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Everything posted by Rexy
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PRC271 - Deadline Friday - Porky Pig is Not Your Mother (Mother 3)
Rexy replied to Bundeslang's topic in Competitions
Mother 3! A bit of a throwback to the last source I sent to the compo, some good 6 years ago or so. I'm too busy to make a move into this myself, but it'll be pretty awesome though if at least one of the entries may reference to the DCMC's big damn heroes moment in that battle with those bots -
Lost it at Zelda, BioShock, FF and YOUR SOUND CARD WORKS PERFECTLY.
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See, with features like this there'd be abuse to come with it. You may list yourself as instruments with that kind of skill level, but what if you don't have the evidence to back yourself up? Like, say someone signs up to the forum and marks themselves as an advanced violin player. You want violin in your mix. You ask the person, and it turns out they're not really the 'advanced' player they technically marked them for. This may sound extreme, but I can see people making themselves feel bigger than they actually are through this feature. On the flip side, in the past we've had people asking to try out certain instrument parts (or even vocals) regardless of skill level / experience. Those kind of dedicated newcomers will be given the shaft if they're too honest and mark themselves down as a "beginner" when they really, REALLY want to contribute towards the site to some degree. I'm not here to belittle Brandon's idea, but if you want my take on this, people have the right to collaborate with others regardless of skill level. We're not in the age of select snobbery anymore, right? Then I'd say keep things as it is, though I've got a strange feeling I'd be the only person that may say that. *_*
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As much as I love the Jak and Daxter series, I got hit big time a couple of times during the series. (white text below - highlight at your own risk) Jak 2 was frustrating as balls, but my challenging gamer-self loved going through it and the evolving storyline gave me more of an incentive to keep going. But when looking in advance at the last few missions on GameFAQs in relation to where I was at that point... I would learn that Sig - arguably the coolest NPC helper character in the entire game - dies at some point; as well as learning that Kor is actually the Metal Head Leader. Thankfully all the other twists since the Underport area were kept out of sight for me, including Sig actually SURVIVING. Whew! And then came Jak 3, which had a frustrating 2-month-long wait for me to play due to me being at University and without a TV to play my videogames on. So... I grew to like Damas as a character, whom while strong and firm under the desert conditions also treats Jak like his own son. I did learn that Damas is actually Jak's father through accidental shifting through some Jak wiki when I actually started playing it. Much like with the Sig case above, nothing would prepare me for how Jak finds out - right when Damas dies. Again, all other spoilers were far out of my reach. I hope I'm doing this code right... >_>
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Speeding Towards Adventures: 25 Years of Sonic the Hedgehog - History
Rexy replied to Black_Doom's topic in Projects
Not right now, just chipping in my two cents on this situation. Also you literally didn't need to take my suggestion without hearing anyone else's opinions first - let's just start slow and see what everyone else has to say. -
Speeding Towards Adventures: 25 Years of Sonic the Hedgehog - History
Rexy replied to Black_Doom's topic in Projects
While it's nice to do something for Sonic for its 25th, I think restricting it to places and music pieces covered in Sonic Generations would instead make the whole thing feel locked to just one game instead of being a full-on tribute. If you want my take in this, what the Mega Man 25 album did was allowed artists free reign out of a selection of games, provided each game out of that selection would get 2 or 3 arrangements out of it. I'd say that the artists should have more creative freedom over what source they want to cover, as long as there's 2 or 3 tracks for each game represented. Just my two cents -
(Round 4 Mixing) OCR SINGING IDOL!!!!! The OCR Singing Competition
Rexy replied to WillRock's topic in Competitions
Submitted, down to the wire! I was held back this week fighting my second cold in a month (listen to the April 25 SMD for how bad it got), but I got there. -
Say, did you copy this "artist featurette" thing from when I started it on SEGA Mixer Drive back in January? That said, yeah. I'm on the ride too, and I hope to God that the Rexy eposide will be a good one when you get to it.
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As RadioSEGA staff, I'm verifying Xarnax's statement - definitely that above source. Also, I'm interested in watching the whole thing now xD
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(Round 4 Mixing) OCR SINGING IDOL!!!!! The OCR Singing Competition
Rexy replied to WillRock's topic in Competitions
Wait a second; I got more points than Brandon in this round? This surprises me o__O Still, nice going for taking that one anterroir! I keep hearing about your lyric improvs and it's definitely something welcome here -
I borrowed the original from a friend when I was a teenager. Finished it within a week. Simple for what it is, but it definitely has its charm - its definitely managed to earworm itself into my head since then, and makes it feel really approachable to cover.The question is, how am I supposed to figure out where to go while keeping the whimsical charm of the original? If a tune's to be given proper respect, it's through the heart, I believe xD
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Completed a bonus track for the SZRC 2014, plus a second unreleased OutRun track. Not bad progress so far, plus there's a couple more projects to go! No dice. In relation to one of the points further down. At LCG 2014, I performed the aforementioned unreleased OutRun remix, covering Splash Wave. Not a brilliant reception though, but I bet it's down to the fact that i'm better off rocking a keytar. I might perform "Pizza Time" off Shell-Shocked for a future convention this year - who knows? One step at a time. Look at the next bullet point. I'm on a sick note from my doctor regarding my mood. I'm slowly on the mend, with only a few instances of feeling emotionally distraught - and luckily no IRC ragequits at this point! Some things can still be improved in regards to how I take certain comments, but otherwise I'll keep plowing ahead. Got a couple of ideas. Haven't started yet, but I know one thing the costume requires is a printed t-shirt and I found a great place down town that does them on different types of tee. It'll be full steam ahead come the summer!
