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Rexy

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Everything posted by Rexy

  1. As much as I'd love to hear the project in advance (and indeed I do) I'm being a saint and waiting for the project to be released before i'll listen to everyone's work. That's how respected the project should be, fokes.
  2. Did you come up with a title yet? And I'm guessing nobody wants to pick up an extra song...? Obviously I can't do an extra song being at home all Summer. Yes, yes, I know I rendered a MIDI mix for PRC44 but that was with Anvil Studio - pretty tedious stuff. O.o As for the title, the sample showed that the tentative name is just simply "Summoning of Spirits". If I somehow come up with a better one before the project is up I'll state it here, but if not... i'll probably keep this one
  3. Oh man, I still need to pass Prizm my mix to tie him into that and all O.o
  4. Well yeah, I saw a lot of Brambles mixes in my time, although this was the first one I ended up downloading. One thing I heart about Wintermute is that he's the only person on here with a DKC3 mix here, however that's beyond the point. For this incarnation I managed to dig it for what it was at first; the grab isn't quite as hot now, but it's still pretty firm for what it is. Here's my opinions relating to all this --- Remix The track is one of those that play really conservatively on the source material via two straight riffs of the melody line. The execution was well thought out even for something like this; one thing that seemed to rub me the wrong way though was a light glitch that came through at 1:56 where it sounded that little bit off-key from this angle. That could be just a light nit-pick though, although everything else is pretty okay in terms of tonality. Variance on the actual theme is minimal at best, although in the second half there's been some light variance upon the accompanying synths to help add in some much needed spice to the overall formulae. The structuring is generally good in spite of the conservative nature; however one thing that seemed to rub me the wrong way was that the ending just went on a chord on a sweep pad and that was it. I wanted to hear a stronger ending than that. When I first heard it a couple of years back I appreciated a lot of the simplicity that came into it; even though it's starting to rub off a bit, I still think it's been able to stand out. Not the best Brambles mix, but it's still well thoughtful for its place here. Creativity I didn't sense much that breathed in much life into the track, although I feel that some of the accompaniment variance has managed to help on that aspect; it would have helped to involve some more creative aspects on that field to be able to match. The sections link together pretty fluently, although I would have wanted to see more fluency taken towards how some of the backing sounds left and entered their parts of the mix. There's some fresh pacing work within the feel of the genre, which may fit okay if you're into electronica; not sure if it will be able to remain itself at a stale pace after a few listens, but it's still not bad. Even here, repetition is a qualm as shown with the repeated melody line in the second riff and a lot of riff recycling brought throughout the piece, so don't be afraid to change of some of the measures to help create a lightly more exciting song. I could recommend it to some people who are into electronica, but outside from there I can't really think it'll fit too well. It's still interesting if you want to hear a small sample of what OCR was like in its elder days. Production The samples feel retro-like to say much; I feel that some of the synths that were incorporated sounded like default FL loops, although much of which have been programmed in a reasonable fashion to help go against that. The EQ range could have been given a light looking into though; some of the material sounded to be mid-range dependant, so don't be afraid in thickening out the sounds some more. I managed to see that the sounds taken were well thought out with the release and delay effects that came on cue. The encoding of the instruments isn't bad and I can admit that, but there's something about the drums that feel a bit faint; they sound like a NES kit, so I'm sure a boost in EQs or a change in samples may make them sound a bit more realistic. One quirk I've noticed about this was how the leveling was done; I actually dig the volume taken into account here, although it would be advised to turn down the melody a bit and bring in the drums and bass to help round it off. I can admit I was pleased with the panning techniques taken what with the effects and instrument positions n board. I would have wanted to hear some cleaner distinguished positions though, but this is still neat. So yeah, there are some elements that have aged well, and some that have aged not too well, but it's still not bad to take on board. --- I have to chip in and say that I preferred Prot's incarnation over this, with the main reasons linking towards the vast difference in compositional and production depth. It's still pretty decently levelled out and thought over for what it is, but with attention to a more polished sound this would work well as a stronger mix. I don't think it's painful to listen to as such; that's better off being saved for his Fear Factory mix. nonetheless, it'll be interesting to see him get back in touch with the site sometime soon, and I'm sure he'll be able to take his arrangement ideas to that next level, I assure you
