problem. There is a heck of a lot of variation on the theme, and that has been shown by changing the key on the second half of which as well as a good amount of playing around with the rhythms second time through. The structuring is also pretty interesting; while some may feel to be a bit sudden, I feel that they have incorporated the feel of the many "transformations" that Kirby has gone through within the game, so I can associate with much of the artistic visions as shown in this. In terms of standing alone, this has to be one of the strongest mixes within the project hands down, and it's for more than just the execution factor; a great amount of creativity and pure heart being placed upon the creation has easily aided to create a very interesting piece overall. Creativity Much of the creativity - and in turn, most of the elements that have breathed life into the song - are shown on the technical emphasis behind most of the track sub-sections, and even here I appreciate much of the change of moods shown throughout as well as the change of progressions at 3:23; that added well enough to emphasize on a climatic feel at its right time in the mix. The segments link together fairly well here; some may argue that there could be too much going on to make them transition well, but myself I am fitting strongly on AB's artistic side being expressed just as much as its presentation. The variety of moods has also added to a lot of fresh pacing throughout, so it can be said that no two areas sound the same. That in turn has also affected much of the repetition factor; I can barely find any in this piece whatsoever, and so it has been able to focus well enough to entertain its audience. So given what has been shown in this side of the contribution, I loved a great deal of what managed to come through the adaptation, and can easily see it as fitting for the Lil' Traveller title. Production Most of the samples are pretty impressive and fitting for what we come to see with his work; I can't say I was too down with the flute choice here, but there's still just as much interesting sounds to help it blend in just fine. Even here the range of EQs and processes are very brash and clear as well as aiding towards the different types of ambience as shown throughout the piece, so I can say it has stood well to make it fitting. Even the sound levels are well rounded for an AB mix, so I can't sense much wrong on that aspect. One thing that did rub me the wrong way though was the panning; while there's some strong positioning techniques going throughout the track, some of the techniques in the opening and closing stages seemed to feel a little bit uneasy. Going towards the opening I dig the pan shift techniques upon the psychedelic pad FX in the background, adding to that cosmic feel towards the arrangement, but it can be argued that either the panning range should be a bit smaller to fit with the sound balance or should be a bit faster to even it out. And as for the closure, the ending music box was a cool thing to use although I think it might have helped with some stereo ambience to better add towards the feel of its current situation. Nonetheless this is still mightily impressive stuff; not quite seen as his best tech approach but it's definitely interesting, and a great way to come back after his stellar contributions in Relics of the Chozo and Kong in Concert. --- The entire project has got some good stuff to listen to, and it's good to see we have some established mixers on the scene coming back to fill the spots out there. Choosing AB's mix as the first single from is is a big step, and it works for creating a variative and interesting feel towards its audience, especially within the earlier half of the album. Any quirks some people point out may be preferences, although for me they work to create a very epic mix for the site to take in. If there will be any more singles from the Kirby project, I'll be glad. If there will be more mixes from AB, I'll also be glad. Nonetheless, props to making this mix work out -
I’ll be honest and say that I have barely heard many Final Doom mixes here at all, or any of Redlight’s previous tracks for that matter. But I can say that this one definitely geared up well as a fresh release. It’s got a fun packed sound that has added a lighter side to electronica that sounded pretty close to the Spin Jam game music in terms of compositional concept, and for that I feel it’s done well. So it’s only fair that as long as I’m here I share my extensive feedback to it --- Remix Because I haven't heard the source material or played the game for that matter, I can't answer any questions relating to its relationship to it or its variance from the theme. But in terms of structure we have some good stuff coming here; tonally, everything has good connections for an electroinca track, especially with the good range of effects that have also managed to come through for what they were. I also think the structuring of the mix was well thought out for the break beat genre, and has worked well to maintain that feel that has often been carried over through the Doom series musical score. Given that this is my first exploration towards Final Doom coverage I found it to be cool enough