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Rexy

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Everything posted by Rexy

  1. So am I! I've got family, friends, people I know, and whatever pop culture icon replicas I've encountered over Streetpass. Possibly the most hilarious thing I've seen so far is my pet cat successfully operating a blind date between two other people. If only if Timmy was really like that in real life... xD
  2. I've used Cubase in the past. It functions similar to Reaper in terms of workflow from what I found (though to be fair I've known a couple of people who'd disagree with me); the only major downside with it is that some releases of the software require you to have to plug some kind of dongle in to get it to work. It's rewarding when you do something right, but if you're having problems even with ProTools, then it's probably not the way forward right at this moment in time. But yes, I'm in the Reaper club. You may have to get your own VSTs though, but it's smooth as heck to work with when you've got the instruments you need.
  3. All 8-bit food-stuffs are on us, halc. Make it a great one!
  4. NOW WAIT A MINUTE CHM'S ZELDA 3 OPUS IS ON OCR HOW DID THIS HAPPEN OMG OMG SDFKLGFKLSDLPQDFKJF-- Having known the original DoD version back in the day (yes, I was another one of those that absolutely enjoyed his works even then), I'm gonna have to say that this is somehow a MEGA IMPROVEMENT of a godly enough track as it is. How? Production values have improved a lot since its original DoD incarnation (especially on the drums, they feel so much less muddy and more punchy this time around), the drum writing has taken a huge step of variety (noticing this a lot in the Hyrule Castle 1 section) and the dynamic pacing has also taken a great expansion, something that I can note with the variety of guitar tones (especially rhythm) and writing used throughout. The more progressive flairs for the dungeon themes (that wobble effect for the Dark World one though o__O) were also a great creative touch as well and again contributes to the pacing as stated before. And in addition, in certain sections the lead was played much higher up on the tone register, which also contributes to the fuller production as stated. Even the VST additions helped with this a lot, not only with filling in frequency space partially due to the organ use but also for giving certain sections a fresh new outlook. The church section in particular, which I remember was a muted buildup in the original, feels a heck of a lot more haunting hearing it re-done with rhodes taking the center stage and makes the transition into Hyrule Castle 2 feel surprisingly more epic than the original. And even then, give or take the dungeon themes and ending (which also took that time signature based approach near the beginning as well as THAT FINALE!!), the core essence of the track has remained and thus this can be seen as an absolutely AMAZING remake. So if you loved the original when it made its way into the September 2005 DoD, by all means take a look into it and see what you think - you might be as impressed by most of us already here typing comments. Those new to the whole thing may as well just sit back and enjoy this musical run through Zelda 3, and what a run it certainly is. I can see that CHM has learnt a LOT in regards to technique and production values over the past 10 years, and everything here has shown it. I am so proud of him right now
  5. Great, a time that I'm rarely EVER gonna tune in. Thank you very much.
  6. Perhaps this is what you're looking for?
  7. Well, both Maze and Shnab are amazing at what they do, but considering that the Comix Zone soundtrack takes more of a grunge-ish sound, we're more likely to see something amazing done by the hefty guitarists of the community. Which reminds me, listen to Dr. Manhattan's take on the stage 1 theme. NOW.
  8. Expect a lot of people asking for some Streets of Rage. While I'd love to say Ristar, I however have gone through as many remixes that the wider community had been able to offer and have not once seen a full-on EDM remix of anything (though Eino's from a PRC last year is as close as we're gonna get lol). I do however have a huge soft spot for coda's Ring Rink DoD track from a couple of years back though! As for a non-Sonic EDM remix that may tickle your fancy, how about several? I know I linked a few Sonic related ones to you, but I'll get a headstart on you with Vectorman Remixed, which several VGMix based EDM arrangers at the time worked on. (PREVIEW: )I still have the album on my person - I'll send it your way by Facebook or something
  9. I'm not the OP, but maybe these may give you a hand into the genre:
  10. I guess if you want 'dynamic' as in 'very few soft pieces at all', you might be better off with the FF1 album provided you're as much as a metal nut as your name implies. I'd do shameless self promotion, but I'm pretty sure every album I contributed to had at least one soft number in there even if I wasn't the one that provided it. *_*
  11. Yeah, come to think of it there's no result announcement either. We'll get there, once Will leaves his cryonetic chamber again.
  12. My opinion may be completely wrong, but I'd try answering this anyway. Let's start with remake, which is where what I feel your samples seem close to be. You'd copy the notes AND the style of the original, and don't add anything new other than an updated production. Covers can be a bit more versatile - while the remake variety certainly fits in this category, it's also entirely possible to do other things while still maintaining the progression of the original. To name examples, you could play it on a solo instrument like a piano or classical guitar; you could decide to do it in different styles (like with the Wheeled Warriors demo stated, changing the style to bossa nova for example can be a bizarre but interesting twist on a cover); or it could be just you and a bunch of friends playing the song as a garage band. There's more endless possibilities to go for. Remixes on the other hand can do more bizarre things arrangement-wise - you could add new elements to an already existing song, you could completely change the chord structure while keeping the melody intact, you could keep to the feel of the song but at the same time add more elements appropriate to the feel (again with the Wheeled Warriors example, a break with one of those 80s guitar solos won't go amiss), or even chop up the structure entirely and restructure to your liking. It all comes down to what you think will see fit - hence, offers more room for interpretation. I hope this kind of answers your question. Though, I'm fine if anyone wants to correct me as well. [EDIT: Well, damn. Larry beat me to the punch. Guess short-and-to-the-point is the flavor of the day. ]