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Bound Together Loseless colection.
Rexy replied to The Monster Is Confused.'s topic in Recruit & Collaborate!
I'm not even part of Bound Together, but I have a few things to say regarding this move. Most importantly, this is Joe Cam's baby first and foremost. Sure, it'll be nice to hear it lossless in the end, but I believe if it is going to happen, it's a manager's decision to make it happen. Besides, gathering all lossless forms by yourself, renaming the project and adding in djp's intended-for-but-removed-in-the-last-minute track does NOT count as an authorised re-release. Just putting that out there. It doesn't mean you can't ask if there's any lossless versions of any of the tracks though. Just don't go as far as a bootleg unless you're intentionally looking for trouble. -
I thought there was no show anyway because of Easter. But if it's other things, I get that too.
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Zelda album: Lime of the Season - History
Rexy replied to Lemonectric's topic in Recruit & Collaborate!
Ben, I suggest getting in touch with KyleJCrb and see if he can run a listening party as part of NGI / Gamefuel. Often when he does these, the atmosphere gets really involved and can be a big push for album promotion. -
wip Hedgehog Reboom (Sonic Advance 2 & 3)
Rexy replied to BrothaDom's topic in Post Your Game ReMixes!
Yeah, I believe I was the one that brought up the vocal delivery irk - and somehow responded with a funny take on the Fresh Prince theme when this was aired on SEGA Mixer Drive #54. Again, vocals are very tricky to actually get around, especially since they're naturally really difficult to pull off and get the sound you're going for. I've no idea what kind of tips Sir Jordanius gave you when working on "Time Traveller's Delight", but here's how I can imagine the kind of vocal delivery. Instead of just looking at your recording area as a recording area with just yourself in, you can instead envision yourself as shouting out towards an entire group of people as you really push your feelings across. Possibly the best way to envision the delivery is to treat it as if you're leading a group of boy scouts that happen to be Sonic fans, and you're addressing the entire group as its leader. Get the feeling of the new cartoon off to this young pack and make them want to watch it when it starts airing! Wow... when did I start turning into Sir J myself Anyway, we want to see you become more street for another potential vocal spot, whether with O'sembled or in another asset. I hope these tips could help you improve your vocals further -
Grabbing 'em now! This week's SEGA Mixer Drive will be the last charge for the SZRC 2014 - the Bonus Tracks will air on the show, plus I can confirm now that the Community Spotlight will be entirely dedicated to TGH. Way to go with the win as well, sir - you knew how to make a great impression every single week [EDIT: HOLY SHIT SIR J YOUR MEGAMIXING CHOPS ARE BETTER THAN LAST TIME]
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wip Dancing in the Horror Fortress (MM7 - Shade Man)
Rexy replied to Yami's topic in Post Your Game ReMixes!
Well, let's ask the question first of all - with the right amount of attention, CAN this be an OC Remix? Well, for what it is we have a nice interpretive version of the source; doesn't seem to go anywhere aside from working a lot around the organ riff of the original, but if there's going to be future revisions it'll be a good idea to keep exploring and going for more of its development. However, let me bring in some pointers for future musical endeavours. I've kept a good eye on your music since the B4C2 last summer and I can see some potential if you know where to improve yourself. Here's a start: - I've studied the waveform and it looks really quiet in comparison to other similar sounding tracks. You've got the right idea with the drum compression, but if you have a wave editor then you can be able to normalise the exported waveform to give it more presence. Bringing it up to around -0.1dB is a good start without sacrificing any loss of audio quality. - I understand where you're going with the drum writing and the synth selection, but I feel the grooves and the choice of soundfont don't match. You've got four-on-the-floor kicks most of the way plus some nice rolling hihats and breaks that just don't seem to work with the acoustic sound - it would benefit more from going for a more electronic-based groove, similar to what we usually expect from halc's stuff. If you have a VST that can handle sampling, then exploring what Wave Alchemy provides can be a good start. You can also try Maschine Drum Selection if you're a Kontakt user as well. If in doubt, consult the Music Composition & Production area for any further advice. - In addition, the mixing feels very muddy. Getting around to EQing tracks can be problematic for those starting out for the first time, but once you understand the basics you'd get to understand it more. Let me link you to this chart: http://podcomplex.com/images/podcomplex-frequency-overview-chart.gif There's some tips there in order to suggest how to cut or boost your instruments for whatever kind of effect you're looking for. But it's usually best to focus more on the effect you want, and then after that start cutting out the unwanted frequencies, i.e. the notes that the instruments aren't playing. So for example, that bell that plays the melody at 0:59 generally plays a note range between F5 and F6. You're most likely going to get your effect presence in the higher register, so a high-pass at around 675k would be a good start. Provided you're able to compare this with the piano roll of what workstation you're doing, you'd be able to make those unwanted cuts and see what kind of presence your instruments are looking for. Drums can be cut in a similar way, but the cut frequences also depends on the general timbre of the drum piece as well. I hope these will help you on your way nevertheless. It's not too bad, but it's still a long way off from being an OCR mixpost; however, just keep making music and I can see you getting further ahead in due course. -
(Round 4 Mixing) OCR SINGING IDOL!!!!! The OCR Singing Competition
Rexy replied to WillRock's topic in Competitions
I guess i got two options - kill my soprano voice, or sing a new melody. XD