to listen to, and has adapted well in developing a well-rounded concept to present to his audience. Creativity I think much of the creative aspects of the track have helped make it shine in terms of compositional concept, which have been shown with a great amount of switching moods and progressions to better fit the genre. I found the light transition into some Drum n' Bass at around the 2 minute mark to be very clever and does well to add more of a lift towards the overall atmosphere. If I knew the source I'd probably gesture at the linking sections better, but even here the link from one portion of the mix to another still felt rather clean to take in through my ears. In terms of developing a fresh pace the moods are practically the same all the way through, but even here there's just as much energy to keep the fans of the genre well entertained and appreciative of what has come through. If there's any repetition I could point at the drums but that's not too much of a concern; it still was able to work well enough for me. In terms of the entertainment factor I would have enjoyed this a bit more had I been familiar with the game's music. Even here it's a great listen if you're into the genre, so it'll be worth an interesting gander over. Production The synths are well chosen for the job and have emphasized enough feel to make it stand out towards its part of the scene. So I can say in terms of sound sampling he's got a very good set to make his own. Mind you I thought the EQs on the bass were a bit too much at the start, so it may have helped to tone that down. It was argued that some of the sounds felt a bit dense but some of the other effects like the pitch bending, some components of distortion and high/low pass filters have done well to add a great amount of flavor towards the processing. I think one thing that might have brought the mix down a bit had to be towards some of the leveling techniques that came through, and that had to be a disturbance of light "crackles" in the left speaker, which were first evident by the addition of the tambourine into the track at 0:27. I found it to be lightly disturbing in terms of its technical side, but even here the instrumentation is still very bold and brash and fitting towards the genre. I didn't sense as much complexities in the panning techniques either, but there's still a lot of accuracy taken towards the instrumentation placements here as well as some of the texture work. So while I feel that some of the tech aspects - most especially the sound levels - kind of rubbed on me the wrong way, it was still pretty interesting to absorb and cast towards the site for what it was. Good stuff here. --- So yeah, this sounds very cool for something as it was here. Personally I think with some of the blemishes it had here it should have gone to the judges, but even here I am very, VERY impressed with some of the structure based concepts on board here. For flowing electronica it’s definitely got the structure to make it work, and with plenty of melodic ideas to make it ease out too I think this has managed to get out there as a pretty thoughtful mix for an otherwise often under-looked game. (Sorry TO…) In any case, I found it enjoyable to listen to and should point it in the direction of any Doom gamers out there. It’ll be interesting to be able to hear more from you at some point or other
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Sonic 3 & Knuckles: Project Chaos - History
Rexy replied to k u n g f u c h i c k e n's topic in Projects
I think I have another question to ask; what happened to Nuts's classified partner for Hidden Palace? Sorry to see Hadyn was kicked off though -
OCR01376 - Sonic & Knuckles "Lava Reach"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
Well, just to clarify, after Joel read the in-progress judges decision vote that I sent him (at the time 4Y/5N), he really did a phenomenal job revising this mix thanks to some perspective from other judges as well as listening to the mix again with a fresh set of ears. If the posted form of this mix had hit the panel with the production & arrangement revisions it now has, it would have easily went 4Y, though I'd honestly say that it would have been direct posted actually. Yeah, I understand that he put up a revised version during the posting process. Even if you do say it would easily go 4Y, that's one black man's opinion Still think it would have been close though. If it's McVaffe I swear I will bear hug the hell out of everyone I see. -
OCR01376 - Sonic & Knuckles "Lava Reach"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