  13. ^ THIS. Take-san's accent doesn't make it easier to like either.
  14. Someone once gave me crap for even remotely liking the Dragon Quest scores once, as well as those for the PS1 Spyro titles. Guess ambitious marvels at the time didn't seem to be this guy's forte.
  15. Mother 3! A bit of a throwback to the last source I sent to the compo, some good 6 years ago or so. I'm too busy to make a move into this myself, but it'll be pretty awesome though if at least one of the entries may reference to the DCMC's big damn heroes moment in that battle with those bots
  16. Lost it at Zelda, BioShock, FF and YOUR SOUND CARD WORKS PERFECTLY.
  17. See, with features like this there'd be abuse to come with it. You may list yourself as instruments with that kind of skill level, but what if you don't have the evidence to back yourself up? Like, say someone signs up to the forum and marks themselves as an advanced violin player. You want violin in your mix. You ask the person, and it turns out they're not really the 'advanced' player they technically marked them for. This may sound extreme, but I can see people making themselves feel bigger than they actually are through this feature. On the flip side, in the past we've had people asking to try out certain instrument parts (or even vocals) regardless of skill level / experience. Those kind of dedicated newcomers will be given the shaft if they're too honest and mark themselves down as a "beginner" when they really, REALLY want to contribute towards the site to some degree. I'm not here to belittle Brandon's idea, but if you want my take on this, people have the right to collaborate with others regardless of skill level. We're not in the age of select snobbery anymore, right? Then I'd say keep things as it is, though I've got a strange feeling I'd be the only person that may say that. *_*
  18. As much as I love the Jak and Daxter series, I got hit big time a couple of times during the series. (white text below - highlight at your own risk) Jak 2 was frustrating as balls, but my challenging gamer-self loved going through it and the evolving storyline gave me more of an incentive to keep going. But when looking in advance at the last few missions on GameFAQs in relation to where I was at that point... I would learn that Sig - arguably the coolest NPC helper character in the entire game - dies at some point; as well as learning that Kor is actually the Metal Head Leader. Thankfully all the other twists since the Underport area were kept out of sight for me, including Sig actually SURVIVING. Whew! And then came Jak 3, which had a frustrating 2-month-long wait for me to play due to me being at University and without a TV to play my videogames on. So... I grew to like Damas as a character, whom while strong and firm under the desert conditions also treats Jak like his own son. I did learn that Damas is actually Jak's father through accidental shifting through some Jak wiki when I actually started playing it. Much like with the Sig case above, nothing would prepare me for how Jak finds out - right when Damas dies. Again, all other spoilers were far out of my reach. I hope I'm doing this code right... >_>
  19. Not right now, just chipping in my two cents on this situation. Also you literally didn't need to take my suggestion without hearing anyone else's opinions first - let's just start slow and see what everyone else has to say.
  20. While it's nice to do something for Sonic for its 25th, I think restricting it to places and music pieces covered in Sonic Generations would instead make the whole thing feel locked to just one game instead of being a full-on tribute. If you want my take in this, what the Mega Man 25 album did was allowed artists free reign out of a selection of games, provided each game out of that selection would get 2 or 3 arrangements out of it. I'd say that the artists should have more creative freedom over what source they want to cover, as long as there's 2 or 3 tracks for each game represented. Just my two cents
  21. Submitted, down to the wire! I was held back this week fighting my second cold in a month (listen to the April 25 SMD for how bad it got), but I got there.
  22. Say, did you copy this "artist featurette" thing from when I started it on SEGA Mixer Drive back in January? That said, yeah. I'm on the ride too, and I hope to God that the Rexy eposide will be a good one when you get to it.
  23. As RadioSEGA staff, I'm verifying Xarnax's statement - definitely that above source. Also, I'm interested in watching the whole thing now xD
  24. Wait a second; I got more points than Brandon in this round? This surprises me o__O Still, nice going for taking that one anterroir! I keep hearing about your lyric improvs and it's definitely something welcome here
  25. Rexy

    Croc!

    I borrowed the original from a friend when I was a teenager. Finished it within a week. Simple for what it is, but it definitely has its charm - its definitely managed to earworm itself into my head since then, and makes it feel really approachable to cover.The question is, how am I supposed to figure out where to go while keeping the whimsical charm of the original? If a tune's to be given proper respect, it's through the heart, I believe xD
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