I've bitched about this for years. The Japanese used to be the biggest culprits (probably still are) with their Xenosagas and Metal Gear Solids. But now that western developers are setting their sights on more or less competing directly Michael Bay and Roland Emmerich it's becoming more of a universal problem.
Single player games/campaigns in the vein of Modern Warfare are becoming so strictly linear and guided it feels more like you're playing a rail shooter. I absolutely loathe the new standard FPS narrative where you always have some NPC/dude on the radio hand-walking you through every objective, telling you exactly what to do and where to go, with invisible walls galore along the way to give you the illusion of the game world being larger than it really is. Compare this to levels of old school FPS'es like Quake or Duke Nukem 3D, they seem to be built up with the same philosophy as a platformer like Super Mario World, and I think that is inherently more fun.
I don't want a cinematic experience. I want a great game experience and if you can't deliver on one without compromising the other, then stop kidding yourself and make a fucking movie.