Sweet, new Jivemaster. During my early days of downloading music here, this guy dominated a good amount of my playlist and to see him come back with some more material after a 3 year hiatus brighened up a good part of the past week for me. I did have some thought over the qualities of degrading elder mixers over time, but with other people achieving similar feats on this site recently (Shael Riley, Krispy and EgM spring to mind here) it’s inevitable that they still have what it takes, and I respect that. So yeah, having checked out a good range of his material in the past it’s fair that I come back with some feedback on this one. --- Remix As a fellow Sonic fan/mixer, I can say that similarities to both sources are pretty much evident here, which is what I have often come to expect from Jivemaster's work. I understand this is a remake of a creation from 3 years ago, but there are some parts of the execution that could have been looked into - going towards that opening synth in the intro, I wasn't too down with some of the B flats and E flats in the opening progressions; that made the music sound a bit more menacing than the usual if not a bit too chaotic. Some may also think that the restriction of the chord structures in the Lava Reef section have brought that area down, but for me I found it to showcase in a pleasing fashion. There's plenty of variance on some of the backing components of the theme as well as a good amount of original components to be able to make it stand out. I appreciate the two-half structure of the song, given the first 3 and a half minutes or so is dedicated to Lava Reef and the other 3 and a half for Hidden Palace, so that was well clever. However, if there's something that I think could do with a look into it would be the transition into the two halves; seemed to feel a bit sudden for me with some of the synths slowing down and some of the instrumentation continuing on at a regular tempo. Even there I felt there could have been a bit more going on during the Hidden Palace segment but it has still coped fine. I know that I have criticized this portion a lot, but even here I still found it funky enough to make sure it stood alone for what it was, as well as offering just as much variety for a Lava Reef arrangement as Malcos's and Rayza's posted adaptations here. Creativity The two-half structure has got a lot of life granted to them both; the Lava Reef area is shown to be very deep and menacing, while the Hidden Palace has carried things over to a more mellow situation. So I can say the structuring of the two different moods and much of the original components have done well to make sure they stood out well enough to make them feel part of the mix instead of being two separate songs in one file. For a groove-based piece there's a fair amount of added components placed within the track to be able to refresh it every now and again, and for that I managed to dig what came through. In terms of repetition I barely sensed much at all given the feel granted to both sides - if anything it may be with some accompaniment riffs early on but other than that I barely sensed anything. In terms of the entertainment factor I found this to be very clever stuff, and I felt this has worked as an affective return to OCR. Even with that in mind I know he can kick ass a lot more than this, but it's still got a lot of charm that has made it stand steady. Production I think for an electronica mix some of the elements have aged/are ageing a bit, especially some of the synth guitars and the drum progressions, but even here I found much of the synth textures to be very unique to be able to call their own and fitting for Jivemaster's style. Even his attention towards EQs and sound processing is well refined enough to add a good amount of life towards the sounds, so that has shown he has been able to add enough polish to make them stand well defined. The voice samples integrated into the track ("now, it is time" being an example of which) have managed to add enough of a flavor towards the atmosphere; even though some of the recording qualities sound a bit lo-fi, much of the processing, especially with the panning techniques at around 2:40, have still worked well to aid towards some added flavor here. The sound levels are also decently done and have added as much energy as expected with Jive's material, so I can say this has done fine to maintain a strong quality of the audience's interest. I found the panning to be well defined and spacious enough to fit in its place; some may find it to run a bit thin at first but I was still able to identify with what came through here. In terms of technical aspects some of the stylistic traits of this user are slightly ageing but even here I still feel that much of the technical aspects still show that he has what it takes to generate some interesting coverage to make it stand onto the site. Very solid stuff to hear even after a 3 year hiatus. --- After looking at the judges' decisions I understand the close vote. I feel that some of the executional aspects have hindered this more so than not, as well as a few light tech concerns. Even though some of his skills are ageing you can't deny that the overall arrangement is very clever and well thought out. There's a good amount of defining between the two sources to make the structure work well enough, and can be seen as pretty much of an epic mix to take in. so yeah, even though I feel this isn't one of Jive's best mixes out there, it's still very good to hear from him again. Well done, and let's see him contribute a bit more to the site. Aw man, I'm priviledged. -
Aw man, i know, I still need to comment on peoples' stuff O.o Good news is, I've wrapped up my PRC entry and will now focus on the remaining WIPs that I've yet to comment on, whether it be here, on other projects or otherwise. So yeah. Time to scaddle off...
