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ocre

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Posts posted by ocre

  1. Valve seems to be losing a handful of staff, including the TF2 art lead & Director of Business with a rumored 25 employees walking out.

    Moby Francke, Half-Life 2 character designer and Team Fortress 2 art lead

    Jason Holtman, director of business development for Steam and Steamworks

    Keith Huggins, character animator and animator for Team Fortress 2 “Meet the” video series

    Tom Leonard, software engineer for Half-Life 2 and Left 4 Dead

    Realm Lovejoy, artist for Half-Life 2, Portal, and Left 4 Dead. She was also part of the original DigiPen-turned-Valve team that created Narbacular Drop, the inspiration for Portal

    Marc Nagel, test lead for Half-Life, Counter-Strike, and patch updates

    Bay Raitt, animator for Half-Life 2, Team Fortress 2, and Portal

    Elan Ruskin, engine programmer for Left 4 Dead, Portal 2, and Counter-Strike: Global Offensive

    Matthew Russell, animator for Team Fortress 2 “Meet the” video series

    Wonder what this could mean for their Steam Box, Steam and Valve itself.

  2. I'm confused. It sounds like you think that people who will play GTA V are the same people who'd play Wind Waker HD or Rayman Legends.

    Oh, I was under the impression people who play games might play games. Now I feel dumb. (What's so confusing, dude?)

    I for one am going to buy GTA V and was going to buy Rayman in three weeks.

    I may well have to consider saving the 60 dollars that would've easily gone to Rayman this month for something else during that busy fall release period. Whereas if the game had released this month (since its a finished game and was only delayed to facilitate an even release in September; more than likely for development and marketing reasons) with no high profile competition, I wouldn't have to weigh my options.

    But that's fine.

  3. So Ubisoft wants to delay a finished Wii U game to September where it'll go up against GTA V and Wind Waker HD instead of this month where it has absolutely no competition. So smart! Anyway, guess it'll be nice to pick up Legends when it's 20 bucks a month after it comes out.

    Edit: Ha.

  4. I'm kinda disappointed at how clunky the combat system is in ZombiU.. the game seems broken because of it. It's really sad, the rest of the game was brilliant.

    You make it sound like you played through the whole game, when you just told me you played the demo.

    That game is very nuanced and is meant to be a strict resource-management survival horror game. The 'clunkiness' of the combat is a semi-valid complaint but you should realize that you're not supposed to feel powerful in the game. It's an intentional thing that you shouldn't feel like you can take on more than one zombie at a time. That's what flares, grenades, long range guns and mines are for. It's not a run and gun affair either.

  5. the lady of the house is a tv nut. Are the services like Hulu pretty good?

    Netflix is amazing on it. You can be watching something on Netflix on the GamePad and yer wife can watch something else on the tv. It's great. :D

  6. To be clear, the '50Hz' issue you guys bring up is only affecting the European (or PAL?) version of the recently released 30 cent Balloon Fight Wii U VC game, and not any actual Wii U games or the North American/Japanese Balloon Fight, right?

  7. I don't mind a help button/function as a side thing that you can bypass for the whole game, but to heavily infuse the progression of the entirety of the game (and every time you load the game) with a tutorial is just bad practice.

  8. I dunno about you guys but the part about them making the dungeons not linear and 'bringing the series 'back to the basics' immediately puts the first Zelda game to mind. I'd love to explore a section of the overworld early and beat the third dungeon before the first. I suppose that would make the game's progression less dependent on story, but whatever. Makes me think of Zelda 2 too.

  9. Personally, I think it looks great and is a smart move to offer a 'tide over' Zelda and draw in the Zelda fans who haven't gotten a system yet. Hopefully it opens doors for more HD redos. One of the best things about this Wind Waker HD is that they've hinted that they're going to tweak things aside from visuals. First thing on the list should be the tedious Triforce shard quest. Perhaps they can program in some more dungeons.

    As for why colors are so saturated, I suspect it's to help the game adhere to the 'HD and vibrantly colored' aesthetic Nintendo seems to opt for with their HD titles, to step away from the 'dark and muddy' HD era everyone else has built up til now.

  10. Yeah, that's the peril of the 'remake'. Everyone's overall experience and feeling toward Wind Waker was cultivated from the appreciation of different parts that may be changed for this revision.

    In a case like this, where its the guys who made the original game that are making the changes, you just have to realize that the game is much more their baby than ours.

  11. A long time ago, the GTA and MGS series. Long story short, I wasn't aware how humorous/quirky these titles were until I gave them a chance. First games I played in the series were MGS: The Twin Snakes and GTA Liberty City Stories. (and yes, I did make a point to play the other ones, my favorite games in each series are MGS3 and GTA San Andreas.)

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