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lazygecko

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Everything posted by lazygecko

  1. I do it using the peak controller as you describe. Like having that extra amount of control by programming it instead of using a mod wheel. Not as convenient as tracker-style editing (I'd really like to see something like that in FL as opposed to the automation/event editing which just feels clumsy in comparison)
  2. Another 4 left yesterday, by now close to half of the staff has abandoned Infinity Ward. At this point IW is expected to shut down altogether. http://www.gamasutra.com/view/news/28284/Analyst_Infinity_Ward_To_Be_Essentially_Closed_After_Next_Map_Pack.php
  3. Ever wished you could just blast everything throughout Super Mario Bros, Contra style? Or maybe you'd like the nigh-impossible challenge of beating it as sluggish Simon Belmont? Well... now you can. http://www.buzzfeed.com/awesomer/super-mario-crossover
  4. http://www.destructoid.com/no-cross-server-play-for-starcraft-ii-out-of-the-box-171615.phtml What a bunch of horseshit. What's keeping them from just making the matchmaking itself regional? I won't be getting the game at all as long as I can't play with my OCR buddies.
  5. Vince Clarke! http://www.youtube.com/watch?v=1eoLTou2kfg http://www.youtube.com/watch?v=Ga4h0L6RKKE http://www.youtube.com/watch?v=hBR4EPBNI2A
  6. http://www.tindeck.com/listen/lrsz After zircon made the observation about Lava Reef Zone/Exposé, it had to happen some time.
  7. I don't think it's unreasonable and nitpicking setting your expectations so high for this game. It is after all a direct sequel to Sonic 3 & Knuckles which is the very best 16-bit platformer.
  8. I've posted all of these in the originals forum but no one ever goes there, ever. http://8bitcollective.com/music/geckoyamori/Megaman-style+Intro/ http://8bitcollective.com/music/geckoyamori/Jet+Man/ http://8bitcollective.com/music/geckoyamori/Tortoise+Prowess/ http://8bitcollective.com/music/geckoyamori/Bionic+Commando+II+-+Area+1/ http://8bitcollective.com/music/geckoyamori/Turrican+Strikes+Again/
  9. They can't do it. It would take too long. Every single art asset would need to be approved by their fashion committee to make sure it looks fabulous enough and meets their minimum belt quota. Oh, and they'd have to remove all the towns as well because it's too much work these days.
  10. Your tracker-fu is weak.
  11. http://www.speedyshare.com/files/21520018/propersonic4.mp3 More or less finished now, might need another touch or two.
  12. Alright, let's get started http://www.speedyshare.com/files/21518394/propersonic4.mp3
  13. Yeah, same problems there. The same synth brass patch on everything, bar the bass. And the PSG squares are just tasked with playing chords over and over. The arrangement is the same. I made this Genesis-style remix of Sonic Advance 2 a year ago: http://www.youtube.com/watch?v=c-pRIxhXm-4 PSG channels are constantly switching between being used for chord progressions (I looked at Green Grove from Sonic 3D for some ideas there), backing the lead melody or playing arpeggios. By having the channels switch tasks every once in a while you make sure things are kept interesting and varied, which is a common trick for chiptune arrangements in general. Synth brass plays the normal full note chords, a glockenspiel-like sound for lead melody which is filled out by the PSG, etc etc.
  14. The only "lo-fi" parts are the drums sampled directly from the original games. It's dull as hell because seemingly the same patch sound is used for every instrument. The old games had a richer sonic (no pun intended) palette than that to work with. I don't like the arrangement of it either. There is not much at all that really feels "Sonic" in it to me. If it wasn't labeled as Sonic 4 music I would probably have guessed some random wannabe-chiptune hipster on 8bitcollective made it.
  15. The Steam-based server communities I play on have a harschly enforced 16+ rule for mic usage. It's great.
  16. I really like Wynne in Dragon Age, if only because she is actually old. When you think about it, the amount of female video characters that aren't in their 20's is just absurd. There are plenty of old wise men to be found but never any women.
  17. Definately not an in-game screen, considering the resolution.
  18. Dude, where's your sense of integrity? FF should have stayed on Nintendo were it belongs. Oh, and those tratior bastards at Konami should never have ported Metal Gear to NES or made the sequels for PS1. Metal Gear is like an MSX flagship title, man.
  19. http://g4tv.com/thefeed/blog/post/702911/Security-Appears-Unannounced-At-Infinity-Ward-Studio-Heads-Missing-Staff-Freaked-Out-.html Jason West and Vince Zampella were recently sacked from Infinity Ward by Activision due to "insubordination", allegedly just before they were about to get their royalty payments as promised by their contract for Modern Warfare 2. Legal shitstorm ensues, Activision's image as a "big bad evil corporation" is reaching really cartoonish levels. http://kotaku.com/5485703/ousted-infinity-ward-founders-lawsuit-against-activision-the-court-documents/gallery/ Kotaku has the court documents on display which has some interesting information. VergessenHeld put together his own summary in the comments section:
  20. The music isn't bad, but it isn't up to par with what I expect from an 8-bit Mega Man. If I play an 8-bit MM I expect to hear music more reminiscent of the classic soundtracks. Is that so strange? There's plenty of chiptune music coming out these days, but very few succeed in recreating the old Capcom style in terms of arrangement and production, so I appreciate what little I can get. MM9 pulled it off for the most part, this game doesn't.
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