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OCR01324 - Sonic & Knuckles "Tomorrow's Wake"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
Well, Bladiator doesn't seem to mind when he shares his sheet music, so naturally I shouldn't mind either -
Who's Bailiff Byrd? Some n00b +1? Eh, yeah, I think that needs some explaining. ^^ What I attempted to do here was string texturing, where I had one patch panned half-left and a different patch half-right. I basically performed separate takes of the progressions on both sides before taking advantage of the volume wheel to soften out some of the end releases and generate some softer attacks on some of the opening section movements. I know this isn't a critique thread, but I thought it was worth mentioning
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Who's Judge Judy? Some n00b? And don't panic too much about the pimp sections, we understand the waiting procedure given the long wait for the final few aired episodes. Haha; nuff said?
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In other words, Chris wants that feeling of Christmas morning all over again Well obviously, chocolate money should be in most if not everyone's stockings Anyway, I know I need to start commenting on the mixes but I have been listening to them, I assure you.
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OCR01374 - Mega Man X4 "The Father of All"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
Aw man, this mix is going way back. I remember catching it on VGMix several months ago, and even to date I find it to be one of Shariq's better works published. I can't associate the track with its inspiration given that I haven't listened to Matoko Jungle Jazz yet, but the style is there to easily capture the recognition X deserves. Naturally I'll quote in my semi-old VGmix review, which was somehow generated before I knew about his dislike for the play-by-play system O.o Naturally you can tell that I really enjoyed this; compositionally there's definitely a broader sense of ambition in comparison to some of his other works, and the atmosphere is also up there to generate a well produced track fitting of its moods. I do have to agree with Larry that some of the areas of the track sounded a little bit thin and empty on both fronts, but after a few listens you'll be able to see that it won't hinder the experience that much; just seen as a light distraction that might falter for some. But as far as I can see, this is definitely some great, GREAT work from Shark, and one that people should really check out. Well done once more, and let's see you provide some more material in the future -
OCR01324 - Sonic & Knuckles "Tomorrow's Wake"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
instead of playing sonic & knuckles, you should play Sonic 3 & Knuckles =P anyway.. i love this song.. is there sheetmusic for it? i'd love to play it Sheet music. Thanks for the compliment, and the reminder Inbetween exams last may I spent a lot of time in the music labs doing a lot of music-related stuff. Part of it was a bold attempt on publishing sheet music for my piano adaptations. However only two of which ever got published, and luckily for us, Tomorrow's Wake was one of them. It may be a bit rusty given that I haven't published sheet music outside college coursework before (and the sheet music's key has been brought up a semitone because of my own struggles with working in the key of , but if you want to fiddle around and make your own version (mwahaha?), feel free to do so. http://rexy.herograw.org/music/remixes/piano-sheetmusic/Sonic_and_Knuckles_Tomorrows_Wake_01.jpg http://rexy.herograw.org/music/remixes/piano-sheetmusic/Sonic_and_Knuckles_Tomorrows_Wake_02.jpg http://rexy.herograw.org/music/remixes/piano-sheetmusic/Sonic_and_Knuckles_Tomorrows_Wake_03.jpg http://rexy.herograw.org/music/remixes/piano-sheetmusic/Sonic_and_Knuckles_Tomorrows_Wake_04.jpg Now all that leaves is the wait for a long-overdue resub and a possible candidate for the site's first Dragon Warrior 2 remix -
Sonic 3 & Knuckles: Project Chaos - History
Rexy replied to k u n g f u c h i c k e n's topic in Projects
Ah, so that explains why he's taking so long to brush up mine -
Sonic 3 & Knuckles: Project Chaos - History
Rexy replied to k u n g f u c h i c k e n's topic in Projects
I think I'm a bit slow on this, but what happened to GrayLightning? O.o -
I'm basically here for granting feedback; can't say that I'd be in the project unless someone wants my vox but yeah, best of luck with Team Shadow, 'Natt ^^
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Kyle, you know I've finished a song for the project what makes you think I'd quit now?