  5. I actually dig a lot of Prot's DKC2 contributions, which were some of the first mixes that I ended up downloading here being a big fan of the Donkey Kong series during my youth. He's been able to take the source material and transform them into works of musical art that have adapted to the feel of the stage, so that can be of a reflective interest. Naturally, this mix is no different. I hope to drop in my opinions relating to this one --- Remix There are a lot of links to the original in terms of tone, ambiance and melodic input, so that should do well to make the DKC gamer feel right at home. Its execution can be seen to be very fluent for something as laid back as this, so there's nothing too much wrong there. The theme's been played around a lot as well as involving a lot of innovative and creative melody aspects being sent down the line too. Generally the structuring of what he has integrated was very well done in terms of what has been held. Although if there's something that has ended up making me feel a little bit uneasy it would relate to the lack of a climax aside from the distorted guitars at the end, although for me that can be seen as more of a nitpick. But heck, given the strong amount of potential and structuring qualities through this I can say that its linking towards the feel of the stage and the intended atmosphere when shown have easily made this a track that has stood alone from the source material. Even today it's difficult to find a mix that can rival against it. Creativity I managed to see he has helped to give in a lot of life to the song with broadening out on much of the original melodies showcased here; it may fit well if you're a fan of the genre but they may not grasp you with strong essences of nostalgia if you've been into more of this user's material. The sections generally link well; given the ambient and laid-back nature everything blends into one another that easily the casual listener will almost fail to notice. While not too repetitive in its own right some of the moods can become tiresome, and with some of the earlier chord progressions that could have been a hindrance here, but those that can be able to look beyond the quirk that lied here they should be in for a reflective basis to help ease in his creative approach here. Mind you, I appreciate a wide amount of what came around in this and I expect no less from what Prot has layered down; can't say it's his most expansive work to date but it's still very good stuff should you want to see into some of his material. Production As is often expected from Protricity his sound font bank here is of a very powerful quality even for a mix of its time; I can't say I'm not really much of a fan of synth guitars, but the programming behind them have been able to link them very close towards the energy driven towards the real thing. The EQ and sound processing is what I think sells it more than anything - here it's well balanced with a good combination of ambience, strong EQ applications and mechanical distortion to easily showcase his visions throughout the track. The recorded swamp sounds are well thought out in terms of looking into it, although if you have the sound right up at the beginning you'd hear that some of the sound seems to fade out a bit too quickly instead of ringing on like ambience usually might. For me that should be nothing more than a nitpick, although it could be worth taking note of. I can say that the leveling out of those sounds as well as much of the dynamic work granted throughout - no matter how subtle - have been well realized in providing a professional quality towards his target audience. The panning is also generally thought out in terms of adding atmosphere; would have wanted to hear a bit more going on to the left hand side of the stereo field early on to balance both sides up, but this is still nothing much to panic about after prolonged listens. Therefore, for a piece of its age it came forth as a strong effort, and for that I feel rather satisfied over what has managed to come around here; well done. --- For an elder track I actually feel it’s aged really well, and it’s more than the nature of the source material that has come around. I appreciate much of the mood-based tendencies as well as a lot of the creative garbs as shown upon the general arrangement. I feel they have helped in maintaining the feel of the mix while at the same time adding a more expansive quality to it. I can’t say that much of the compositional quantities and technical aspects aren’t quite as up there as some of his more epic materials that he has showcased across the web, but it was still a well thought out listen for what it was. Prot may call me a fag for writing this, but I don’t care – the bottom line is that I enjoyed it and I hope he’ll come back with fresh mixes soon
  6. Awesome, I had this mix on my hard drive for a while now and it's still cool to take in. Vurez has been able to take the source material, maintain the atmosphere that it held and showcase his own unique incarnation of it. In fact, much of his stylistic approaches to the Mega Man 6 score was of a very powerful interest to me and it's good to be able to see some of which come over here too. Neat-o. This mix was lucky enough to receive my last ever review at VGMix before my strike over there, so it's best to quote it back here again: I can admit that the judges' commentary was an amusement to me; Darkesword may have thought we were of a "chill bias" but the adaptation of the theme was firm enough to make it stand its position on the site in a very firm stance. Comparing it to the mixes i've heard from Vurez so far (mainly his Ys stuff and some of his other Mega Man material) I found it to be one of his better produced efforts as well as being much broader on theme scope than a good chunk of his Ys-based material on offer. I understand that he likes using an acoustic guitar in every mix, but I feel the attack could have been a bit more subtle to make it fit in a bit more, likewise with some stronger attention to dynamics at the end. but otherwise, I realy dig what managed to come around of all this and therefore it's a well deserved welcome onto the site for Vurez. Way to go, hermano