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Dude, I've been gone for so long and there's Bios here? If I have time i'll see if I could work on mine
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OCR01370 - Legend of Zelda: Link's Awakening "The Sad Fish"
Rexy replied to djpretzel's topic in ReMix Reviews & Comments
Now this is peculiar; the judges liked the ending while the listeners don't. Interesting. Nonetheless, it's good to see Nixdorux make a comeback. I don't know why he spent this long since putting forth Shaolin's Cave just to come up with something else, but for us it's well worth the wait. We all know him well as a Zelda arranger, and it's about time some of his coverage for that series has arrived here too. Bravo. So yeah, it's time I re-approached my VGMix review on this one. So yeah, you can tell that I too wasn't too hot on that ending, although for the reason on that it totally changed the meaning behind the track title as established to the 3 minutes prior to that moment. (I can't blame him on the stylistic front - he *is* French after all. ) But yeah, it's still got a lot of heart and soul granted into the incarnation as well as much of his trademark sample movements to make his work stand out. In terms of orchestration work, *this* is the guy that people should be seeing into - lots of re-arrangement, plenty of expression and an all around very vivid imaginaion. I hope Nix comes back with more material soon, because his works are a pleasure to listen to. Bon travail! -
OCRA-0004 - Kirby's Adventure: Rise of the Star
Rexy replied to DarkeSword's topic in Album Reviews & Comments
But they're meant to be tinkly. It's Kirby! And I understand that you like your mixes to pass the OCR panel. You also need to see that the people who worked together just wanted to put across a great project for people to listen to, nothing more and nothing less. -
OCRA-0004 - Kirby's Adventure: Rise of the Star
Rexy replied to DarkeSword's topic in Album Reviews & Comments
Whew, after finally clearing Dragon Warrior 3 (huzzah), I managed to settle down and listen to the project this evening. Outside from Rainbow Resort and the ending theme I barely know much of the score, so for that I can't really comment on the tracks' links to the original material at this moment in time. Nonetheless, congrats on finishing up with the project, and it's good to see this creampuff starship making its way onto the OCR site. So now, I leave you with my light commentary. Drops of Dreamriver KirbyMixer's work at VGMix are of a simplistic attire and with a lot of focus on empty percussion, and for an opening his style is just perfect to establish the moods we have here. I actually dig a lot of the simplistic tendancies taken to this, doing well to add to a very reflective attire and a lot of reflective atmosphere as time managed to settle in. Some of these areas have worked especially some of the quieter ones, although in some of the brasher ones I feel there could have been some lower-end sounds to better fit the dynamic spectrum. I think what I think turned the track well enough was the darker moods that came in at around 3:40; I think they have done well to add to a more chaotic attire to better reflect the opening portion of the game's stated storyline. I was hoping for the triangle to have a touch more reverb though as well as some further humanisation upon some of the scaled xylophone movements near the 5 minute mark, but there's nothing wrong with what's established already. Very sweet opener. Free Breezin' Oh man, I absolutely love Darangen's work and this mix is of no exception. I understand the age that has passed by since much of his more stellar work but this is still just as cheery and upbeat to fit the dynamic "wind" effect that we're looking for. The overall performance executed on this track is excellent, and that has been shown with a lot of attention taken towards a lot of energy shown throughout to be able to fit much of his stylistic choices here. The intro was a bit straight-in, but it's still cool enough to emphasise its more dynamic point that has been showcased throughout the track. I was hoping for some way to show some further space upon the backing guitars to allow the lead to be able to shine through and some further tendancies taken through to drum levelling, but even with those lightly ageing aspects this is still pretty firm to take in. Welcome aboard to the project clan, Boyd-sama. ^_~ Cosmic Transformations The track's first "single", as someone stated further back. The SFX based intro and some of the drum techniques remind me of some of the techniques used in the opening for Braving the Flames for some reason, but have still worked well to create a well rounded establishment to be able to fit the feel for the travelling aspects of the mix. Much of the synth-based