  7. Just was when I was getting into J! Groove... To bring my thoughts about this in a nutshell, I'm actually surprised with what came around. Seeing Joshua go towards the realms of laid-back house has done well to broaden upon his musicianship while going as far as showing every ounce of his creative stamina into the composition. I actually thought the transitions and basic technical input were a very, VERY big improvement in comparison to his recent Double Dragon 3 work (which like I emphasized I ended up digging it); add to the time of the week this has been uploaded and I think everyone should agree that it's one of those tracks to easily uplift your spirit for the weekend. Good call. I also have my fair share of in-depth commentary to match, mind you: --- Remix Having almost mixed the tune myself, I can sense that it's got some strong familiarities to the source material in chord progressions and melodic structure, although much of the pieces that made the original seemed to have been disconnected and reformed to generate a refreshing variation for the site. In terms of execution I'm down with much of what has managed to come down with his contributions here - fitting for the genre while at the same time doing well to attract its audience that way. Even through there I noticed variations on the theme by a lot of rhythmic reincarnations when appropriate as well as some additional melodic patterns to help broaden on that aspect of the track. Generally the structure for this is also well done to adapt to what's here; if there's anything that seemed to blemish the arrangement somewhat it’s what I think is a lack of an introduction, if not the fact that it seemed to be a bit sudden coming in with a full accompaniment set getting through straight away. Outside from there I feel that the listener is in for a smooth ride all the way through, and - no offense to djp or anyone else who covered the Marble Zone theme in the past - I feel this has to be one of the best variations of said BGM granted in a long while. Creativity A lot of the improvisations caught my eye, especially with most of the later ones that have helped to add to a further reflective garb; one that managed to grab my interest more than ever was the doubling up with the strings at 3:30. Given the general laid back atmosphere for the whole thing the linking together of the individual components of the track are that seamless you'd barely notice what's happening; I was hoping for some steadier drum transitions though but that's probably nothing more than a nitpick. In terms of a fresh pace I would have wanted to hear some more diverse arrangement going on within the accompaniment to match the mighty potential as shown in the melody lines, although that could be a light blemish to fit within a piece like this. Fortunately enough there isn't much to consider repetitive in this especially through a song that has been more dependant on groove; can be argued that some of the percussion riffs could have been a bit more varied but there's enough techniques lying towards backing variation and progressive layering to help make that less of a quirk. So I can say that when going through the mix, I feel that Joshua has been able to pull out a fair amount of surprises in terms of compositional technique to surprise his target audience, which I feel have worked well to make it worthy of its direct posting; heck, I felt that much of the creative aspects here are more accessible to me than were in J! Groove, so that can be saying something. Production The samples are very slick and fitting for the genre, especially with much of the synths and backing instrumentation; I can't say I'm much of a fan of the piano though as I feel that to make it sound a bit more like a realistic instrument it could have been given a softer attack, although it's still got its moments when executed down the line. Much of the sound spectrum wanted to aim towards low EQs and sounds, which I feel has done well to add to the jazz-like sound that he was looking for with his work; if anything I would have wanted more reverb on the chromatic instrumentation but that's probably just me. I found the encoding to fit very well - not many problems in terms of the overall clarity, so that's firm to know. The sound levels are generally well executed here in terms of sound balance, although I would have wanted a little bit more attention towards the drums and bass to match with some of the other instruments. And going towards the panning techniques, all the instruments have been identified in a crisp and clean fashion at their appropriate places around the field, all in a firm balance to help make that part stand out. My criticisms for this aspect of the mix aren't saying that I'm not too hot with this area, because I thought it was still well done while fitting the scopes of the genre; with a bit of closer attention to the "realistic" instrumentation and their processes it might have stood up to be a bit stronger. Otherwise, this is just fine. --- I actually dig a lot of what came together with this. Gecko's right in saying that Hosue needed to be taken seriously in a mix, and Joshua here has done just that while in the same time showing a creative spin on a commonly covered theme in the first Sonic title. (and before you state otherwise, just look at the flood of those mixes at VGMix.) Some of its areas for improvement seem to show in the technical side, although those that can look beyond that will be able to see into a very charming mix from start to finish. So yeah, it's good to see Joshua get back in the habit. Let's hope he comes forth with more material in the future, whether it's here, at the Urbanizm project or otherwise
  8. Awesome; i'll definitely be waiting patiently for that Mind you, what I fear more than anything is the June 4th Pimp Selections; you know that wasn't my best of weeks in more ways than one >.<
  9. Heck yes, everyone loves Bladiator And as far as i'm concerned, I too grew to love it when I first saw its release. Although on a different method of recording his performance this time around he has been able to develop a cleaner recording than Chopinesque Kirby while at the same time still maintaining much of the character that made it possible. This mix gets the VGmix Revisited™ treatment from me:- Going towards the judges' thoughts on all this they seem to be rather ecstatic over the contribution; I feel for them, although I would have thought that the rather synthetic piano sound would have ended up throwing a curveball towards them in terms of mixing quality. But I have to agree with them that there's just as much character as there was in his Kirby debut here, which I feel has essentially granted Blad with his deserved title of "Friendly Neighbourhood Piano Bastard". Well done Karl, and don't give up in making Paige fall for you!
  10. Dhsu, if you do establish your songs, it's good to see you make it on this end of the project And Usa, I managed to see into your fourth "baby WIP". Now I see where you're coming from with your changes of moods throughout the piece; somehow i'm of interest in seeing how much of it will go around. You may need to be a bit more cautious with your transitions from major to minor though; seemed to feel a little bit sudden here, although... yes, i know, it's a baby WIP O.o Let's see this project keeping on moving, people!
  11. Well yeah, as far as i'm concerned it's definitely got its fair share of SNES nostalgia. I feel much of the vicious intensions as shown by the backing instrumentation as well as the overall atmospheric touch here. I do have my reasons in saying that this isn't necessarily Mazedude's best work, although it does work well if you're a fan of the game. To broaden the scopes further, I have a full writeup for this mix:- --- Remix For much of the mix's structure it has high recognizable tendencies taken towards the source; can be shown to be a bit too reliable to it but it still has its own moments to make it work out. Some people may feel a bit quirky over the execution here; in the original the shifting chord progressions in the opening half of the theme showed the melodic riff going up by 3 semitones each time, however Mazedude has gone as far as bringing it up by 2 instead. This could stir up some people, however I actually like the idea behind it. That has helped to show some added creativity when it came to processing the theme structure alongside the ending, but outside from there I couldn't find much else to catch the audience's eye. For that purpose the arrangement structure followed the target material a bit too closely, although the climatic ending structure did have a good attempt at saving it here. It definitely succeeded for me in concept, although if anything could be improved there I would prefer to see the strings fade out at the end instead of being cut off at the end of the file. Going through here, while this isn't the most brash of Norfair interpretations in concept some of the tendencies taken to vary the theme around has made it fare well as a pretty good but conservative incarnation. Creativity Aside from the different structuring of the melodic progressions I didn't notice much that seemed to take interest to me through this side of the track to start off with, so that can be seen as a moderately disappointing aspect on that field. Fortunately, the sections link together pretty well in maintaining the original’s known vicious atmosphere even through its rather conservative variation format. However because of that latter point, there's not much to consider "fresh" given its cover-like status although some of the backing instrument choices have managed to help vary the instrument selection on that field. Even through here, repetition can be seen as a moderate quirk for some given that some of the rhythmic performances seem to struggle to vary too much, although for some that just want a clean arrangement that shouldn't be seen as too much of a problem. In terms of the tilt factor it may fit well if you're a Metroid fan and want more characteristic listening, although in terms of fitting for the casual listener's attention I've seen some stronger efforts from Mazedude. It's not bad though. Production Some of the ambient percussive sounds chosen were very good for what they were, although what I think seems to spoil it here is some of the MIDI-like nature on some of the sounds like the synths and choir sample. In terms of sound clarity, the sound channels feel a bit muffled thus showing minimal attention to utilizing EQs; I also wanted to see more reverb onto some of the melodic sounds to make it fit with the moody atmosphere it was looking for but for much of the time the processing on the sounds is okay. What I think killed the track more than anything was the encoding; there was definitely a lot of material going on, but at 128kbps all the way through it was difficult to sense many of which being able to stick out at its clearest form. The sound leveling is generally okay for what it was in terms of mix presentation, although one thing that I found as a light qualm is towards some of the melodic and accompaniment instrumentation - it sounds as if much of them are competing against one another on which should lead the entire way. Mind you, the panning has been realized well with the percussion space granted throughout, although here I personally wanted to hear some bolder texture work to be able to see it fit. So while I can say the production techniques aren't the best seen here there's some interesting concepts to be able to fit in the menacing tendencies taken towards that stage of the game. Not bad. --- Bringing the track into a nutshell, it's got its moments to appreciate for the Metroid fans at heart as well as being true to the feel of the theme. What I think brings it down more than anything is its quirky production qualities and the rather conservative arrangement approach here; not quite something i'd look for in a mix, but it's understandable given that it's 4 years old. Nonetheless, I found it to be an interesting blast from the past to take a gander into from Mazedude, and who knows; maybe in the future I'd see into a bit more of his prolific material I hope he comes back with another mix or two soon.