samples used in this were used affectively and I dig a lot of the textures used in this to create a very upbeat and dynamic establishment here. I was hoping for some additional processing to the flute sample although much of the volume establishments were very affective; I also appreciate some of the ambience granted towards some of the other elements like the pitched percussion (glockenspiel) used in some of the middle areas. The moods also meander from one stage to another; not sure if everyone may dig it but I do and it has managed to portray its point just perfectly. Good stuff from Adhesive Boy back there Creampuff Starship I often dig a lot of analoq's work for his groove-based establishments, and it's here he's gone for a mix which have been shown with a lot emphasis to a chillout-based atmosphere a la sonik special. The use of synth dependance and having that crossed over with some funky pitched percussion has been able to reflect upon the idea of a star hovering in space, so that can be shown to be of a very peaceful choice to the overall atmospheric choice the mix was looking for. His production work is often solid, so there's barely much I can be able to find wrong in the case of the mix here especially with much of the more climatic choices near the end. If anything a touch more reverb upon some of the pitched percussion won't hurt, but outside from there this isn't too bad. Kirby...tacular In my honest opinion this is the best track title I've seen established. It's here that I appreciate the moods to gradually swift to a darker attire given the key and some of the tenser groove-based aspects that have managed to come around, especially with what has been established. I can't tell if this has matched Rellik's standards or not given that I haven't heard any new material from him since his FF6 mix Dancing Mad, but much of his stylistic approaches are still there to approach the general feel that that aspect of the track was looking for. However, the main downside I see with this is that it's too short! I know, it's a bit of a hindrance on something enjoyable to listen to, but it would have been nice to hear it broaden up on that field a little bit. That said, this is still some interesting work from Rellik here. The Ballad of Sir Kibbles So what's the difference between the moods for Swift Hunter and Dream Hunter anyway? Still, it's interesting to see that there's an incorporation of Rainbow Resort on board here from Suzamebachi. I appreciate a lot of the broadening out from the theme here as well as a lot of stylistic solo attributes to be able to reflect the spiritual essences as shown on that portion of the field. Crossing over live instrumentation with synths has been able to fit much of the ballad-like tendancies taken to the title as well as reflecting on some of the more dreamy aspects on some of the mix as shown on the strings. Speaking of which, some of the texturing seemed to feel a little bit on the mechanical side so it might have helped to bring up the release time somewhat to make them feel smoother into leading into one part to another. But that's still alright for what it was, and I appreciate much of what came around. Starbound Heck yes, chthonic is one of those people that practically everyone I know has fallen in love with in terms of musical emphasis. While the thoughts taken towards stylistic choices and overall processing may feel a bit down-graded in comparison to some of his OCR works, the feel is still pretty interesting and moody enough to fit the warrior-like aspects of the theme. I actually started smiling at the referencing to the Green Greens theme from Kirby's Dream Land, so that has done well to link closer to various other aspects of the mix. I was hoping for a wider range of dynamics established on the drums to match with their rather stellar and amazing arrangement to fit with the other instruments, but this is still pretty cool stuff. Generalised Vegetal Oh man, I never thought I'd see Trenthian do something as emotive as this especially after seeing works like Sector 7 Hath Wrought The Angel. The more dynamic orchestration and synth blending has been able to add to the reflective atmosphere as shown for the idea of a general, as were the marching drums that soon managed to creep in and helping to provide a gradually more dynamic atmosphere, especially by 1:47. In terms of feel this has been able to captivate one of those near-perfect feels that have done well to round off the feel. I was hoping for some broader drum arrangement here as well as some further subtleties taken to the ending, but this is still pretty good stuff taken on that heel. I dig that. Aviator Soul And it's about time we got hear some material from Darkesword himself. I had a strange thought that Great Ace would be one of the harder ones to cover especially