  12. Haha, I know that chth's been waiting a lot for this mix's posting Ironically so i wasn't too hot on Fleeting Ecstacy, but with what came out here I felt that little bit more impressed with the material he has came forth on offer. And as djp said, this is solid proof that chth is a budding musician upon the site, pure and simple. Heck, I was even there for the mix upon its initial VGMix posting. i'll quote it here for full emphasis - In my own personal opinion, I find it to be one of chth's best works in his mix backlog to date; there's a lot of stronger production work applied throughout as well as a fair amount of compositional creativity to be able to make it adapt onto the site. Even the new things really caught my eye! But even here I still feel shaky over some of the transitions from one texture into another; there were a few that seemed to feel rather sudden for what they were, although that can be fair in saying that it's tough to blend in happiness and sadness into one mix. I also felt it was a tad bit liberal in some areas, but it's still firm enough to appeal to its audience. So yeah, as far as I'm concerned it's a pick-up for me, and it's a long-awaited return here for chth. Let's hope to hear more from you in the future, whether it's on the Kirby project, other releases here or otherwise
  13. Alright, I'm ready to comment on those two WIPs Link: Although brief, it's still got a fair amount of promise with the opening statuses here. But I have to agree with much of what's been said already by thinking that the lead into the drums could have been a bit smoother. I'm still appreciating much of the concepts so far, and it should work out once everything starts to fill out. Usa: You completely surprised me; I was expecting a piano solo, although a party anthem is just as interesting In the brief minute the incorporation of the theme is shown to be imaginative, and has managed to add to your diverse moods within your music. There are two things I need to state here though - firstly I'd say it needs some light dynamic processes. In other words, some of the more realistic instrumentation like the brass and the backing percussion could have done with reverb to better fit the room ambience. Depending on the software you work with, you can link the sounds up with a good range of VSTi's (or export the waves individually, apply the reverb in your wave editor and import it back into the mix that way) to make them sound more interesting in terms of granting ambience. Secondly, you sould also think of humanisation; the samples are rather cool for what they were, but some of the sequences feel a bit mechanical. That can be altered with varying attack times, release times, note lengths, velocities (most importantly of all!) and timings. But this is good stuff coming out so far; it'll be interesting to see what else you can do. --- Whew... relaxation time. And no way, ABBA are not dead; they're just in a heavy hiatus that may never cease. Oh well...
  14. I loved a lot of mv's work in the past, and this mix is no different. As far as I'm concerned it's the best Terranigma arrangement VGMix had to offer upon travelling there, and - even though I saw that the quality and theme diversity for this game's coverage has been upped quite a bit here - it has still managed to shine on as a great quality remix for this part of the site. So I might as well rope in my VGMix review through all this - As far as I'm concerned I actually found this to be one of mv's best works to date, and that has been shown with a great combination of atmospheric production techniques, reliabilities to the source material and enough creative garbs to be able to add to the scopes of the source on that ground. There's barely much i can find wrong with this at all, although I still feel a little bit shaken over the slightly harsh attacks on the ending sequence, although that could be nothing more than a nit-pick. But yeah, it's still a good mix to check out; more high quality work from mv, and definitely worth noting if you're a fan of the game. We need more material from him in the future
  15. Yeah, I think most of the people have covered this one When I first saw it around VGMix I literally had my jaw dropped in awe over how the medley came together. Even here it's one of those rarities - a good range of tracks following on from one another, but have all been expanded enough in concept and involvement as well as showing enough roots to the source material to make it accessible for the site. I had a few light thoughts towards how the track would be compressed for the site, but for something like this it shouldn't really be taken in too much of a factor. Nonetheless, i'll copy my VGMix review and showcase my thoughts back into here. So yeah, it's fair to say that I flat out enjoyed this. ^^ It took a while to associate with some of the themes (given that I never played the Mana games when I was younger but was able to get really involved with the score as of late), but with the amount of credibility taken towards the piecing together of the individual tracks the audience is sure to be in for a very exciting piece of work from start to finish. For that, it's shown to be another job well done for both Christian Pacaud and Marc-Andre Gingras, and a wel deserved entrance to the site for ktriton too. I want to see some more work from either of the three artists in the future, or better still, any possible collaborative efforts again
  16. A four way collab? May sound awesome if that gets to come around
  17. Oh man, I've now got two Tales WIPs to look into Good to see work's being put into these, and i promise i'd come forth with commentary tomorrow unless something crucial happens in the last minute (!)
  18. It's about time this mix came up. I've had her initial recording saved to my hard drive for the past few months, and to see the finished version up on the site at long last I'm pretty much showing relief at what she's done. One can wonder if the wait was well worth it; although I'd tell you now that I appreciated the skill that came around her previous arrangement "Into The Golden Sunset" (which I like most people have found it to make me cry), so that can be firmly taken into account. As an OCR "pianina" myself () I'll be sure to drop my thoughts on all this:- --- Remix In terms of familiarization towards the original it feels very conservative in its linking towards it, so that can help associate firmly with FFVII gamers. The execution of the performance is generally good for the most part, although if there were some aspects that could shake some people they would relate to some sudden jumps up and down in dynamics and slowdowns to match; I think they seem to somehow make the piece feel a bit struggled in some segments, although the natural presentation is still there at heart. Variance on the theme is still available in spite of its conservative tendencies, mainly shown by a total change of key in comparison to the core theme (and the initial recording I came across to begin with, may I add), and enough variance upon the general rhythms and structuring for the source material when noted. The structure, while good, seems to stick a bit too closely to the specified theme but it's still good enough to help keep much of the track's emotive aspects strong, most especially with the more creative ending sequence that managed to come through. So in terms of this aspect of the arrangement, I don't really see this as the most adventurous interpretation of the theme but there's still some good unique aspects in the arrangement that have aided in making its (rather belated) entrance to OCR possible. Creativity In terms of breathing in some extra life towards the song there's been a good amount of changes in mood to help add to the more reflective atmosphere that Susie was looking for. Generally the sections link well even though the conservative arrangement have partially not made that her responsibility; however those who appreciate the game shouldn’t see that as too much of a problem. For me I found some of the dynamics linking into some of the areas could have been a bit more careful in their execution, although I still found that fairly reasonable. I found a lot of fresh expressions with a lot of tense portions shown at the start as well as some more upbeat aspects near the middle and darker moods near the end - those can help provide a fresh pace throughout the course of the arrangement here. I didn't sense too much repetition; she's had a good go at eradicating that aspect altogether by making sure that various variations on the track's melodic structure are given unique rhythmic incarnations to make sure that no segment sounds the same. For much of the time I found the overall performance of the theme to really shine well; while not the most expansive of pieces it's very enjoyable work if you want to take on board piano arrangements and/or Final Fantasy mixes, so that can be of some positive well being here. Well done. Production In comparison to her initial recording of this, I found