since it's difficult for people to figure out the right feel through those two words alone, but the overall climatic feel that was established here has still been able to work well enough to match his intensions. Having attempted to write orchestration myself I understand how hard it is to do something like this, so it's here that I have thought that the feel was a little bit on the mellow side in terms of developing dynamics, but I still feel that a lot of this has been able to develop as the link into the next of his own tracks. I could also picture GrayLightning saying something like "more reverb on the strings", but what we have here is pretty solid material in spite of that. Final Flight Now this is what I better know Darkesword for - electronica. The overall darker moods have done well to fit much of the climatic point-of-no-return tendancies taken to it, as showcased by the title, and much of the feel taken towards the overall "finalities" taken to it have been able to fit much of the atmosphere around it. The piano solo in the middle was also cool enough to lightly add a "breather" aspect to better fit the setting, and much of the synths chosen that have gone around it have been able to link towards much of his more stylistic approaches here. There's one thing that's still shown to be a light quirk to me here and that's the quietness of the drums. I was hoping for them to be a bit louder to match the energy as shown by the rest of the instrumentation, but this is still very good stuff witnessed here. Dreams of Valor I remember this from PRC 2-9, and it's good to see Bladiator, Hemophiliac and GrayLighning working hard on the same track, so that has left me to be familiarised with this way in advance. The overall mood has been able to add to the hero-like nature, and the lighter tendancies have also worked well to add to the "happy ending" feel that the track was looking for. I feel that as soon as the track reaches its halfway mark - more specifically around 1:50 - that the emotive grab really manages to hit the audience that way, and I appreciate a lot of what managed to come through on there. In terms of feel and emotion, this mix is almost perfect on that angle. If anything I have a few qualms upon some of the brass programming; I was hoping for the attack to be a bit stronger, but other than that this is a great and peaceful way to be able to round off the project. Kudos to all three of you. --- Overall I really enjoyed the project. I personally could have said that I'd enjoy it a lot more if I actually played the game (which I will eventually do), but this is still pretty firm stuff as established here. Having understood how long it took for the project to get created I can understand that some of the arrangers have done some better material in their time, but they have still been able to work out in creating a refreshing and very unique structure to aid in making a solid addition towards the OCR project collection. Shariq has been able to establish a good range of arrangers to help create a short but sweet album that has done well to serve its purpose and put itself forward just as much as the other two judge oriented projects on the site (Relics of the Chozo, Kong in Concert), so that can be saying a fair amount. Bottom line: Waiting patiently and with high anticipation certainly pays off. Well done -
I actually dig that synth; very clever texture work without being too dangerous to the ear. Heck, even much of the arrangement here is shown to be what I think is Quinn's best material. For the past year or so I've been exposed to a lot of his mixes as they came fresh from his pile, and so you can tell that I've actually grown comfortable to accept his creative arrangement style. Having reviwed this at VGMix not too long ago I'll rope back the review I did over there for good measure. So yeah, that may not have been one of my most serious of writeups, but that honestly showed how excited I was over the whole thing. In terms of arrangement concept and production polish I actually found it to be one of his better works as well as being somewhat daring in comparison to the similar stylistic approaches of his prior works (which were mainly adapted from "Boss Uniform"). And for that, I digged a lot of it. However I don't know if it was me or not but I thought I sensed a clip at around 2:37? Or it may have been the way I downloaded it. That isn't seen as a big issue if that was the case. I did have some light qualms over some of the drum execution, especially when going into the second variation on Flash Man, but I grew used to it as well as most elements of a liberal nature. That said, I feel that this ranks high as Quinn's best release to date, for a high number of reasons. I hope he comes by to bring in more good stuff... maybe Solace in Second just to shut Liontamer up.