this to be a lot cleaner and better executed in terms of instrument clarity; one qualm that I've had with the sample was that it made some of the softer sounds feel a little bit on the unclear side, although there's been some good reasoning for the choice behind it. Even through here the processing sounds mainly alright for what it was, although it can be argued that some of the muddy tendencies with the softer segments could be cleared with some bolder EQs; rolling off a very light amount in the low-mids might do the trick there. The recording itself is very clean and well shown in terms of dynamics; was hoping for a little less sustain but it is still well thought out. That has even been shown in the basic sound levels, where much of the recording tendencies are taken at a well balanced quality and have easily allowed the dynamics to be able to come to their own. The panning has been shown well through the overall instrument space, as well as much of the room ambience that was taken around it. In terms of this aspect I noticed a fair amount of excellent aspects taken to the rendering as well as some areas that could do with a closer re-approach, although as it stands I really felt this aspect has been able to make it shine on its own. Good stuff. --- While I personally feel that the recording is a great improvement over the version I found on her website 3 months ago, I still honestly believe that she showed her emotive side much stronger with Into the Golden Sunset. That's not to say this mix pales in comparison; although it plays rather conservatively, it has still been able to take a grasp at the theme in its most reflective and meaningful form throughout, something that I feel that piano arrangements should be recognised more for. So yeah, I can definitely say that the mix's release was worth the wait and it's another well thought out addition to BogusRed's musical library. I hope she comes forth with some good stuff in the future; you know that pixietricks and I can't operate the female mixing scene by ourselves
  19. I think I have a WAV somewhere, may take a while to find it though. Bleh. But yeah, we still need 3 more filled spots out there. We need it
  20. Given his attitude to the site it could spark some controversy... in a similar fashion Crystal Flash did. O.o Hm? But I can't release that track just yet; it's not my birthday for another 6 weeks =(
  21. Usa, I'll see if i can burn your WIP to disc and listen to it tomorrow sometime. I'm often interested in seeing how you come along ^^ And yeah, I know this is a little bit off-topic here, but I really want to release something at VGMix on Sunday, however I don't know what to put forward. >.< I have my first 2 WIPs at VGMix and my DoD entry to choose from; they'll eventually get released over the summer, but I can't decide what to put out there first. Major bummer. That aside, even though I am in an unstable state to work on music over the summer I've still been able to send the Fighting of the Spirit closing track towards Kyle a few weeks back. And now, I've been able to extract a portion of the recording and render a demo of what I've done to share with the masses. And yeah... all these prog-like tracks have made it fitting for longer mixes than the usual. But hey, thank goodness virt isn't involved or we'd have a 40-minute rendition of The Law of the Battle.
  22. Wut? Metal Heads can be such crazy bastards Yet, we love them for what they do. And... a 4-CD set? Are you sure djp will allow this?
  23. While I do feel that this is one of Sefiros's strongest efforts that i've witnessed in his expansive music collection, Maverick still has his opinion stated here. Nonetheless, there's a lot of emotional garb reflected in the source music that has made it do justice and provide something fresh for this game's coverage at this moment in time. Again I'll quote in my VGMix review to summarise my feelings over this at the time of its completion. Within the months that have followed leading to its posting here, I had a few doubts on whether it would make it or not. My main issues here relate to a conservative composition (which I think isn't usual in some of his other experimental work) and some really, REALLY synthetic orchestration. I just saw that as a way of showcasing high-quality samples, although some of the attacks, releases, note lengths, velocities and timings (mainly on the violin) were rather synthetic. I was more than surprised to see this mix managed to come through; not quite the strongest synthetic mix to date, but there's definitely a lot of heart and soul placed into it that have easily welcomed Sefiros within the OCR clan. Well done, you wee scot; let's see you keep things up in the future
  24. Unluckily for you Roe, i've got the MP3 on my hard drive and i'm not taking it off anytime soon.
  25. Let me tell you now that DJ Orange, while not the most technically minded arranger you'd see here, has a very unique sense of creativity within his own arrangements from picking uncovered source material through to his wide range of styles that make him worthy of his username. This mix is no different; while it didn't catch me on the first few listens it eventually grew and became one of the happiest mixes I'd ever witness in a long while. Kudos to that. For a fuller emphasis i'd rope in my VGMix review. It was a pleasure going over this one In a nutshell I found some of my technical quirks to match those with Pretzel's, interestingly enough. I have had to disagree with some of the judges on pan flute processing as I swear it could have been a bit more humanised to fit the tone it was seeking for, but the thoughts on some of the sudden transitions are roughly the same. But they haven't stopped a fun piece like this from making it onto OCR. It's definitely weird in its technical sense, but it's still unique, interesting and insanely upbeat enough to fit as a very good FF5 mix for the site. We need more FF5 in the future. We also need more Orange in the future too. Keep up the good work
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